Fallout 76 features

Fallout 76 features DEFAULT

Fallout 76 Steel Reign update and full 2021 roadmap

After over two years, Fallout 76 updates have transformed the game. At launch in November of 2018, Bethesda's first multiplayer game in the Fallout series was plagued by bugs, balance issues, and a major lack of quintessential Fallout personality. Since then, Fallout 76 updates have drastically changed Appalachia, each bringing something new and important to the wasteland. Fallout 76 now has a Battle Royale mode, private worlds for subscription members, NPC companions, and an overhauled story campaign.

Bethesda has been relentless in releasing updates that give players a reason to return to the wasteland. With any luck, the updates will keep coming, as there's no mention of a singleplayer Fallout any time in the known future and we're unlikely to get any indication of one with Bethesda currently working on both Starfield and Elder Scrolls 6. 

Check back here for the details on each update as it happens and information on upcoming patches. Below we've listed all of the changes in Fallout 76's most recent update. Check page 2 for previous patch notes from patch 11 onwards.

Fallout 76 2021 roadmap

Bethesda has published their full roadmap for 2021 with plans for the rest of this year's updates. Sadly, Bethesda's big Expeditions plans have been pushed back again and aren't expected in 2021 anymore. Here's what we can expect to come to Appalachia for the rest of the year:

Spring 2021 - Locked & Loaded update:

  • C.A.M.P. slots
  • S.P.E.C.I.A.L. loadouts
  • Daily Ops expansion 1
  • Crafting sliders
  • Console aim assist
  • C.A.M.P. mannequins

Summer 2021 - Steel Reign:

  • Legendary crafting
  • Legendary power armor
  • Seasons: Unlimited ranks

Autumn 2021:

  • Private worlds changes
  • Daily Ops expansion 2

Winter 2021 - Tales From The Stars:

  • 4 Star Legendaries
  • Seasonal Event: The Ritual
  • Invaders From Beyond: Public Challenge & Daily Ops surprise
  • C.A.M.P. pets

Steel Reign Update - July 7, 2021

PC Patch Version: 1.5.4.15
Patch Size: Steam: 7.1 GB, Bethesda Launcher: 8.7 GB, Microsoft Store: 15.9 GB

Update Highlights

Steel Reign: The Brotherhood of Steel storyline concludes with Steel Reign, bringing you all new quests, locations, rewards and more!

Legendary Crafting: Upgrade your Weapons, Armor and Power Armor with Legendary Crafting.

Season 5: K.D. Inkwell returns in “K.D. Inkwell and Escape from the 42nd Century”, a brand-new Season starting today.

Wallet Upgrades: We’ve increased the max amount of Caps, Gold Bullion and Scrip a player can hold, as well as some of the daily vendor limits.

Minerva: A brand-new Gold Bullion Vendor has come to town, offering discounts in two new events; Minerva’s Emporium and Minerva’s Big Sale!

Steel Reign Questline

This update brings all-new quests to Fallout 76 with the Steel Reign questline, which picks up right where you left off with the Brotherhood of Steel at the end of Steel Dawn.

Steel Reign’s questline is available to any player over level 20 who has completed “The Best Defense”. Players who have completed that quest will then see the quest “A Knights Penance”, which will lead them to speak with Russell Dorsey in Fort Atlas.

Completion of the Steel Reign questline will award the player with brand new items.

Legendary Crafting

With this update, we’re implementing the Legendary Crafting system, which you can use to turn normal items into legendary items, re-roll your existing legendary items’ attributes, and even upgrade or downgrade their star-ratings.

Using a new crafting component, called Legendary Cores, along with a few Legendary Modules, you can now craft “Legendary Upgrades” for your items.

  • Visit Weapon and Armor Workbenches, and then open the Modify menu to get started with Legendary Crafting.
  • You can earn Legendary Cores as rewards by completing Seasonal Events, Public Events, and Daily Ops.
  • As always, Legendary Modules are available from Purveyor Murmrgh in exchange for some Legendary Scrips.

You can craft 1-, 2-, and 3-star Legendary Upgrades for your gear, and the materials required to craft them increase based on the Legendary Upgrade tier you choose.

  • Applying a Legendary Upgrade to a normal item will turn it into a legendary version of that item, with 1, 2, or 3 randomly assigned legendary attributes, depending on the tier of Legendary Upgrade you applied.
  • Applying a Legendary Upgrade to an existing Legendary Item can increase or decrease the number of legendary attributes that item has, again depending on the tier of Legendary Upgrade you apply. Here are examples of each option:
  • Upgrade: Modding a 1-star item with a 3-star Legendary Upgrade will turn it into a 3-star version of that item with 3 random attributes.
  • Downgrade: Modding a 3-star item with a 2-star Legendary Upgrade will result in a 2-star version of that item with 2 random attributes.
  • Re-roll: Modding a 3-star item with a 3-star Legendary Upgrade replace all 3 of the existing item’s attributes and apply 3 news ones at random.

Legendary Power Armor

In addition to weapons and normal armor, Legendary Crafting can also be used to create pieces of Legendary Power Armor.

Like weapons and armor, Legendary Power Armor pieces can also be upgraded, downgraded, and re-rolled.

Visit any Power Armor Station and modify your favorite set of Power Armor to apply some Legendary Upgrades.

The vast majority of Legendary attributes that are available to normal armor can also be applied to Power Armor, with the following exceptions:

  • 1-Star
  • Auto-Revive: Chance to revive using a Stimpak
  • 3-Star
  • Acrobat’s: Reduced fall damage
  • Improved Sneaking: Harder to detect while sneaking
  • Diver’s: Grants underwater breathing
  • Unyielding: +3 to all stats (except END) when low health
  • Weightless: 90% less carry weight, does not affect that Chameleon mutation
  • Limb Damage: Reduced Limb Damage

Legendary Balance Changes

Alongside the arrival of Legendary Crafting, we’ve also revisited our lineup of Legendary Attributes to add some new ones, and give a tune-up to a few that already existed. Give some of the new and updated Legendary Attributes a test run using your existing items, or by making them using the Legendary Crafting system.

New Legendary Weapon Attributes

  • 1-Star
    • Aristocrat’s: Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps.
    • Juggernaut’s: Damage increases as Health increases. Maximum of +25% damage at 95% health or above.
    • Gourmand’s: Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.
  • 2-Star
    • Last Shot: The final round in a magazine has a 25% chance to deal twice as much damage.
    • Single shot weapons, like Black Powder Rifles, cannot spawn with Last Shot.
    • Steady: +25% damage while standing still
    • Inertial: Replenish 15 Action Points with each kill.
  • 3-Star
    • Ghost’s: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.

New Legendary Armor and Power Armor Attributes

  • 1-Star
    • Aristocrat’s: Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps.
    • Overeater’s: Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.
  • 2-Star
    • Glutton’s: Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%.
    • Fireproof: +25 Fire Resistance
    • Warming: +25 Cryo Resistance
    • Hardy: Receive 10% less damage from explosions
  • 3-Star
    • Doctor’s: Stimpaks, RadAway, and Rad-X are 5% more effective.
    • Burning: 5% chance to deal 100 Fire damage to melee attackers
    • Electrified: 5% chance to deal 100 Energy damage to melee attackers
    • Frozen: 5% chance to deal 100 Cryo damage to melee attackers
    • Toxic: 5% chance to deal 100 Poison damage to melee attackers
    • Dissipating: Slowly regenerate Radiation damage when out of combat.

Legendary Weapon Attribute Chagnes

  • 1-Star
    • Assassin’s: Increased damage vs. Humans from +10% to +50%.
    • Berserker’s: Removed the damage debuff when Damage Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced.
    • Exterminator’s: Increased damage vs. Mirelurks and Bugs from +30% to +50%.
    • Ghoul Slayer’s: Increased damage vs. Ghouls from +30% to +50%.
    • Hunter’s: Increased damage vs. Animals from +30% to +50%.
    • Mutant’s: Updated functionality. Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%.
    • Mutant Slayer’s: Increased damage vs. Super Mutants from +30% to +50%.
    • Nocturnal: Removed daytime debuff. Nighttime damage buff has been increased.
    • Suppressor’s: Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.
    • Troubleshooter’s: Increased damage vs. Robots from +30% to +50%.
    • Zealot’s: Increased damage vs. Scorched from +30% to +50%.
  • 2-Star
    • Basher’s: Increased bashing damage from +40% to +50%.
    • Hitman’s: Increased damage while aiming from +10% to +25%.
    • Enhanced VATS: Increased the VATS hit chance from +33% to +50%.

