Poe synthesis guide

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Path Of Exile Synthesis Mods Guide - The Best Way To Get Specific Synthesis Mods & Formula

the new league mechanics in path of exile 3.6, the synthesis league, has been mixed among many of the players in poe. and one of the things poe players have been struggling to figure out is the crafting of the synthesis mods. check this goldkk.com path of exile synthesis mods guide to find out how to get specific synthesis mod, along with the formula in best way.

path of exile synthesis mods

path of exile synthesis mods tips 

path of exile synthesis mods is fixed mods (also known as built-in affixes) on the equipment crafted when you synthesize three pieces of corrupted equipment. there are thousands of synthesis mods on the poe mod database, so how to get the mods you want? 

poe synthesis item modifiers - synthesised vaal regalia, superior synthesised thicket bow

synthesised vaal regalia

synthesized implicit mod: the fixes mod on crafted item 

explicit mod stat: item synthesis corrupted mods

item classes: the type of synthesis item 

value: the sum numeric values on the synthesis implicit mod

for example: 

if you want to craft a belt with an explicit mod of “-25-21” physical damage attack, then the synthesis explicit mod equals -25-21 physical damage attack. 

item classes: belt

synthesis implicit modifiers: reduce% additional physical damage during the duration of any flask effect 

value: 50

poe synthesis mod tiers

as you can see from the figure above, implicit mod "reduce% additional physical damage during any flask effect duration", produces three different values, tier 3, tier 2 and tier 1.

- (-15 - 11) reduced 6% additional physical damage during the duration of any flask effect. 

- (-20 - 16) physical damage attack belts reduced 12% additional physical damage over the duration of any flask effect.

- (-25 - 21) reduce 50% additional physical damage over the duration of any flask effect.

at this time, the vale 6/12/50 means:

1. if the total of three pieces of poe item is less than 6, "reduce% of additional physical damage over any duration of medication effect". that would increase the physical damage attack mod that t3 (-15-11) suffers to the possible produced mod. that would increase the physical damage attack affixes that t3 (-15-11) suffers to the possible crafted mods pool.

2. if the total of three pieces of equipment "reduces% additional physical damage during any medication effect duration" is greater than 6, but less than 12, that will increase the physical damage attack mod that t2 (-20-16) suffers to the possible production of mods pool.

3. if the total of three pieces of equipment "reduces% additional physical damage during any medication effect duration" is greater than 12, but less than 5, that would increase the physical damage attack mods on t1 (-25-21) to the possible crafted mods pool.

so the number you see does not mean that you have to exceed or be less than it to have this affix. you need to search the t-level given by the same variable mods in the whole table to know whether it is greater or less. and for the above example, you need to find three pieces of corrupted equipment with a total value of at least 12 for "reducing% additional physical damage over any duration of flask effects".

note: all poe oods synthesis on three pieces of equipment will be counted when calculating values and implicit mods, whether native, corrupted or master.

when you synthesize poe items, it will add all the mods of your three equipment together and see which synthesis mods match. all of these will be placed in the mods pool and the final mods will be randomly selected. the number of retrospective mods produced depends on the number of corrupted mods you put in. the current inference is proportionality. that is to say, putting 2/2/1 fragmented mods will produce 66% 2 poe synthesis mods and 33% 1 synthesis mod.

superior synthesised thicket bow

superior synthesised thicket bow

here's an effective way from player train_of_fish posted on poe reddit you can take a try, which almost guarantee a specific synthesis mod in the new poe league, follow below steps and tips:

the 'weight' value against each mod is not really weighted. it's the sum of numeric values on the mod that determines the bracket for example, for the gem level mod, there are three brackets:

1. +(2–3)% to quality of socketed bow gems bows, local socketed bow gem level +3

2. +(4–6)% to quality of socketed bow gems bows, local socketed bow gem level +5

3. +1 to level of socketed bow gems bows, local socketed bow gem level +10

note: if the sum of the mods on your poe item is less or equal to 3, then you get the first bucket. if the sum is less than or equal to 5, you get the second bucket. otherwise, you get the third bucket (which is what we actually want). of course, the implicit is random, so you want to narrow the pool of mods as much as possible. two-fractured rares are great since you just scour them and hope for the best, and you get two implicit mods. two-fractured rares with the same second mod (e.g. attack speed) are ideal, since you get both implicit.

he wanted to test this quickly so he couldn't find the +2 gem and attack speed for sale at the same time, so he took 1 two-fractured rare and two one-fractured rare, scoured, regaled, and master crafted. 

googleadv

of course, players may ask “does the fractured mod need to be the +2 to gems, or can the fractured be anything and the bow just needs to also have this mod? (of course, then you can't guarantee the implicit, but would there still be a chance?)”

facts have proved that fractured can be anything but its easier if the fractured is the +2 because then you can absolutely guarantee it as opposed to grabbing three 1 fractured mods and rolling +2 bow gems on them all for a 50% chance to hit the right implicit.

