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Streaming players are some of the most versatile gifts in the tech world. They're small enough to fit in a stocking but powerful enough to offer tons of entertainment for the whole family. And let's be honest: Cuddling up in front of the TV streaming your favorite shows is a perfect way to spend a cold winter day. So if you're thinking about giving yourself or someone you love the cozy gift of streaming, but are unsure of which device will work best, you've come to the right place. 

We've reviewed nearly every streaming device and major smart TV system on the market today, including Roku, Google Chromecast, Amazon Fire TV and Apple TV. These add-on streaming devices often have simpler remotes, more apps, better search and more frequent updates than the smarts built into your TV set, especially older models.

Both Roku and Fire TV just announced brand-new players for the 2021 holiday season -- the Roku Streaming Stick 4K and Fire TV Stick 4K Max -- even though they're very similar to existing products. We have yet to get our hands on these newest streaming devices, but will update our list accordingly when we do. 

We've rounded up a list of our favorite streaming devices for the 2021 holiday season with the new-for-2021 Roku Express 4K Plus leading the pack. Its list price is $40, but it's frequently on sale for closer to $30. That said, Amazon and Google devices have plenty to offer as well.

Read more:Best streaming service of 2021

Roku Express 4K Plus

Best streamer overall

Sarah Tew/CNET

Roku is our favorite streaming system, with the most streaming app options, the simplest streaming platform interface and the best search. It also has a content-agnostic platform that doesn't push any one media streaming service provider, like Amazon Prime Video or Apple, over another. The Express 4K Plus is one of the cheapest streaming TV options with 4K HDR. (Even if your current TV doesn't support those formats, your next one probably will.) Thanks to the AirPlay update, this Roku device is one of the least expensive ways to connect your iPhone or other Apple device to your TV. It makes a great gift for those looking to get the most out of streaming without breaking the bank. 

Read our full review of the Roku Express 4K Plus.

Sours: https://www.cnet.com/tech/home-entertainment/best-streaming-devices-to-give-for-the-holidays-2021/

From smartphones to self-driving cars, Nvidia’s Tegra chips have been used in a wide variety of devices and products. Now, the next-generation Tegra is just around the corner.

Details about a chip called “Tegra-next” will be shared next month at the Hot Chips conference in Cupertino. Tegra-next will succeed the Tegra X1 chip, which was announced in early 2015. 

An Nvidia spokesman confirmed the talk will be about the next-generation Tegra chip, but didn’t share further details. It is likely to be the Tegra chip code-named Parker, which is in the yet-unreleased Nvidia Drive PX2 computer for vehicles.

The Drive PX 2 was introduced at CES in January, and Nvidia said it had a “next-generation Tegra” chip. Extensive details about the chip weren’t shared at the time.

Tegra chips have evolved with market needs. They were once hot in smartphones, tablets and portable media players, but lost ground to competition. Nvidia’s recent Tegra chips have targeted self-driving cars, with strong graphics capabilities that help recognize objects, signs and signals.

Nvidia’s Tegra chips are also being used in Google’s Pixel C tablet and Nvidia’s Jetson developer boards, Shield tablets and TV set-top boxs.

Meanwhile, some details about Parker are already known, and it appears better-suited for cars as opposed to mobile devices, where battery life is paramount.

Parker will have four ARM-based Cortex-A57 cores and two homegrown Denver2 cores, according to Nvidia. It will integrate a graphics processor based on the Pascal architecture, which is in the latest Nvidia GeForce GTX1080, 1070 and 1060 graphics chips.

The chip also has unified memory so there’s faster communications between the CPU and GPU. The Parker chip is likely made using the 16-nanometer FinFET process, in which the transistors are stacked for performance and power benefits.

Usually chip makers talk about performance, benchmarks, internal architecture, interfaces, bus technologies and memory capabilities at Hot Chips. Whether “Tegra-next” and Parker are one and the same will likely become clear at the conference next month.

At the height of the 64-bit mobile chip wars, Nvidia two years ago famously claimed its 64-bit Tegra chip would outperform Apple’s A7 chip during a Hot Chips presentation.

Parker was added to Nvidia’s restructured roadmap in early 2014. The roadmap was changed to ensure mobile and desktop GPU technologies are released simultaneously, new memory technologies, and the 16-nm manufacturing process.

Sours: https://www.pcworld.com/article/415742/nvidias-next-generation-tegra-mobile-chip-is-on-its-way.html
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Nvidia

For the screen reader known as "NVDA", see NonVisual Desktop Access.

American multinational technology company

Coordinates: 37°22′14.62″N121°57′49.46″W / 37.3707278°N 121.9637389°W / 37.3707278; -121.9637389

Nvidia Corporation[note 1] (en-VID-ee-ə) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California.[2] It designs graphics processing units (GPUs) for the gaming and professional markets, as well as system on a chip units (SoCs) for the mobile computing and automotive market. Its primary GPU line, labeled "GeForce", is in direct competition with the GPUs of the "Radeon" brand by Advanced Micro Devices (AMD). Nvidia expanded its presence in the gaming industry with its handheld game consolesShield Portable, Shield Tablet, and Shield Android TV and its cloud gaming serviceGeForce Now. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design.[3]

In addition to GPU manufacturing, Nvidia provides an application programming interface (API) called CUDA that allows the creation of massively parallel programs which utilize GPUs.[4][5] They are deployed in supercomputing sites around the world.[6][7] More recently, it has moved into the mobile computing market, where it produces Tegra mobile processors for smartphones and tablets as well as vehicle navigation and entertainment systems.[8][9][10] In addition to AMD, its competitors include Intel and Qualcomm.[11][12]