Legendary Armor Attribute Changes

  • 1-Star
    • Assassin’s: Now reduces damage taken from all humans by -15%.
    • Nocturnal: Removed daytime debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.

Season 5: K.D. Inkwell and Escape from the 42nd Century

K.D. Inkwell is back in an all-new adventure! This time, we join our heroine on a thrilling adventure to the 42nd Century! After a calibration malfunction, K.D. Inkwell is thrust into a dystopian possible future inhabited by Dolphin Human Hybrids called the M.I.N.D. Organization! These nefarious nautical beings have only one goal in mind: to convert the last remnants of humanity into their soulless collective. Can K.D. escape this wild world? Or will she find herself forced to join the masses of Dolphin Human Hybrids herself?

Season 5 brings 100 ranks to climb, with new rewards such as Legendary Cores, Power Armor Displays, a Red Rocket Collectron and more!

Unlimited Rank Ups

In addition to the 100 ranks full of rewards to earn, we’re also introducing Unlimited Rank-Ups!

New Challenges: Complete specific new Challenges available to players past Rank 100! Note: The repeatable XP challenge will only be available up to Rank 100.

Earn Rewards: Ranks past 100 award rewards such as Perk Card Packs, Legendary Crafting components, consumables, in-game items, Atoms and more!

Keep track of what reward is next on your S.C.O.R.E. Progression bar.

New Vendor: Minerva

A Blue Ridge Caravan Merchant named Minerva has just arrived in Appalachia, and she’s ready to trade a selection of coveted item plans in exchange for your Gold Bullion.

Minerva will arrive during two new events, Minerva’s Emporium and Minerva’s Big Sale. Minerva’s Emporium runs Monday to Wednesday. Minerva’s Big Sale is a special discount event that runs Thursday to Monday.

The items that Minerva has available will rotate regularly, so be sure to check in with her whenever she’s in town! Her wares include Gold Bullion Plans that are normally only available from other Gold Bullion Vendors, or by completing Daily Ops.

Minerva is no slouch when it comes to making sales! She wants your business, and she’s offering discounts on Gold Bullion plans so that you’ll buy directly from her.

When Minerva arrives, she will set up shop at one of three settlements: Fort Atlas, Foundation, or The Crater.

Additional Design Updates

Wallet Changes

  • Caps: The max cap limit has been increased from 30,000 to 40,000.
  • Gold Bullion: The daily vendor limit has been increased from 200 to 400. Additionally, the max player cap for Gold Bullion has been increased from 5,000 to 10,000.
  • Scrip: The daily vendor limit has been increased from 150 to 300. Additionally, the max player cap for Scrip has been increased from 1,000 to 5,000.

New Meat Week Rewards

We’ve added in some new rewards for Meat Week, which will be returning on August 17 – 23.

  • Plan: Pepper Shaker
  • Plan: Grocery Cart Grill
  • Plastic Fruit Wreath
  • Plastic Fruit Bowl
  • Decoy Duck Set

Additional C.A.M.P. Slots and Perk Loadouts

You can now acquire additional C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts from the Atomic Shop; these additional Slots and Loadouts are in addition to the two that all players have by default.

  • You can unlock an additional three C.A.M.P. Slots for a total of five Slots
    • C.A.M.P. Slots are priced at 1000 Atoms per unlock.
  • You can unlock an additional thirteen S.P.E.C.I.A.L. Loadouts for a total of fifteen Loadouts
    • S.P.E.C.I.A.L. Loadouts are priced at 500 Atoms per unlock.
  • Slots and Loadouts unlocked from the Atomic Shop are available to all current and future characters on the unlocking Account.
  • Both Slots and Loadouts are found in the Account category of the Atomic Shop

Improvements and Bug Fixes

Armor and Power Armor

  • Armor: Fixed an issue that could cause a “Server Not Responding” error when being saved by Life Saving Armor.
  • Backpacks: Addressed an issue where players could wear a Backpack or use regular armor while in Power Armor.
  • Fusion Cores: Addressed an issue where players may lose a Fusion Core when entering and exiting Power Armor.
  • Paint: The Nuka-Dark Power Armor paint now changes the name of the Power Armor Pieces when applied.
  • Paint: The Yukon 5 paint now displays on the left arm and leg when in the inspect and transfer menus for the T-45 Power Armor.
  • Power Armor: Fixed an issue where Power Armor pieces with 100%+ Condition would not appear in the Modify Menu of a Workbench, unless they were attached to a chassis.
  • Power Armor: Duplicated Power Armor pieces with Super Duper perk no longer causes multiple armor pieces to be equipped simultaneously.
  • Stimpaks: Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.

Art and Graphics

  • Moving Target: Fixed the animation for the foil perk card.
  • Stairs: The art for the name “Nuka-Cola” on the C.A.M.P. Nuka-Cola Stairs has been adjusted.
  • Vault Fireplace: Fixed an issue where the Vault Fireplace was not casting light.

C.A.M.P. and Workshops

  • C.A.M.P. Slots: Vendor and Shelter icons now remain greyed out while switching active C.A.M.P. Slots.
  • Fertilizer Producer: Brahmin spawned by the Fertilizer producer can no longer be killed by C.A.M.P. owners.

Challenges

  • Combat: The Meteoric Sword and Plasma Cutter now correctly count towards the “Kill Scorched with a Sword” Challenge.

Daily Ops

  • Blood Eagles: Enemies with Power Fists will no longer have the Icebreaker Power Fist Paint applied to their weapons.

Items

  • Bucking Brahmin Ride: Now correctly requires players to hold the interact button to activate.
  • Backpacks: The Brotherhood of Steel Backpack skin now correctly has an Atomic symbol in the Armor Workbench.
  • Ceiling Lamps: The Stained-Glass Nuka-Cola Ceiling Lamps no longer emit light in an unnatural direction.
  • Emotes: Removed the Roman Candle Emote from the Atomic Shop.
  • Enclave Intel Officer Uniform: Adjusted the crafting preview.
  • Fridge: Sorting by value now works for items stashed in the fridge.
  • Fridge: Items in the Icebox Refrigerator no longer occasionally appear on Display items.
  • Fusion Cores: Being hit by a Freezer Floater attack now drains Fusion Cores the correct amount.
  • Garrahan Employee Outfit: Fixed an issue causing the Garrahan Employee Outfit to clip while exiting a Weapons Workbench.
  • Hedge Fences: Changed the building requirements to Wood instead of Concrete.
  • Hedge Fences: Fixed an issue where Hedge Fences could float.
  • Hedge Fences: Improved the snapping behavior of Hedge Fences.
  • Hot Tub: The Hot Tub no longer shares a build limit with the Fire Pit.
  • Hot Tub: Players can now soak in the Hot Tub with a friend.
  • Icons: The “Feelin’ Fine” Icon now displays properly when equipped.
  • Magazines: Tales from the West Virginia Hills magazines are now numbered consistently.
  • Mannequins: Items from the Apparel category no longer show in the Armor tab in the Mannequins transfer menu.
  • Nuclear Key Card: The description of the Nuclear Key Card in the Atomic Shop has been corrected.
  • Pip-Boy: The Brotherhood of Steel Pip-Boy paint now properly adjusts the name of the Pip-Boy when applied.
  • Raider Pathfinder Outfit: Fixed the gap between backpacks and the Raider Pathfinder Outfit.
  • Signs: Vendor Signs will now correctly appear in the Floor Decor workshop menu instead of Wall Decor.
  • Skeeto Spit: "Increases Thirst” is no longer repeated on the item description.
  • Train set: The Train set no longer continues to play sounds after power is removed.
  • Wasteland Gong: Now correctly requires players to hold the interact button to activate.
  • Wood Branch Chandelier: Lights no longer appear bright red when not powered.
  • Wood Branch Chandelier: Adjusted the lighting range.

Localization

  • All Languages: Corrected the display name of the Skull Lord War Suit in all non-English languages.
  • All Languages: Atomic Shop bundles with long lists of items are no longer getting truncated.
  • All Languages: Fixed a number of Legendary Weapons and Armor descriptions.
  • French: Some radio announcements that were playing in Spanish, now correctly play in French.
  • Holotapes: The Overseer’s log no longer plays outdated VO in French, Italian, German and Spanish.
  • Italian: Fixed a number of incorrect announcements from the Grafton Mayor.

NPCs

  • General: Decapitated NPC’s will no longer respawn their heads when players check their inventories.
  • General: Damage numbers are now present when explosives are used to kill creatures.
  • Mole Miners: Fixed an issue where Mole Miners would attack with melee, despite having ranged weapons.
  • Mothman: Players can now headshot Mothman outside of VATS.

