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Rise of the Ghosts

Rise of the Ghosts is an expansion DLC featured in RAGE 2 that was released on September 26, 2019.



The expansion comes with both the deluxe and collector's Editions of the game.

The story focuses on Walker having to deal with the Ghosts from the first RAGE that is under new and deadly leadership. Additional items include:

  • New cheat codes (Bloody Mess, Low Gravity, & Rejector Seat)
  • New Vehicles (Pilotable Mech & others) Ghost Cycle
  • New Enemies (Sandworms)
  • New weapon Feltrite Laser Launcher
  • New Ability Void
  • A new zone, Overgrown City, with two new Arks, an ECOPod
  • And more!


Sours: https://rage.fandom.com/wiki/Rise_of_the_Ghosts

Rage 2 Guide Wiki

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Rage 2, the new open world shooter from id Software, Avalanche Studios, and Bethesda Softworks is out now and there’s a lot to be getting on with.

As you explore the neon filled deserts and towns, there are side missions to complete, bandit camps to liberate, and collectibles to find. On top of all that, the game’s weapons and vehicles can be upgraded as you go to make you become more powerful.

To help you with all that, this wiki is filled with information ranging from the difficulty options you have to how to fix your vehicle after being attacked.

Rage 2 Launch Trailer

Is our Rage 2 wiki missing an answer to a question you have? Sound off in the comments below and we’ll do our best to get you an answer as soon as possible.

Rage 2 Guide Wiki

  • Release Date: May 14, 2019
  • Developer:Avalanche Studios, id Software
  • Publisher: Bethesda Softworks
  • Platforms: PlayStation 4, Xbox One, PC

General Information

Here’s where you’ll find all the general info on the game, from how much it costs if you’re considering picking it up, to if it’ll look even better on your PS4 Pro or Xbox One X.

The Basics

If you’re just starting out in Rage 2, take a look at this section. This will cover the likes of how to save and how to throw grenades, so that you can generally fare better in the wasteland.

Weapons & Combat

The crazy weapons are one of Rage 2’s strong points, so you’ll need to know where to find more and how to upgrade them as you play.

Crafting and Upgrading

While you can upgrade your character, vehicles, and weapons, you can also craft items to make your life a little easier as you explore.


Vehicular combat is a big part of Rage 2, as it was in Avalanche’s previous games, but it can be a little tricky to get to grips with. Here you’ll find all the tips and information you need.


As you explore the world, you’ll come across a few different kinds of collectibles. For you completionists out there, we’ve done out best to find them all, so you don’t have to.

Sours: https://twinfinite.net/2019/05/rage-2-guide-wiki/
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Streets of Rage 2

Streets of Rage 2
Streets of Rage 2.jpg

The sequel to a legendary Beat 'em up game.

Protagonist(s): Axel Stone
Blaze Fielding
Max Thunder
Eddie "Skate" Hunter
Genre(s): Beat 'em up
Platform(s): Sega Genesis/Mega Drive
Game Gear
Sega Master System
Release date: December 20, 1992 (North American Sega Mega Drive/Genesis version)
January 14, 1993 (Japanese Sega Mega Drive/Genesis version)
January 16, 1993 (European Sega Mega Drive/Genesis version)
July 23, 1993 (Japanese Game Gear version)
July 1993 (North American Game Gear version)
1993 (European Game Gear version)
1993 (PAL regions Sega Master System version)
Developer(s): Sega
MNM Software
Shout! Designworks
Publisher(s): Sega
Made in: Japan
Franchise: Streets of Rage
Predecessor: Street of Rage
Successor: Streets of Rage 3
Sours: https://awesomegames.miraheze.org/wiki/Streets_of_Rage_2

Rage 2

First-person shooter video game

2019 video game

Rage 2 is a first-person shootervideo game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks.[4] The game is the sequel to the 2011 game Rage. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on May 14, 2019. It received mixed reviews from critics, with praise for its combat but criticism for its story, characters, and open world gameplay.