Sours: https://www.goldkk.com/news/1449--path-of-exile-synthesis-mods-guide--the-best-way-to-get-specific-synthesis-mods--formula

PoE Synthesised Items Harvest, Synthesis Maps

Synthesised Item Mechanics

  • Synthesised items are special item bases with one to three implicit mods.
  • Synthesised items can be enchanted.
  • Synthesised items could not be turned into a unique item using an Orb of ChanceOrb of Chance.
  • Since fractured items did not drop as an influenced item, it was impossible to create influenced synthesised items.

Synthesised items have Synthesis Implicits Modifiers. They have specialized “Synthesised” name and icon. You can see the following example.

Synthesised Items

Craft a Synthesised Item in Harvest League

In the Harvest league, a Vivid ScalefruitVivid Scalefruit transforms the item base into a Synthesised item with random Synthesis implicit(s). You can use this seed to complete the PoE challenge: Add a Synthesis Implicit Modifier to an item.

As the following example is shown, when having harvested a Vivid ScalefruitVivid Scalefruit, craft a Phoenix Hide. It adds a synthesis implicit modifier:

  • 16% Reduced Elemental Ailment Duration on You.

Vivid Scalefruit Synthesis Example

Unique Synthesis Maps

Another way to acquire Synthesised items is from bosses in Synthesis Unique Maps that drop unique Synthesised items.

Synthesis unique maps are sometime offered by Zana in her Atlas Missions, sold from her or found as a rare drop from map bosses.

There are five unique Synthesis maps:

ItemBase ItemMap
Level
Stats
Altered Distant MemorySiege Map75100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Augmented Distant MemoryCourthouse Map76100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
CortexRelic Chambers Map76100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Rewritten Distant MemoryBasilica Map72100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Twisted Distant MemoryPark Map71100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers

Wild Thornmaw BulbWild Thornmaw Bulb is a tier 3 seed. It allows you to Sacrifice a tier 14 map or higher to create a random Unique Synthesis Map when Harvested.

List of unique synthesised items

Path of Exile Guides & Tips

Sours: http://www.vhpg.com/poe-synthesis/
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ItemStatsMask of the TribunalQuality: +20%
Armour: (432-512)
Energy Shield: (83-99)Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself.<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total AttributesPerepiteiaQuality: +20%
Chance to Block: 25%
Evasion: (760-941)
Energy Shield: (147-182)
Movement Speed: -3%Requires Level 62, 85 Dex, 85 Int<One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement SpeedSomething within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.<One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement SpeedCircle of NostalgiaRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>I was a happy child, before the cruel truth was revealed to me.
I fight so that the children may remain ignorant.<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony
+(31-43)% to Chaos Resistance while affected by Herald of Agony
Herald of Agony has (40-60)% increased Buff Effect
Agony Crawler deals (70-100)% increased Damage
Herald of Agony has (20-15)% reduced Mana Reservation
Circle of GuiltRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (20-15)% reduced Mana Reservation
Circle of FearRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
Circle of RegretRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
Circle of AnguishRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.
My only choice is to strive harder.<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
Garb of the EphemeralQuality: +20%
Energy Shield: (327-381)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical StrikesOffering to the SerpentQuality: +20%
Armour: (278-329)
Energy Shield: (54-64)Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per LifeLeech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
LifeLeech effects are not removed at Full Life"You covet the strength of your peers, mortal?
Perhaps it can be yours, if you are willing to make an offering of their blood..."
- Vaal Myth of the Third Snake<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per LifeLeech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
LifeLeech effects are not removed at Full LifeNebulisSceptre
Quality: +20%
Physical Damage: 60-91.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11Requires Level 68, 104 Str, 122 Int<One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.<One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%Storm's GiftQuality: +20%
Evasion: (384-436)
Energy Shield: (74-84)Requires Level 58, 45 Dex, 45 Int<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15The power of lightning is a power best shared.<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
Sours: https://pathofexile.fandom.com/wiki/Synthesised_item

Table Of Contents of this Page

  1. Introduction
  2. Basic League Mechanics
  3. Fractured Items
  4. Integrated League Mechanics
  5. Spell Changes
  6. The Memory Nexus
  7. Removing Memories from the Memory Void
  8. Choose Your Memories with Care
  9. Which Distant Memories Are Best?