Perks

  • Class Freak: Fixed an issue where Class Freak would not reduce negative effects as expected.
  • Dodgy: Dodgy now correctly consumes AP on each consecutive hit.
  • Electric Absorption: Electric Absorption now works with Laser type weapons.
  • Born Survivor: Fixed an issue where the Born Survivor Perk would activate after a player character died.

Performance and Stability

  • Control Lock: Purchasing bundles while in the Build Menu no longer can cause a control lock.

Quests and Events

  • Primal Cuts: Enemy corpses are no longer disintegrated when using plasma or laser weapons.
  • Property Rights: The Objective marker will no longer fail to appear if the player has already entered the Makeshift Vault before speaking to Knight Shin about the Raiders.

Shelters

  • Server Room: Clutter items in the Server Room Shelter can no longer be looted.

Sound

  • Lights: Cage Bulb Lights and its variants no longer produce a Christmas Gift pickup sound effect when activated.
  • Refrigerators: Sounds effects for Opening and Closing refrigerators now correctly play.
  • Toys: The Cymbal Monkey in the Uncanny Caverns now plays a sound.

User Interface

  • Favorites: Fixed an issue causing the Favorites Wheel to occasionally reset on login.
  • Map: The Map now updates faster when items are added or removed from a vendor.
  • Pip-Boy: The backgrounds for the Trade and Transfer windows are now aligned with the items list.
  • Pip-Boy: Claimed items from the Scoreboard are now added to the “NEW” tab in the Pip-Boy.

Weapons

  • Aiming: Addressed an issue where players could become stuck in the Aim position when sprinting, aiming and firing after the character enters a relaxed state.
  • Ammo: Fusion and Plasma cores are now correctly consumed if they are stored before being fired.
  • Cryolater: The Cryolater can no longer freeze players who are not engaged in PvP combat.
  • The Invader: Removed the second “No Upgrade” Slot on the Invader skin.
  • Flamer: Vault-Tec Flamer skin now correctly changes the name of the Flamer when applied.
  • Gatling Plasma Gun: The Copperhead paint now correctly adjusts the name of the Gatling Plasma Gun when applied.
  • Gamma Gun: The Gamma Gun now does the correct damage when not using the charging mod.
  • Gauss Pistol: Swapping to the Gauss Pistol and quickly charging, no longer prevents it from firing.
  • General: Weapons with Area of Effect damage now take the proper amount of condition damage.
  • General: Addressed an issue where magazine sizes could be swapped with heavy-weapon magazines.
  • General: Firing is no longer interrupted when aiming down sights in third-person view with scoped automatic weapons.
  • General: Fixed an issue where players could get locked into an animation while using auto melee weapons.
  • Grenades: Players can now throw grenades while shooting in third-person view.
  • Meat Cleavers: Now scrap for the correct amount of materials.
  • Melee: Power Fist and Boxing Gloves can now properly receive eligible Tier 2 Legendary Mods.
  • Melee: Baseball Bats and Sledgehammers now correctly change names when mods are applied.
  • Shish kebab: Extra Flame Jets now display the correct mod description.

World

  • AMS Headquarters: Players can no longer get stuck in an elevator.
  • Anchor Farm: The Water Purifier in Anchor Farm can no longer be destroyed.
  • Morgantown Highschool: Addressed an issue where room light flickering occasionally caused floor texture issues.
  • Valley Galleria: Fixed a spot where players could walk out of world.
  • Whitespring Bunker: Papers inside the Whitespring Bunker have been updated to say that Thistles give flux when nuked.

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Lauren loves long books and even longer RPGs. She got a game design degree and then, stupidly, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games or playing them wrong.

Sours: https://www.pcgamer.com/fallout-76-update-latest-patch-notes/

Fallout 76

Game details

Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where players can work together, or not, to survive. Under the threat of nuclear annihilation, you'll experience the largest, most dynamic world ever created in the legendary Fallout universe.

Reclamation Day, 2102. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers –– chosen from the nation's best and brightest –– emerge into post-nuclear America. Other humans are now returning and it’s up to you to distinguish friend versus foe. Play solo or join together as you explore, quest, build and triumph against the wasteland's greatest threats.

Ad Victoriam! Steel Dawn is the first chapter in the new Brotherhood of Steel questline, free for Fallout 76 players. Paladin Leila Rahmani and her troops have arrived from California to establish a new Appalachian chapter. Work with or against the other Factions to achieve success. Visit settlements populated with new NPCs and unlock powerful weapons and armour from the Brotherhood arsenal. Join in their mission to rebuild society and aid in securing valuable technology – but only you can determine how it will be used.

4K: 4K Ultra HD not available on the Xbox One or Xbox One S consoles.

HDR: HDR functionality available with supported games and TVs.

Xbox One X Enhanced: Enhanced features for Xbox One X subject to release of a content update. Games information at xbox.com/enhanced.

Sours: https://www.xbox.com/en-ZA/games/fallout-76
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Fallout 76

2018 online action multiplayer role-playing game

2018 video game

Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is an installment in the Fallout series and a prequel to previous entries.[b]Fallout 76 is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn apart by nuclear war, with others. Bethesda developed the game using a modified version of its Creation Engine, which allowed the accommodation of multiplayer gameplay and a more detailed game world than in previous games.

Fallout 76 was released to generally mixed reviews, with criticism for the game's numerous technical issues, overall design, lack of gameplay purpose, and initial absence of human non-playable characters. The game was the subject of several controversies, chiefly with regard to the quality of physical content. A number of Bethesda's responses and attempts to provide ongoing support related to Fallout 76 in the months following its launch were also met with criticism. The game sold 1.4 million copies by the end of 2018. Wastelanders, an update that reintroduces non-playable characters in the series, launched in April 2020.

Gameplay

Fallout 76 is Bethesda Game Studios' first online multiplayer game.[3][4][c] Players may play individually or with a party of up to three others.[6][7] The servers for the game are public dedicated servers, with the player automatically allocated to one of them.[4] While the game was expected to launch with public servers only, executive producer Todd Howard revealed plans for private servers to be introduced some time after the game's launch. These private servers allow players to invite friends and to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player's experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers.[8] Elements of previous Fallout games are present and are modified to work with the real-time game. The V.A.T.S. system—a mechanic introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy's body to attack—is used in Fallout 76 as a real-time system, though it still allows players to specify targets on an enemy's body.[9]

The game features an open world four times the size of that of Fallout 4.[10] The game world is called "Appalachia" and is a representation of West Virginia. It features recreations of real locations in the region, including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park.[11][12][13][14] The game features numerous new mutated monsters, several of which—such as the Mothman and the Flatwoods monster—were inspired by West Virginian folklore.[14][15][16]

The game includes revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they are able to spend skill points to boost their attributes on a scale of one to fifteen. Players are able to choose perks, or passive abilities that offer gameplay bonuses. These perks fall into each of the SPECIAL categories and take the form of trading cards. Each card has a value and the player can adopt perks equal to their respective value; for example, if the player has a strength rating of five, then they may equip strength perks worth five points. The player can merge similar cards together to create more powerful—albeit more expensive—perks. The system is designed to encourage the player to recognise the situation they are in and choose perks that aid them rather than passively selecting them and having them for the duration of the game.[17]

Upon release Fallout 76 did not feature any human non-player characters (NPCs) as all surviving humans are other players.[18][19] This required Bethesda to change their approach to storytelling as previous games in the series relied on NPCs to assign quests, engage the player in dialog and advance the overall narrative. Fallout 76 instead uses a combination of NPCs in the form of robots, recordings such as collectible holotapes, terminals throughout the game world, and environmental storytelling where the player uncovers fragments of a narrative by exploring locations that they piece together themselves.[20] Each of these elements had previously been used in the series, often to provide backstory for characters and the world of the game whilst remaining separate from the main narrative. According to Howard, this system allows Bethesda to tell a story whilst giving players a greater ability to create their own narratives.[21] In June 2019, Bethesda announced a major update, which introduces human NPCs,[22] however the update was delayed. Wastelanders was released on April 14, 2020, as well as being released on Steam at the same.[23] Owners of the game through Bethesda.net were able to get a free Steam key until April 12, 2020.[24]

The game expands on Fallout 4's settlements by allowing the player the ability to build bases at many locations of the map.[25] These creations are assigned to the player's profile and are removed from the game world when the player is offline to prevent progress from being lost.[26] While other players are able to attack player settlements while they are online, the game preserves player creations using "blueprints" to prevent players from having to start over if their creations and progress are destroyed.[27]