Rage 2 is a first-person shooter. Players assume control of a ranger named Walker, who is free to explore the game's apocalypticopen world. Players are given control over some of Walker's attributes, such as their gender, skills, or attire. Walker is able to wield various firearms and tools to fight against enemies, including returning weapons such as the wingstick. Players can develop Walker's skills with Nanotrite-based powers. Through a mode called Overdrive, Walker's guns do more damage, enemies drop more energy and they get healed constantly — providing players with an aggressive way to mow down enemies.[5][6] Nanotrites from the first game, which act as special powers and ability boosts, can be used to increase combat efficiency. The game features vehicular combat, including trucks, buggies and gyrocopters, with the player being able to drive any vehicle in the game's world.[7]


Players assume control of Walker, the last Ranger of Vineland, who must survive in a world inhabited by dangerous mutants and crazed bandits after it was hit by the asteroid 99942 Apophis.[8] The majority of humankind died during this apocalyptic event. While new settlements and factions emerged, a group called the Authority declared themselves the new military power. The game's prologue begins in Walker's home, Vineland, a city founded by former Ark residents and their descendants. Vineland gets stormed by the Authority's rebuilt Abadon mutant armies, and Walker's adoptive Aunt Prowley is killed by General Cross. Prowley leaves a pre-recorded holotape asking Walker to carry out Project Dagger, a mission conceived to stop General Cross. Walker is inducted as the last Ranger, a group of Ark survivors whose nanotrite-powered suits give them enhanced combat abilities. They are asked by Prowley's recording to find the three other members of Project Dagger; Loosum Hagar, Marshall, and Dr. Kvasir. Prowley's biological daughter, Lily, provides Walker with the Phoenix, an indestructible vehicle to travel the Wasteland, and promises to rebuild Vineland in the Ranger's absence.

Marshall is found in the town of Gunbarrel. Walker is asked to assist him in restoring power to Gunbarrel and retrieving Gulo, a scout sent by Marshall from an hostile enemy clan named the Immortal Shrouded. The scout's last defiant act was to swallow the recorder with the bunker's location, which Walker recovers from her already-carved-out gut. They proceed to the bunker, wiping out both the Immortal Shrouded and the Authority patrol sent to dislodge them, and secures the data necessary to penetrate the Authority's security scans.

Loosum Hagar is the mayor of Wellspring, a major travel hub in the Wasteland. When Walker arrives at her office, the Ranger is forced to fight off an assassination attempt against the mayor, who she suspects Wasteland tycoon Klegg Clayton of masterminding the attack. Klegg tries to kill Walker after admitting he was on a first name basis with General Cross. Fighting through Klegg's henchmen, Walker warns Loosum of the plot against Wellspring and uncovers a Xerxes MK III Authority Predator tank hidden in Klegg's catacombs beneath the town. The Ranger follows Klegg to an Authority bunker, to witness General Cross put down his unsuccessful lackey for failing to deliver Wellspring. Exploring deeper into the facility, Walker finds evidence that the Authority is building massive Abadon mutants piece by piece, calling them "Titans" and planning to unleash them on the rest of the Wasteland. Walker tears the fusion core out of a huge, half-build Titan, causing a chain reaction that destroys the facility and simultaneously securing a power source for the Xerxes III Predator tank that is necessary to complete Project Dagger.

Dr. Anton Kvasir is a master of genetic manipulation tasked to create a nanotrite virus that would disable General Cross' ability to clone himself indefinitely to prolong his life. The scientist invites Walker into his sanctum, where he says he is held back from finishing his project by insufficient computing power. Walker is asked to land Eco-Pod 15, the last of a series of satellites tasked with re-seeding the Earth with life in the event that the Apophis meteor rendered the planet barren after impact. After entering EDEN Space Center, Kvasir hacks the Vault mainframe to grant Walker the status of POTUS to ensure they can access every aspect of the EDEN Project. Successful in lowering Eco-Pod 15 back to Earth, Walker slaves its processor to Kvasir's mainframe before being forced to fight off an Authority strike force. Kvasir sends Walker on a mission to retrieve a DNA sample from General Cross. Raiding an Authority base for the sample, Walker frees captives from Vineland whose DNA was used in horrific cloning and mutant experiments. Walker decapitates General Cross after defeating him in battle, though a fresh clone of the General escapes. Back at Kvasir's lab, the doctor uses Cross' severed head to produce the nanotrite virus that was his part of Project Dagger.