Nvidia announced plans on September 13, 2020 to acquire Arm Ltd. from SoftBank, pending regulatory approval, for a value of US$40 billion in stock and cash, which would be the largest semiconductor acquisition to date. SoftBank Group will acquire slightly less than a 10% stake in Nvidia, and Arm will maintain its headquarters in Cambridge.[13][14][15][16][17]

History[edit]

Nvidia was founded on April 5, 1993,[18][19][20] by Jensen Huang (CEO as of 2020[update]), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems.[21][22]

In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born.[23] The company subsequently received $20 million of venture capital funding from Sequoia Capital and others.[24] Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy".[23] Nvidia went public on January 22, 1999.[25][26][27]

Releases and acquisitions[edit]

The release of the RIVA TNT in 1998 solidified Nvidia's reputation for developing capable graphics adapters. In late 1999, Nvidia released the GeForce 256 (NV10), most notably introducing on-board transformation and lighting (T&L) to consumer-level 3D hardware. Running at 120 MHz and featuring four-pixel pipelines, it implemented advanced video acceleration, motion compensation, and hardware sub-picture alpha blending. The GeForce outperformed existing products by a wide margin.

Due to the success of its products, Nvidia won the contract to develop the graphics hardware for Microsoft's Xbox game console, which earned Nvidia a $200 million advance. However, the project took many of its best engineers away from other projects. In the short term this did not matter, and the GeForce2 GTS shipped in the summer of 2000. In December 2000, Nvidia reached an agreement to acquire the intellectual assets of its one-time rival 3dfx, a pioneer in consumer 3D graphics technology leading the field from mid 1990s until 2000.[28][29] The acquisition process was finalized in April 2002.[30]

In July 2002, Nvidia acquired Exluna for an undisclosed sum. Exluna made software-rendering tools and the personnel were merged into the Cg project.[31] In August 2003, Nvidia acquired MediaQ for approximately US$70 million.[32] On April 22, 2004, Nvidia acquired iReady, also a provider of high performance TCP/IP and iSCSI offload solutions.[33] In December 2004, it was announced that Nvidia would assist Sony with the design of the graphics processor (RSX) in the PlayStation 3 game console. On December 14, 2005, Nvidia acquired ULI Electronics, which at the time supplied third-party southbridge parts for chipsets to ATI, Nvidia's competitor.[34] In March 2006, Nvidia acquired Hybrid Graphics.[35] In December 2006, Nvidia, along with its main rival in the graphics industry AMD (which had acquired ATI), received subpoenas from the U.S. Department of Justice regarding possible antitrust violations in the graphics card industry.[36]

Forbes named Nvidia its Company of the Year for 2007, citing the accomplishments it made during the said period as well as during the previous five years.[37] On January 5, 2007, Nvidia announced that it had completed the acquisition of PortalPlayer, Inc.[38] In February 2008, Nvidia acquired Ageia, developer of the PhysXphysics engine and physics processing unit. Nvidia announced that it planned to integrate the PhysX technology into its future GPU products.[39][40]

In July 2008, Nvidia took a write-down of approximately $200 million on its first-quarter revenue, after reporting that certain mobile chipsets and GPUs produced by the company had "abnormal failure rates" due to manufacturing defects. Nvidia, however, did not reveal the affected products. In September 2008, Nvidia became the subject of a class action lawsuit over the defects, claiming that the faulty GPUs had been incorporated into certain laptop models manufactured by Apple Inc., Dell, and HP. In September 2010, Nvidia reached a settlement, in which it would reimburse owners of the affected laptops for repairs or, in some cases, replacement.[41][42] On January 10, 2011, Nvidia signed a six-year, $1.5 billion cross-licensing agreement with Intel, ending all litigation between the two companies.[43]

In November 2011, after initially unveiling it at Mobile World Congress, Nvidia released its Tegra 3ARMsystem-on-a-chip for mobile devices. Nvidia claimed that the chip featured the first-ever quad-core mobile CPU.[44][45] In May 2011, it was announced that Nvidia had agreed to acquire Icera, a baseband chip making company in the UK, for $367 million.[46] In January 2013, Nvidia unveiled the Tegra 4, as well as the Nvidia Shield, an Android-based handheld game console powered by the new system-on-chip.[47] On July 29, 2013, Nvidia announced that they acquired PGI from STMicroelectronics.[48]

Since 2014, Nvidia has diversified its business focusing on three markets: gaming, automotive electronics, and mobile devices.[49]

On May 6, 2016, Nvidia unveiled the first GPUs of the GeForce 10 series, the GTX 1080 and 1070, based on the company's new Pascal microarchitecture. Nvidia claimed that both models outperformed its Maxwell-based Titan X model; the models incorporate GDDR5X and GDDR5 memory respectively, and use a 16 nm manufacturing process. The architecture also supports a new hardware feature known as simultaneous multi-projection (SMP), which is designed to improve the quality of multi-monitor and virtual reality rendering.[50][51][52] Laptops that include these GPUs and are sufficiently thin – as of late 2017, under 0.8 inches (20 mm) – have been designated as meeting Nvidia's "Max-Q" design standard.[53]

In July 2016, Nvidia agreed to a settlement for a false advertising lawsuit regarding its GTX 970 model, as the models were unable to use all of their advertised 4 GB of RAM due to limitations brought by the design of its hardware.[54] In May 2017, Nvidia announced a partnership with Toyota which will use Nvidia's Drive PX-series artificial intelligence platform for its autonomous vehicles.[55] In July 2017, Nvidia and Chinese search giant Baidu announced a far-reaching AI partnership that includes cloud computing, autonomous driving, consumer devices, and Baidu's open-source AI framework PaddlePaddle. Baidu unveiled that Nvidia's Drive PX 2 AI will be the foundation of its autonomous-vehicle platform.[56]