Players are able to use nuclear weapons to temporarily change the areas of game world. After acquiring launch codes, the player can access missile silos and fire a missile at almost any point on the map. This irradiates the area, which the player can explore to find rare weapons, gear and items. However, it also attracts powerful enemies and the player needs to be sufficiently strong to survive.[25] The game includes a photo mode; the player has the ability to pose their character and choose from a variety of facial expressions and filters.[28]

Game modes

When Fallout 76 was first released, only one game mode was available - the base game described above, subsequently termed "Adventure Mode". From March 2019 to October 2019, a second mode, Survival Mode, was available to players, which mirrored the map and gameplay of the base game, but featured always-on player-versus-player functionality and player-kill leaderboards.[29]

In June 2019, a battle royale game mode, called Nuclear Winter, was added in a beta form open to all players.[30] In Nuclear Winter, the players were set in Vault 51, a fallout shelter whose denizens are forced into a fight to the death by an artificially intelligent overlord. Players (playing solo or in teams of up to four) started off matches in Vault 51, which was set on a timer or until a maximum player count was achieved, which prompted an on-screen map (one of two foreshortened versions of the main Adventure map) to appear where teams could choose where they spawn. Nuclear Winter featured parts from the base game such as building using collected blueprints and the ability to launch nuclear payloads via collecting multiple launch codes and a briefcase.[31][32] Over the course of the match, the playable area would shrink, forcing players to get closer to one another and hasten the end of the match; the last remaining player or team alive was declared the winner. Nuclear Winter was discontinued in September 2021[33] upon release of a new set of modes collectively called Fallout Worlds.[34]

In October 2019, after the launch of the premium-pay service Fallout 1st, subscribing members could access another game mode, Private Worlds, which allowed players to host a private version of the Adventure map to explore for themselves and their companions.[35] In September 2021, this mode was rolled into the new Fallout Worlds update, which allows players to make private worlds with customized settings relating to creatures, damage, weather, building capabilities, and other game parameters.[36] As of 2021[update], Fallout Worlds adds two game modes: Public Worlds (a rotating, publicly-accessible mode with altered parameters set by the developers) and Custom Worlds (a privately-accessible mode with altered parameters set by a player-designer who must be a paying subscriber).[36]

Premise

Further information: Fallout (series) § Setting

Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate history,[37] and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds. The player character exits the Vault on "Reclamation Day" as part of a plan to re-colonize the Wasteland.[38]

Plot

Fallout 76

Twenty-five years after the Great War, Vault 76 is opened up and its residents given the task of repopulating the Wasteland. Shortly after they emerge from the Vault, the player character is contacted by the Vault Overseer. She reveals that Vault 76 was given a secret mandate to secure an arsenal of nuclear weapons deployed throughout Appalachia in three still-functioning nuclear missile silos: Site Alpha, Site Bravo, and Site Charlie. The player character is directed to contact the Responders, a faction of emergency services personnel who tried to aid the residents of Appalachia during the war; however, they discover that the Responders evacuated after they came under attack from the Scorched. Further investigation reveals that the Scorched are ghouls infected by the breath of a Scorchbeast, a creature that was awoken after the Great War.

As the Scorched represent a threat to the Wasteland beyond Appalachia, the player character decides to secure a nuclear weapon and use it to destroy a Scorchbeast nest. In order to achieve this, they start searching the bunkers of survivalists calling themselves the Free States who were working on the means to detect the Scorched until the Scorched overran them. The player character is able to build a radar system that detects the viral signature of the Scorched, but its limited range makes it ineffective. The player attempts to boost the signal first by gaining the friendship of Rose, a Miss Nanny robot trying to rebuild the local Raider gangs that lived in Appalachia before being scared off by the Scorched; and then by investigating research done by the local Brotherhood of Steel into the Scorchbeast as they had tried to stop it spreading from its main lair. The player hacks into a government network and draw the attention of the Enclave, the remnants of the United States government. The Enclave are led by MODUS, a centralized artificial intelligence system located in a secure nuclear falloutbunker beneath the Whitespring Resort. MODUS asks the player character to help connect them to a series of isolated computer networks across Appalachia through the Sugar GroveSIGINT base and reestablish contact with the Kovac-Muldoon orbital platform, and in return offers to connect to the radar system to detect Scorched across the region.

Once MODUS is connected, they are able to identify the Scorchbeast nest at a location called Fissure Site Prime, close to where the Brotherhood of Steel had made their ultimate attempt to stop the Scorchbeast threat themselves and failed. The player character is directed to one of the three nuclear silos and they launch a missile at the nest. Venturing into the irradiated area, they uncover a laboratory at the center of the nest that was also found by the Brotherhood of Steel, implying that the Scorchbeasts were man-made. The explosion awakens a Scorchbeast Queen, and the player is forced to fight her. With the Queen defeated, the Scorchbeasts' hive mind is broken, and the threat to the wasteland beyond Appalachia is halted. The player character rejoins the other residents of Vault 76 in rebuilding the Wasteland.

Wastelanders

In 2103, one year after Vault 76 opened, people have begun returning to Appalachia. They have been drawn to the region by rumors of safety, and of treasure hidden in the mountains. The Vault 76 Overseer grows concerned for their welfare as the Scorched and Scorchbeasts remain a problem in Appalachia. She has the surviving residents of Vault 76 befriend the new arrivals, all while trying to find the source of the rumors.

Two major factions emerge among the new arrivals: the Settlers, led by Paige; and the returning Raiders, led by Meg. After the player reunites with the Overseer, they then assist the Overseer in mass-producing a vaccine at the defunct Nuka-Cola plant, which is then distributed to the population in the form of Nuka-Cola soft drinks, albeit after having to convince the faction leaders of the severity of the threat. With the Settlers and Raiders protected, the Overseer and Vault 76 resident then turn their attention to the rumors of treasure. According to the Overseer, Vault-Tec University housed a secret area where top executives would meet to discuss Top Secret corporate information. She and the resident travel to Vault-Tec University in Morgantown to learn more. They discover that Vault 79 holds the entirety of the United States' gold reserve, transferred there from Fort Knox for safe-keeping in the event of nuclear war, and is well-protected by a series of security defenses. The resident must choose between an alliance with the Settlers or the Raiders when venturing into Vault 79 to acquire the gold. After a series of quests related to "assembling a crew", the time comes to raid the vault, wherein it is discovered that remnants of the Secret Service garrison is trapped. After deliberation with the agent in charge, the resident and their crew can agree to save the remaining agents in exchange for 1000 gold bars worth of bullion, inaccessible to the agents, and stuck in the processing room. After acquiring the bars, and lifting the accidental lockdown, the resident can divide the gold however they see fit, either keeping every bar, keeping half and giving the other half to the faction they raided with, or keeping half and giving both factions a quarter. This bullion is to be used to re-establish a gold backed currency all across America, though depending on the player's choices and greed, it could spell immense recession and strife across the region, pitting the Settlers and Raiders against each other in a battle for total conquest, and returning Appalachia to the turmoil it just broke free from.

Steel Dawn

Several months after people began returning to Appalachia, Elder Maxson has sent the Brotherhood First Expeditionary Force from New California to Appalachia to not only find out what happened to Paladin Taggerdy's Brotherhood, but reestablish the Brotherhood of Steel's presence in the region as well. However, despite losing most of the initial group to Raider attacks on the way across the devastated United States, Paladin Rahmani, Scribe Valdez, and Knight Shin make it to Appalachia, and using the fortified ATLAS Observatory as their new base of operations, renaming it Fort Atlas, they begin to rebuild the Brotherhood's presence in the region, all while dealing with gaining the alliance and friendship of the Settlers of Foundation, and the hostility of the Raiders at the Crater, with being supported by the residents of Vault 76 with securing munitions and other resources to help protect everyone in the region from the continued threat of the Scorched and Scorchbeasts.

Steel Reign

By the year 2104, things have been going well in the Appalachian Wasteland thanks to the residents of Vault 76 and their continued support of both the Settlers in Foundation, and the Raiders in Crater, but the Brotherhood of Steel First Expeditionary Force that arrived some time ago is still splintered because of hostilities between Paladin Rahmani and Knight Shin over their primary objective, not helped by the continued attacks by Super Mutants and other threats that were released by the Enclave before they were wiped out in the years before Vault 76 opened. The residents have to make a tough choice with deciding what the primary objective for Rahmani's Brotherhood will be from this point onward: Support and protect the people of the Appalachian Wasteland, or continue the Brotherhood's duty of securing all manner of weapons from the pre-War world to ensure they don't fall into the wrong hands. Without contact with Maxson and Lost Hills anymore, the Brotherhood's future may depend on the residents of Vault 76.