With the three components, Walker initiates the final phase of Project Dagger by infiltrating the Authority HQ. Able to gain entry to the compound by impersonating General Cross, the Ranger is discovered by the real general. General Cross meets Walker while riding a gigantic Cyber Titan, and the two battle. Killing the Titan, Walker stabs Cross in the eye with the Nanotrite Virus, causing his DNA to be corrupted to prevent future clones from being created. However, unbeknownst to Walker due to Kvasir's manipulation, the Ranger's own nanotrites are also susceptible to the virus. Choking to death alongside the broken body of General Cross, Walker is saved by the intervention of Lily, who returns them to Hagar's Wellspring office for medical treatment. With Lily's gun to his head, Dr. Kvasir works frantically to save the Ranger. When he succeeds, the doctor begs for his life from the enraged Lily, who spares him. The game ends with Walker regaining consciousness and thanking Lily for her help, promising to continue helping the Wasteland as the Last Ranger.[9]


Rage 2 is a joint development between id Software and Avalanche Studios. Avalanche was selected as the collaboration partner for the project as id Software was impressed by Avalanche's work on Just Cause 3, especially its physics-based emergent gameplay. According to Tim Willits, the team hoped that the sequel could deliver on the promise made by the first game, which was limited by technology during its time of release. Willits added that Rage 2 was designed to be the player's "power fantasy", thus they ensured that they will not feel underpowered at the beginning of the game. The game features a colorful color palette so as to distinguish itself from other id Software games.[10]Rage 2 utilizes Avalanche Studios' proprietary Apex game engine instead of id Tech, which had been used for the predecessor.[11] The Apex engine allowed the team to create detailed indoor environments as well as broad outdoor locations, also allowing players to transition between these worlds without any loading screens.[5][10] The game engine uses the Vulkan API exclusively.[12]

A sequel to Rage was hinted by Bethesda's Pete Hines, who believed that both Rage and The Evil Within had sold enough to warrant sequels.[13] In mid-May 2018, rumors of the sequel were fueled when Walmart Canada's website updated its video game sections with several as-yet-unannounced titles, which included Rage 2. Bethesda poked fun at Walmart over social media in the following days, but this turned into more direct hints of the sequel's existence.[14] Bethesda formally revealed Rage 2 on May 14, 2018 with a teaser trailer and a gameplay trailer the next day.[15] The game was released on Microsoft Windows, PlayStation 4 and Xbox One on May 14, 2019.[16][17] The game's Collector Edition, which includes a severed mutant head voiced by Andrew W.K., is set to be released alongside the standard edition.[18] Players who preordered the game will have access to an exclusive mission and additional gameplay items.[7] Willits revealed that the game will be a game as a service, and he promised that lootboxes would not be present in the game.[19]Rage 2 was released on Steam with Denuvo digital rights management. However, the game was cracked within a day because the version on Bethesda's own store did not use Denuvo. Denuvo was subsequently removed from the Steam release.[20][21]

An expansion pack titled Rise of the Ghosts was released on September 26, 2019. It introduced cheats, new vehicles, a new story, and pilotable mechs to the game.[22]



On release, Rage 2 received "mixed or average reviews" according to the review aggregatorMetacritic.

Daniel Tack from Game Informer rated the game a 7/10, praising the game's shooting mechanics and music but criticized the visuals, open-world and characters.[33] Dan Stapleton from IGN gave a rating of 8/10, comparing the game to 2016's Doom, praising the game for its gunplay and the open-world gameplay as well as the abilities and the visual style, but felt bemused about the use of microtransactions as it featured no co-op or multiplayer.[34] Michael Higham from GameSpot gave the game a 6/10, praising the game's combat and abilities, but criticized the humor, short length, narrative, characters, gameplay and side activities.[35]


Rage 2 was the best-selling retail game in the United Kingdom in its week of release, beating Days Gone, although its physical sales figures were only 25% of the original game's launch-week sales.[36] In Japan, the PlayStation 4 version Rage 2 was also the best-selling retail game during its first week of release, selling 12,146 copies.[37]



