Hollow knight protagonist

Hollow knight protagonist DEFAULT
Exclamation Mark.png

The Knight has no official name in-game. However, the commonly used title by the developers is "the Knight".[1]

Dialogue Top.png
An enigmatic wanderer who descends into Hallownest carrying only a broken nail to fend off foes.

-Official manual

Dialogue Bottom.png

The Knight is the protagonist and playable character of Hollow Knight.


The Knight is a discarded Vessel.[3][4] They are the child of the Pale King and the White Lady,[5][6] born in the Abyss with Void inside their shell.[7][8]Hornet is the Knight's sister through their shared father.[9][10] Like the rest of their Vessel siblings, the Knight is genderless.[2][11]

Pale King Abyss.png

After climbing out of their birthplace in the Abyss, the Knight witnessed their sibling, the Hollow Knight, being taken out of the Abyss by the Pale King. The entrance to the Abyss was sealed, causing the Knight to fall back down.[12] Sometime after this, despite the entrance being sealed, the Knight and some of their siblings managed to escape the Abyss.[13]

Eventually, the Knight ended up wandering outside of Hallownest for unknown reasons.[14] Spending time in this area caused the Knight to lose their memories, but being there did give them a certain resilience.[15][14] They returned to Hallownest after a call went out from either the Radiance or the Hollow Knight.[16][17]

In-game events

At the beginning of the game, the Knight is equipped with only their Old Nail and the ability to heal themself using SOUL. Throughout the game, the Knight gains access to new powers and Items to help them through their journey.

After encountering the Dreamers in the Resting Grounds, the Knight acquires the Dream Nail. With this weapon, they can break the Seals in the Temple of the Black Egg by killing each of the three Dreamers. This allows them to enter the Black Egg, where they can fight the Hollow Knight. If the Hollow Knight is faced before obtaining Void HeartCharm, the Knight kills their sibling and takes their place in sealing the Radiance.

Screenshot HK The Knight Birthplace.png

If the Knight has fought Hornet twice and has the King's Brand and the Shade Cloak, they have access to both halves of the Kingsoul. When the complete Kingsoul is equipped, the Knight can transform this Charm into Void Heart by going to their birthplace at the bottom of the Abyss and remembering their past.[8][15] Void Heart allows the Knight to unify the Void under their will.[18]

With Void Heart, the Knight can use the Dream Nail on the Hollow Knight after Hornet holds them down. If the Dream Nail is not used, the Knight has to kill the Hollow Knight. This gives a similar ending as the ending without having Void Heart, but instead, Hornet becomes a Dreamer, her face appearing on the entrance to Black Egg.

Screenshot HK Dream No More.png

Using the Dream Nail initiates the fight with the Radiance. At the end of this fight, the Knight breaks their own shell and lands the finishing blows on the Radiance in their Shade form, with the help of the Shade of the Hollow Knight. Both siblings and all the other Shades in the Abyss then return to the Void.

In Godhome, the Knight can ascend by attuning all the Gods of Hallownest and defeating them in the Pantheons.[19] In the Pantheon of Hallownest, at the end of the fight with Absolute Radiance, the Knight breaks their shell and their Shade falls into the Void. The Void Entity then appears which kills Absolute Radiance, after which Void starts leaking from the Godseeker's body in the Junk Pit and eventually bursts out of her. If Godseeker was given a Delicate Flower, the Void and Godseeker disappear instead.

Health and SOUL

HP mask.png
Health is represented as Masks, shown in the upper-left corner of the screen. The Knight starts the game with 5 Masks, and can obtain more by collecting Mask Shards. 4 Mask Shards make one new Mask of health, up to a max of 9 total Masks of health. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by resting at a Bench or using Focus.
Lifeblood mask.png
Lifeblood masks, granted by Lifeseeds and certain Charms, are temporary Masks that cannot be healed using Focus. Lifeblood Masks disappear upon resting at a bench, whereas those granted by Charms regenerate.
Map Pin Shade.png
When Masks are depleted to 0, the Knight's shell shatters which releases their Shade. After the screen fades back in from black, the Knight is back on the Bench that was last rested on with a third of their SOUL gauge missing and without any Geo. Returning to the area where the Knight died and defeating the Shade restores the lost SOUL gauge and recovers the Geo that was lost.
Soul Meter.png
SOUL is represented as a circular face to the left of the health indicator. SOUL is used to cast Spells, including Focus. Striking enemies with the Nail is the primary source of regaining SOUL, though other tools and objects also grant SOUL. Collecting three Vessel Fragments increases the maximum SOUL by 33.

Upgrades and Equipment

Sours: https://hollowknight.fandom.com/wiki/Knight


  • Normal
  • Snail
  • Lord of Shades
Lord of Shades


The Knight

Little Ghost
Ghost of Hallownest(both by Hornet)
Nailmaster (by Sly)
Pale Thing
Lord of Shades
Shade Lord


Rejected vessel for the Infection



Combat mastery

Use of Soul
Control of Void



Buying equipment


Become the next Vessel for the Infection

Destroy the Radiance and end the Infection for good (both succeeded in their respective endings)


Pale King ("father")

White Lady (mother)
Hollow Knight, Broken Vessel, Vessels, Hornet (siblings)



The Radiance

Hornet (formerly)
Zote the Mighty (rival)
The Infected

Type of Hero

Adventurous Knight

Again we meet little ghost. I'm normally quite perceptive. You I underestimated, though I've since guessed the truth. You've seen beyond this kingdom's bounds. Yours is resilience born of two voids. It's no surprise then you've managed to reach the heart of this world. In so doing, you shall know the sacrifice that keeps it standing. If, knowing that truth, you'd still attempt a role in Hallownest's perpetuation, seek the Grave in Ash and the mark it would grant to one like you.
~ Hornet to The Knight, describing them. Also telling them how to find out what their purpose is.
Masterful! Even a vessel discarded bears fierce strength. Fine craft dear Wyrm, and perfect tool to prolong the heart of Grimm.
~ Grimm's thoughts on The Knight after the player defeats his regular form.

The Knight is the main protagonist of the 2017 indie video game Hollow Knight. This mysterious and mute character appears when Hallownest comes under attack by the ravenous disease known as the Infection. To save the falling kingdom, they begin a quest to stop the Infection by absorbing it within their hollow body.


The Knight is small in size with a black body covered with a teal cloak. Their head is white with two eye holes and two horns.



The Knight is a Vessel, a being made of Void. The Knight, as well as the other Vessels, were creations of the Pale King of Hollownest in his attempt to seal away the Radiance, the previous ruler of Hallownest, as she had the ability to break through minds and turn the bugs into hostile, mindless monsters. As a Vessel, it was their duty to seal away the Infection without thought for the Radiance to be able to break through. The Knight was born in the Abyss littered with deceased bodies of their Vessel siblings. Upon making it to the top of the Abyss, they watch the Pale King guide the chosen Vessel, the Hollow Knight, out into Hallownest before plummeting back down into the Abyss. Sometime after the Hollow Knight was sealed in the Black Egg, the Knight managed to make it out of the Abyss and escape Hallownest.

Hollow Knight

As the Hollow Knight was ultimately not hollow enough to complete seal the Radiance, she managed to return by cracking the Hollow Knight's shell and screaming. The Knight heard this scream and set on a quest to replace the Hollow Knight as the next Vessel to seal away the Infection. To do so, they must absorb the Dreamers, three wise bugs who seal the Temple of the Black Egg that restrains the Hollow Knight.

Along the way, the Knight encounters friends and foes who aid or interfere with their progress. One notable character is Hornet, who at first is against the Knight, as she is aware of the Knight's purpose as a Vessel and knows at its base form, the Knight has no chance of fully sealing away the Infection forever.

With Hornet's advice, the Knight travels to the Kingdom's Edge to obtain the King's Brand from the Cast-Off Shell, allowing them to enter the Abyss and obtain the Shade Cloak to traverse the Queen's Gardens, defeat the Traitor Lord, and obtain half of the Kingsoul charm from the White Lady.

Another key character the Knight meets is the Seer who gives the Knight the Dream Nail, allowing the Knight to obtain Essence and absorb the Dreamers to remove their seal on the Black Egg. With enough essence, the Seer can awake the Dream Nail, allowing the Knight to enter the White Palace and obtain the other half of the Kingsoul from the corpse of the Pale King.

With both halves of the Kingsoul, the Knight can transverse to the bottom of the Abyss to morph the Kingsoul into the Void Heart, allowing the Knight to unite the Void under their will.


Depending on the Knight's progress, three different endings can occur once they enter the Black Egg after absorbing all three Dreamers. If the Void Heart is collected, Hornet will assist the Knight in opening the wound on the Hollow Knight's head, allowing them to enter its dream to face against the source of the Infection, the Radiance.

The Hollow Knight

The basic ending if the Knight has not collected the Void Heart. The Knight kills the Hollow Knight and absorbs the Infection leaking from it to become the next Vessel to seal the Infection.

Sealed Siblings

Should Hornet assist the Knight, but not Dream Nail the Hollow Knight, the Hollow Knight breaks free of its stun and knock Hornet aside, continuing the battle until its death. Much like the regular ending, the Knight becomes the new Vessel, but Hornet becomes a Dreamer, unwillingly sealing the entrance to the Temple of the Black Egg. With Hornet trapped inside her own seal, there is no longer a way to stop the Infection should it ever comes back.

Dream No More

Should the Knight Dream Nail the Hollow Knight, they will be warped into the dream of the Hollow Knight to face the Radiance. As the fight progresses, Shades of the Knight's Vessel siblings enter the Dream Realm and aid the Knight in fighting the Radiance, including the Shade of the Hollow Knight itself, who opens the weak spot in the Radiance's head, allowing the Knight to break away from their physical form to deal the finishing blows to the Radiance. This allows them and the rest of the Shades to pull her into the Void and end the Infection for good. What remains of the Knight in the physical world is only their cracked shell.

Embrace The Void

Going into Godhome and completing the Pantheon of The Master, The Artist, The Sage, The Knight, and finally The Pantheon of Hallownest(which requires the Voidheart). Will unlock a fourth ending, where the Knight seemingly transforms into a huge behemoth and utterly destroys The Radiance rather than dragging her into The Void. The behemoth then goes and kills The Godseeker, her physical body erupts with void. Hornet looks around The Black Egg temple as The Hollow Knight, now freed of his infection, walks up to her. Hornet then readies herself for battle.

Powers and Abilities

  • Nail: The Knight's signature weapon. While weak at first, the Knight can take their nail to the Nailsmith in the City of Tears and upgrade their nail using Pale Ore. The nail can be upgraded up to four times. The Knight starts with the Old Nail, then it can be upgraded to the Sharpened Nail, Channeled Nail, Coiled Nail, and lastly Pure Nail.
  • Nail Arts: Special nail techniques taught by the Nailmasters. When holding down the nail command, the Knight can charge a powerful attack.
    • Cyclone Slash: Taught by Nailmaster Mato. Releasing the nail button while pointing up or down will make the Knight perform a spinning slash.
    • Dash Slash: Taught by Nailmaster Oro. Dashing while releasing the nail button will make the Knight perform a dashing slash.
    • Great Slash: Taught by Nailmaster Sheo. Releasing the nail while pointing forward will make the Knight perform a large slash.
  • Mothwing Cloak: A cloak made of Mothwing silk. It grants the Knight the ability to dash.
  • Mantis Claw: A claw-shaped hook carved from bone. When touching a wall, it allows the Knight to cling on and perform a wall jump.
  • Crystal Heart: An energy core from an ancient mining golem. Grants the ability to Super Dash.
  • Monarch Wings: A talisman with wings made of ethereal matter. Allows the Knight to double jump.
  • Isma's Tear: A fruit produced from a hardened tear. Allows the Knight to swim through acidic water.
  • Shade Cloak: An upgrade to the Mothwing Cloak, available when first accessing the Abyss. Allows the Knight to dash through enemies and Shade Gates placed in certain areas of Hallownest.
  • Dream Nail: Given to the Knight by the Seer, this weapon allows the Knight to read the thoughts of other bugs. When used on enemies, they can obtain Soul without damaging them. If used on sleeping or certain characters, they can enter their dreams.
    • Dreamgate: Allows the Knight to use the Dream Nail to set a warping coordination. Only one Dreamgate can be active at a time. Awarded after giving the Seer 900 Essence.
  • Spells: By collecting Soul, the Knight can perform a spell. The Knight can only Focus at the start of the game, but can obtain more by finding Snail Shamans or defeating Soul Master.
    • Focus: Allows the Knight to heal one Mask of health at a time.
    • Vengeful Spirit: Shoots a spirit that flies forward. Can be upgraded into the Shade Soul, which has a wider radius and can go through walls.
    • Desolate Dive: Slams into the ground to create a shockwave. Can smash through fragile ground. Can be upgraded into the Descending Dark, which has a wider range and deals more damage.
    • Howling Wraiths: An upward scream that blasts opponents with Soul energy. Can be upgraded into the Abyss Shriek, which has twice the radius.
  • Charms: Special items that grant the Knight bonuses to their abilities. 45 can be found within the game, although only 40 can be carried at a time as five can be replaced. The Knight can equip as many charms so long they have enough charm notches. Each charm requires one to five notches to equip. The Knight starts with three notches while a further eight can be obtained through the game.