Development

Fallout 76 uses a modified version of Bethesda's Creation Engine designed to accommodate multiplayer gameplay.[2] Work on modifying the engine was carried out by Bethesda Game Studios Austin.[2] The modified engine allowed the development team to incorporate new lighting models, rendering processes and more accurate terrain mapping. These allowed the development team to create a world with sixteen times more detail than was possible with previous iterations of the Creation Engine. The game includes a dynamic weather system that allows for localized climatic conditions and greater draw distances mean that these weather events can be observed by the player from far away.[39] As with many previous games in the series, its musical score was composed by Inon Zur.[40]

Pre-release

The game was announced on May 30, 2018; the announcement was preceded by a twenty-four hour live stream on Twitch showing a Vault Boy bobblehead toy in front of a monitor with a "Please Stand By" test pattern screen, a signature image of the series. This stream was watched by a total of over two million people, with more than one hundred thousand people watching at any time.[41]

Details of the game were announced by Bethesda Executive Producer Todd Howard during Bethesda's press conference at E3 2018 on June 10, 2018, including its anticipated release date of November 14, 2018. As it is Bethesda Game Studio's first experience with a fully online game, Howard confirmed that there would be an open beta phase, beginning on October 23, 2018 for Xbox One, and October 30, 2018 for PlayStation 4 and PC.[6]

In response to the announcement that Fallout 76 would feature only multiplayer, a petition was created by fans of the series which called for the game to include a single-player mode. The petition received thousands of signatures within a day.[42][43] Following the game's announcement, there was a burst of interest in tourism in West Virginia. The website "West Virginia Explorer" reported an increase of fifteen times the visitors to the site in the days after the announcement, while management of the Camden Park amusement park said there was an increase in people looking to purchase park merchandise.[44]

The teaser trailer shown at E3 2018 featured a cover version of John Denver's song "Take Me Home, Country Roads".[45][46][47] Fans of the series expressed interest in the song, prompting Bethesda to announce plans to release the song on digital musical services, with all proceeds from it being donated to Habitat for Humanity, assuring a minimum US$100,000 donation.[48] In Australia, a free Fallout 76vinyl containing the cover of "Take Me Home, Country Roads" was included as a promotion with the December 2018 issue of Stack magazine, available at retailer JB Hi-Fi.[49][self-published source]

Post-release

Beyond the launch of Fallout 76, the game continued to receive further development support from Bethesda to improve or alter its design, combat technical issues, and take action against users seen as cheating. However, many of the decisions undertaken by the publisher to implement these aims garnered disgruntlement and criticism from players and gaming journalists.[50]

In December 2018, the prices of Fallout 76's in-game cosmetics received increasingly negative attention from players for being too expensive, particularly in regards to items added to the game's "Atom Shop" for the 2018 holiday season. Eurogamer noted how a set of Santa Claus outfits and a large sign cost $20 and $14 worth of in-game currency (called Atoms), respectively, with players arguing similar pricing was enough to buy Fallout 4'sseason pass with all add-ons.[51] In the spring and summer of 2019, the game also introduced items that managed a player's surplus inventory and improved the quality of their weapons, both of which could be acquired through spending Atoms. However, the implementation drew criticism from players, who felt that it favored those that paid for Atoms with real money instead of gaining them through hours of playtime.[52][53] Additional items released later that also provided gameplay advantages and were buyable with Atoms drew similar criticism, with Polygon writing the in-game store had "slowly warped over time", particularly as it had initially only offered cosmetic items for sale.[54]

In the weeks following release, Bethesda banned numerous players from the game for using mods and exploiting technical issues for various purposes, such as duplicating in-game items and gaining access to the game's developer room, an off-limits area created for testing purposes which contained copies of every item. Many of these players found that their accounts had been closed without warning, and were emailed by Bethesda asking them to write an essay explaining why cheating and using mod software was damaging to online video games. Bethesda's reaction received backlash from users as many felt they had been unfairly targeted for using mods to fix graphical or technical issues with the game, rather than with the intention to gain unfair advantages.[55][56][57]Fallout 76's in-game currency also became affected by hackers due to the mass duplication of items, much of which were sold using unofficial methods outside of the game.[58] Various players took it upon themselves to combat item duplication by hunting down and killing any player-characters suspected of using them, despite a number being in fact innocent.[59] Other examples of hacking were achieved in Fallout 76; for example, in December 2019 alone, users succeeded in incorporating numerous NPCs and objects into the game, some of which had been taken from Fallout 4, while later in the month hackers managed to open other online players' inventories and steal hundreds of their items. While Bethesda took action to combat these, many users called on the publisher to implement more rigorous anti-cheat protection for the game and to be more forceful in banning the accounts of those caught hacking.[60][61]

On October 23, 2019, Bethesda announced it would be selling a premium subscription service for Fallout 76, titled "Fallout 1st", priced at $12.99 per month or $99.99 per year. The subscription allows payees to play the game in a private online server (either alone or in a group of up to seven people, who do not have to be subscribers), as well as introducing new content such as a box allowing unlimited storage for crafting materials, a placeable fast travel system with supplementary supplies, 1650 atoms per month, and exclusive cosmetic items. The choice to release a subscription model for the game drew criticism and was considered an audacious move from Bethesda,[62][63] particularity as content like private worlds had been requested before the game's launch by players but was instead now included behind a paywall, while some also noted that subscription services for exclusive content in full-priced games were being shunned in favor of other models.[64]Kotaku contested the high price, writing how the base game, while having improved in time through new content following its poor launch, still suffered from various problems, and additionally was continuing to be sold for a discounted price at most retailers.[65]

Reception

Critical response

According to review aggregator Metacritic, the PC and PlayStation 4 versions received "mixed or average" reviews, while the Xbox One version received "generally unfavorable" reviews.[76][78][77] The numerous negative reviews from critics led Forbes to describe the release of Fallout 76 as a "historically bad launch" and to question if Bethesda would consider the property "worth saving" moving forward.[79][self-published source]

The Guardian called the game "a pointless walk in the post-apocalypse" featuring "half-baked conflict and witless quests to unearth the dead".[72] According to Forbes, Fallout 76 was a "huge, rare, total miss" by Bethesda.[80][self-published source]Eurogamer described the game as a "bizarre, boring, broken mess", adding that, shortly after its launch, it should be considered as a "failed experiment".[81]Business Insider described Fallout 76 as "a jumble of disparate video game elements set loose in an online world, held together by a string of pointless fetch quests and experience points".Newsweek said that moments of the enjoyment during their review were "outweighed by the near-constant performance issues and poorly executed game systems", adding that they were disappointed in the game despite being fans of the series.[83]

PCWorld ended their review early due to their frustration with the game's technical performance, and said that it still would not be a great game to them even if it "functioned properly".[84]GameSpot said that the game "can look and feel like its illustrious predecessors at times, but it's a soulless husk of an experience."[67] According to IGN, "The rich wasteland map of Fallout 76 is wasted on a mess of bugs, conflicting ideas, and monotony."[69]Giant Bomb has said they will not publish a full review due to lack of interest of the staff to play it enough to reach a final verdict. Editor and co-founder Jeff Gerstmann stated on their podcast "No one on staff wants to play any more of this video game."[85]

The game was also criticized for its initial complete absence of interactive human NPCs. GameSpot said that "without having any of those people present to tell their stories personally, [Fallout 76]'s world is limited to being little more than just an environmental exhibit with things to kill", and that "there are no strong emotional anchors to help you become truly invested...". They also wrote that quests simply exist of "long monologues and one-way directives from a person who no longer exists and you can't interact with ... your actions ultimately won't affect anyone, or the rest of the world for that matter".[67]PC World similarly took issue, writing "robots aren't really NPCs as much as quest dispensers ... they don't talk with you, they talk at you". Additionally, they disliked the readable terminals and holotapes: "none of it feels important or even particularly interesting" as they were "no substitute for an actual conversation".[84]