  1. ^Reeves, Ben (December 14, 2018). "Rethinking Wastelands: How Avalanche Brought Color And Insanity To Rage 2". Game Informer. Retrieved February 2, 2019.
  2. ^Avalanche Studios (May 14, 2019). Rage 2 (Windows). Bethesda Softworks. Scene: Ending credits.
  3. ^Singletary, Charles (May 21, 2018). "Rage 2 Uses Just Cause Series' Engine Instead of idTech". Shacknews. Retrieved June 13, 2018.
  4. ^Marks, Tom (August 10, 2018). "Rage 2 Is Primarily Being Developed by Avalanche Studios, Id Working with Them on a Creative Level". IGN. Retrieved August 12, 2018.
  5. ^ ab"Rage 2 - Welcome the Post-Post-Apocalypse!". GameGator. Retrieved January 24, 2019.
  6. ^Fingas, Jon (May 15, 2018). "'Rage 2' brings the frenetic action of 'Doom' to an open world". Engadget. Retrieved June 13, 2018.
  7. ^ abTrans, Edmond (June 7, 2018). "E3 2018: Rage 2 -- What We Know And Want". GameSpot. Retrieved June 13, 2018.
  8. ^Chalk, Andy (June 13, 2018). "Rage 2 trailer shows off cars, guns, special powers, and a weird post-apocalypse". PC Gamer. Retrieved June 13, 2018.
  9. ^Blake, Vikki (June 12, 2018). "Bethesda Confirms 'Rage 2' Will Continue 'Rage 1's' Storyline". Variety. Retrieved June 13, 2018.
  10. ^ abBillcliffe, James (June 12, 2018). "We asked id Software studio director Tim Willits about their Avalanche partnership, open world fatigue and Rage 2 on Switch". VG 247. Retrieved June 13, 2018.
  11. ^Singletary, Charles (May 21, 2018). "Rage 2 Uses Just Cause Series' Engine Instead of idTech". Shacknews. Retrieved June 13, 2018.
  12. ^W1zzard (May 13, 2019). "RAGE 2 Benchmark Test & Performance Analysis". TechPowerUp.
  13. ^Porter, Matt (August 9, 2016). "Bethesda Discusses Rage and The Evil Within Sequels". IGN. Retrieved June 13, 2018.
  14. ^Yin-Poole, Wesley (May 10, 2018). "Despite all their Rage, Bethesda tweet puts Walmart in a cage". Eurogamer. Retrieved May 14, 2018.
  15. ^Plante, Chris (May 14, 2018). "Rage 2 trailer hints at silly sequel, mixing Mad Max with Borderlands". Polygon. Retrieved May 14, 2018.
  16. ^Pereira, Chris (May 14, 2018). "Rage 2 Being Developed In Part By Just Cause Studio; Confirmed For PS4, Xbox One, PC". GameSpot. Retrieved May 14, 2018.
  17. ^Skrebels, Joe (May 15, 2018). "Rage 2: Release Window, Gameplay Details Announced". IGN. Retrieved May 15, 2018.
  18. ^Frank, Allegra (June 10, 2018). "Rage 2 collector's edition is no less than creepy". Polygon. Retrieved June 13, 2018.
  19. ^Saed, Sherif (May 17, 2018). "Rage 2 is a game as a service, but don't expect loot boxes". VG 247. Retrieved June 13, 2018.
  20. ^Grayson, Nathan (May 17, 2019). "Rage 2 Drops Denuvo DRM In Record Time". Retrieved May 20, 2019.
  21. ^Walton, Jarred (May 17, 2019). "Rage 2 patch removes Denuvo, but performance is worse". PC Gamer. Future. Retrieved May 20, 2019.
  22. ^"Rage 2: Rise of the Ghosts Now Available". Bethesda Softworks.
  23. ^"Rage 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved May 13, 2019.
  24. ^"Rage 2 for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2019.
  25. ^"Rage 2 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2019.
  26. ^Carter, Chris (May 13, 2019). "Review: Rage 2". Destructoid. Retrieved May 13, 2019.
  27. ^Tack, Daniel (May 13, 2019). "Rage 2 Review - A Blunted Bloodbath". Game Informer. Retrieved May 13, 2019.
  28. ^James, Ford (May 13, 2019). "Rage 2 review". GamesRadar+. Retrieved May 13, 2019.
  29. ^Higham, Michael (May 13, 2019). "Rage 2 Review". GameSpot. Retrieved May 13, 2019.
  30. ^Stapleton, Dan (May 13, 2019). "Rage 2 Review". IGN. Retrieved May 13, 2019.
  31. ^Silent_Jay (May 13, 2019). "Test du jeu Rage 2". Jeuxvideo. Retrieved May 13, 2019.
  32. ^Williams, Mike (May 13, 2019). "Rage 2 Review". Jeuxvideo. Retrieved May 13, 2019.
  33. ^Tack, Daniel (May 13, 2019). "Rage 2 Review - A Blunted Bloodbath - Game Informer". Game Informer. Retrieved May 14, 2019.
  34. ^Stapleton, Dan (May 13, 2019). "Rage 2 Review - IGN". IGN. Ziff Davis. Retrieved May 15, 2019.
  35. ^Higham, Michael (May 14, 2019). "Rage 2 Review - Wasted Land - GameSpot". GameSpot. Retrieved May 17, 2019.
  36. ^Dring, Christopher (May 20, 2019). "UK Charts: Rage 2 is No.1 but fails to match original". GamesIndustry.biz. Retrieved May 20, 2019.
  37. ^Romano, Sal (June 12, 2019). "Famitsu Sales: 6/3/19 – 6/9/19 [Update]". Gematsu. Retrieved June 18, 2019.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Rage_2