  • The Knight was based on the protagonist from Hungry Knight.
Sours: https://hero.fandom.com/wiki/The_Knight
  1. Lime green beetle car
  2. Killing a vampire 5e
  3. Troubleshooting nook hd tablet
  4. Water ejector iphone 11

Hollow Knight

2017 video game

2017 video game

Hollow Knight is a 2017 Metroidvaniaaction-adventure game developed and published by Team Cherry. It was released on Microsoft Windows, macOS, and Linux in 2017, and on the Nintendo Switch, PlayStation 4, and Xbox One in 2018.[1] Development was partially funded through a Kickstarter crowdfunding campaign, raising over A$57,000 by the end of 2014.[2]

The player is the Knight, a nameless warrior uncertain of their own identity or origin, who wanders and explores the ruined kingdom of Hallownest to uncover its mysteries, encountering various friendly or hostile bugs, fighting bosses, and unlocking new powers and abilities to progress. Hollow Knight was well received by critics and has sold over 3 million copies as of December 2020. A sequel, Hollow Knight: Silksong, is in development.[3]


The player character fights the boss enemy False Knight. The full Soul Vessel appears in the top-left corner. To its right, on top, there is only one Ancient Mask (health) remaining. Below the Ancient Mask, the amount of Geo currency is shown.
Gameplay screenshot in which the player fights a large boss enemy, the False Knight.

Hollow Knight is a 2DMetroidvaniaaction-adventure game, that takes place in Hallownest, a fictional ancient kingdom.[4] The player controls an insect-like, silent, and nameless knight while exploring the underground world. The knight wields a nail, which is a type of sword, used both in combat and environmental interaction.[5]

In most areas of the game, players encounter hostile bugs and other creatures. Melee combat involves using the nail to strike enemies from a short distance. The player can learn spells, allowing for long-range attacks.[6] Defeated enemies drop currency called Geo.[7] The knight starts with a limited number of masks, which represent the hit points of the character.[8] "Mask shards" can be collected throughout the game to increase the player's maximum health. When the knight takes damage from an enemy or from the environment, a mask is reduced. By striking enemies, the knight gains Soul, which is stored in the Soul Vessel. If all masks are lost, the knight dies and a Shade appears where they died. The player loses all Geo and can hold a reduced amount of Soul. Players need to defeat the Shade to recover the lost currency and to carry the normal amount of Soul.[8] The game continues from the last visited bench they sat on which are scattered throughout the game world and act as save points. Initially the player can only use Soul to "Focus" and regenerate masks, but as the game progresses players unlock several offensive spells, which consume Soul.

Many areas feature more challenging enemies and bosses which the player may need to defeat in order to progress further.[7] Defeating some bosses grants the player new abilities.[5] Later in the game, players acquire a "dream nail", a special blade that can "cut through the veil between dreams and waking". It enables the player to face more challenging versions of a few bosses, and to break what is sealing the path to the final boss.[8] If the player defeats the final boss of the game, called "The Hollow Knight", they are given access to a mode called "Steel Soul". In this mode, dying is permanent, and if the knight loses all of their masks, the save slot will be reset.

During the game, the player encounters non-player characters (NPCs) with whom they can interact. These characters provide information about the game's plot or lore, offer aid, and sell items or services.[8] The player can upgrade the knight's nail to deal more damage or find Soul Vessels to carry more Soul. During the course of the game, players acquire items that provide new movement abilities including an additional mid-air jump (Monarch Wings), adhering to walls and jumping off them (Mantis Claw), and a quick dash (Mothwing Cloak). The player can learn other combat abilities, known as nail arts, and the aforementioned spells. To further customize the knight, players can equip various Charms, which can be found or purchased from NPCs. Some of their effects include improved combat abilities or skills, more masks or their regeneration, better movement skills, easier collecting of currency or of Soul, and transformation.[5][8] Equipping a Charm takes up a certain number of limited slots, called notches. Wearing a Charm that requires more than the available number of notches is possible, but it results in being "overcharmed", causing the knight to receive double damage from all sources.

Hallownest consists of several large, inter-connected areas with unique themes.[5] With its nonlinear gameplay design, Hollow Knight does not bind the player to one path through the game nor require them to explore the whole world, though there are obstacles that limit the player's access to an area. The player may need to progress in the story of the game, or acquire a specific movement ability, skill, or item to progress further.[8] To fast travel through the game's world, the player can utilise Stag Stations, terminals of a network of tunnels; players can only travel to previously visited and unlocked stations. Other fast travel methods, such as trams, lifts, and the "Dreamgate", are encountered later in the game.[7][9]

As the player enters a new area, they do not have access to the map of their surroundings. They must find Cornifer, the cartographer, in order to buy a rough map. As the player explores an area, the map becomes more accurate and complete, although it is updated only when sitting on a bench. The player will need to buy specific items to complete maps, to see points of interest, and to place markers. The knight's position on the map can only be seen if the player is carrying a specific Charm.[6][7]


At the outset of the game, the Knight (the player character) arrives at the ruined remains of Hallownest, a vast, ancient kingdom just below a grubby town called Dirtmouth. As the Knight ventures through the ruins, they discover that Hallownest was once a flourishing kingdom which fell to ruin after becoming overrun with "The Infection", which drove its citizens to madness and undeath. The first and last ruler of Hallownest, the Pale King, attempted to seal away the Infection; however, it becomes increasingly clear that the seal is failing. The knight's mission is to find and kill the three Dreamers who act as living locks to the seal. This quest brings the Knight into conflict with Hornet, a female warrior who acts as the protector of Hallownest who tests the Knight's resolve in several battles.

Through dialogue with certain characters as well as cutscenes, the Knight receives insight into the origin of the Infection and itself. In ancient times, some of the bugs of Hallownest worshipped a higher being called the Radiance: a primordial, mothlike creature whose mere presence could sway the denizens of Hallownest to mindless obedience. One day, another higher being named The Pale King arrived at Hallownest and used his power to "free" the minds of the bugs of Hallownest, granting them sapience. Thankful for the minds they had been given, the bugs of Hallownest revered and worshipped the Pale King, causing The Radiance to fall into obscurity. This allowed him to establish the grand kingdom of Hallownest.

Hallownest prospered until the Radiance began invading the dreams of Hallownest's citizens, driving them to madness in the form of an affliction known as The Infection. In an attempt to contain the spreading Infection, the Pale King used the power of Void (a sort of living darkness found in an area known as The Abyss) to create the Vessels: completely hollow beings that would hypothetically lack a will which could be corrupted by The Infection. The process of creating these vessels involved much trial and error, which resulted in an innumerable number of dead vessel shells locked away in The Abyss. Eventually the Pale King chose what he found to be the most suitable Vessel, deemed it the Hollow Knight, and trained it to contain the Infection. He then sealed the Hollow Knight within the Temple of the Black Egg with the aid of the three Dreamers. However, the Hollow Knight was not able to hold The Radiance as it had been tarnished by an "idea instilled", presumably its parental bond with the Pale King, effectively compromising the seal and causing the infection to rage on.

Depending on the player's actions, Hollow Knight has multiple endings. In the first ending, "Hollow Knight", the Knight defeats the Hollow Knight and takes its place in the Temple of the Black Egg, though the Radiance still survives. The second ending, "Sealed Siblings", occurs if the player collects the Void Heart charm before fighting the Hollow Knight: this is roughly similar to the first ending, except Hornet arrives to help during the final battle and is sealed with the Knight, becoming the Dreamer that locks the door.

The third ending, "Dream No More", occurs if the player collects the Void Heart and uses the Awakened Dream Nail (an upgraded version of the previously mentioned dream nail) to gain entry to the Hollow Knight's dreams when Hornet arrives to help. This allows the Knight to challenge the Radiance directly. The battle ends when the Knight commands the complete power of the Void and the remaining Vessels to consume the Radiance utterly and thus end the threat of the Infection, though the Knight is destroyed in the process, leaving behind their shell split in two.

The Grimm Troupe expansion[edit]

In the second expansion to Hollow Knight, the Knight lights a "Nightmare Lantern" found hidden in the Howling Cliffs after dream nailing a dead bug with a strange mask, after which a mysterious group of circus performers known as the Grimm Troupe arrives in Dirtmouth. Their leader, Troupe Master Grimm, gives the Knight a quest to collect magic flames throughout Hallownest in order to take part in a "twisted ritual". He gives the player the Grimmchild charm, which absorbs the flames into itself, progressing the ritual, and, when it is upgraded, attacks enemies. Eventually, the Knight must choose to either complete the ritual by fighting Nightmare King Grimm and fully upgrade the Grimmchild charm or banish the Troupe from Hallownest with the help of Brumm, a traitor of the Grimm Troupe and replace the grimmchild charm with the carefree melody charm.[10]

Godmaster expansion[edit]

Two additional endings were added with the Godmaster content update, in which the Knight can battle harder versions of all of the bosses in the game in a series of challenges. The main hub of the expansion is known as Godhome, and is accessed by using the dreamnail on a new NPC called the Godseeker. There are five "pantheons", each being a "boss rush" of sorts, containing a set of bosses that must be defeated in a row without dying. The final pantheon, the Pantheon of Hallownest, contains every boss in the game. If the Knight completes the Pantheon of Hallownest, the Absolute Radiance, a more powerful version of the Radiance, appears, acting as the new final boss. Upon defeating her, what is presumably the Knight transforms into a massive entity consisting of void and annihilates the Absolute Radiance. Godhome is consumed by darkness as the Godseeker begins oozing Void, which eventually erupts and destroys her as well before appearing to spread out into Hallownest. It then cuts to Hornet, seen standing by the Temple of the Black Egg as infected vines shrivel up and turn black. A chained creature wielding a nail, appearing to be the freed Hollow Knight, moves to confront Hornet.

The fifth ending is unlocked if the Knight has given the Godseeker a Delicate Flower item before defeating the Absolute Radiance. The ending is identical to the fourth, but as the Godseeker is oozing the void, a drop of it touches the delicate flower, a flash is seen, and then the Godseeker and the Void vanish, leaving only the slowly disintegrating flower behind.


The idea that prompted the creation of Hollow Knight originated in a game jam, Ludum Dare 2013, in which two of the game's developers, Ari Gibson and William Pellen, developed a game called Hungry Knight, in which the character that would later become the Knight kills bugs to stave off starvation.[2] The game, considered "not very good", used to hold a 1/5 star rating on Newgrounds[2] but has since increased to 4/5.[11] The developers decided to work on another game jam with the theme "Beneath the Surface", but missed the deadline. However, the concept gave them the idea to create a game with an underground setting, a "deep, old kingdom", and insect characters.[2]

Influences for the game include Faxanadu, Metroid, Zelda II, and Mega Man X. Team Cherry noted that Hallownest was in some ways the inverse of the world tree setting in Faxanadu. The team also noted that they wanted to replicate the sense of wonder and discovery of games from their childhood from such games, in which "[t]here could be any crazy secret or weird creature."[12][13]

Believing that control of the character was most important for the player's enjoyment of the game, the developers based the Knight's movement on Mega Man X. They gave the character no acceleration or deceleration when moving horizontally, as well as a large amount of aerial control and the ability to interrupt one's jump with a dash.[2] This was meant to make the player feel that any hit they took could have been avoided right up until the last second.[2]

To create the game's art, Gibson's hand-drawn sketches were scanned directly into the game engine, creating a "vivid sense of place". The developers decided to "keep it simple" in order to prevent the development time from becoming extremely protracted.[2] The complexity of the world was based on Metroid, which allows players to become disoriented and lost, focusing on the enjoyment of finding one's way. Only basic signs are placed throughout the world to direct players to important locations.[2] The largest design challenge for the game was creating the mapping system and finding a balance between not divulging the world's secrets while not being too player-unfriendly.[2]

Hollow Knight was revealed on Kickstarter in November 2014, seeking a "modest" sum of A$35,000. The game passed this goal, raising more than A$57,000 from 2,158 backers, allowing its scope to be expanded and another developer to be hired—technical director David Kazi—as well as composer Christopher Larkin.[2] The game reached a beta state in September 2015 and continued to achieve numerous stretch goals to add in more content after an engine switch from Stencyl to Unity.[14] Some of the stretch goal content, such as The Abyss, still made it into the game despite those goals not having been attained, albeit in heavily truncated form.[15]


The Nintendo Switch version of Hollow Knight was announced in January 2017 and released on 12 June 2018. Team Cherry originally planned to make their game available on the Wii U. Development of the Wii U version began in 2016, alongside the PC version, and it eventually shifted to Switch.[16] The creators of Hollow Knight worked with another Australian developer, Shark Jump Studios, to speed up the porting process.[17] Initially, Team Cherry planned the Switch version to arrive "not too long after the platform's launch"; subsequently they delayed it to early 2018.[18] A release date was not announced until the Nintendo Direct presentation at E3 2018 on 12 June 2018, when it was unveiled the game would be available later that day via Nintendo eShop.[19]

On 3 August 2017, the "Hidden Dreams" DLC was released, featuring two new optional boss encounters, two new songs in the soundtrack, a new fast travel system, and a new Stag Station to discover.[20] On 26 October 2017, "The Grimm Troupe" was released, adding new major quests, new boss fights, new charms, new enemies, and other content. The update also added support for Russian, Portuguese, and Japanese languages.[21] On 20 April 2018, "Lifeblood" was released, bringing various optimizations, changes to the color palette, bug fixes, minor additions as well as a new boss fight.[22] On 23 August 2018, the final DLC, "Godmaster" was released, containing new characters, boss fights, music, a new game mode as well as two new endings.[23] It was renamed from its former title of "Gods and Glory" due to trademark concerns.[24]



Hollow Knight's PC and PlayStation 4 versions received "generally favorable" reviews and the Nintendo Switch and Xbox One versions received "universal acclaim", according to review aggregatorMetacritic.[25][26][28] Jed Whitaker of Destructoid praised it as a "masterpiece of gaming ..., and certainly art worthy of being in a museum"[7] and, on PC Gamer, Tom Marks called it a "new classic".[5] Reviewers spoke highly of Hollow Knight's atmosphere, visuals, sound and music, noting the vastness of the game's world.