Many reviewers noted a large number of bugs and glitches present in Fallout 76, affecting numerous aspects of the game, as well as stability, performance and graphical issues.[86][87][88] In response, Bethesda issued several patches, the size of the first being 50GB, which nearly eclipsed the size of the game itself.[89][90] However, many of the attempted fixes garnered player disgruntlement for failing to resolve some of the more notable technical issues, removing features previously thought intentional, and inadvertently resulting in further bugs, some of which had been fixed previously.[91][92][93][94] A number of fans subsequently expressed their desire for Bethesda to use a public test server for new patches before their release.[95][52][53] The game's controversial subscription service also received further negative attention upon its launch in October 2019 due to a range of issues. In particular, players reported that private servers used to present a newly created version of the game's world contained dead NPCs and looted areas, implying that the servers were recycled instances that people had already used. Additionally, players found that they were not able to go "invisible" and restrict their private server to a few select friends; instead, anyone on their friends list could see and join the server. Another technical issue with the subscription model concerned a box that allowed for an unlimited depositing of crafting materials, with players storing their items accordingly and then returning later to find that the contents of the box had disappeared.[96][self-published source][97][98]

On December 22, 2018, as a way of apology for the criticism surrounding Fallout 76, Bethesda announced that they would give all players of Fallout 76 a free copy of the Fallout Classic Collection, available on PC, which consists of Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.[99] In an interview with IGN on June 2, 2019, Todd Howard addressed the launch of Fallout 76 and that the negative reactions had been anticipated by Bethesda, saying, "We knew we were going to have a lot of bumps. That's a difficult development; a lot of new systems and things like that [...] a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that—very well-deserved criticism [...] This is not gonna be a high Metacritic game. This is not what this is." Howard also expressed regret at not releasing a beta version of the game several months before release to gain feedback. Despite this, he believed that Fallout 76's reception would improve over time from ongoing support, and that this mattered more for a game than how it started out: "It's not how you launch, it's what it becomes [...] It's [Fallout 76] really turned around. It's a fabulous game with an incredible community."[100][101]

Wastelanders

With the release of the Wastelanders expansion, the game saw improved reception from critics. On Metacritic, the Wastelanders expansion had an aggregate score of 68/100 for Windows,[102] and 63/100 for PlayStation 4 based on updated reviews.[103]IGN David Jagneaux's review of Wastelanders scored the update a 6 of 10, but stated that Wastelanders "is a dramatic overhaul of Appalachia from top to bottom it desperately needed. It finally introduces mostly interesting human NPCs, an abundance of fun new quests, and satisfying alterations to existing areas. As a result, Fallout 76 is starting to feel like a true Fallout game – even if it’s still not as consistently enjoyable as its predecessors."[104]PCWorld said "It's still not as good as a proper offline Fallout sequel, but Fallout 76's Wastelanders expansion injects some much-needed personality into post-apocalyptic West Virginia."[105]GameSpot wrote that "Wastelanders introduces some of the best Fallout sequences in recent years, but you'll have to dig through a lot of Fallout 76's enduring issues to experience them."[106] Nate Crowley of Rock, Paper, Shotgun said of the improvements, "The mood of the game, for want of a better word, is transformed: what was once hollow now feels fleshed out, and what was lifeless now feels at least intermittently busy. I’ve still got a lot of issues with Fallout 76, but they’re starting to feel fixable, or at least easier to overlook."[107]

When the game, with the new Wastelanders expansion, was released on Steam in April 2020, it was initially review bombed by users generally upset over the game's original state when it was first released. However, other users on Steam and other community sites have worked to try to counter that perception of the game to newer players or interested buyers, pointing out that, like Final Fantasy XIV: A Realm Reborn and No Man's Sky, the updates since launch, particularly with the Wastelanders update included with the Steam release, had significantly improved the game, and that those interested in trying it should ignore the negative reviews.[108][109]

Sales

Upon launch, Fallout 76 debuted at third place in the UK's all-format sales charts, behind Spyro Reignited Trilogy and Red Dead Redemption 2,[110] and fifth place in the Switzerland all-format sales charts.[111] According to the NPD Group, the game had lower launch sales than either Fallout 4 or Fallout: New Vegas.[112] The game saw a price drop in North America less than one week after its initial release, with some pundits listing poor sales as a reason for the cut in price.[79][self-published source] In their respective opening months, the game's physical sales were less than one fifth of Fallout 4 (down 82%).[113] In Japan, the PlayStation 4 version sold 73,489 copies within its debut week, which made it the second bestselling retail game of the week in the country.[114]

SuperData estimated that, as of the end of 2018, the game had sold 1.4 million digital copies.[115]

Accolades

Despite the mixed reviews, the game was nominated for "Fan Favorite Fall Release" at the Gamers' Choice Awards,[116] for "Game of the Year" at the Australian Games Awards,[117] and for the Tin Pan Alley Award for Best Music in a Game at the New York Game Awards.[118]

Controversies

See also: List of video games notable for negative reception § Fallout 76 (2018)

Fallout 76's Power Armor special edition drew controversy upon release. Bethesda advertised that the edition would include a canvasduffel bag, but a nylon one was included instead. Responding to customer complaints, Bethesda claimed that the bag had to be changed due to unavailability of materials, and initially stated the intention to take no action. The publisher received criticism for not making the change known beforehand, with Eurogamer pointing out that the bag's description on Bethesda's website had only changed to read "nylon" after complaints had been submitted. Bethesda later offered affected customers free in-game currency of 500 atoms as compensation, equivalent to US$5.00 (equivalent to $5.15 in 2020).[119][120] Critics pointed out this amount of currency was not enough to purchase the in-game postman uniform (700 atoms), which includes a canvas bag.[121] Additionally, it was discovered that Bethesda had produced a different Fallout 76–themed canvas bag and given them for free to online influencers, further adding to the fan outrage.[122] Bethesda announced on December 3, 2018, that they would be producing canvas bags for all owners of the Power Armor special edition,[123] which were ultimately said to be shipping "in four to six months."[124] In June 2019, the bags were delivered to customers.[125][126]

A data breach occurred on December 5, 2018, when a glitch in Bethesda's support system revealed personal information of approximately 65 Fallout 76 customers who had submitted a support ticket to receive the canvas bag.[127][self-published source] Users were able to open and close tickets of other customers and view personal information, including names, addresses, emails and partial credit card information.[128][129][self-published source][130] In a statement given to Ars Technica, Bethesda said that the breach occurred via "an error with our customer support website" and that they are "investigating the incident and will provide additional updates as we learn more". The publisher clarified that the only information leaked were details that the support site would have requested, rather than credit card numbers or passwords, and that they would notify all affected customers.[131]

In 2018, Bethesda partnered with the Silver Screen Bottling Company to create "Nuka Dark Rum", an alcoholic beverage based on the in-game "Nuka-Cola Dark" which was introduced in the Fallout 4: Nuka-Worldadd-on. The rum was available to be pre-ordered in August 2018 for $80 (equivalent to $82.45 in 2020).[132][133] While its release was expected to coincide with the launch of Fallout 76, the rum was delayed and was shipped instead in late December 2018. However, upon receiving it, fans criticized the fact that the rum bottle advertised, previously expected to be a bottle in the missile-like shape of the in-game Nuka-Cola item, had turned out to be a standard glass bottle encased in a large plastic cover. The rum's asking price of $80 was subsequently condemned from expectations that the design would be of high quality, since none of the marketing had stated what the bottles would be made of.[134][self-published source][135][136]

In September 2019, collectible "Nuka Cola"-themed Fallout helmets produced by Chronicle Collectibles, of which only 32 of the 20,000 manufactured were sold, were recalled by the U.S. Consumer Product Safety Commission due to containing high levels of mold and posing a health risk. No incidents or injuries were reported. GameStop, which sold the helmets, notified all customers who had purchased a helmet and offered them a full refund.[137][138]

Notes

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Sours: https://en.wikipedia.org/wiki/Fallout_76

24 essential Fallout 76 tips to know before you play

If Wastelanders has tempted you back or brought you in then some Fallout 76 tips might be in order to bring you up to speed. There's a lot to take in when you first start Fallout 76 and the MMO shape of things means things can operate a little differently to both more traditional games, and Fallout itself. 

With that in mind these Fallout 76 tips will help gain XP and caps, complete missions avoid starving or dying of thirst, pick the best perks and... well, yes, we said there was a lot to take in. Read on now for a guiding hand in the wilderness. 