2 wiki rage

Streets of Rage 2

Box artwork for Streets of Rage 2.
Streets of Rage 2
Developer(s)Sega, Ancient
System(s)Sega Genesis, Sega Channel, Arcade, Sega Game Gear, Sega Master System, Xbox 360, Wii, Windows, iOS
Preceded byStreets of Rage
Followed byStreets of Rage 3
SeriesStreets of Rage
Release date(s)
Genre(s)Beat 'em up

Streets of Rage 2, known as Bare Knuckle II (ベアナックルII,Bare Knuckle II?) in Japan and Streets of Rage II in Europe, is a side-scrolling beat 'em up first released by Sega in 1993, and is the sequel to the popular Streets of Rage. It features new music by Yuzo Koshiro (inspired by early '90s club music). It features better graphics, more moves, and longer stages than ever before. The cast of playable characters is also expanded: Adam is no longer available but his place is taken by Skate and Max, raising the roster to four. It was followed by a sequel called Streets of Rage 3.

The game's immense popularity led to its inclusion in various compilations, including Sega Smash Pack Volume 1 for the Sega Dreamcast and Sonic Gems Collection for Nintendo GameCube, PlayStation 2 (Japan only).

One year has passed since ex-peace officers Adam Hunter, Axel Stone and Blaze Fielding broke the Syndicate's hold and destroyed its leader, the mysterious "Mr. X". Peace has returned and the three heroes come together to celebrate the anniversary of the events. While Axel and Blaze moved out of the city, Adams still lives their, together with his kid brother Eddie "Skate" Hunter.

The morning after the party, Eddie finds the house a total ruin and Adam kidnapped. This marks the beginning of the return of the gangs, even worse than before.

The guys at the police force who provided backup last year are no longer available. However, Adams brother "Skater" and Axel's friend Max join forces with Blazer and Axel to once again defeat Mr. X.

Table of Contents


Sours: https://strategywiki.org/wiki/Streets_of_Rage_2
Rage 2 - Story so Far

RAGE 2 Wiki – Everything You Need To Know About The Game

RAGE 2 is an open world post-apocalyptic first person shooter developed by Avalanche Studios and id Software and published by Bethesda.


RAGE 2 is jointly developed by Avalanche Studios and id Software. A sequel to RAGE had been planned since the game’s initial release, and id Software had been working on it, before the project was temporarily brought to a halt so that all resources could be contributed to the development of Doom 4, which would go on to be renamed DOOM and released in 2016.

id Software were eventually impressed by the work done by Avalanche Studios on the Just Cause series, particularly their physics based emergent gameplay, and approached the studio for the handling of the development of RAGE 2. The two studios began collaborating, with Avalanche Studios handling primary development – especially the game’s open world aspects – and id Software overseeing development on the title.

The game uses Avalanche Studios’ Apex Engine, instead of id Software’s own engine, which had been used for all id Software titles (as well as the Wolfenstein games made by MachineGames). This was done to support the game’s open world ambitions- the Apex Engine enabled the developers to create detailed indoor and outdoor environments, and make sure that there would be no loading screens throughout the game to make way for seamless exploration.

RAGE 2’s existence was leaked when Walmart Canada prematurely put up a listing for the game, following which Bethesda themselves started teasing the game as well. The game was then officially announced and unveiled on May 14, 2018, followed by a more in-depth look at Bethesda’s E3 press conference the following month.

The developers intended from the get go for RAGE 2 to realize the potential of the first RAGE title, which they felt it hadn’t been able to meet due to limited technologies at the time. Another focus for the developers was to change up the art style and make it more vibrant and colourful, as opposed to the largely brown hues and aesthetic of the first RAGE title. The developers also eventually announced that the game would not feature any loot boxes. The developers also confirmed that RAGE 2 would be a single player-only title, but that they planned on supporting it with continuous post-launch content in a live service fashion.

RAGE 2 was announced as being scheduled for release on the PS4, Xbox One, and PC, but co-developers id Software have mentioned that they’re investigating a Nintendo Switch port as well, following on from many Bethesda titles have supported the system (including ports for the likes of DOOM, Wolfenstein 2: The New Colossus, The Elder Scrolls 5: Skyrim, as well as a simultaneous day and date launch for DOOM Eternal). According to the developers, the usage of Apex Engine as opposed to id Tech makes a Switch port complicated, but it is something they are investigating.