Critics recognized the combat system as simple,[29][30] unsurprising[5] or nuanced;[33] they praised its responsiveness, or "tightness", similarly to the movement system.[7][31][32][33][34] On IGN, Tom Marks stated: "The combat in Hollow Knight is relatively straightforward, but starts out tricky ... It rewards patience and skill massively".[30] In his review on PC Gamer, Marks praised the "brilliant" charm system: "What's so impressive about these charms is that I could never find a 'right' answer when equipping them. There were no wrong choices."[5]NintendoWorldReport stated: "Charms offer a huge variety of upgrades ... Some charms ... were so essential that removing them felt like trading a part of myself for a better chance at an upcoming battle."[32]

The difficulty of Hollow Knight received attention from reviewers and was described as challenging;[30][31][33] Vikki Blake of Eurogamer called the game "ruthlessly tough, even occasionally unfair".[29] For Nintendo World Report's Adam Abou-Nasr it also seemed unfair—he had "'so frustratingly hard that I cannot recommend this game' angrily scrawled in [his] notes"—but "it eventually clicked".[32]Destructoid "never found any of the bosses to be unfair".[7]Destructoid and Nintendo World Report reviewers felt a sense of accomplishment after difficult fights.[7][32] Critics also made comparisons to Dark Souls, noting the mechanic of losing currency on death and having to defeat a Shade to regain it.[7][31][33]Destructoid praised this feature, as well as the holding down of a button to heal, because "[t]hey circumvent a couple of issues games have always had, namely appropriate punishment for failing, and a risk-reward system".[7]


Hollow Knight had sold over 500,000 copies by November 2017[35] and surpassed 1,000,000 in sales on PC platforms on 11 June 2018, one day before releasing on Nintendo Switch,[36] where it had sold over 250,000 copies in the two weeks after its launch.[37] By July 2018 it had sold over 1,250,000 copies.[36] As of February 2019, Hollow Knight has sold over 2,800,000 copies.[38]


The game was nominated for "Best PC Game" in Destructoid's Game of the Year Awards 2017,[39] and for "Best Platformer" in IGN's Best of 2017 Awards.[40] It won the award for "Best Platformer" in PC Gamer's 2017 Game of the Year Awards.[41]Polygon later named the game among the decade's best.[42]


A sequel, Hollow Knight: Silksong, is in development and is set to be released on Microsoft Windows, Mac, Linux, and Nintendo Switch, with Team Cherry stating that "more platforms may happen in the future". Team Cherry had previously planned this game as a piece of downloadable content.[54] Kickstarter backers of Hollow Knight will receive Silksong for free when it is released. This sequel will revolve around Hornet exploring the kingdom of Pharloom.[55] The game was announced in February 2019 but has not received a release date yet.


  1. ^"Hollow Knight Mac Debut Delay". 22 February 2017. Archived from the original on 23 August 2017. Retrieved 23 August 2017.
  2. ^ abcdefghijMilner, David. "The Making Of Hollow Knight". Game Informer. Archived from the original on 6 April 2020. Retrieved 4 March 2020.
  3. ^Nunneley, Stephany (15 February 2019). "Hollow Knight: Silksong in development, and it's free if you backed original on Kickstarter". VG247. Retrieved 3 July 2020.
  4. ^Team Cherry (7 July 2016). "Hollow Knight Info Sheet". Archived from the original on 18 May 2018. Retrieved 18 May 2018.
  5. ^ abcdefghMarks, Tom (10 July 2017). "Hollow Knight review". PC Gamer. Archived from the original on 13 July 2017. Retrieved 10 July 2017.
  6. ^ abWalker, John (2 March 2017). "Hollow Knight feels too familiar, despite being a solid metroidvania". Rock Paper Shotgun. Archived from the original on 12 August 2017. Retrieved 18 May 2018.
  7. ^ abcdefghijkWhitaker, Jed (27 March 2017). "Review: Hollow Knight". Destructoid. Archived from the original on 27 March 2017. Retrieved 27 March 2017.
  8. ^ abcdefTeam Cherry (2017). Hollow Knight Game Manual. Team Cherry.
  9. ^Horti, Samuel (5 August 2017). "Hollow Knight's free Hidden Dreams update out now". PC Gamer. Archived from the original on 21 October 2017. Retrieved 18 May 2018.
  10. ^"The Grimm Troupe Descends!". Team Cherry Blog. 14 September 2017. Archived from the original on 27 April 2019. Retrieved 5 May 2019.
  11. ^Pellen, William (2 August 2014). "Hungry Knight!". Newgrounds. Retrieved 23 February 2021.
  12. ^"The Makers of Hollow Knight Are Fine with Players Missing Things". Archived from the original on 29 January 2019. Retrieved 29 January 2019.
  13. ^"Archived copy". Archived from the original on 29 January 2019. Retrieved 29 January 2019.CS1 maint: archived copy as title (link)
  14. ^"Team Cherry is Back! New Year, New Office, New Team Mate, New Engine!". Kickstarter. 30 January 2015. Archived from the original on 30 July 2019. Retrieved 30 July 2019.
  15. ^"We are Team Cherry, the developers of Hollow Knight! Ask us anything!". reddit. Archived from the original on 21 May 2019. Retrieved 4 March 2020.
  16. ^Cousins, Jon (21 January 2018). "Feature: Bugging Out With Hollow Knight's Team Cherry". Nintendo Life. Archived from the original on 27 June 2018. Retrieved 26 June 2018.
  17. ^Devore, Jordan (17 May 2017). "Hollow Knight now has a second team to help speed up the Switch port". Destructoid. Archived from the original on 3 April 2019. Retrieved 26 June 2018.
  18. ^Wales, Matt (14 November 2018). "Hollow Knight on Switch has been delayed until early next year". Eurogamer.net. Archived from the original on 27 June 2018. Retrieved 26 June 2018.
  19. ^Wales, Matt (12 June 2018). "Hollow Knight is out on Switch today". Eurogamer.net. Archived from the original on 12 June 2018. Retrieved 26 June 2018.
  20. ^Warr, Philippa (4 August 2017). "Hidden Dreams free DLC now in Hollow Knight". Rock Paper Shotgun. Archived from the original on 4 March 2020. Retrieved 4 March 2020.
  21. ^"The Grimm Troupe Descends! Backer Rewards! TGS! Cosplay! More!". Team Cherry. 14 September 2017. Archived from the original on 27 October 2017. Retrieved 26 October 2017.
  22. ^"Hollow Knight: Lifeblood has launched!". Team Cherry. 20 April 2018. Archived from the original on 27 May 2018. Retrieved 31 May 2018.
  23. ^"GODS & GLORY REVEALED! CHRISTMAS WRAP! SWITCHY-STUFF!". Team Cherry. 31 January 2018. Archived from the original on 16 February 2018. Retrieved 16 February 2018.
  24. ^"Hollow Knight: Gods & Glory is now Godmaster!". Team Cherry. 15 August 2018. Archived from the original on 7 September 2018. Retrieved 9 September 2018.
  25. ^ ab"Hollow Knight for PC Reviews". Metacritic. Archived from the original on 30 June 2017. Retrieved 27 June 2017.
  26. ^ ab"Hollow Knight for Nintendo Switch Reviews". Metacritic. Archived from the original on June 29, 2018. Retrieved June 27, 2018.
  27. ^"Hollow Knight: Voidheart Edition for PlayStation 4 Reviews". Metacritic. Retrieved 26 April 2020.
  28. ^ ab"Hollow Knight: Voidheart Edition for Xbox One Reviews". Metacritic. Retrieved 26 April 2020.
  29. ^ abcBlake, Vikki (28 June 2018). "Hollow Knight review – a slick, stylish, and super tough Metroidvania". Eurogamer.net. Archived from the original on 28 June 2018. Retrieved 28 June 2018.
  30. ^ abcdMarks, Tom (21 June 2018). "Hollow Knight Review". IGN. Archived from the original on 13 September 2019. Retrieved 22 June 2018.
  31. ^ abcdMundy, Jon (19 June 2018). "Review: Hollow Knight (Switch eShop)". Nintendo Life. Archived from the original on 22 June 2018. Retrieved 22 June 2018.
  32. ^ abcdeAbou-Nasr, Adam (22 June 2018). "Hollow Knight Review – Review". Nintendo World Report. Archived from the original on 24 June 2018. Retrieved 24 June 2018.
  33. ^ abcdeForrest, Tavish (15 May 2017). "Review: Hollow Knight". PC PowerPlay Magazine. Archived from the original on 23 June 2018. Retrieved 23 June 2018.
  34. ^ abCook, Adam (27 June 2018). "Hollow Knight review". VideoGamer.com. Archived from the original on 28 June 2018. Retrieved 27 June 2018.
  35. ^Walker, Alex (10 November 2017). "Hollow Knight Has Sold Over 500,000 Copies". Kotaku. Kotaku. Archived from the original on 10 November 2017. Retrieved 10 November 2017.
  36. ^ abWalker, Alex (5 July 2018). "Hollow Knight Has Sold More Than 1 Million Copies On PC". Kotaku Australia. Archived from the original on 24 July 2018. Retrieved 23 July 2018.
  37. ^Stevens, Colin (29 June 2018). "Hollow Knight Sold over 250,000 Copies on Switch in Its First Two Weeks". IGN. Archived from the original on 13 September 2019. Retrieved 29 June 2018.
  38. ^Gibson, Ari (14 February 2019). "Hollow Knight: Silksong Revealed!". Team Cherry. Archived from the original on 10 March 2019.
  39. ^Carter, Chris (12 December 2017). "Nominees for Destructoid's Best PC Game of 2017". Destructoid. Archived from the original on 13 December 2017. Retrieved 3 January 2018.
  40. ^"Best of 2017 Awards: Best Platformer". IGN. 20 December 2017. Archived from the original on 31 December 2017. Retrieved 3 January 2018.
  41. ^PC Gamer staff (17 December 2017). "Best Platformer 2017: Hollow Knight". PC Gamer. Archived from the original on 29 December 2017. Retrieved 31 December 2017.
  42. ^"The 100 best games of the decade (2010–2019): 100–51". Polygon. November 4, 2019. Archived from the original on November 10, 2019. Retrieved November 9, 2019.
  43. ^Aviles, Estevan (31 January 2017). "Gamer's Voice Nominees Revealed for SXSW Gaming 2017". SXSW. Archived from the original on 20 February 2018. Retrieved 16 March 2018.
  44. ^Makuch, Eddie (8 December 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Archived from the original on 9 December 2017. Retrieved 31 December 2017.
  45. ^Gamasutra staff (5 January 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Archived from the original on 8 January 2018. Retrieved 8 January 2018.
  46. ^Makuch, Eddie (22 March 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot. Archived from the original on 24 March 2018. Retrieved 22 March 2018.
  47. ^deAlessandri, Marie (15 March 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  48. ^Makedonski, Brett (12 April 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on 25 April 2018. Retrieved 13 April 2018.
  49. ^Hoggins, Tom (24 September 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the original on 11 October 2018. Retrieved 7 October 2018.
  50. ^Sheridan, Connor (16 November 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on 16 November 2018. Retrieved 18 November 2018.
  51. ^Grixti, Shannon (20 December 2018). "All the winners from the Australian Games Awards". Press-Start. Archived from the original on 20 December 2018. Retrieved 20 December 2018.
  52. ^"Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019. Retrieved 21 June 2020.
  53. ^"2018 Awards". National Academy of Video Game Trade Reviewers. 13 March 2019. Archived from the original on 14 March 2019. Retrieved 21 June 2020.
  54. ^Team Cherry (14 February 2019). "'Hollow Knight: Silksong' Revealed!". Archived from the original on 10 March 2019. Retrieved 11 March 2019.
  55. ^Aaron Souppouris (13 February 2019). "'Silksong' is a full-blown sequel to 'Hollow Knight'". engadget. Archived from the original on 14 February 2019. Retrieved 13 February 2019.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Hollow_Knight

Everything We Know About Hollow Knight: Silksong's New Protagonist, Hornet

Hornet gets her name from the stinger-like needle she wields as a sword. As the daughter of Herrah and the Pale King, she's not a bee, but rather a half-spider, half-Wyrm. (Wyrms are basically ancient slug gods.) As such, her body produces Silk, which is her version of the Knight's Soul power.

Like Soul, Silk powers Hornet's healing and many of her offensive abilities. And like the Knight, Hornet builds up Silk by striking enemies. When she needs to heal, her "Bind" ability uses available Silk to wrap up her injuries. Bind is similar to the Knight's Focus ability, but unlike the Knight, Hornet is able to heal instantly. The downside is, unlike Focus, Bind depletes all remaining Silk each time Hornet uses it. When Hornet dies, she leaves a Cocoon similar to the Knight's Shade. Striking the Cocoon will fully replenish Hornet's Silk spool.

So far, Bind is Hornet's only confirmed ability. But if Silksong's character progression is similar to Hollow Knight's, she'll certainly have many more unlockable abilities that use Silk.

Sours: https://www.looper.com/308394/everything-we-know-about-hollow-knight-silksongs-new-protagonist-hornet/

Knight protagonist hollow

Hollow Knight Silksong: Is Hornet The Knight's Sister?

By Andrea Trama


Hollow Knight was a very successful game with plenty of lore to delve into, and both the Knight and Hornet play a key role, but are they siblings?

Hollow Knight is arguably one of the most successful indie games to release in the past few years, with its combination of a unique setting, compelling characters, and story arcs alongside a combat system that was punishing enough for Dark Souls fans to love. Hollow Knight also has incredibly deep lore that branches from the beginning of the game, and even before that starting point in time, back when an ancient Wyrm became the Pale King by shedding its shell. This event was followed by the Pale King, a higher being, granting wisdom to many of the bugs of Hallownest, who in return started worshipping him as a god under the promise that the kingdom would be eternal, and this rapidly expanded to many species of bugs.

This chain of events set in motion another series of happenings that determined the eventual downfall of the kingdom of Hallownest, and it all started with the Moths renouncing their faith in their actual creator, the Radiance, believing that in truth it was the Pale King all along. Much like the Pale King wanted to be adored, the Radiance too wanted her share of glory, and she wanted the bugs to remember her and to start revering her once more. To accomplish this, she involuntarily winded up causing the Infection, which exterminated thousands of bugs with its physical and mental manifestations, setting the story in motion for Hollow Knight.