Nvidia officially released the Titan V on December 7, 2017.[57][58]

Nvidia officially released the Nvidia Quadro GV100 on March 27, 2018.[59] Nvidia officially released the RTX 2080 GPUs in September 27, 2018. In 2018, Google announced that Nvidia's Tesla P4 graphic cards would be integrated into Google Cloud service's artificial intelligence.[60]

In May 2018, on the Nvidia user forum, a thread was started[61] asking the company to update users when they would release web drivers for its cards installed on legacy Mac Pro machines up to mid-2012 5,1 running the macOS Mojave operating system 10.14. Web drivers are required to enable graphics acceleration and multiple display monitor capabilities of the GPU. On its Mojave update info website, Apple stated that macOS Mojave would run on legacy machines with 'Metal compatible' graphics cards[62] and listed Metal compatible GPUs, including some manufactured by Nvidia.[63] However, this list did not include Metal compatible cards that currently work in macOS High Sierra using Nvidia developed web drivers. In September, Nvidia responded, "Apple fully control drivers for Mac OS. But if Apple allows, our engineers are ready and eager to help Apple deliver great drivers for Mac OS 10.14 (Mojave)."[64] In October, Nvidia followed this up with another public announcement, "Apple fully controls drivers for Mac OS. Unfortunately, Nvidia currently cannot release a driver unless it is approved by Apple,"[65] suggesting a possible rift between the two companies.[66] By January 2019, with still no sign of the enabling web drivers, Apple Insider weighed into the controversy with a claim that Apple management "doesn't want Nvidia support in macOS".[67] The following month, Apple Insider followed this up with another claim that Nvidia support was abandoned because of "relational issues in the past",[68] and that Apple was developing its own GPU technology.[69] Without Apple approved Nvidia web drivers, Apple users are faced with replacing their Nvidia cards with a competing supported brand, such as AMD Radeon from the list recommended by Apple.[70]

On March 11, 2019, Nvidia announced a deal to buy Mellanox Technologies for $6.9 billion[71] to substantially expand its footprint in the high-performance computing market. In May 2019, Nvidia announced new RTX Studio laptops. The creators say that the new laptop is going to be seven times faster than a top-end MacBook Pro with a Core i9 and AMD's Radeon Pro Vega 20 graphics in apps like Maya and RedCine-X Pro.[72] In August 2019, Nvidia announced Minecraft RTX, an official Nvidia-developed patch for the game Minecraft adding real-time DXR raytracing exclusively to the Windows 10 version of the game. The whole game is, in Nvidia's words, "refit" with path tracing, which dramatically affects the way light, reflections, and shadows work inside the engine.[73]

In May 2020, Nvidia's top scientists developed an open-sourceventilator in order to address the shortage resulting from the global coronavirus pandemic.[74] On May 14, 2020, Nvidia officially announced their Ampere GPU microarchitecture and the Nvidia A100 GPU accelerator.[75][76] In July 2020, it was reported that Nvidia was in talks with SoftBank to buy Arm, a UK-based chip designer, for $32 billion.[77]

On September 1, 2020, Nvidia officially announced the GeForce 30 series based on the company's new Ampere microarchitecture.[78][79]

On September 13, 2020, it was announced that Nvidia would buy Arm Holdings from SoftBank Group for $40 billion, subject to the usual scrutiny, with the latter retaining a 10% share of Nvidia.[16][15][80][81]

In October 2020, Nvidia announced its plan to build the most powerful computer in Cambridge, England. Named Cambridge-1, the computer will employ AI to support healthcare research, with an expected completion by the end of 2020, at a cost of approximately £40 million. According to Jensen Huang, "The Cambridge-1 supercomputer will serve as a hub of innovation for the UK, and further the groundbreaking work being done by the nation’s researchers in critical healthcare and drug discovery."[82]

Also in October 2020, along with the release of Nvidia RTX A6000, Nvidia announced it is retiring its workstation GPU brand Quadro, shifting product name to Nvidia RTX for future products and the manufacturing to be Nvidia Ampere architecture based.[83]

In August 2021, the proposed takeover of Arm Holdings was stalled after the UK's Competition and Markets Authority raised "significant competition concerns".[84]

Finances[edit]

For the fiscal year 2020, Nvidia reported earnings of US$2.796 billion, with an annual revenue of US$10.918 billion, a decline of 6.8% over the previous fiscal cycle. Nvidia's shares traded at over $531 per share, and its market capitalization was valued at over US$328.7 billion in January 2021.[85]

For the Q2 of 2020, Nvidia reported sales of $3.87 billion, which was a 50% rise from the same period in 2019. The surge in sales and people's higher demand for computer technology. According to the financial chief of the company, Colette Kress, the effects of the pandemic will "likely reflect this evolution in enterprise workforce trends with a greater focus on technologies, such as Nvidia laptops and virtual workstations, that enable remote work and virtual collaboration."[86]

GPU Technology Conference[edit]

Nvidia's GPU Technology Conference (GTC), now called Nvidia GTC, is a series of technical conferences held around the world.[87] It originated in 2009 in San Jose, California, with an initial focus on the potential for solving computing challenges through GPUs.[88] In recent years, the conference focus has shifted to various applications of artificial intelligence and deep learning, including: self-driving cars, healthcare, high performance computing, and Nvidia Deep Learning Institute (DLI) training.[89] GTC 2018 attracted over 8400 attendees.[87] GTC 2020 was converted to a digital event and drew roughly 59,000 registrants.[90]

Product families[edit]

Nvidia's family includes graphics, wireless communication, PC processors, and automotive hardware/software.