RAGE 2 takes place in the year 2165, thirty years after the events of the first game, in a post-apocalyptic world that was hit by an asteroid, an incident which decimated the planet’s topography, gave rise to mutant creatures, and wiped out the vast majority of the living population. In RAGE 2, years after the events of the first game, the survivors have found ways to somewhat rebuild the world, turning parts of the desolate landscape into lush and vibrant biomes, from jungles to wetlands to tundras.

The tyrannical group known as the Authority is still active and at large, and is mercilessly wiping out any who oppose their rule, while gangs and bandits still operate freely, even as society manages to bring back some semblance of trade and civilization. Players take on the role of one of the last remaining Rangers, known as Walker, who gets robbed by the Authority, but seeks vengeance and decides to bring them down.

RAGE 2’s cast of characters features a mix of new faces and those returning from the first game in the series, including the likes of Antonin Kvasir and Lossum Hagar.



RAGE 2 is set in an open world environment, which will consist of five distinct biomes, including swamplands, forests, cities, and deserts. The entire map will be open and explorable from the beginning of the game, allowing players to go wherever they please. The world will also have towns and settlements for players to visit and explore.

RAGE 2 will also have vehicles like trucks, buggies, and even gyrocopters. Vehicles can be used to explore the world, while there will also be a vehicular combat aspect to the title. Though vehicular combat won’t be too much of a focus, the developers have confirmed that players can “drive anything with wheels” in the open world, while there will also be a few particular main vehicles that can be used in combat. These main vehicles will also be upgradable, and can be customized with weapons and custom loadouts.

Players can customize Walker’s character, including their gender and appearance, while there are also unlockable skills. Enemies drop energy when killed, and when enough energy is collected, players can go into Overdrive. In this state, Walker constantly reheals, while guns deal more damage and enemies drop more energy.

RAGE 2 also has powers that players can use in combat, such as a ground slam, which grows more powerful as the height from which players slam into the ground increases; a kinetic blast called Shatter that sends enemies hurtling away; Vortex, which can be thrown at enemies, which then sucks them into its radius, and can be combined with grenades or explosions for greater and wider damage; and Barrier, a portable shield that blocks incoming enemy fire and kills anything that touches it.


There are also several high-concept weapons in the game, such as the Grav-Dart launcher, which attaches enemies to objects in the environment that players choose; the Firestorm Revolver, which fires rounds that stick to enemies and ignite when triggered by players; the Hyper-Canon, which fires a magnetically powered up shot to destroy enemies and is best used from long range; or the Charged pulse canons. The Wingstick also returns from the first RAGE, but is expanded upon, and can be upgraded and powered up several times, with players being able to unlock higher damage, explosions upon impact, and even locking on to enemies and being able to bend around curves and corners.

Players also have supporting items like turrets and medkits. Both nanotrite abilities and weapons can be upgraded by Feltrite, which is a resource that is found in chests around the open world. Enemies also often drop Feltrite upon dying.

Note: This wiki will be updated once we have more information about the game.

Sours: https://gamingbolt.com/rage-2-wiki-everything-you-need-to-know-about-the-game

You will also be interested:



Apex Engine (Avalanche's engine)


NA May 14, 2019
AUS May 14, 2019
EU May 14, 2019


Action, Adventure, First Person Shooter, Racing, Open World

Input methods

Keyboard and mouse, gamepad

Rage 2 (stylized as RAGE 2) is a post-apocalyptic open world first-person shooter developed by Avalanche Studios with (creative) oversight of Id Software. It was announced by Bethesda Softworks on May 14, 2018 as a sequel to the sci-fi first-person shooter racing game RAGE, released in October 2011.

RAGE 2 is available on PC, PlayStation 4 and Xbox One and released on May 14, 2019. On June 6th, 2019, Google announced RAGE 2 is available via the cloud Gaming through Stadia. It was announced on May 15, 2018 that the game's pre-order bonuses include a unique mission called "Cult of the Death God", the "Settlers Pistol" from the original RAGE, the Nicholas Raine Armor, and a Monster Truck skin for use within the game.