RELATED: Comparing Hollow Knight's Gruz Mother to Silksong's Moss Mother

The Backstory of Hallownest and the Ties With Hornet, Silksong's Protagonist

With the Infection spreading, the Pale King came up with an idea to stop the disease by using a Vessel to seal the Radiance away for good. The Vessels, however, were the offspring of the Pale King himself and the White Lady, and they were born in a place called the Abyss deep down in Hallownest. This is where an ancient civilization thrived, worshipping the Void, a substance that is akin to darkness and opposite the light of higher beings like the Pale King and the Radiance.

Vessels were not naturally born as such, but rather transformed into beings of Void and godhood alike, coming to life by the droves as the Pale King kept searching for a Vessel that was pure enough to contain the Radiance. One of these siblings was deemed worthy of that title, and their name was the Hollow Knight. However, the Hollow Knight was not truly pure because an idea was instilled into them, and some fans attribute this to the fact that their siblings fled the Abyss, while another theory is that this has to do with how the Pale King regarded his children as objects but actually raised the Hollow Knight.

RELATED: Hollow Knight: Silksong's Steel Assassin Sharpe is Constantly Hunting Hornet, But Why?

Because of this, the Hollow Knight was not pure enough to contain the Radiance, and eventually, the kingdom paid the price of the Pale King's hubris. Regardless, the Hollow Knight eventually was sealed within the Temple of the Black Egg with the help of three bugs who became Dreamers, beings eternally sleeping to apply seals to the Black Egg so that the Hollow Knight couldn't break free and doom the kingdom. Of the three Dreamers, Herrah offered the Pale King an ultimatum, which consisted of them being sexually involved.

The Pale King accepted, and out of this union another bug was born, and she is Hornet. This means that the Knight, who was born as a Vessel filled with Void to the Pale King and the White Lady, is indeed Hornet's sibling because both share the same father. Whether Hollow Knight: Silksong will further build on that remains to be seen, but it did have a great impact on the emotional payload of the first game.

Hollow Knight: Silksong is in development for PC and Switch.

MORE: Hollow Knight: Silksong's Known Characters, Enemies, Settings, and More


EA Trademark May Reveal New Name for FIFA Franchise

EA seems to be moving forward with the idea of changing the name of its FIFA franchise, according to filings with two copyright commissions.

Read Next

About The Author
Andrea Trama (387 Articles Published)

Andrea became a gamer for life at 7, thanks to a Pokemon Red cartridge and her Game Boy. She knew she wanted to be a writer early on, back when she got a floppy disk and she wrote "My Book" on it. Her Italian lineage means she thrives on pizza and cosmic horror because that's a typical Italian Sunday. She loves games featuring deep lore, sci-fi elements, and strategic thinking. She is often found playing Destiny 2, for which she also makes guides.

More From Andrea Trama
Sours: https://gamerant.com/hollow-knight-silksong-hornet-knights-sister-pale-king/
Mom names Hollow Knight Characters

The Knight


The Knight in Hollow Knight is the main protagonist that players will take control of.


The Knight General Information

The Knight was born a Vessel to the higher beings The Pale King and The White Lady - it is shown in the Birthplace Cutscene that the Knight fell back into the Abyss right after it was sealed.

Hornet mentions in the City of Tears that the Knight is born from two voids whereas one being the Void that the Knight was within them, and the other is the area outside of Hallownest. The time that the Knight has spent in the area has caused the Knight to lose its memories.

Hornet also states that once the Knight obtains a Void Heart and gains back its memories, they will have the power to unify the Void under their own will.

At the start of the game, the Knight starts off with an Old Nail and the ability to heal themselves with the use of Soul and as you dive deep in to the game, the Knight will be given access to new spells, powers, abilities, items, and upgrades that can be used to aid The Knight throughout its bizarre journey.


The Knight Health and Soul


Health Mask

The Health of the Knight is represented as masks that are shown on the upper-left corner of the screen. At the start of the game, The Knight starts off with 5 masks and can be obtained by finding Mask Shards. Players can use 4 Mask Shards in order to craft 1 new Health Mask - The Knight can hold up to a maximum number of 9 Health Masks. The Knight loses its health by taking damage from enemies or environmental hazards. Health can be regained by either resting at a Bench or by using Focus.


Lifeblood Mask

Lifeblood Masks are temporary masks that cannot be healed or replenished when using Focus - these are granted by Lifeseeds and specific Charms. Lifeblood Masks will disappear once you rest at a bench, while Lifeblood Masks granted by Charms will tend to regenerate.



SOUL is characterized as a circular mask that is found to the left, right next to the Health Masks. SOUL is used by The Knight to cast Spells such as Focus. Damaging enemies using the Nail is the primary source of regaining SOUL.


The Knight Equipment and Abilities


The Nail is The Knight's main weapon where it is swung offensively in any direction towards spikes, enemies or certain environmental objects - it is also The Knight's main tool used for traversing the depths of Hallownest. As you progress throughout the game, players can choose to upgrade The Nail and learn Nail Arts from Nailmasters to unlock devastating moves.



Charms are special items that can be acquired through completing quests, by finding certain charms through the environment or by purchasing it from Merchants. Charms provide certain enhancements that can be equipped to enhance The Knight's power and overall effectiveness in battle and survivability - this includes an increase of health, reduction of healing times, and many more.



Spells are skills that the Knight can use that deals with magical attacks as well as replenishing The Knight's health, this can be first acquired from the Snail Shaman. Each spell can also be upgraded to a more potent version by locating hidden rooms throughout Hallownest - Spells are activated by using SOUL from the Knight's Soul Meter. This includes spells like Focus, Vengeful Spirit, and more.



Abilities are skills that The Knight acquires throughout the game, certain abilities provide The Knight an easier and effective way of traversing Hallownest's terrain and as well as engaging enemies in combat - this includes Mothwing Cloak, Monarch Wings, and more.


The Knight Gallery








Sours: https://hollowknight.wiki.fextralife.com/The+Knight

You will also be interested:

Characters / Hollow Knight Protagonists

Main Character Index
Protagonists | Hallownest (Groups, Assorted NPCs, Historic Characters, Bosses) | Pharloom | Expanded Universe

The main characters of Hollow Knight and Hollow Knight: Silksong.

    open/close all folders 

     The Knight 


"Ghost of Hallownest"


The Knight's Shade

"I'm impressed little ghost. You've burdened yourself with the fate of this world, yet you still stand strong."

-Hornet, outside the Black Egg Temple

"Not Bug, Nor Beast, Nor God"

-Inscription of the Knight's statue in the Hall of Gods

A mysterious warrior with unclear motivations and a quiet demeanor, diving into the depths of Hallownest with nothing but the cloak on their shoulders and a blunted nail. Has no true name but is usually called "the Knight". The protagonist of the first game, Hollow Knight.

Near the end of the game, the playable Knight can assume the form of an entity. Additional tropes specifically regarding this entity be found here under the Void Entity entry.

General Character Tropes

  • Alien Blood:
    • Since it is made out of void, the Knight bleeds out black liquid when injured. This is also indicated by the HUD wherein the remaining mask will be surrounded by the void.
    • The Knight's Shade is more obvious as it is basically a floating void entity. When struck with the nail, black liquid splashes around it.
  • Always Someone Better: The Knight was one of the few Vessels that managed to climb out of the Abyss — a shame they got there second, as the Pale King already chose a pure Vessel. The Hollow Knight weakening allows them to have a second chance at fulfilling their duty, and they eagerly take it.
  • Ambiguous Gender: The Knight's gender is never specified, and the Dreamers and the White Lady call the Knight "it". Justified... in a way. The Knight is a Vessel made by the King and born in the Abyss, where they are said to have died and were reborn as a Void being. Word of God states that they're genderless.
  • Ambiguous Situation: Why did the Knight descend into Hallownest in the first place? The Dreamers suggest that it was called to return by something, but they don't even know if it's the Hollow Knight or the Radiance.

    Dreamers: "What compels its climb out of the darkness? What compels its return to this sacred kingdom? A call from beyond the Seals? By the Vessel, or by that captive light?"