Some families are listed below:

  • GeForce, consumer-oriented graphics processing products
  • Nvidia RTX, professional visual computing graphics processing products (replacing Quadro)
  • NVS, multi-display business graphics solution
  • Tegra, a system on a chip series for mobile devices
  • Tesla, dedicated general-purpose GPU for high-end image generation applications in professional and scientific fields
  • nForce, a motherboard chipset created by Nvidia for Intel (Celeron, Pentium and Core 2) and AMD (Athlon and Duron) microprocessors
  • Nvidia GRID, a set of hardware and services by Nvidia for graphics virtualization
  • Nvidia Shield, a range of gaming hardware including the Shield Portable, Shield Tablet and, most recently, the Shield Android TV
  • Nvidia Drive automotive solutions, a range of hardware and software products for designers and manufacturers of autonomous vehicles. The Drive PX-series is a high performance computer platform aimed at autonomous driving through deep learning,[91] while Driveworks is an operating system for driverless cars.[92]
  • BlueField, a range of Data Processing Units, initially inherited from their acquisition of Mellanox Technologies[93][94]
  • Nvidia Datacenter/Server class CPU, codenamed Nvidia Grace, coming in 2023[95][96]

Open-source software support[edit]

See also: Free and open-source graphics device driver, Mesa 3D, nouveau (software), and OpenPOWER Foundation

Until September 23, 2013, Nvidia had not published any documentation for its advanced hardware,[97] meaning that programmers could not write free and open-sourcedevice driver for its products without resorting to (clean room) reverse engineering.

Instead, Nvidia provides its own binary GeForce graphics drivers for X.Org and an open-source library that interfaces with the Linux, FreeBSD or Solaris kernels and the proprietary graphics software. Nvidia also provided but stopped supporting an obfuscated open-source driver that only supports two-dimensional hardware acceleration and ships with the X.Org distribution.[98]

The proprietary nature of Nvidia's drivers has generated dissatisfaction within free-softwarecommunities.[99] Some Linux and BSD users insist on using only open-source drivers and regard Nvidia's insistence on providing nothing more than a binary-only driver as inadequate, given that competing manufacturers such as Intel offer support and documentation for open-source developers and that others (like AMD) release partial documentation and provide some active development.[100][101]

Because of the closed nature of the drivers, Nvidia video cards cannot deliver adequate features on some platforms and architectures given that the company only provides x86/x64 and ARMv7-A driver builds.[102] As a result, support for 3D graphics acceleration in Linux on PowerPC does not exist, nor does support for Linux on the hypervisor-restricted PlayStation 3 console.

Some users claim that Nvidia's Linux drivers impose artificial restrictions, like limiting the number of monitors that can be used at the same time, but the company has not commented on these accusations.[103]

In 2014, with Maxwell GPUs, Nvidia started to require firmware by them to unlock all features of its graphics cards. Up to now, this state has not changed and makes writing open-source drivers difficult.[104][105][106]

Deep learning[edit]

Nvidia GPUs are used in deep learning, and accelerated analytics due to Nvidia's API CUDA which allows programmers to utilize the higher number of cores present in GPUs to parallelizeBLAS operations which are extensively used in machine learning algorithms.[107] They were included in many Tesla vehicles before Elon Musk announced at Tesla Autonomy Day in 2019 that the company developed its own SoC and Full Self-Driving computer now and would stop using Nvidia hardware for their vehicles.[108][109] These GPUs are used by researchers, laboratories, tech companies and enterprise companies.[110] In 2009, Nvidia was involved in what was called the "big bang" of deep learning, "as deep-learning neural networks were combined with Nvidia graphics processing units (GPUs)".[111] That year, the Google Brain used Nvidia GPUs to create Deep Neural Networks capable of machine learning, where Andrew Ng determined that GPUs could increase the speed of deep-learning systems by about 100 times.[112]

DGX[edit]

Main article: Nvidia DGX

DGX is a line of supercomputers by Nvidia.

In April 2016, Nvidia produced the DGX-1 based on an 8 GPU cluster, to improve the ability of users to use deep learning by combining GPUs with integrated deep learning software.[113] It also developed Nvidia Tesla K80 and P100 GPU-based virtual machines, which are available through Google Cloud, which Google installed in November 2016.[114]Microsoft added GPU servers in a preview offering of its N series based on Nvidia's Tesla K80s, each containing 4992 processing cores. Later that year, AWS's P2 instance was produced using up to 16 Nvidia Tesla K80 GPUs. That month Nvidia also partnered with IBM to create a software kit that boosts the AI capabilities of Watson,[115] called IBM PowerAI.[116][117] Nvidia also offers its own NVIDIA Deep Learning software development kit.[118] In 2017, the GPUs were also brought online at the Riken Center for Advanced Intelligence Project for Fujitsu.[119] The company's deep learning technology led to a boost in its 2017 earnings.[120]

In May 2018, researchers at the artificial intelligence department of Nvidia realized the possibility that a robot can learn to perform a job simply by observing the person doing the same job. They have created a system that, after a short revision and testing, can already be used to control the universal robots of the next generation. In addition to GPU manufacturing, Nvidia provides parallel processing capabilities to researchers and scientists that allow them to efficiently run high-performance applications.[121]

Inception Program[edit]

Nvidia's Inception Program was created to support startups making exceptional advances in the fields of artificial intelligence and data science. Award winners are announced at Nvidia's GTC Conference. As of March 2018, there were 2,800 startups in the Inception Program. As of August 2021, NVIDIA Inception has surpassed 8,500 members in 90 countries, with cumulative funding of $60 billion (USD).[122][123][124]