The game is set in 2165, thirty years after the events of the first game. Humanity has found a way to heal the world, turning regions of the Wasteland into lush jungles, wetlands and even tundra.[1] Trade is growing and a type of "Wild West" society is emerging.[2] The brutal ways of the old world still remain, however, and these new, delicate biomes are under attack by gangs that want to control their resources. The Authority has returned, waging war against anyone who won't follow their rule.[1]

The player assumes the role of Walker, one of the last Rangers in the Wasteland. After being robbed of his home and both his family and adoptive mother and mentor by the Authority, (the primary antagonists of the first game), Walker tears through the Wasteland to seek vengeance and to ultimately end the Authority's oppression.

Some characters from the original RAGE also return, such as Antonin Kvasir, Loosum Hagar and John Marshall.[3]


* Note: There is an after-credit scene.

Walker's home gets stormed by the Authority who have returned from obscurity after their defeat by John Marshall and the Resistance of the first game alongside the newly emerged "Arkists". The Authority attack en masse with their mutants, crushing the defenders of Vineland. All seems lost when a huge and unknown variant of mutant brings down the wall of the city and begins tearing its way through the defenders, however the famed Ranger Jersey arrives and promptly slams his motorbike into the beast before utilising his nanotrite abilities to get the upper hand in the combat. However before he can leap free of the Mutant, Jersey is clenched in the beasts fist, manages to throw a grenade into his opponents mouth and blowing the creatures head clean apart, unfortunately not before his own head was torn off in the mouth of his foe. Walker then takes Jerseys' armour and takes on the role of Ranger of Vineland himself.

Continuing to aid in the defense, Walker finally links up with Ranger Prowley, his "aunt" and mentor, who is rallying the remnants of the cities defenders against the Authorities relentless onslaught. As the combat rages on, through a breach in the wall it is revealed General Cross has survived the events of the first game and the Authority wars, albeit heavily augmented to the point where it appears his head is the only part of his body that is still organic.The General seems to remember Prowley, and along with the other first generation ark survivors, has her kidnapped for experimentation (likely to continue with mutant and nanotrite experiments first explored in the first game).

With the battle over and only twenty survivors of the city left alive, including walker and his close friend Lily, the two come up with the idea to have Walker enter Vineland's Ark and see if he can piece together any reason for why the Authority might have sought them out. Discovering a hologram of Prowley, Walker discovers he is the last living member of the Rangers of Vineland and is now tasked with bringing together the members of a group who can initiate Project Dagger, a plan designed to wipe out the Authority and General Cross once and for all. Regrouping with Lily at Vineland's ruined entrance, the two come up with a plan to return Loosum Hagar, John Marshall and Anton Kvasir back into the fold of the project and gain vengeance for the loss of their home.

The adventure takes Walker to both familiar and unfamiliar locations and to a landscape wholly changed since the original Rage.

Wellspring returns and locales such as Oasis and Gunbarrel which are mentioned in the original game are introduced for the first time as playable locations.


Many elements return from the first RAGE, including Vehicle Combat, Wingsticks and Mutants. Many of these elements have evolved between games; the Wingstick now has an enhanced tracking ability, and vehicles can be repaired and customized to a greater extent.

The Wasteland is a big place. You can take an airboat ride across the swamplands, explore a city that's been overtaken by vegetation, head into the deadly chasm known as “The Crack,” and even venture through mutant-infested sewers and high-tech Authority labs. Despite the vastness of the game world, RAGE 2 is completely free of load screens.

Development History and Rumors[]


Prior to the announcement of the official game by Bethesda, there were many words that there may or may not be a sequel from information from many different sources.

In an interview with IGN, co-founder John Carmack stated that he plans to do a sequel to RAGE after Doom (2016) ships. "We're about to roll the whole core tech team over to Doom", Carmack said, when asked what lessons the studio learned from developing RAGE. "After Rage certifies, the heavily-lifting code team will be migrating over to do new systems [for the Doom team]."

"Building up the new team has been challenging to bring that many new people in and bring them up to speed," he added. "We're going to migrate more of the RAGE 2 team people, and then we're going to roll onto RAGE 2."[4]

In 2013, ZeniMax Media cancelled any and all projects related to RAGE 2 in order to "speed up progress on Doom (2016)." This could mean that we may not be seeing RAGE 2 for quite some time.

However, on August 4th, 2013, RAGE co-founder Tim Willits mentioned RAGE 2 is "Not Dead", explaining that "We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different – it wasn't like the games that we've done in the past".

In an interview published on August 9th, 2016, vice president of Bethesda Softworks Pete Hines commented on the possibility of a sequel to both RAGE and The Evil Within. When asked about a potential RAGE 2, Hines said, "I do think both The Evil Within and Rage did well enough that we could make sequels". However, Hines also stated that the studio has a lot of games in their pipeline, so whether or not we'll be seeing RAGE 2 come to fruition is yet to be seen.