    • Likewise, the Knight is supposed to be completely mindless, with no will to break and no mind to think. However, certain player-decided actions seem to disprove this: It can do quests that serve no direct purpose in completing its own mission (such as saving the grubs and taking the flower to the Mantis daughter's grave) and even act in ways that no one ever requested of them, such as giving the flower to other NPCs like Elderbug. Jinn in the Steel Soul run lampshades this if you refuse to give them a rancid egg.
  • Arc Words: "Void" is heavily associated with the Knight late in the game - it is what they are made of, what they use to defeat the Radiance, the Void Heart charm being unequippable once obtained, and how the Godseekers call the Knight's statue in the Hall of Gods as either the "Void Given Form" and the "Void Given Focus".
  • Awesomeness by Analysis: The Knight learns Sheo's charged attack technique by watching him paint dramatically on a canvas.
  • Badass Adorable: A cute little bug, who constantly fights creatures ten times bigger than them and can challenge and defeat the local goddess.
  • Badass in Distress: The Knight, shortly after the Cast-Off Shell crumbles while it is still inside. Fortunately, Hornet is just nearby to pull the Knight back into safe ground.
  • Born of Heaven and Hell: Invoked. All Vessels were "born of god and void", but the Pale King makes a special mention or monologue about this phrase when he talked to the Hollow Knight in the past.
  • Cain and Abel: Invoked. The player Knight gets to kill its other sibling Vessels like the Broken Vessel / Lost Kin and the Hollow Knight throughout the story. The latter case is also much closer to the trope, since the Hollow Knight was the Pure Vessel chosen by the Pale King, while the player Knight falls down from the Abyss after finding out that another sibling has already been chosen.
  • Casting a Shadow: The upgraded version of all of the Knight's spells are darkness-themed, overlapping with Power of the Void to a certain extent. This is an early hint at the Knight being a child of the Void.
  • Came Back Wrong: By design. Like all other Vessels, the Knight was a child of the Pale King and the White Lady, thrown into the Abyss and revived as a hollow shell full of the void.
  • Charged Attack:
    • You can learn three from the Nailmasters hidden around the world, all of which require you to charge your attack. The Nailmaster's Glory charm reduces the charge time by 1 second.
    • The Dream Nail's normal attack is a charged one. It deals no damage but still fills a good chunk of the soul gauge. It is difficult to use in combat because it requires you to stand still while performing it.
  • Collision Damage: The knight takes damage when it bumps on hostile bugs, but it can also do the same with the Thorns of Agony charm, the Sharp Shadow charm (when dashing), and the super dash ability given by the Crystal Heart.
  • Cooldown: Both the basic dash and the shade cloak's "shadow dash" have brief recovery times before you can use them again. The latter ability is also indicated by a visual effect where void particles converge into the Knight.
  • Crashing Dreams: At the end of a certain dream sequence, you arrive at a platform with a giant moth head looming in the background. The protagonist then wakes, being tended to by an actual moth who introduces herself as the Seer.
  • Cute Mute: Small, charming to the player, and doesn't say a single word throughout the entire game as the Knight is physically incapable of speaking.
  • Dark Is Not Evil: The Knight is strongly associated with darkness, and is referred to by several characters as "Ghost" and "Shadow". They are nonetheless a heroic figure. They later turn out to be a being of the Abyss, which is also this trope; the Void is a completely neutral wellspring of potential creation that is primarily used to stop the plague, and the worst sentient product of it turns out to be a misguided Well-Intentioned Extremist who may or may not have been right. This contrasts the Big Bad of the game, who is firmly Light Is Not Good.
  • Dash Attack: Dash Slash is a Nail Art that can only be performed while dashing.
  • Dead Hat Shot: Following the Knight's Heroic Sacrifice to destroy the Radiance, only their broken Vessel shell is left behind.
  • Determinator: The player knight is exceptional even among its kin. It of course won't give up if the player doesn't. But even in the cutscenes, it refuses to be left for dead in the piles of other failed vessels in the Abyss. It nearly climbs out of the Abyss only to see the Pale King seal the Abyss away with the knight still inside. Offscreen it still managed to find a way out and carve its way back to Dirtmouth.
  • Developers' Foresight: Once you've obtained the Hunter's Journal, the entry for the Shade will automatically be added. This takes into account the Steel Soul mode where you only have one life and won't normally be able to spawn the Shade via dying.
  • Did You Just Punch Out Cthulhu?: The Knight defeating Nightmare King Grimm and consequently destroying the Nightmare's Heart. Our Player Character doesn't suffer any consequences and the Grimmchild will evolve to its final stage.
    • Defeating the Radiance in either the base game or the Godmaster scenario also counts as this. The Knight beats her back all on its own with the Void only coming in to back them up in the final stages of the fight, and either the Hollow Knight's shade arrives to help it deal the final blow or the Knight ascends into godhood and becomes the Void Entity to finish her off themselves. But considering what happens following the Godmaster version of the fight, this becomes a case of Broke Your Arm Punching Out Cthulhu.
  • Difficult, but Awesome:
    • Spells in general are difficult to use and beginner players likely need all their soul for healing while focusing on charms that make the nail more effective. But for advanced players (such as those tackling Steel Soul mode or attempting to speedrun the game), spells are incredibly useful for defeating bosses quickly, with the nail being used mostly to replenish soul.
    • You can parry attacks of other blade-wielding enemies with a well-timed slash. However, the opportunity window is so small that it takes a while to practice and you can risk yourself colliding with the enemy. On the other hand, skillful players can use this to their advantage from minimizing damage during some boss fights.
  • Disc-One Nuke: The Howling Wraiths spell becomes this once you've unlocked the Mantis Claw and decided to navigate your way to the Fog Canyon early on. The spell deals twice the damage of the Vengeful Spirit, and its three-way aerial effect can hit a lot of enemies within short range. Among the earliest possible bosses you can fight, it devastates the Soul Master the most.
  • Divine Parentage: The White Lady aka the Queen of Hallownest directly refers to the Vessel as "her spawn", and recognizes a "piece of herself" within the Knight that allows her to see them clearly despite her blindness. Within the White Palace, there is a secret room that reveals what looks like a cradle next to a tall chair with an imprint that resembles the White Lady, and a constant tune plays in the room that is the same tune played when the player approaches their Shade. An Ending Achievement also confirms that Hornet and the Knight are siblings, with the Pale King as their father. By extension, all the thousands of Vessels and left-behind Shades in the Abyss were once the Pale King and White Lady's brood, sacrificed in attempts to create a perfect Vessel for the infection.
  • Dream Walker: First, the Knight is imprisoned to the Dream Realm by the Dreamers, only to escape with the Seer's help and after receiving the Dream Nail, which lets them read minds and enter the Dream Realm for special boss fights.
  • Earn Your Title: Great Nailsage Sly acknowledges and calls the Knight as a Nailmaster after it has learned the arts of the other three Nailmasters.
  • Easter Egg: If you die on the Lake of Unn before meeting Unn herself, your spawned Shade will not pay attention to you, as it would be looking at the direction of the lake.
  • Elaborate Equals Effective: The Nail, the primary weapon of the Knight, has five distinct forms. It starts as a simple wedge of steel with a handle and some faint cracks; the first two upgrades remove the cracks and adds a V-shaped groove near the handle. The third upgrade adds spiral grooves throughout the blade, imitating a drill bit. But the final form, the Pure Nail, has a complex series of whirling shapes, similar to Damascus steel, but is fundamentally the same blade that you started with.
  • Empty Shell: The Knight's true nature as a Vessel for the infection implies this, as the King of Hallownest intended for the Vessels to be without thoughts or emotions.
    • This is played with, however, as a certain NPC's dialoguenote ...It refuses to trade...? It has a will... all its own.shows that the Knight is not Hollow, just like their predecessor. There's also the fact that they can take part in some sidequests completely unrelated to their mission (like saving the grubs and challenging the colosseum).
    • There's a concrete line of dialogue near the end of the game that subverts this trope - The Knight manages to transform the Kingsoul into the Void Heart after recovering its memories in the Abyss. The Void Heart's description reads "Unifies the void under the bearer's will." Our playable knight couldn't be hollow from the start since it has a will of its own, and the Void Heart was a result of this.
  • Enemy Without: The Shade bursts out from the Knight's shell after death. It lingers in one place, drains the Geo reserves, limits the Soul Meter copies the currently-unlocked moves, and must be slain in order to retrieve the lost Geo and restore the Soul Meter to its maximum capacity.
  • Equipment Upgrade:
    • Your nail can be reforged by the Nailsmith to increase its damage at the cost of Geo and some Pale Ores.
    • Divine can upgrade the Fragile Charms into their Unbreakable Charm variants if you give her loads of Geo for each.
  • Escaped from Hell: Upon their birth, the Knight attempted to rise out of the Abyss but fell after another one was already chosen to become the Vessel by the King. Oddly, the game gives no explanation or hint of how the Knight escaped and came all the way to Howling Cliffs after that. In fact, not even the developers themselves know.
  • Everybody's Dead, Dave: The Knight is implied to be the only remaining Vessel left, as all other Vessels were killed in the Abyss.
  • Evolving Weapon: Collecting 1800 Essence and returning to the Seer upgrades the Dream Nail into the Awoken Dream Nail, allowing you to read even the most protected minds.
  • Foil: Zote and the Knight. Both have quite the similar clothing choice (a dark cloak), weapon type (a nail) and a horned white "shell". However, their personalities are opposites; Zote is talkative, has pathetic swordplay that doesn't change throughout the game, and wields a wooden nail that doesn't do any damage even when he hits something with it. On the other hand, the Knight cannot speak, has decent fighting skills at the start but eventually becomes a Nailmaster, and its nail can be upgraded into a pure form that does increasing amounts of damage.
  • Freeze-Frame Bonus: In the middle of a fast and tense fight, the Knight's sprite can be hard to see when casting spells. The upgraded, void versions of the spells will have frames showing the knight in their shade form (best explained here), but even the small details such as void tendrils in that form can be hard to notice as well.
  • Full-Contact Magic: Compared to the other spells, the Knight needs to jump first so that it could cast Desolate Dive/Descending Dark.
  • Gameplay and Story Integration:
    • Hitting your own leftover shade with the dream nail will instantly banish it, making you unable to read any thoughts.
    • The Knight cannot speak. And since it doesn't have a mouth, the prompt for it to interact with other NPCs is "Listen". This is yet another part of the Pale King's designs - "No voice to cry suffering".
  • Glowing Eyelights of Undeath: As the Knight's Shade is a void being, it has a black body with round, solid white eyes.
  • Ground Pound: A spell gotten from the Soul Master does this, which can be upgraded. It is useful for breaking delicate floors.
  • Heal Thyself: As the game lacks health pickups and benches/hot springs can be a trek away, the protagonist can heal by using its soul gauge to focus, but it's left defenseless in the process. This can be partially offset with certain charms, like Quick Focus and Shape of Unn.
  • Heroes Prefer Swords: Or nails, as the case may be. It starts out old and blunt, but can be upgraded by giving the Nailsmith the right materials.
  • Heroic Mime: Does not say a word throughout the entire game, a fact that is commented on by several characters. So, the command to interact with people is "Listen". Even trying to hit a shade with the dream nail doesn't produce any thoughts from it. Turns out it's hard to speak when you have no voice, and likely not even a mouth. This is part of the Pale King's design for the vessels.
  • Heroic Sacrifice: In the normal ending, the Knight gives their life to become the new vessel for the infection, while the Dream No More ending sees them give up their individuality to become one with the void, consume the Radiance, and destroy the infection permanently.
  • Informed Attribute: Some characters state that the Knight is an emotionless shell like they are supposed to be, but depending on the player's actions, they have the potential to be kind, vengeful, thoughtful, heroic, curious, sad, respectful, determined, etc. In terms of story, all they really need to do is kill the Dreamers, then the Hollow Knight to take their place; everything else the game has can be ignored for the most part. This is reflected in other endings such as the Dream No More ending where instead of being a new vessel for the Infection, the Knight instead Takes a Third Option and destroys the root cause of the plague instead of doing their duty and make sure they do not potentially start a new cycle of infection. In another set of endings, they take the fight directly to Radiance without killing their predecessor in the process.
  • In-Series Nickname:
    • Hornet addresses the Knight as "Little Ghost" or simply "Ghost".
    • Bretta calls the Knight as their "White Saviour" when you rescue her in Fungal Wastes. Later variants include "White Wanderer".
    • The Dreamers refer to it as "Shadow".
    • The Seer gives importance on its ability to use the Dream Nail, thus calling the Knight as "Wielder".
    • If you complete the Journal, the Hunter calls the Knight as one of his own, a "Hunter". Otherwise, he refers to them as a "little squib", although this becomes more of a term of endearment the closer the Knight is to filling the Journal.
  • "It" Is Dehumanizing: The Knight is commonly referred to as "it" in third-person. Justified as the Vessels don't have gender identity, and the friendly NPCs do not know what other pronouns to call the Knight either.

    Steel Soul Jin: ...It refuses to trade...? It has a will... all Its own. Can refuse.

  • Kid Hero: Played with. They're still physically a child during the events of Hollow Knight, but they're at least as old as their sibling, the Hollow Knight. This is probably a consequence of their death and revival by the Abyss.
  • Kill and Replace: What happens in the first two endings – The playable Knight kills the Hollow Knight, absorbs the infection into itself and becomes the next vessel for containing the infection.
  • Knight in Shining Armor: Gets viewed as this by Bretta when she is rescued.
  • Laser Blade: The Dream Nail is very similar to one - its physical handle or hilt is merely a pin, but the "nail" part of it is made up of purple essence energy.
  • Laser-Guided Amnesia: As a consequence of travelling to lands beyond the Howling Cliffs before the start of the game, the Knight is implied to have lost its memories. We get to learn how it is possible soon enough, that the King's gift of sentience to the bugs only applies within Hallownest. And the Knight does manage to recover its memories in the Abyss near the end of the game.
  • Laser Guided Tyke Bomb: All of the Vessels were made to specifically counteract Radiance. The playable Knight in particular is out to take the place of the current Vessel.
  • Late to the Tragedy: The Kingdom of Hallownest is already in dire straits when the Knight decides to return to it from the Howling Cliffs.
  • Leitmotif:
    • The Knight's theme is first heard on the main menu, and recurs frequently throughout the soundtrack most notably being shared with the other vessels, the Broken Vessel / Lost Kin and the Hollow Knight.
    • When you are near your own left-over shade, a short, looping track plays, often dubbed as the "Shade Music Box". A slower version is played like an actual music box tunenote When this track is played at 150% speed, it matches the timing of the shade's tune. The Path of Pain cutscene shows the young Hollow Knight (AKA The Pure Vessel) was in the Palace's balcony with the Pale King.
  • Linear Warriors, Quadratic Wizards: Since our playable character is a Magic Knight who can learn Nail abilities and spells, it is possible to focus on either build with the help of Charms and prioritizing some gameplay mechanics.
    • Nail-focused builds only need to worry about getting close and whacking enemies with the basic attacks, which also doesn't consume soul.
    • Spell-focused builds also have to worry about replenishing soul via other means (such as the Dream Nail) since basic attacks aren't enough. Plus, the timing is also crucial since spells can miss and waste soul. But to compensate, spells can damage enemies and bosses in phases where nail attacks will just bounce off them.
  • Living Shadow: The Knight's Shade, which is made out of void.
  • Magic Knight: Wields both a nail and powerful spells.
  • Make Me Wanna Shout: Howling Wraiths/Abyss Shriek summons several screaming ghosts above the Knight which damages enemies.
  • Meaningful Name: Hornet nicknames them "Ghost" and "Little Shadow." This is more-or-less what they are; one of the Pale King's children twisted by the Void, as with all Vessels.
  • Memorial Statue:
    • Ogrim will make a dung statue of the Knight after you defeat him five times.
    • A special room in the Hall of Gods is also dedicated to the Knight.
  • Messianic Archetype: Downplayed. The Knight doesn't share the backstory of the Hollow Knight which covered most of the latter's allusions to the Messiah, but our Player Character could visually share a resemblance in the game's first ending, where it serves as the new Sealed Vessel, absorbing all the infection in itself and somehow saving bugkind once more, while also being chained hanging in the temple's center.
  • Mirror Boss: Although it is not a boss, your shade will use all the moves you had when you last died and has HP in direct proportion to your max HP.
  • Mistaken Identity:
    • Sly mistakes the Knight for Oro in the Forgotten Crossroads. This is actually a hint that Sly is the Nailsage.
    • The Knight gets mistaken for one of the infected husks by the Dung Defender, initiating a boss fight. The latter eventually apologizes afterwards.
    • If you wear the Defender's Crest while talking to the White Lady, she will recognize that foul potent smell and mistake you for Ogrim.
  • Mythology Gag: The Knight's design is taken from Team Cherry's first game Hungry Knight. Mister Mushroom even makes a connection between the Knight and that game when you talk to him for the first time:

    Mister Mushroom: "...It's nice that you were able to help your friend. So you're not hungry any more?"

  • Necromancer: In a specific way, however. Their basic spell is to conjure an angry ghost.
  • Ninja Pirate Zombie Robot: The Knight is a Shadow Imp Magic Knight.
  • No Biological Sex: Vessels have no biological sex or gender identity due to being Void beings created by the Pale King.
  • No Body Left Behind: When they die, the only thing they leave behind is their mask.
  • No Good Deed Goes Unpunished: Maybe. The Knight can carry around Fragile Flowers to help the Grey Mourner and to gift certain other characters with. However... It turns out those flowers somehow amount to kryptonite for beings of void. If the Knight happens to gift one to the Godseeker, then the flower ruins their attempt to burst out of her as a mass of darkness at the end of the Godmaster campaign. It's debatable whether the entity in question is still the Knight, though.
  • No Name Given: It has no official name in-game. It is only referred to using nicknames (such as "Little Ghost" by Hornet), a "Vessel" (much like its siblings) or the pronoun "it". In a meta-sense, the community calls the Player Character much like how Team Cherry commonly labels it - "the Knight".
  • Ominous Music Box Tune: A distorted tune of this nature plays whenever your Shade is nearby.
  • One-Hit-Point Wonder: The Radiant difficulty option in the Hall of Gods turns the Knight into this against the boss fights in that room.
  • One Hit Poly Kill: Vengeful Spirit/Shade Soul pierces through and damages all enemies in a straight line.
  • Our Ghosts Are Different: If the Player Character dies, it will spawn a "Shade" on the spot, which is a Living Shadow made out of liquid void, that also shares the upgrades or abilities that the Knight had before. The player isn't the only one, as a Vessel, since there are thousands of other Vessels who died in the Abyss, but had their shades still lingering in that place. In the endings, they also demonstrate the ability to enter dreams and disappear along with the void.
  • Parental Abandonment: It is eventually revealed that the Knight, Hollow Knight, and all Vessels and Shades are siblings, and at one point the offspring of the Pale King and the White Lady. It is not clear exactly what the Pale King did to his children in his desperation to create the perfect Vessel to contain the infection, but he left thousands (or hundreds of thousands) of Vessel corpses and wandering Shades in the Abyss. Eventually, he sealed them away and refused to return to them once he thought he had the perfect Vessel. The Knight somehow managed to escape and make their way to the Howling Cliffs at some point.
  • Parrying Bullets: The Knight can parry smaller, solid projectiles back at the shooter, for example:
    • A gulka's projectiles can be deflected back at it using a well-timed nail slash.
    • You can protect yourself from the Dung Defender's dung balls by slashing them with your nails.
  • Passing the Torch: The Hunter's Mark is a symbolism of this, passed from the Hunter to the Knight after the Journal is completed:

    The Hunter: I have no offspring, nor subjects, nor worshippers. The sum of my being, my learning, my instincts... I leave it all to you. Good luck, Hunter.