2018 winners[edit]

  • Subtle Medical (healthcare)
  • AiFi (enterprise)
  • Kinema Systems (autonomous vehicles)

2017 winners[edit]

  • Genetesis (social innovation)
  • Athelas (hottest emerging)
  • Deep Instinct (most disruptive)

Controversies[edit]

Maxwell advertising dispute[edit]

GTX 970 hardware specifications[edit]

Issues with the GeForce GTX 970's specifications were first brought up by users when they found out that the cards, while featuring 4 GB of memory, rarely accessed memory over the 3.5 GB boundary. Further testing and investigation eventually led to Nvidia issuing a statement that the card's initially announced specifications had been altered without notice before the card was made commercially available, and that the card took a performance hit once memory over the 3.5 GB limit were put into use.[125][126][127]

The card's back-end hardware specifications, initially announced as being identical to those of the GeForce GTX 980, differed in the amount of L2 cache (1.75 MB versus 2 MB in the GeForce GTX 980) and the number of ROPs (56 versus 64 in the 980). Additionally, it was revealed that the card was designed to access its memory as a 3.5 GB section, plus a 0.5 GB one, access to the latter being 7 times slower than the first one.[128] The company then went on to promise a specific driver modification in order to alleviate the performance issues produced by the cutbacks suffered by the card.[129] However, Nvidia later clarified that the promise had been a miscommunication and there would be no specific driver update for the GTX 970.[130] Nvidia claimed that it would assist customers who wanted refunds in obtaining them.[131] On February 26, 2015, Nvidia CEO Jen-Hsun Huang went on record in Nvidia's official blog to apologize for the incident.[132] In February 2015 a class-action lawsuit alleging false advertising was filed against Nvidia and Gigabyte Technology in the U.S. District Court for Northern California.[133][134]

Nvidia revealed that it is able to disable individual units, each containing 256KB of L2 cache and 8 ROPs, without disabling whole memory controllers.[135] This comes at the cost of dividing the memory bus into high speed and low speed segments that cannot be accessed at the same time unless one segment is reading while the other segment is writing because the L2/ROP unit managing both of the GDDR5 controllers shares the read return channel and the write data bus between the two GDDR5 controllers and itself.[135] This is used in the GeForce GTX 970, which therefore can be described as having 3.5 GB in its high speed segment on a 224-bit bus and 0.5 GB in a low speed segment on a 32-bit bus.[135]

On July 27, 2016, Nvidia agreed to a preliminary settlement of the U.S. class action lawsuit,[133] offering a $30 refund on GTX 970 purchases. The agreed upon refund represents the portion of the cost of the storage and performance capabilities the consumers assumed they were obtaining when they purchased the card.[136]

Async compute support[edit]

While the Maxwell series was marketed as fully DirectX 12 compliant,[137][138] Oxide Games, developer of Ashes of the Singularity, uncovered that Maxwell-based cards do not perform well when async compute is utilized.[139][140][141][137]

It appears that while this core feature is in fact exposed by the driver,[142] Nvidia partially implemented it through a driver-based shim, coming at a high performance cost.[141] Unlike AMD's competing GCN-based graphics cards which include a full implementation of hardware-based asynchronous compute,[143][144] Nvidia planned to rely on the driver to implement a software queue and a software distributor to forward asynchronous tasks to the hardware schedulers, capable of distributing the workload to the correct units.[145] Asynchronous compute on Maxwell therefore requires that both a game and the GPU driver be specifically coded for asynchronous compute on Maxwell in order to enable this capability.[146] The 3DMark Time Spy benchmark shows no noticeable performance difference between asynchronous compute being enabled or disabled.[146] Asynchronous compute is disabled by the driver for Maxwell.[146]

Oxide claims that this led to Nvidia pressuring them not to include the asynchronous compute feature in their benchmark at all, so that the 900 series would not be at a disadvantage against AMD's products which implement asynchronous compute in hardware.[140]

Maxwell requires that the GPU be statically partitioned for asynchronous compute to allow tasks to run concurrently.[147] Each partition is assigned to a hardware queue. If any of the queues that are assigned to a partition empty out or are unable to submit work for any reason (e.g. a task in the queue must be delayed until a hazard is resolved), the partition and all of the resources in that partition reserved for that queue will idle.[147] Asynchronous compute therefore could easily hurt performance on Maxwell if it is not coded to work with Maxwell's static scheduler.[147] Furthermore, graphics tasks saturate Nvidia GPUs much more easily than they do to AMD's GCN-based GPUs which are much more heavily weighted towards compute, so Nvidia GPUs have fewer scheduling holes that could be filled by asynchronous compute than AMD's.[147] For these reasons, the driver forces a Maxwell GPU to place all tasks into one queue and execute each task in serial, and give each task the undivided resources of the GPU no matter whether or not each task can saturate the GPU or not.[147]

GeForce Partner Program[edit]

Main article: GeForce Partner Program

The Nvidia GeForce Partner Program was a marketing program designed to provide partnering companies with benefits such as public relations support, video game bundling, and marketing development funds.[148] The program proved to be controversial, with complaints about it possibly being an anti-competitive practice.[149]

First announced in a blog post on March 1, 2018,[150] it was canceled on May 4, 2018.[151]

Hardware Unboxed controversy[edit]

On December 10, 2020, Nvidia told popular YouTube tech reviewer Steven Walton of Hardware Unboxed that it would no longer supply him with GeForce Founders Edition graphics card review units.[152][153] In a Twitter message, Hardware Unboxed said, "Nvidia have officially decided to ban us from receiving GeForce Founders Edition GPU review samples. Their reasoning is that we are focusing on rasterization instead of ray tracing. They have said they will revisit this 'should your editorial direction change.'"[154]