Fallout 76 power armor | Fallout 76 patch notes  | Fallout 76 vending machines | Fallout 76 mutations | Fallout 76 mothman | Can you play Fallout 76 single player | Fallout 76 perk cards | How to build the best Fallout 76 CAMP | Fallout 76 map | How to get Two Shot Explosive guns in Fallout 76

1. Remember to stay well fed and well hydrated

One of the biggest new features in Fallout 76 is its Thirst and Hunger meters. Don’t read that and panic - this isn’t hardcore survival: staying well-fed and well-hydrated simply improves you Action Point regeneration and your disease resistance, so don’t ignore the meters. If you make the ill-informed decision to neglect them you’ll find yourself more susceptible to disease as well as lacking in AP. Not good. As long as you have some Boiled Water or Crispy Squirrel Bits on hand you just need to make sure you eat them every real-time hour or so. Hover over items in the Aid section of your inventory and you’ll be able to see the percentage of Thirst or Hunger they refills, so as long as you choose what to eat carefully you won’t waste a Salisbury Steak on refilling 10% of your Hunger meter. 

2. Not all food gives you HP, and your food can spoil now

Yeah, you read that right. Food that’s harvested from mutated animals very rarely restores your HP, but they will restore your Hunger meter. A good rule of thumb is that things that have been boiled, canned, cooked, or are Pre-War will heal you, as well as the obvious Stimpacks or Healing Salve. Meat also spoils now, and you can tell how close it is to becoming gross (and very likely to disease you) by looking at its CND (condition) in your inventory. The lower the bar, the sooner it’ll be before it’s a pile of stinky icky muck. 

3. Wasteland food has a chance to carry a disease 

When you harvest meat from a Brahmin, Opossum, Molerat, or Mongrel Dog, if you look at it in your inventory you’ll see that the hunk of flesh has a Disease Chance percentage. So, if you eat it without cooking it first, just like in real life you then have a chance of contracting a disease. The older the meat, the more likely it is to infect you with something horrible, and that goes double for spoiled meat. To cure yourself you’ll need to find or craft a Disease Cure. So if you’re in the habit of gorging yourself on whatever’s in your inventory you’ll want to keep a few bottles handy. 

4. You get Atoms by completing challenges

When you begin Fallout 76 you can complete challenges by doing the smallest things: from collecting wood, to harvesting a plant, to killing your first robot, each small action completes a challenge and gives you some Atoms and a nice little fanfare. These Atoms are used for the Fallout 76 microtransactions that buy various cosmetic items. While it’s not clear how they translate into real money just yet, if you spend enough time completing challenges you’ll find yourself rolling in Atoms in no time. 

5. Loot EVERYTHING

Seriously. You’ll need resources for crafting armour, weapons, chems, and mods (as well as  building) so your Junk quickly becomes worth its weight in gold. You might be accustomed to ignoring Hairbrushes, Toy Trucks, Gold-Plated Lighters, or Ball-Peen Hammers when you find them in anything from a Feral Ghoul’s pocket to a chest of drawers, but out of all these Fallout 76 tips the one you should take to heart is pick up everything. Later on you can break them down to use for weapons, or cannibalise them for building materials to bulk out your home base, but if there’s one thing I can guarantee it’s that you won’t regret having an inventory full of Junk. 

6. You get items as rewards for completing quests and public events

Gone are the days of just getting XP as a reward for completing quests: in Fallout 76 you get a bunch of items to congratulate you on a job well done. They can be a mix of ammo, Aid, Plans (recipes which let you craft new items), Caps, and Resources, so if you needed even more of an incentive to complete quests or join Public Events you’ve got it. 

7. For God's sake uncheck any missions you aren't doing

You can encounter missions almost anywhere in Fallout 76, from finding holo tapes, notes or even just places in the world. When you do it's added as an active mission to your log. That's useful in terms of not missing anything, but means you can end up losing the entire right hand side of the screen. Plus it'll litter your radar with objective markers making it almost impossible to find anything. So make sure you dip into the Data tab of your Pip-Boy to uncheck anything you're not actively perusing. That way you can focus on one thing at a time and prevent yourself drowning in things to do. 

8. Jumping uses AP

Bear this in mind when you’re leaping your way up a cliff face and encounter a pack of Feral Ghouls at the top and then can’t access your V.A.T.S. so you jump back down the cliff and lose a chunk of your health (definitely not based on a real-life experience of mine. Nope. Definitely not). 

9. Rest in bed to heal HP 

You can’t skip large swathes of time like in previous Fallout games, but one of the best Fallout 76 tips is to actually spend time sleeping. You quickly regenerate HP (takes about 10 seconds to restore it to max if you’re basically almost dead), and if you stay in bed for roughly 30 seconds you get the Rested perk. Being Rested gets you a beneficial status effect… but be careful: sleeping bags on the ground can carry Disease, which - yup, you guessed it - will infect you. 

10. Fast travel costs caps, although you can fast travel to friends, Vault 76 and your C.A.M.P. for free

Like Elder Scrolls Online, you have to pay to Fast Travel in Fallout 76. The cost will increase depending on how far away you are from your chosen destination, and you can travel to major areas without having discovered them first as long as there’s a public event nearby. In our experience so far it can cost anything from 1 caps to 24 caps to get to your location of choice, so early on in Fallout 76 when caps are semi-rare it’s worth planning your route across the wasteland to be as efficient and thrifty as possible. However, if you have friends on the map you can travel to them for free. Your C.A.M.P., and Vault 76 are also free to jump to. 

11. What’s the best starting perks?

Fallout 76 uses perk cards to flesh out your character’s S.P.E.C.I.A.L. attributes. There’s a few options in the opening hours and what’s best will likely depend on your playstyle and if you’re alone or with friends. The Gladiator perk’s a good shout either way as it boosts one-handed melee weapon damage and you’ll likely be using those lot. While Concentrated Fire will open up limb targeting in V.A.T.S. if you want to shoot more. If you’re alone then Lone Wanderer is a must, as it means you take 10% less damage and gain 10% AP regen. If you’re playing with friends then Inspirational’s 5% team XP boost is great, as is Bodyguards which boosts damage & energy resist, stacking with the number of people on your team. 

12. Don’t worry too much about exploring at the beginning

Although it’s tempting to jump straight into the gaping maw of Appalachia as soon as you step through Vault 76’s door, don’t worry about exploring everywhere in sight instantly as you’ll see most of the opening areas in the early missions. However, once you leave the Vault head right (instead of left down the path) to get a gun straight away, and if you find the Wixon Homestead - which is on your way to Flatwoods, your first main quest destination - kill any Scorched you find there for a chance to loot some armor off of their cold, dead, irradiated bodies. 

13. You don't have to build a C.A.M.P. straight away 

One of the first things you pick up before you leave Vault 76 is your C.A.M.P., but you really shouldn’t try to build the home base of your dreams straight away as it costs a metric ton of resources to do so. Instead, in the early stages of the main quest you’ll come across the Overseer’s C.A.M.P., which has a weapons and armor workbench, stove, and Stash. It’s best to rely on that C.A.M.P. for the first handful of hours while you bulk out your resources and prepare for building your own base. When you do, make sure to take a look at our Fallout 76 CAMP tips to build your perfect dream home/impenetrable fortress.

14. Playing instruments gives you an AP regeneration boost

When you’re making your way down the path to Flatwoods, look to your left and you’ll come across a treehouse filled with instruments. Play one of them for a while and you’ll get a boost to your AP regeneration rate that lasts a whole hour. Perfect for when you’re preparing to take on a horde of Scorched and need to use V.A.T.S. more. It’s a status effect that’s well worth seeking out if you’re about to get in some serious S.H.I.T. (Super High Intensity Trouble), or just want to sprint absolutely everywhere. 

15. VATS is good for finding nearby enemies

Unlike other Fallout games, V.A.T.S. doesn’t slow down time because, you know, Fallout 76 is an online game. It will still target enemies and hit them according to stats though, and the Concentrated Fire Perception perk card will let you target limbs but all in real time - don’t expect it to get you out of trouble by freezing time and giving you a breather. But that doesn’t mean the mode is completely useless. Instead I recommend using V.A.T.S. to find enemies lurking nearby when you’re sneaking around, or hidden in cover, as when it gets dark it’s especially hard to spot the things that want to turn you into a bloody red splat on the ground. Especially Feral Ghouls. God, I hate Feral Ghouls. 

16. Bobby pins are super rare

Like Wonderglue in Fallout 4, Bobby Pins are rare as heck in Fallout 76. You can buy seven from the Volunteer Bot in Flatwoods early on, but otherwise you’re going to have a hard time finding them around the Wasteland. So be extra careful when picking any nearby locks as Bobby Pins are worth their weight in gold. 

17. You can leave holotapes playing and get on with stuff

Don’t worry about staying stuck in the same place while you’re waiting for someone’s tape to finish playing - in Fallout 76 you can have the voices of the dead (not as morbid as it sounds, promise) playing in the background while you explore or shoot your way across the Wasteland. In an online game time waits for no ex-Vault Dweller, so don’t bother dragging your heels when listening to holotapes. 