  • Pensieve Flashback: The dream sequence that you enter after using the Dream Nail on the black egg found at the Birthplace is the Knight's past memories. It starts off from the moment our Knight gets thrown in the Abyss and has to struggle and climb its way back up. Unfortunately, the Pale King had already chosen an ideal Vessel so the Abyss had to be closed, forcing our Knight to fall back into the deepest levels.
  • Perpetual-Motion Monster: A heroic example, as revealed in flashbacks of the Knight's origins; although the Vessels created by the Pale King aren't invincible, they can operate with nary a break for food or sleep.
  • Pint-Sized Powerhouse: It is tiny compared to most of the bosses that can be encountered, and even a lot of NPCs still tower it that they have to look down when interacted with.
  • Player Death Is Dramatic: Exaggerated with the player knight, as not only is the knight's death dramatic, what with it violently disintegrating, but even taking damage is emphasized with a brief freeze-frame and glass-cracking effectnote though the glass effect is absent on low visual quality settings, a loud thud, and any background music cutting out for a second before fading back in.
  • Player-Exclusive Mechanic: Only the Knight has a self-healing ability. No enemy in the game can heal themselves.
  • Power of the Void: The upgraded versions of the Knight's spells are void-themed. In the path to the Dream No More ending, the Knight becomes one with the Void and wields it against the Radiance to defeat her for good. All of these are made possible since the Knight is a being born of the void.
  • Pyrrhic Victory: In all of the endings, it doesn't end well for the Knight, as it sacrifices its life in order to seal or defeat the infection.
  • Red Baron: Hornet would sometimes expand on the "Ghost" nickname she gives the knight, formally calling it the "Ghost of Hallownest".
  • Reforged Blade: The Old Nail can be completely reforged into the Pure Nail with the help of the Nailsmith. Aside from the damage boost, it will also have a shinier metal with intricate, etched designs when viewed in the inventory.
  • Royal Blood: As a result of being a Vessel, a child of the Pale King and the White Lady.
  • Rule of Three:
    • It is one of the three known vessels (the Knight, the Broken Vessel, and the Hollow Knight)
    • It can learn three unlockable spells (Vengeful Spirit/Shade Soul, Desolate Dive/Descending Dark, and Howling Wraiths/Abyss Shriek).
    • It can also learn three Nail Arts from the three Nailmasters (Oro, Mato, and Sheo).
  • Scarred Equipment: Most official artworks and merchandise feature the Knight's weapon in its broken and cracked "Old Nail" form. This can be completely subverted in-game however, thanks to the Nailsmith reforging it into a stronger, "Pure Nail" form.
  • Sealed Inside a Person-Shaped Can: What the Player Character becomes in "The Hollow Knight" ending, where they take the place of the previous Hollow Knight as the new vessel to contain the infection.
  • Shaping Your Attacks:
    • Vengeful Spirit/Shade Soul conjures and throws angry ghosts at people.
    • Howling Wraiths/Abyss Shriek creates several screaming ghosts above the Knight.
  • Simple, yet Awesome: Vengeful Spirit/Shade Soul is just a straight-line projectile spell, but like the Howling Wraiths/Abyss Shriek, it can go through walls and has a fast animation, allowing easy spam tactics.
  • Soul Power: The Knight can fill their soul gauge through various means, mostly whacking other bugs with their nail.
    • They then use souls to heal themselves or projects them in various directions to deal damage.
  • The Speechless: Like all others of its kind, the Knight is this by the design of the Pale King. While the game's art style rarely depicts characters with mouths, it's that in the protagonist's case this isn't just stylistic.
  • Spin Attack: The Knight can learn a horizontal spinning blade attack called "Cyclone Slash" from Nailmaster Mato.
  • Spontaneous Weapon Creation: The Dream Nail's physical form is only a small hilt resembling a "pin", while the "blade" made out of light only appears once the button is held.
  • Staring Through the Sword: In the official poster for the Hidden Dreams content pack, the Knight shown to be holding the Dream Nail in front of its face.
  • Stab the Sky: The Knight points the Dream Nail upwards as it teleports to a Dream Gate.
  • Stealing the Credit: Zote will wrongfully accuse the Knight with this once he gets rescued from the Vengefly King, claiming that, when the Knight killed the Vengefly King, it interrupted the fight between Zote and his "prey" (when in reality, Zote is in danger), and gets eaten if you don't interrupt.

    Zote: Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother?

  • Sucking-In Lines: Lines of wind will gather at the Knight when charging the Crystal Heart's super dash ability.
  • Take a Third Option: The Godmaster update adds two more endings that deviate from the choices in the base game, both of which involve the Knight killing the Radiance directly in the dream world (via entering the Godhome), preventing the need to fight their predecessor Vessel just to kill the Radiance (in the "Dream No More" ending). This choice also avoids the consequences of the Knight absorbing all the infection into itself (in "The Hollow Knight" and "Sealed Siblings" endings). Naturally, this instead leaves the Hollow Knight waking up in the Temple of the Black Egg and confronting Hornet outside.
    • It goes even further than this as Godseeker Mode canonically takes place 'after' either of the DLC's endings.
  • Theme Naming: The void-upgraded versions of the spells have names themed after the concept of darkness (i.e. Shade Soul, Descending Dark, Abyss Shriek).
  • Thousand-Yard Stare: The Knight is noted to have a silent, stoic stare.
  • Trapped in Another World: Zig-zagged. This was invoked by the three Dreamers as they teleport the Knight to the dream world in an attempt to trap it there. It was short-lived however, when one of the moths rescued the Knight and gave it the Dream Nail capable of crossing between the physical and the dream worlds.
  • The Unchosen One: The Knight is a vessel who tried to crawl out of the Abyss to be selected by the Pale King for their quest to seal away Radiance. Upon reaching the top, they fell back into the Abyss after finding out that a different one had been chosen. The game begins as they surface an indeterminate amount of time later, seeking to complete their task after being called back to Hallownest by either the Hollow Knight or the Radiance.
  • Uniformity Exception: At a young age, all Vessels are nearly identical with their siblings save for their horns which come in various shapes and sizes. Among them, the Knight and the young Hollow Knight look almost like each other, if not for the fact that the young Hollow Knight has taller horns and with larger jagged patterns in the middle of each horn. By the time you meet the Broken Vessel, it also looks identical to the playable Knight since both are still in their smaller forms.
  • Victor Gains Loser's Powers: The Desolate Dive is an ability of the Soul Master that the Knight can obtain after defeating the boss.
  • Video Game Dashing: The Mothwing Cloak allows you to dash both on ground and on the air. Later on, you'll get a super dash ability that enables "flight" on a straight horizontal line until you hit a wall (or press jump or dash to stop short). An upgrade to the normal dash will allow you to phase through enemies, and with a certain charm you'll deal damage while doing it.
  • Waking Up Elsewhere: Happens twice:
    • In the Deepnest, there is a bench covered with web and surrounded by the distant villagers. It is actually a trap once sat on. The knight will wake up in the Beast's Den and must fight its way out.
    • Downplayed in the Kingdom's Edge, the Cast-off Shell will collapse with the Knight still inside. As the Knight loses consciousness, we get to see Hornet carrying it outside.
  • Wall Jump: The Mantis Claw allows the knight to automatically cling to and slide down walls when not on the ground. The wall-jump can be done in limitless successions (allowing you to scale up most walls) until the Knight touches the ceiling or reaches a ledge.
  • Weapons That Suck: After defeating any Warrior Dream or Dream Boss, it will be "absorbed" into the Dream Nail as essences.
  • Yin-Yang Bomb: The Vessels were born from both the Void and the power of the Pale King and White Lady.

The Knight's Charms

  • Awesome, but Impractical:
    • The Fragile set of charms give powerful effects but will break upon death and can only be repaired by returning to Leg Eater and paying a small fee. Two of them become very practical on the Dream Bosses, and the trials in Godhome, because the knight doesn't die if it fails these difficult bosses, so it can use the Fragile charms freely. You can also turn them into the Unbreakable set which never break, for a very steep cost.
    • The Sharp Shadow charm allows you to damage enemies by dashing through them with the shade cloak. Although the benefit is an added offensive mechanic to your dash, it also comes with a double-edged sword. The charm increases your shade cloak dash length by 39%. This can make some platforming sections more difficult than intended since most platforms are designed to be traversed with the full length of the normal dash. Having an extended dash may put you at risk when having to dash through spiked walls and platforms. It doesn't also quite help that the shade cloak's recharge speed can be fast, which means that you are most likely activating this charm every time you dash.
    • Heavy Blow greatly increases the knockback distance with the Knight's attacks, pushing the enemies farther away. Sounds good on paper, right? Well in gameplay, it can be very detrimental for those who spec into melee builds focusing on the nail, as you have to get close in order to deal damage with your main weapon, but Heavy Blow will just ruin that and force you to move every time. It's also impractical against flying enemies, especially those with ranged attacks like the Primal Aspids - All that this charm does is just to give these enemies more breathing space to shoot you even more. The charm can only be viable in spell-focus builds and for players who like to spam their spells, but even a spell-focused build is difficult against most lesser mooks. What's worse, Heavy Blow is practically useless against large bosses that are immune to knockback.
  • Battle Aura:
    • Fury of the Fallen makes the Knight emit a red aura if they only have one mask left.
    • Once you have obtained the Void Heart, the Knight will be permanently emitting a faint black shadow when it walks.
  • Body Motifs: Some charms (including Salubra's Blessing) have faces on their icons, indicating who the charm originated or was obtained from. The Unbreakable Heart is a weird case as there are countless faces/masks all over it, even more than Joni's Blessing.
  • Boring, but Practical:
    • The Grubsong is a charm accessible relatively early in the game that gives you soul each time you take damage. It's ludicrously cheap for its effect, only costing a single charm notch, and although it shines in spell-heavy builds and damage-sponge builds, it's hard to find an area where it isn't useful. It is also very beneficial and practice for first-timers who constantly find themselves getting hit by enemies or environmental hazards.
    • Wayward Compass is by far the most useful travel pin; for one charm notch, it actively marks where the knight currently is on the map. For those who aren't the best at keeping track of where they are, this is really useful.
    • Weaversong is a two-notch charm that summons three small spiders that will fight alongside the player. Although they aren't the strongest, they are also invincible and can pierce shields. This makes them incredibly useful for dealing with shielded enemies, as well as good for crowd-controlling weaker enemies.
    • The Grimm Troupe update adds Grimmchild, similarly an invincible companion that adds extra damage and can easily deal with shielded enemies.
    • Most of the charms that focus on the knight's nail, such as Long Nail, Mark of Pride, and Quick Slash, aren't very flashy but are highly effective. The Long Nail and Mark of Pride charms extend the reach of the knight's nail, and Quick Slash makes its strikes faster, substantially increasing its damage per second.
    • The Hiveblood charm is highly recommended in the Platform Hell areas of the White Palace. The difficulty of traversing through fast traps would certainly guarantee your death over and over, but with a limited health regeneration effect, you are technically given infinite tries without having to return to the bench (that is, if you endure 12 seconds of waiting every time you lose a health point). This can also be applied to the harder phases in the Colosseum of Fools, as the Hiveblood charm is the only way for you to recover health in mid-air or when you are forced to climb on the walls, away from the ground spikes.
    • Want a way to technically refill your soul gauge infinitely without heavy risks and without the Kingsoul? Equip both the Grubsong and Hiveblood charms, damage yourself into hazards or enemies, invoke the Grubsong's effect, retreat, wait for your health to regenerate, and repeat.
    • While it deals no damage, the Dream Wielder is by far the most useful tool when farming for soul, thanks to its increased soul absorption and faster attack speed. It also knocks back most enemies on hit.
    • Defender's Crest deals only 1 damage per tick, but it is already enough to kill the Infected Balloons summoned by the Broken Vessel and its Lost Kin variant. This allows you to focus on the main boss without worrying much on its backup.
  • Breakable Power-Up:
    • The Leg Eater sells you three charms (more HP, more geo drops, and stronger attacks) that will break if you die with them equipped. If that happens, you can still buy replacements from him. They also won't break if you lose inside a dream. The Grimm Troupe update offers a way to make the Fragile charms permanent so that they are not lost on death, but it costs a hefty amount of geo and the inability to use that charm until you scrounge up the cash for the unbreakable version.
    • Baldur Shell creates a barrier when focusing. This barrier blocks up to four hits before it breaks, and the Knight must sit on a bench to have it restored.
  • Clingy MacGuffin: Once the Void Heart charm is obtained, it cannot be unequipped and will have zero charm notch cost. It would also permanently lock-out Ending 1 and replace it with Ending 2 by default.
  • Cooldown Manipulation: Dashmaster halves the cooldown of the Mothwing Cloak, allowing the Knight to dash more often.
  • Counter-Attack: Thorns of Agony spawns thorns all over the Knight to deal damage to enemies every time it gets hit. Combining this charm with Baldur Shell makes for a more literal application of the trope, as the Knight will be protected by the shell, but can still attack in retaliation with the thorns.
  • Critical Status Buff: Fury of the Fallen boosts your attack when you only have one mask left. It also causes the beam effect from Grubberfly’s Elegy to be usable at one mask as well as full health.
  • Discount Card: Wearing the Defender's Crest will make the Leg Eater give a 20% discount on his services, while Tuk will also give a free Rancid Egg.
  • Dismantled MacGuffin: The Kingsoul charm is split into two pieces, one acquired from the Pale King in the White Palace and the other given by the White Lady in the Queen's Gardens. The halves are useless on their own, but by interacting with their keepers, the Knight is able to acquire both pieces and join them as a functioning charm.
  • Fartillery: When equipped with the Defender's Crest, it periodically releases a cloud of brown, poisonous gas.
  • Fastball Special: The Flukenest charm changes the Vengeful Spirit spell into a handful of fluke worms. This stacks with Defender's Crest to fire one huge fluke that explodes into a cloud of Deadly Gas.
  • Flaming Hair: Invoked by the Grimmchild charm, as its mask icon's top is set on fire whenever the Knight defeats Grimmkins and obtains their flames.
  • Friendship Token: Given by Nymm to the Knight, the Carefree Melody's item description openly states this.