In emails that were disclosed by Walton from Nvidia Senior PR Manager Bryan Del Rizzo, Nvidia had said:

...your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do.[155]

TechSpot, partner site of Hardware Unboxed, said, "this and other related incidents raise serious questions around journalistic independence and what they are expecting of reviewers when they are sent products for an unbiased opinion."[155]

A number of prominent technology reviewers came out strongly against Nvidia's move.[156][157]Linus Sebastian, of Linus Tech Tips, titled the episode of his popular weekly WAN Show, "NVIDIA might ACTUALLY be EVIL..."[158] and was highly critical of the company's move to dictate specific outcomes of technology reviews.[159] The popular review site Gamers Nexus said it was, "Nvidia's latest decision to shoot both its feet: They've now made it so that any reviewers covering RT will become subject to scrutiny from untrusting viewers who will suspect subversion by the company. Shortsighted self-own from NVIDIA."[160]

Two days later, Nvidia reversed their stance.[161][162] Hardware Unboxed sent out a Twitter message, "I just received an email from Nvidia apologizing for the previous email & they've now walked everything back."[163][156] On December 14, Hardware Unboxed released a video explaining the controversy from their viewpoint.[164] Via Twitter, they also shared a second apology sent by Nvidia's Del Rizzo that said "to withhold samples because I didn't agree with your commentary is simply inexcusable and crossed the line."[165][166]

See also[edit]

Notes[edit]

  1. ^Officially written as NVIDIA and stylized in its logo as nVIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as nVIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. "NVIDIA Logo Guidelines at a Glance"(PDF). nvidia.com. Nvidia. Retrieved March 21, 2018.

References[edit]

  1. ^ abcdef"NVIDIA Annual Reports 2020"(PDF). nvidianews.nvidia.com. Nvidia. December 2020.
  2. ^"NVIDIA Corporation – Investor Resources – FAQs". investor.nvidia.com.
  3. ^Smith, Ryan. "Quadro No More? NVIDIA Announces Ampere-based RTX A6000 & A40 Video Cards For Pro Visualization". www.anandtech.com. Retrieved March 10, 2021.
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Sours: https://en.wikipedia.org/wiki/Nvidia

#1 YES

#2 HELL YES

#3 nVidia Y U cancel Portable? or Not make Portable 2! EVGA Tegra Note 7 or Shield Tablet not so awesome as the Portable

#4 The Shield TV is Awesome and better than the Steambox, but it is not the Portable, its a different equally great product....

 

 

The nVidia Shield Portable chanced my career, personal life, and gaming life! Let me explain.

 

Career: It was on the verge of 5ghz 802.11N an no one understood that 2.4ghz and 5ghz were not parallel or that the 5ghz part existed. Research into getting the infant streaming platform turbocharged my understanding of 802.11X (X = A,B,G,N.AN.AC(later),and etc) and led to a office overall of 5ghz that made many happy clients loving getting away from 2.4

 

Personal Life: I don't condone talking in bed while on your phone browsing as a partner "activity" but commonly partners will have problems if you turn that into gaming with a laptop or desktop even though your both mindlessly browsing in their eyes. Well the Shield was that stealthy "venting, but on Phone browsing" way to talk to your partner in bed, vent, and be social without bothering them or them thinking you have falsely lost interest. Also it was very powerful, so not having to power up a machine for a late night notes brainwave was nice. 5ghz made it a real OS capable device with BT Mouse, BT KB, OTG Port, & real battery life.

 

Main CON was WTF how does this go in my pocket, and how do I carry it without holding it in my hand.

 

 

 

Gaming Life: Excuse to get a 760GTX went it came out, Casual, Dosbox, Emulator Gaming, PS2, PC Gaming Streaming, multitasking, Twich Streaming, & a fair price tag for a brilliant idea. With the right internet connection PC games on the go without compromise. Later the service that lets you play games on their server! WHAT A GREAT WAY TO MAKE GAMING better for adults who may be on the verge of loosing touch with friends, family, & gaming all togather!

 

 

 

This is a great idea, I hope Ben picks it up; if not I will. I am chronically ill or I would start this idea tonight. I am a noob channel/content provider with poor production quality, I would much much rather the pros pick it up.

 

Best idea, make a board that allows you to adapt your current device to a portable one without opening it, voiding the warranty, or damaging it.

 

Make it a public file using chips/such that you could get at.....well lets say Element14???? hmmm and bring back the portable the way it should have always been.

 

Maybe even start this as, well lets say, a community project with modular add-ons that hmmm, maybe people can mix, match, and upgrade on Element 14?

 

 

OP: Great idea, lets try and bring it home.