Active Development[]

RAGE 2 was pitched to Avalanche Studios by id Software. Avalanche had a free team available, and the two companies began working together. Avalanche is handling the majority of development, while Id provides combat, story, and art support. From the outset, Avalanche wanted to inject color into the game, to distinguish it from the "super brown" games that both studios had previously put out. An inspiration for the game came from 80s and 90s comic books. At the time, in Europe, a lot of post-apocalyptic comics in this period had a heavy use of color, which provided inspiration for the game's art design.[3]

On May 14th, 2018, a teaser trailer for RAGE 2 was leaked, followed by a longer, 1-minute clip of a live-action announcement trailer with some CGI, and a gameplay reveal planned for the following day, thus confirming the sequel’s existence. On the same day, the German site of RAGE 2 ended up confirming the developers, which were unknown before, being Avalanche Studios as the lead developer, with id Software having (creative) oversight over a large part of the development. The story was revealed in the description of the gameplay trailer.

There will not be multiplayer in the traditional sense, but the game will have a "social component." The game will not have loot boxes.


RAGE 2 Roadmap.jpg


(30 year gap between the end of RAGE and where RAGE 2 starts)

  • 30 years after the Ark's emerged from beneath the Earth, the Wasteland now has vegetation and swamps to cover the dusty wasteland.


  • There is an Easter egg in RAGE wherein, on one of the missions in Dead City Central, a poster can be seen with "50% less on Rage 2, Doom 5!" on it.
  • In an interview with John Carmack, he said that he was "very excited with what he's doing with RAGE 2".
    • John Carmack left id Software in 2013, in order to pursue virtual reality. It is unknown how big of a role Carmack played in the development of RAGE 2, but this may have had a permanent effect on the release of the game.
  • ZeniMax Media, the owner of id Software, halted development of RAGE 2 in April 2014, ordering id to finish Doom. This game, however, was id Software's version of RAGE 2, and the current sequel in development is a project by id Software and Avalanche Studios.
  • RAGE 2 is being powered by Avalanche Studios' own engine (called Apex Engine), due to their involvement in the game's development.
    • The game is primarily being developed by Avalanche, with Id Software overseeing development.
  • Many leaks for the game's existence happened in the lead up to RAGE 2's announcement. Wal-mart's website accidentally leaked a listing for the game a few days before the official announcement (see below), as did RAGE 2's German site, also revealing Avalanche Studios would be co-developing the project.
  • RAGE is short for "garage".[5]
  • There is no swimming in RAGE 2 because Id Software Studio Direct Tim Willits hates swimming in video games.[5]

Did you know...

System Requirements[]


  • OS: Windows 7, 8.1 or 10 (64-bit)
  • CPU: Intel Core i5-3570 / AMD Ryzen 3 1300X
  • RAM: 8 GB
  • HDD: 50 GB free disk space
  • Graphics: Nvidia GTX 780 3GB / AMD R9 280 3GB


  • OS: Windows 7, 8.1 or 10 (64-bit)
  • CPU: Intel Core i5-4770 / AMD Ryzen 5 1600X
  • RAM: 8 GB
  • HDD: 50 GB free disk space
  • Graphics: Nvidia GTX 1070 8GB / AMD Vega 56 8GB


RAGE 2 received "mixed or average" reviews on Metacritic getting a metascore of 73/100 on PC,[6] 67/100 on PS4,[7] and 72/100 on Xbox One.[8]


Rage 2 Open World Trailer

Rage 2 Open World Trailer

RAGE 2 Eden Assault – Extended Gameplay

RAGE 2 Eden Assault – Extended Gameplay

RAGE 2 – Official E3 Gameplay Feature

RAGE 2 – Official E3 Gameplay Feature

Rage 2 - Official Gameplay Trailer

Rage 2 - Official Gameplay Trailer

RAGE 2 – Announce Trailer PEGI

RAGE 2 – Announce Trailer PEGI


Promotional image featuring the pre-order bonuses

Digital Deluxe Edition - RAGE 2

Digital Deluxe Edition bonuses

Collectors Edition - RAGE 2

Collector's Edition bonuses


Promotional Boxart for RAGE 2

Heatwave triple-3D-boxfronts-EN-ESRB-02

Digital boxart concepts

One of the promos leading up to RAGE 2's announcement, featured on Bethesda's Twitter account

Sours: https://rage.fandom.com/wiki/RAGE_2

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