    Token commemorating the start of a friendship.

  • Gambler's Fallacy: How the Carefree Melody procs. The more you get hit, the higher the chance of the charm blocking the next instance of damage (e.g. After the charm has blocked the first damage instance, the next block has a 90% chance to proc if you have been hit 7 or more times consecutively).
  • Green Thumb: Thorns of Agony spawns thorns and vines around the Knight as a form of Counter-Attack every time it gets hit.
  • Heart Is an Awesome Power: As in literally a "heart". The Void Heart charm gives no gameplay benefits other than being a Clingy MacGuffin that is tied to an ending's route, as well as symbolizing that the Knight now managed to "unite the void under [its] will". This ability to unite the void comes in handy in defeating the Radiance later on.
  • Heroic Suicide: Lore-wise, this is why hatchlings just charge on enemies – They have no desire to eat or live, and are willing to sacrifice themselves just to protect their parent, or in the player's case, the Knight.
  • Hit Stop: While there is already a hit-stop effect when the Knight takes damage, the Carefree Melody charm has a more distinct sound and a longer slowdown effect for a few seconds after it has successfully blocked an instance of damage.
  • Hyperspace Arsenal: It isn't explained where the Knight keeps all the approximately 40 charms on their person, but as an added gameplay mechanic, you can only swap charms when sitting on a bench.
  • I Am Legion: By transforming the Kingsoul into the Void Heart, it is the first and only Void being to unify and control the Void, commanding it to devour Radiance.
  • I Am What I Am: Downplayed, considering the Knight is an Empty Shell, but their accepting both their emptiness and the fact that they never truly became the Hollow Knight during their visit to the Abyss seems to be part of how they managed to turn the Kingsoul into the Void Heart.
  • Light/Darkness Juxtaposition: The Kingsoul charm starts out purely white at first, then it completely changes into the pitch-black Void Heart charm on the way to the Dream No More Ending.
  • Limited Loadout: Your charm loadout is limited by the number of notches that you can have, and each charm can take up several notches to be equipped. Fortunately, you can find more notches in your travels. There's a mechanic called "overcharming" that allows you to force one more charm even if it goes past the notch count.
  • Living Weapon: The Flukenest is stated to be a living charm born in the gut of a Flukemarm.
  • Luckily, My Shield Will Protect Me: There are two damage negation charms:
    • Baldur Shell spawns a shield only when you are healing yourself, but it interrupts the heal process if you get hit, and is only usable for a limited time until it breaks. You need to sit on a bench to have it repaired.
    • Dreamshield is a passive shield that orbits around the Knight, making it directly uncontrollable. But unlike the Baldur Shell, the Dreamshield can only block projectiles and not direct collision attacks. Lastly, the Dreamshield can damage enemies, but will "fold" for a while, making it useless until it unfolds once more.
  • Magikarp Power: The Grimmchild must evolve throughout the entire Grimm Troupe campaign. At first, it can do nothing against the enemies, but will gain the ability to shoot projectiles on the next evolution. Subsequent evolutions would then increase its damage output.
  • Mook Maker: The "Glowing Womb" and "Weaversong" charms spawn kamikaze flies and spiderlings, respectively.
  • Meaningful Name: While some charm names are self-explanatory, others have subtle meanings that can only be understood via Gameplay and Story Integration:
    • Shape Of Unn transforms the Knight into a slug-like creature. Its description openly states that the charm transforms the bearer into the form of Unn, which makes sense because Unn is a slug.
    • Joni's Blessing may be weird at first glance, since the Knight basically just grabs the item out from Joni's corpse. But when Joni's ghost appears, she cannot remember anything, thinks that she has willingly given the charm to the Knight, and is fine with it. Thus, Joni thinks that she allowed the Knight to have her blessing.
    • Carefree Melody references the implication that Nymm is an amnesiac Brumm who was freed from his duties in the banishment of the Grimm Troupe. Now he is free to share his music in Dirtmouth.
  • Money Multiplier: The Greed charm increases the geo dropped by enemies by 20-60%.
  • Mook Maker: Not on their own, but they can create friendly monsters of their respective types by equipping certain charms
    • Glowing Womb (flying mini-knights, or, when paired with Defender's Crest, flies)
    • Weaversong (baby spiders)
  • My Rules Are Not Your Rules: Enemies made out of Void, such as The Collector, do not fill up the player's soul gauge when hit. But a Weaversong + Grubsong charm combo allows the weaverlings to provide 3 Soul every time they hit any enemy, including those that weren't supposed to give Soul in the first place.
  • Necessary Drawback: Some charms with otherwise overpowered abilities have added downsides in them for the sake of balance:
    • Deep Focus allows you to heal 2 masks at a time, but it also decreases your Focus speed by 65%.
    • Joni's Blessing increases your mask count by 40% and adds 1 as a bonus. However, all masks become Lifeblood, which prevent you from healing yourself other than resting in benches.
    • Hiveblood gives you health regeneration, but you must not be damaged within 12 seconds to recover a mask each time.
    • Kingsoul gives you Soul recovery over time, which could have been one of the most useful charms in the game, but then players would regret losing it when it turns into Void Heart. So it was nerfed by requiring five notches to equip (the highest cost of any charm), and recovering so slowly as to be near-useless in boss battles.
  • Non-Player Companion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. The Grimm Troupe added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
  • No Ontological Inertia: Hatchlings spawned by the Glowing Womb will immediately disappear when the charm is unequipped in a bench.
  • Notice This: The bonus geo dropped by the Greed charm have a white sheen and spin faster than the rest.
  • Orbiting Particle Shield: The Dreamshield charm creates a flying shield that circles around the Knight, protecting it from projectiles while also dealing damage to enemies in conjunction with the Knight's nail attacks.
  • Permanently Missable Content: There are mutually exclusive charms that would be permanently replaced by another after completing certain criteria.
    • The Kingsoul is a 5-notch charm that passively replenishes soul. But once it turns to the Void Heart, it will lose those gameplay benefits.
    • The Banishment ending will replace the Grimmchild with the Carefree Melody.
  • Phlebotinum Overdose: Known as "overcharming". If you have at least one empty charm notch, you can still force a charm that won't normally fit the notch count. This is done by attempting to equip a charm five times; on the fifth try it is equipped, an image of glass breaking appears, and a message states that the knight is now "overcharmed" and will take double damage.
  • Plot Coupon That Does Something: The Kingsoul charm has many benefits – A passive Regenerating Mana effect, a key to open the Birthplace in the Abyss, and the key to obtaining the Void Heart charm, which in turn, unlocks the final path to the Dream No More ending.
  • Poisonous Person:
    • The Defender's Crest adds Deadly Gas that puffs out in a smallish cloud once per two seconds, and turns Flukenest into a poison grenade.
    • Spore Shroom allows it to spread toxic spores when charging Focus.
      • These two stack, causing the spore cloud to be more potent, but disapate faster.
  • Power at a Price: Glowing Womb spawns hatchlings at the cost of draining your Soul meter.
  • Power Equals Rarity: Charms have a specified number of notches before they can be equipped. Usually in comparison, the more powerful or beneficial a charm's effect is, the higher the notch cost, and it also happens that the most powerful charms require more effort to find them in the world map, compared to the low notch-cost and cheap charms that are just bought from the shopkeepers. Some of the blatant examples include:
    • Soul Eater (4 notches) versus Soul Catcher (2 notches). Both increase the amount of soul gained when striking with the nail.
    • Mark of Pride (3 notches) versus Long Nail (2 notches). Both increase the range of your nail attacks.
    • Lifeblood Core (3 notches) versus Lifeblood Heart (2 notches). Both grant additional Lifeblood masks after resting on a bench.
  • Powers as Programs: You collect a variety of charms over the course of the game that grant abilities to the knight. However, you have a limited number of notches to use, starting at three. The good stuff will usually use two notches at minimum. If you have at least one notch unused, you can force a charm that requires two or more to fit. However, doing that will halve your defense. These can interact in certain ways. Defender's Crest, for example, grants them Fartillery, and it interacts with Flukenest to turn the Knight's Vengeful Spirit spell into a poison gas grenade.
  • Power Up Letdown: In its initial form, the Grimmchild does absolutely nothing but waste 2 charm notches, so you are actually forced to proceed with Grimm's Fetch Quest if you want to make some use for this charm. Fortunately, it evolves as you proceed with the quest, making it one of the most useful offensive charms once it reaches its full capacity.
  • Power-Up Magnet: The Gathering Swarm belongs to the "Auto-Gained" variant of the trope, as it spawns a friendly swarm that collects loose Geo, even from offscreen.
  • Random Number God: The Carefree Melody prevents an instance of damage based on random chance. Fortunately, Gambler's Fallacy is in effect here.
  • Random Drop Booster: Dream Wielder doubles the already low chances for regular enemies to drop essence.
  • Reduced Mana Cost: Spell Twister reduces the spell cost from 33 to 24. With a full Soul gauge, this allows you to cast up to 4 spells in quick succession instead of 3.
  • Reforged Blade: Two charms (Heavy Blow and Quick Slash) are forged from several nails, with their appearances indeed looking like an amalgamation of weapons. The latter is forged from imperfect or discarded nails having irregular or bent shapes.
  • Regenerating Health: The Hiveblood charm restores 1 mask for every 12 seconds passed without taking damage.
  • Regenerating Mana: Kingsoul slowly fills up your Soul Meter.
  • Scratch Damage: Spore Shroom and Defender's Crest only deal 1 damage per tick.
  • Set Bonus: Equipping certain charms with another within the same Theme Naming will yield inherent effects that mostly boost one of the charm's effects:
    • Dreamshield and Dream Wielder. When combined, the shield becomes 15% larger and regenerates faster.
    • Sprintmaster and Dashmaster further increases the movement speed bonus of the former.
    • Grubsong and Grubberfly's Elegy further increases the amount of soul recovered by the former.
  • Shield Bash: With the Dreamshield charm, the Knight can do it passively as the shield orbits around it, damaging enemies upon contact. Or, the player can also actively invoke this trope, since performing Nail attacks would make the Dreamshield bash outward.
  • Spread Shot: Flukenest converts the Vengeful Spirit spell into a short-ranged barrage of 9 flukes. With the spell's Shade Soul upgrade, 16 flukes are spawned instead.
  • Sprint Shoes: Sprintmaster allows you to sprint faster.
  • Standard Status Effects: Being Overcharmed acts similarly to the "Curse" status effect in other games, wherein you'll be taking twice the damage suffered.
  • Sword Beam: Your reward for rescuing all the imprisoned grubs is Grubberfly's Elegy, a charm that allows you to fire waves of energy from your nail while at full health. The projectiles' properties can be changed in conjunction with other charms such as the Mark of Pride (increased size) and Fury of the Fallen (colored red and increased damage).
  • Toilet Humor: Certain NPCs will remark on the smell of the Defender's Crest charm. Most of them react poorly to it, but Leg Eater likes it enough to give you a discount, Dung Defender himself thinks it's the smell of justice, and the White Lady remembers the "potent smell" of her knight Ogrim, the Dung Defender.
  • Translator Microbes: The Spore Shroom allows the Knight to decipher the gibberish language of the Fungal Tribe's lore tablets and Mr. Mushroom's speeches.
  • Try Everything: Some charms have unique interactions with one another, as well as modifying the effects and/or visual properties of spells, some of which include the following listed below, and there are a lot of possible charm combinations that the player can experiment on. Related charms even produce a Set Bonus when equipped together.
    • Equipping the Sharp Shadow with the shade cloak will transform the knight into a six-eyed void creature for a split second.
    • Spore Shroom with Deep Focus doubles the radius of the toxic cloud.
    • Dash Master compounds Sprint Master's increase in movement speed.
    • Shaman Stone increases the width and damage of each spell.
    • Defender's Crest and Flukenest turns the Vengeful Spirit/Shade Soul spell into a poison gas grenade, as mentioned above.
    • Shape of Unn and Baldur's Shell turns the Knight into a snail, and Spore Shroom adds mushrooms to the mix.
  • Two Halves Make a Plot: In order to unlock the path to the true ending, the knight must obtain the Kingsoul, a legendary Dismantled MacGuffin charm that symbolizes a "union between higher beings". The first half is obtained from the White Lady in the Queen's Gardens after some difficult platforming and a tough boss battle, and the second half is found in the White Palace inside the dream realm, after an even tougher platforming challenge than any that came before.
  • Voluntary Shapeshifting: Shape of Unn allows them to become a slug when charging up a heal. This stacks with other charms to turn them into a snail or fungal husk. Their face always stays the same regardless of the transformation.
  • Zerg Rush: Some of the Knight's charm-summoned creatures (Hatchlings from Glowing Womb, Weaverlings from Weaversong, Flukenest-enhanced Vengeful Spirit) focus on one target at the time.



"Daughter of Hallownest"

"Though our strength is born of similar source, that part of you, that crucial emptiness, I do not share. Funny then, that such darkness gives me hope. Within it, I see the chance of change. A difficult journey you would face, but a choice it can create. Prolong our world's stasis or face the heart of its infection."

-Hornet, in the Abyss

"I have seen this nimble little creature. I thought her prey and pounced at her, but with a flash she stabbed me with her flying stinger and darted away. Could she be... a Hunter?"