Sours: https://www.element14.com/community/thread/59656/l/transform-an-nvidia-shield-tv-into-a-portable

Shield ebay portable nvidia

Nvidia Shield Portable Gaming System - Handheld P2450 TEGRA - Black #U1402

SoldSee similar itemsEUR 170,31Buy It Now, EUR 27,51 Shipping, 30-Day Returns, Garantie client eBay

Seller:profystore✉️(39.478)100%, Location:Cleveland, Ohio, Ships to: US & many other countries, Item:154387791858Nvidia Shield Portable Gaming System - Handheld P2450 TEGRA - Black #U1402. Nvidia Shield Portable Gaming System - Handheld P2450 TEGRA - Black #U1402 (BT) Cosmetic Condition: Scratches, scuffs, and marks on the item Screen is good We are a reseller of this product, and not the products manufacturer. This product is not covered by manufacturer warranty and therefore does not get manufacturer service assistance. This product covered by seller 30 day warranty. This item is sold under the First Sale Doctrine Copyright Law Title 17 Chapter 1 113 Functional Condition: Tested. Fully functional. Included: portable gaming system generic USB cable Not Included: Original box, manual, SD card or other accessories ïï Payment and Return Policy ïï ïï Shipping ïï Payment: PAYPAL with confirmed addresses only. Payment is due within 3 days of the close of the sale. Ohio residence may be subject to 7.5% tax. Returns: Returns are accepted for ìITEMS NOT AS DESCRIBEDî Within 14 days of receipt. Customer Satisfaction is very important as well as ìPositive Feedbackî. If you receive an item that is not ìAs Describedî please contact me immediately so that I may address the situation ASAP. 14 day money back guarantee if the product is received not as described. Orders are shipped Monday through Saturday. If you live in Alaska, Hawaii, Puerto Rico or any US Territory, please email us for shipping quote. Shipping is not always free to these locations. We are offering international shipping via eBays Global Shipping Program The buyer can eBay message us for an international shipping quote. ïï Feedback ïï ïï Customer Service ïï Please let us know if you have a problem with your order/item before leaving negative feedback. 100% Customer satisfaction is our #1 Goal. If you are satisfied with your purchase, please leave positive feedback. PLEASE use eBay messages for communication, do not send emails. eBay messages are checked frequently and a response will be given ASAP.Condition:Used, Condition:Main item with generic USB cable, Return shipping will be paid by:Seller, All returns accepted:Returns Accepted, Item must be returned within:30 Days, Refund will be given as:Money Back, Brand:Invidia, Model:NVIDIA Shield Portable, Platform:N/A, Color:Black, Type:Handheld System, Storage Capacity:n/a, MPN:NA

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Sours: https://picclick.fr/Nvidia-Shield-Portable-Gaming-System-Handheld-P2450-154387791858.html
Nintendo Switch VS Nvidia Shield Portable

Hey everyone. I bought a nvidia shield back when they first launched and loved it but I didn’t have a gaming pc back then so I just watched movies and played android games. But a year or 2 later, my roommate stole it. 2018 now and I have a half decent gaming pc so I bought a used shield off eBay. It’s mostly working but the battery life is much shorter and it seems the SOC thermal sensor is dead(it desplays 0 degrees) and the fan never kicks on. So I’m planing 2 thing
1, upgrade the 18650 cells to 3600mah each
2, connect the fan directly to the main power leads from the battery balance charging circuit and add a small external on/off switch so I can power the fan and not let my shield burn up(or solder to the pcb if I can find a free 5v power rail or testing pads so the fan powers up as the system does)

I’m wondering if anyone has had the thermal sensor issue and if a fix was ever found because that would be better than my idea but if not, any advice or thoughts on what I plan on doing. Thanks and hope to hear your thoughts

 

Sours: https://forums.tomsguide.com/threads/nvidia-shield-portable-revive.431000/

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Best handheld console 2021: Take your games anywhere with one of these great handheld consoles

Handheld gaming is back. The phenomenal success of the Nintendo Switch proves that smartphones are a long way from killing off portable consoles.

Indeed, there are more mobile gaming devices around now than almost ever before. Games are big business, and everyone wants a slice. Amazon is now flooded with various Android-based handheld consoles and a myriad of pocket-sized devices made solely for emulation. But which is right for you?

Here's our buying guide to help you choose the perfect handheld, along with our pick of the best handheld consoles out there right now.

READ NEXT: The best Nintendo 3DS games


Best handheld console: At a glance

How to buy the best handheld console for you

Choosing a handheld games console can seem like a tricky task. But working out exactly what you want from a device can narrow the field considerably.

For instance, if you want a lightweight device for playing the latest games on the go, Nintendo’s devices are really your only option. If you want gaming plus online videos and music, a high-end Android tablet or a Sony PlayStation Vita is a better bet.

What games can handheld consoles play?

The range of games on offer varies considerably from device to device. The Nintendo Switch offers a full home console experience, while the 3DS XL is a more lightweight system that mostly plays exclusive titles. Android devices can run emulators and play retro games, as well as newer games downloaded from the Google Play store. Most handheld consoles support both cartridges and digital downloads; one advantage of picking a Nintendo or Sony device over a smaller manufacturer is the likelihood of finding secondhand cartridges, along with the expectation of better support if something goes wrong.

Can I play retro games on a handheld console?

The 3DS and PlayStation Vita offer backwards compatibility with older handheld devices and you may find remakes of classic titles. However, if you want to run an emulator you’re better off with an Android tablet – there’s a bigger range of high-quality emulation software out there.

What about battery life?

Whichever device you choose, you can expect a minimum of three hours of play. Most devices will give you five hours and some will last up to six or seven hours. Longer is better, obviously, but in reality, you’ll rarely be playing a device for hours on end, and once you switch your device into standby it’ll hold its charge for days or weeks – so you should have more than enough charge for a couple of train journeys without needing to top up.

READ NEXT: The best Nintendo Switch games

The best handheld consoles you can buy

1. Nintendo Switch: The ultimate handheld console

Price: £324 |Buy now from Amazon

The Nintendo Switch is more than a handheld gaming device. At home, you can hook it up to your living room TV like a regular console; then, when it’s time to go out, you can simply pop it out of its dock and carry on gaming on the built-in screen.