18. Don't be afraid to work with strangers 

With only 24 people per server, and a map that’s about 16 square miles big, it might take you a while to bump into another player. But when you do - especially if there’s a very large, very angry Grafton Monster or Scorchbeast nearby - try teaming up with them. Seeing if they reciprocate a friendly heart or thumbs up emote is a great way to figure out whether they’re more into teamwork than PvP, and then you can invite them to your team from the Social menu in the Fallout 76 map. Exploring with a buddy can give you the push you need to explore a Digger-infested mine or even take on a nuke silo, so don’t run in the other direction when you see a fellow Vault Dweller. 

19. Hacking and lockpicking perk cards are rare, so take them as soon as you can 

Hacking and lockpicking are two of the simple joys of Fallout games (come on, the sound of a lock unlocking is practically a natural high), but like in Fallout 4 you won’t be able to even attempt to unlock certain safes, doors, or terminals unless you have the right perk. So far we’ve spotted three levels of lockpicking and hacking, with everyone starting out at level 0. During the beta right I got up to level 13 and only came across one lockpicking and hacking perk card. So if you see one, grab it quick - chances are you won’t come across another one for a while. 

20. Always have wood scraps on hand so you can cook meat before it spoils

Meat and vegetables spoil in Fallout 76, so when you rip a Brahmin steak from its still-warm corpse, you’ll want to cook it sharpish. All you’ll need to cook it at a cooking station is some wood scraps, which you can get from fallen logs or log piles scattered across the world. Cooking meat will reduce any chance of contracting a disease from it and increase the HP you’ll get from shoving it in your face hole, so it’s definitely worth doing. 

21. Stock up on aluminium and copper so you can repair your weapons

Your guns will break in Fallout 76. That’s just a fact, and if you’re especially unlucky your favorite pea-shooter will shatter in the middle of a very tense fight. To fix them, you’ll need to have aluminium or copper on hand depending on which gun you’re fixing, as well as some steel and adhesive. Both copper and aluminium can be hard to come by in the wild, so if you see any aluminum cans or bone cutters around make sure to snap them up and store them in your Stash. 

22. Use VATS when you're overwhelmed to take down enemies quickly

VATS doesn’t slow down time anymore, but don’t let that stop you from using it. Instead in Fallout 76 VATS is a great way to quickly fire at enemies, as you get shown the percentage chance to hit your foe in real time. What that means is that you don’t have to bother aiming perfectly, instead hitting that trigger as soon as the percentage climbs high enough. Very handy in a pinch when you have three super mutants chasing you and your brain is wailing like a newborn. 

23. Do public events for some extra bonus rewards and the chance to make new buddies 

Public events will pop up regularly in Appalachia, and they’re not only a great chance to earn a handful of caps and some loot - they’ll also hook you up with some like-minded players if you’re feeling lonely, or bored, or both. Chances are that if you play through a Public Event with a stranger, they’ll be amenable for teaming up and adventuring together. Now doesn’t that just warm your heart? There’s a great variety too: you might be defending some water pipes from beasts, watching a daily parade, or killing some haywire farming robots. 

24. Caps are rare, so spend them wisely

This Fallout 76 tip is exactly what it says in the title: caps will not be raining down on you like nuclear fallout. The metal currency is pretty rare, with super mutants only having about 3 caps each on them (when they have caps at all), and the same goes for containers strewn about the wasteland. So instead of scavenging for caps, we encourage you to complete quests and public events, which often give you 30 - 90 caps a pop. Then you’ll be able to spend freely when you find a vendor bot or a fellow Vault Dweller who wants to figure out how to trade in Fallout 76

Sours: https://www.gamesradar.com/fallout-76-tips/

76 features fallout

What Fallout 76's 'Significant' New Feature Could Be

Fallout 76 was not very well received when it was released in 2018. However, over the years the game has received numerous updates that have addressed many of the game's bugs while also adding in features. This has helped Fallout 76 get closer to the game that Fallout fans were hoping it would be, and the game has largely been able to redeem itself in the eyes of many within its community.

As a result, the game now boasts a healthy player base that has continued to grow as Fallout 76 has added some eye-catching features like player-run shops, the Brotherhood of Steel, and full NPCs. The success of its previous updates has also motivated developer Bethesda to stand behind the game and continue to work on improving it with new features and bug fixes. Recently, Fallout 76 teased a significant new feature that would be coming to the game, and there are some great options that would undoubtedly satisfy many of its players as the next big update or even further in the game's future.

RELATED: Fallout 76 is Being Plagued By Server Disconnect Issues

Fallout 76's Significant New Feature Could Be A New Hardcore Mode

The Fallout series is no stranger to hardcore modes. Titles like Fallout: New Vegas feature such difficult hardcore modes that players have to build their entire characters around surviving them. This is because hardcore modes in Fallout titles not only make combat more difficult but also add hunger and thirst to the game. Of course, Fallout 76 already features hunger and thirst, but a hardcore mode could change the game in other significant ways for players who are looking for more of a challenge. This mode would best work if it required players to opt-in to playing on hardcore servers so that every player that they could run into would be having similar experiences.

If Fallout 76's hardcore mode required players to play on a separate server, there is a lot the mode could include. It could universally make enemies more dangerous across the map while also limiting the number of supplies that spawn. It also could allow players to fight one another in PvP without having to accept an invitation. This would dramatically change the experience of playing Fallout 76 as it would make running into a player much more tense and frightening. The hardcore mode could also increase the effects of radiation on players, making it even easier to get one of Fallout 76's mutations. If Bethesda really wanted to make the mode especially difficult, it could also introduce permadeath that would require players to restart if they died even a single time.

Fallout 76's Significant New Feature Could Be Player Vaults

One of the most iconic parts of the Fallout universe is its vaults. Nearly every Fallout game starts with the player embarking out from their vault underground to venture into the terrors of the wasteland. Vaults also offer great opportunities for interesting questlines that see players making their way into vaults and discovering what sort of strange things happened in them over the years since they were closed. The is a ton of variety of vaults in the Fallout universe, and Fallout 76 is a great opportunity for players to get in on the fun themselves.

Being able to make custom vaults in Fallout 76 would be a huge step in allowing players to join together to work on large projects together. Fallout 76 does already have the mechanics for players to build custom bases and camps, so vaults would be a natural extension of that system but would require players to work together to gather enough resources to build a vault's more technical and complex systems. Vaults could also play into more future endgame content like raids for players who are all part of a vault together or could even include a sprawling storyline about players having to set up their vault and deal with troubles from inside and outside the vault. It also would be a great opportunity for players to get more NPCs around them that they can become familiar with over time. There has been numerous crazy camp builds in Fallout 76, and it would be incredible to see what players could come up with for vaults as well.

RELATED: Fallout 76 Slated To Get Customizable Private Servers Later This Year

Fallout 76's Significant New Feature Could Be Player Jobs

Another feature that would feel at home in Fallout 76 would be player jobs similar to those in Red Dead Online. These jobs help motivate players to play the game in different ways, and there is a lot of potential for a similar system in Fallout 76. Jobs like playing as a merchant, a hunter, or a raider would all help players engage with different parts of the game and could also promise unique rewards based on those particular jobs. Of course, Fallout 76 has had some trouble with features like player vending in the past, but adding jobs to the game could really add a lot more for players to do.

The jobs could also lead to players being motivated to interact with one another more to get different resources. An example could be a high-level hunter quest having players hunting down a mutated Deathclaw that drops a unique pelt required for a high-level armor upgrade or crafting recipes. Players who were not a high enough level in the hunter job would then be motivated to trade with players that are for the pelt, helping encourage a more living economy within the game. It could also help diversify builds players would use for Fallout 76's endgame, as there would be a lot more options of what content players want to engage with.

Of course, there is no way of knowing what Bethesda has planned for Fallout 76's future until it arrives. Whatever the developers do will hopefully continue to improve the game in a way that satisfies its community. There are some exciting updates over the horizon, like Fallout 76 players being able to return to The Pitt, so it is definitely an exciting time for the game's community. Hopefully, Bethesda will have some more details to share with fans on what is in store for the game's future sometime soon.

Fallout 76 is out now for PC, PS4, and Xbox One.

MORE: Every Fallout Game In Chronological Order

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6 More Features Fallout 76 Never Tells you About (Fallout 76 Tips)

Or this one. - the video was opened with Oleg giving a blowjob to the balding Nikita. - Choose yourself. - Or maybe this one.

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