-Hunter's Journal

A mysterious wanderer wielding a needle and thread. She confronts the Knight at various points, attempting to force them to abandon their quest for unknown reasons. Also the protagonist of the second game, Hollow Knight: Silksong.

  • 11th-Hour Ranger: She'll throw her life on the line to hold down the Hollow Knight to allow the Knight to strike at them with the Dream Nail, enabling them to face the source of the infection.
  • Ace Custom: A Reddit AMA with Team Cherry reveals that Hornet's needle is unique, was made for her, and that there aren't many other bugs skillful enough to use it.
  • Action Girl: One of the skilled female warriors of Hallownest.
  • And I Must Scream: In the "Sealed Siblings" ending, Hornet is locked in the Black Egg alongside the Knight, possible becoming something similar to the Dreamers. Unlike the Dreamers, this is not of her own volition.
    • Note that this ending has become considerably less sad now that the extended trailer for 'Silksong' has revealed the existence of butterflies which can break Seals of Binding, implying that the Black Egg Temple is no longer impossible to access.
  • Anti-Villain: She is determined to prevent the Knight from completing their quest, because she knows that simply replacing the plague's vessel is only a temporary solution that ultimately won't solve anything.
  • Asskicking Equals Authority: What the battle with her in Kingdom's Edge boils down to. If the Knight can beat Hornet, perhaps one of the best warriors in Hallownest, it may pass and be granted the King's Brand.
  • Big Damn Heroes: After the Knight defeats Hornet in Kingdom's Edge, it receives her full trust. In return, Hornet rescues the Knight from being crushed inside the Cast-off Shell and carries it to a safe distance. She flees out of the scene just as the Knight is about to wake up and notice its savior.
  • Boomerang Comeback: An entirely justified example: After she hurls her needle at the Knight, it'll come back because she's tethered it with silk, and is winding it in.
  • Boss Remix: Hornet's battle theme is based on the Pale King's leitmotif.
  • Call a Rabbit a "Smeerp": Hornet's weapon is called a "needle", as the silk attached on the handle also makes it obvious. However, it looks and functions like a throwing Kunai. Given the weapon's size in relation to her body, Hornet uses this kunai-looking weapon like a lance at close range.
  • Char Clone: Has a lot of elements of the archetype: She's The Rival to the Knight, challenging them in combat while giving them occasional advice; she wears a red cloak; her Razor Floss gives her a distinct advantage over the Knight in terms of speed and maneuverability; and, to top it all off, her being the child of the Pale King and Herrah means she's the Knight's half-sister.
  • Chekhov's Gunman: Initially just a mysterious character in Greenpath, Hornet would turn out to be the protagonist's half-sibling and plays an important part in the Final Boss fight.
  • Climax Boss: Beating her in Kingdom's Edge serves as the start of your path towards the Golden Ending.
  • Contrasting Sequel Main Character: The devs say this is the intention with regards to the development of Silksong’s gameplay. The Little Knight was capable of some movement bursts by using timed nail bounces but mostly had a plodding and methodical style focused on conservation of resources, carefully managing timed self healing, and navigating traps and hazards slowly. Hornet on the other hand is an aerial speedster that is more fragile but can course correct easier and heal on the fly so she tends to spend her game “either at full health or dead”.
  • Counter-Attack: In the second battle, she'll assume a defensive stance to block and counter the Knight's attacks.
  • Damsel out of Distress: At the beginning of Silksong; a group of bugs from Pharloom capture her for unknown reasons, but she manages to break free sometime on the way to the Kingdom.
  • Dash Attack: One of her basic attacks is lunging foward with her nail.
  • Defrosting Ice Queen: She starts out very hostile to the Knight, but becomes more civil to them as it seems more and more likely that they can actually destroy the infection for good, to the point where she risks her life to help them in the final battle. At one point, she even reveals her parentage to the Knight, something she has kept silent about until then.
  • Didn't See That Coming: In the comics, Hornet only stops attacking Quirrel once the latter's mask reacts to her attack and glows.
  • Divine Parentage: Hornet is a child of the Pale King, one of the Higher Beings who is also referred to as a Wyrm.
  • Due to the Dead: In the Beast's Den, Hornet requests to have some time alone so that she could mourn Herrah's death.
  • Early-Bird Boss: Absolutely brutal in that regard, since she guards the item that allows the Knight to dash. Without it, they cannot even access the Charm store to get any useful charms that would help you fight her. And she is much, much more relentless than the False Knight. This turns her into one of the hardest bosses in the game despite being only the second boss.
  • Flower Motifs: May be white roses, possibly shared with Lace; both Silksong covers for Edge magazine depict Hornet in Lace's white-rose boss arena or surrounded by them.
  • Foreshadowing: Once you acquire the Shade Cloak, Hornet will compare herself to you, subtly hinting that she has a similarity with the Knight - That is, both share a common parent.

    Though our strength is born of similar source, that part of you, that crucial emptiness, I do not share.

  • Furry Reminder: In Silksong, one of her main defensive moves is to scuttle along the ground on all fours (eights?) to make herself a harder target to hit.
  • Had to Be Sharp: Implied. She's the daughter of Deepnest's Queen, and given what Deepnest is like, it's no wonder as to why she's so nimble and skilled at fighting.
  • Heroic Bastard: She's the result of a union between the Pale King of Hallownest and Herrah the Beast of Deepnest, as part of a deal that made Herrah agree to become a Dreamer. Despite that, her loyalty to Hallownest is unwavering. The White Lady feels no animosity towards her for this, either, and even admits to feeling "some affection for the creature birthed".
  • Hero of Another Story:
    • While she has her own duty in Hallownest, there are times when she subtly crosses paths with the Knight in order to guide it to where it is supposed to go, sometimes lending a hand when needed. This also includes the times where she "stalks" the Knight.
    • In the comic, she challenges Quirrel to a fight, just as the latter was about to enter Hallownest. She backs down after seeing Quirrel's mask glow (which is actually Monomon's).
  • A Hero To Her Hometown: Downplayed in terms of Hallownest not knowing much about her, considering there aren't many bugs left in the kingdom to notice her deeds in the first place, but she seems to be almost unanimously adored in Deepnest; Dream Nailing the Weavers reveals they thought of her in their dying moments, and Herrah genuinely loves her and upholds her duties as a Dreamer for Hornet's sake.
  • Hit Stop: Striking at Hornet during her defensive stance will produce this effect. After a flash and a motion freeze, she will unleash a Counter-Attack on you.
  • In-Series Nickname: Hornet is addressed as "Princess" by the Weavers of the Den.
  • Interface Spoiler:
    • Even if you've beaten her in Greenpath, the Hunter's comment on Hornet isn't unlocked yet in the Journal, hinting that you'll fight her again later on.
    • If you haven't been paying much attention to the story and the lore, then the name of one achievement ("Sealed Siblings") openly spoils that Hornet is a sibling of the playable Knight.
  • Kiai: She punctuates pretty much every single attack with a loud shout.


  • Late-Arrival Spoiler: The Steam page for Silksong calls Hornet a "princess-protector", when the first game made her royal status a secret for a good portion in the early parts of the story.
  • Leitmotif: Her theme is a modified version of the Pale King's theme, underscoring their connection. The first track is aptly titled "Hornet" while her Godhome boss fight has a remixed version titled "Daughter of Hallownest". Both tracks are also used extensively in the background music for the trailers of Silksong.
  • Master of Threads: Hornet can manipulate silk threads for various purposes. She can use it to launch her needle as an extendable weapon, release multiple threads around herself that slice through the air and use a silk string in the same manner as a grappling hook.
  • Might Makes Right: What Hornet believes in, and is also the reason why she tries to halt the progress of the Knight by standing in the way and forcing a fight. Also doubles as a test of strength and resolve, since Hornet knows what the Vessels are, she wants to test if the current, stranger Vessel (the playable Knight) is strong enough to differentiate itself from the rest of the failed Vessels. She does acknowledge your strength every time you defeat her, and after the second fight in Kingdom's Edge she willingly allows you to obtain the King's Brand.
  • Multi-Armed and Dangerous: It's rarely visible outside of a few moves in Silksong, but she has the eight limbs of her Weaver mother.
  • Murphy's Law: For the base game's endings only. Once you acquired the Void Heart, Hornet will be waiting on standby in the Temple of the Black Egg, saying "Don't be surprised. I'll not risk my own life in your attempt, though if the moment presents I'll aid as I'm able." Thing is, she would always go inside once you fight the Hollow Knight, thus always risking her life to aid you no matter what.
  • Mysterious Watcher:
    • At some points, you can see her observing the Knight from a distance, only to quickly run away when you approach. This also serves as a nice Player Nudge in specific areas where the player can easily get lost.
    • She is seen at the ledge of the Abyss, observing how the Knight was able to absorb the liquid void into itself. The trope is subverted this time as you can interact with Hornet, who is currently amused at what happened to you.
  • Ninja Pirate Zombie Robot: Hornet is a Spider Ninja Princess.
  • Non-Indicative Name: Hornet fights using silk as a Razor Floss, or to get around quick. Her mother is Herrah the Beast, from the spider tribe. Both of which indicate that Hornet is actually based on spiders.
    • Word of God stated her name is actually an affectionate nickname from Hive Queen Vespa, who raised Hornet as a stepdaughter. This was a subplot that ended up being cut for time, and is one of the reasons Vespa’s realm feels so disconnected from the rest of Hallownest.
  • Not So Stoic: Will request the Knight to give her a moment alone after the Knight does the inevitable act of killing her mother Herrah. In that same scene, she will also mention this:

    ...What? You might think me stern but I'm not completely cold.

  • Only the Worthy May Pass: Hornet feels no ill will towards the Knight - she's simply testing it to see if it's worthy of Hallownest's legacy.
  • Parental Abandonment: According to the White Lady, Herrah and Hornet were only given a limited time together. Herrah's role as a Dreamer was implied to be the reason for this.
  • Player Nudge:
    • In certain areas where the path would split, opening to optional side areas (i.e. Greenpath and Fungal Wastes), Hornet appears from a corner and runs to the next room, encouraging you to follow her, since she is heading to the direction that you should go next as well.
    • In the City of Tears, she gives a brief plot-relevant exposition along with giving you the task of meeting her again in the "Grave in Ash". Even if it's a Moon Logic Puzzle at first, Hornet is hinting you to find something in the place called Kingdom's Edge.
  • Promoted to Playable: Hornet is the main character of the sequel, Silksong.
  • Razor Floss: Uses spider threads for a variety of applications.
  • Recurring Boss: Fought at two separate occasions throughout the game. Although the second encounter is optional for the first ending, yet mandatory for the second and third endings.
  • Red Baron: The Gendered Child.
  • Royal Blood: Hornet is the daughter of the Pale King and Herrah the Beast. This also makes her a half-sibling of the Vessels.
  • Royal Rapier: Hornet is a graceful and elegant fighter, her needle highly resembles a rapier, and most of her attacks are thrusting attacks. She's also a princess, the daughter of Herrah, Queen of Deepnest, and the Pale King.
  • Royals Who Actually Do Something: With Herrah's death and the Pale King's disappearance, Hornet is heir to both Hallownest and Deepnest. She's the one who tries to impede the Knight's quest since she is aware that the Knight would only sacrifice itself in the end for a temporary solution.
  • Spiders Are Scary: Hornet, despite her name, uses Razor Floss skills to attack and get around. You later find out her mother is Herrah the Beast, a member of the spider tribe. Also a subversion since Hornet is one of the good bugs.
  • Stealth Pun: Hornet's weapon is explicitly labeled as a needle, and it is attached with silk at the endpoint via a small hole. This makes it literally a weaponized sewing needle. Quite a clever decision from Team Cherry as well, if you also count the fact that Hornet is born from a spider, and spiders like to "sew" their webs.
  • Strong Family Resemblance: Hornet's horns resemble those of her mother, Herrah the Beast's. Even the White Lady noted the striking reflection between the two.
  • Summon to Hand: Hornet's needle can be reeled back to her hand thanks to the attached silk.
  • The Battle Didn't Count: She is one of the few bosses to survive their battle with the Knight, twice.
  • Threshold Guardian: She becomes this in Kingdom's Edge, before she lets you through the Cast-Off shell which holds a very important item inside.

    Hornet: Show me you can accept this Kingdom's past and claim responsibility for its future.

  • Throw Down the Bomblet: One of her new items in Silksong is a "Pimpillo", which is thrown and explodes on impact or after a short time.
  • Took a Level in Badass: Hornet is much more aggressive and uses new attacks the second time she is fought. As the protagonist of Silksong, she'll have the opportunity to face an entire kingdom of foes, upgrading her gear and training herself further.
  • Trap Master: In the second battle, she will use her threads to place spikes across the arena, limiting the Knight's movement. They can be knocked down.
  • Trapped in Containment: The Sealed Siblings ending has Hornet locked in the Black Egg with the Knight turned Vessel for the infection, and also with her becoming the new Dreamer sealing the entrance.
  • Uniqueness Value: Various bugs refer to Hornet as the "Gendered Child", since having a gender is considered a remarkable distinction compared to her genderless siblings, the Vessels.
  • Wake-Up Call Boss: The first fight against Hornet in Greenpath proves that bosses can be just as fast, agile and complex compared to the sluggish giant bosses you've faced in the Forgotten Crossroads. And yes, this fight in Greenpath is mandatory.
  • Wham Line: Once you defeat Hornet in Kingdom's Edge, she will acknowledge the Knight's strength and will, letting them through the Cast-Off Shell. The wham line comes right after that, revealing the nature of the item she was protecting.

    Hornet: Then do it, Ghost of Hallownest! Head onward. Burn that mark upon your shell and claim yourself as King.

  • You Killed My Father: Her mother is Herrah the Beast, one of the Dreamers that the Knight has to slay to open the Black Egg. Subverted in that she does not hold it against them, accepting that her mother's death was necessary.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/HollowKnightProtagonists

407 408 409 410 411