The games are very much up to home console standards too: star titles include the 100+ hour-long The Legend of Zelda: Breath of the Wild and the superb Super Mario Odyssey. There’s also a slew of great multiplayer titles and the intriguing Nintendo Labo. Almost all major Switch games come on cartridges, but they’re also available digitally, along with a long list of indie games only available via the Nintendo eShop. Just don't expect low prices: Switch games remain infamously expensive. 

Key specs – Dimensions: 239 x 14 x 102mm; Weight: 398g; Display: 6.2in 1,280 x 720p touchscreen (outputs to 1080p when docked); Storage: 32GB built-in, expandable via microSD; Connectivity: 802.11ac, Bluetooth 4.1, NFC, headphone jack, USB-C, USB 3 (on dock), USB 2 (on dock); Battery: 4,310mAh (~3.5 to 7 hours)

2. Nintendo Switch Lite: The best compact handheld

Price: £198 l Buy now from Amazon

Alternatively, if you know you aren't going to be hooking up your Switch to the TV at home and would rather buy something a bit more pocketable, the Switch Lite is perhaps your best bet. Smaller and lighter than the original, the Switch Lite also has an improved battery life and it costs less than the normal model too. 

There are a few downsides, of course. The controllers on the side are fused to the screen (they aren't detachable) and it doesn't have a kickstand on the back, either – so that means no tabletop play. However, if you're planning on being out and about more often than being sat at home, the new design is far better suited for on-the-go gaming sessions: it's equally powerful and the slightly improved battery life on the original is also a massive plus. 

Key specs – Dimensions: 91 x 208 x 13.9mm; Weight: 275g; Display: 5.5in, 1,280 x 720p; Storage: 32GB built-in, expandable via microSD; Connectivity: 802.11ac, NFC, headphone jack, USB-C; Battery: 3,570mAh (~3.5 to 7 hours)

3. New Nintendo 2DS XL: The best handheld console on a budget

Price: £130 |Buy it now from Argos

The New Nintendo 2DS XL runs all the same games as the New Nintendo 3DS XL, but it lacks the 3D screen. This makes it quite a bit cheaper, so it’s the perfect handheld console for children and there’s a wide range of titles suitable for ages five and up. Indeed, almost every 3DS game is child and family-friendly, and Nintendo also provides excellent parental controls on the console so you can block certain content, bar access to the eShop and even set playing time restrictions.

The New Nintendo 2DS XL doesn’t have the case-swapping capabilities of its older sibling does, but you can pick one up in this incredibly cute Pikachu-style finish. If you’re buying a handheld console for your child, you can’t go wrong with the New Nintendo 2DS XL

Key specs – Dimensions: 160 x 20 x 86mm when closed; Weight: 260g; Display: 4.88in (top), 4.18in touchscreen (lower), 800 x 240p; Storage: microSD (4GB card included); Connectivity: 802.11bg, NFC, headphone jack, proprietary charger; Battery: 1,300mAh (~3.5 to 7 hours)

Buy now from Argos


4. PlayStation Vita: The best handheld console for Japanese games

Price: £180 |Buy it now from Amazon (Preowned)

Sony’s second entry into the handheld console market is a phenomenal device – but, unfortunately, it was discontinued in the UK a few years ago. If you want a PlayStation Vita, therefore, you’ll have to track down a used one via eBay, Amazon or CeX.

If you’re a fan of weird and wonderful handheld games, however, it’s well worth seeking one out. Secondhand game cartridges can be had quite cheaply, and you’ll also find some exquisite Limited Run editions of quirky indie games to pick up. You can still buy new titles digitally on the PlayStation Store too – and, because the Vita is region-free, you can pick up a wealth of games from Japan, where the Vita is still going strong.

For retro gaming fans, the Vita also plays a wealth of original PlayStation games and PlayStation Portable titles. You can even connect it to your PlayStation 4 (either over your home Wi-Fi or via the internet) and play the latest games remotely.

Key specs – Dimensions: 183.6 x 15 x 85.1mm; Weight: 260g; Display: 5in 960 x 544p touchscreen; Storage: 1GB built-in, expandable up to 64GB with proprietary memory; Connectivity: 802.11bgn, 3G (optional) Bluetooth 2.1, headphone jack, micro-USB; Battery: 2,210mAh (~4-6 hours for games, 7 for video, 12 for music)

5. Nvidia Shield K1: The best handheld console for retro gamers

Price: £160 |Buy it now from Amazon

The Nvidia Shield K1 is strictly a tablet rather than a console – but don’t think it’s just another Android device. Nvidia’s powerful Tegra K1 processor makes it an exceptional on-the-go gaming platform.

Since it runs Android, you’ll have access to all the most popular smartphone games, as well as a wealth of emulators. The K1 is powerful enough to run PlayStation, N64 and Dreamcast games, and some GameCube games will work too. Nvidia has also worked with game studios to optimise classic titles for the platform, so you can play the likes of Tomb Raider and Metal Gear Rising: Revengeance on it too. As if that weren’t enough, you also get Nvidia’s GeForce Now streaming service, so you can play PC-quality games anywhere you have a Wi-Fi connection, or stream your own PC games to the Shield K1 if you fancy a spot of PC gaming on the sofa.

The only catch with the Shield K1 is its price – and the fact that it’s becoming difficult to obtain new, as Nvidia shifts focus to the Shield TV and its other projects.

Key specs – Dimensions: 221 x 9.2 x 126mm; Weight: 356g; Display: 8in 1,920 x 1,200p touchscreen; Storage: 16GB, expandable microSD to 256GB; Connectivity: 802.11abgn, Bluetooth 4, GPS, micro-USB 2; Battery: 5,200mAh (~8.5 hours)

Sours: https://www.expertreviews.co.uk/games/1406802/best-handheld-console-games


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