Introduction

Patch 3.6: Synthesis was released on 08 March 2019, and is the first league of the new year. 2018 was quite a knockout league for Path of Exile, with several of the leagues setting playerbase records time after time again. Two leagues — Delve and Betrayal — emerged with incredible acclaim and set new bars for game popularity. Synthesis incorporates the Syndicate system from Patch 3.5 into its system organically, and introduces a new system of interlocking memories that can be connected in a variety of ways to reach exclusive rewards.

Basic League Mechanics

Cavas is the newly introduced, Synthesis league-specific NPC that the entire concept revolves around. His memories have been fragmented and scattered, and the exile must recover them and chain them together once more.

Cavas

The player will find a “decaying memory”, and must activate “stabilisers” in order to recover the memory before it collapses around the exile. The recovered memories can be bridged together, similarly to the Temple of Atzoatl, and the fragments may only be explored a limited number of times. Careful planning of pathing and connections must be noted in order to achieve the best possible rewards.

Memories

Progressing deeper with the mind and memories of Cavas will bring the player face to face with progressively more difficult foes. Similar to Delve, the most recessive depths are the most lethal, but also provide subsequently more uncommon and potentially valuable rewards.

Bosses

There are three bosses that the player can encounter, each with different mechanics, challenges, and rewards.

Fractured Items

Fractured Items are the exclusive reward that Synthesis brings to the table, obtained from decaying memories. They have “broken” modifiers — this denotes an affix that is “locked” in place, meaning it cannot be modified, even by crafting currency.

Locked Mod

This can be a blessing and a curse. While many of the fractured items may have low tier rolls, or are perhaps not useful as they come, it will make crafting certain items significantly easier. Obtaining a fractured piece with a high tier locked affix allows the player a much higher degree of flexibility when approaching crafting.

This is of particular benefit to players that opt to play on Solo Self-Found leagues, as it can significantly reduce the amount of currency required to obtain an end-game viable item.

Custom Implicit Mods

Players can destroy Fractured Items using a new machine, called the Synthesiser, to create new base types that have custom implicit modifiers. This allows a player to sacrifice their guaranteed “locked in” affixes in exchange for a base item with a far more powerful implicit. While it may be more difficult and more expensive to craft, it will also have higher potential as a top tier item.

Jewel

Some of these affixes, such as the Jewel shown above, are incredibly potent additions. Items may have both enchants and Synthesized implicits.

Three Fractured items of the same item slot must be sacrificed to Synthesize a new item.

Synthesizer

If all three items are the same base, you are guaranteed to receive that base as your newly Synthesized items. If they are of differing bases, you a one-in-three chance to receive any of the bases you provided.

Integrated League Mechanics

The Betrayal League system has been integrated into Synthesis naturally, rather than continuing to appear as encounters in each area. Whenever the Syndicate appears in an area, there are guaranteed to be 3 Syndicate encounters. The amount of Mastermind intelligence necessary to access the Mastermind’s lair has also been significantly reduced (about one fifth of its former amount).

Spell Changes

A large amount of focus for the last year has centered over the viability of self-cast spell based builds. Synthesis promises to address the disparity, delivering a spellcasting balance overhaul for all the spells in the game. This leads most people to expect that self-cast builds will finally have their day in the sun once again.

In addition to spell balancing, Chaos damage is receiving a number of tweaks to make it a viable spell type once again. Holy spells have also been added, creating the possibility for a slew of new builds and archetypes.

Chaos Holy

The new active skill gems are:

As with any league, a variety of new support gems will also grace Wraeclast, also centered around empowering self cast spells. They are:

Several new nodes have been added to the passive tree as well, such as Ethereal Feast.

Ethereal Feast

Energy Shield has received quite a few direct and indirect changes and buffs, which has lead to an enormous rise in Low-Life and Chaoss Innoculation builds .

The Memory Nexus

The Memory Nexus can be accessed from any waypoint, just like the Labyrinth, or the Mine. In the Memory Nexus, you can place Fragmented Memories that you acquire out in the world in whatever patterns you choose. Connect enough fragmented memories, and plan their layout accordingly, and you will be able to reach distant memories, which can contain a variety of rewards including, but not limited to:

  • Bosses
  • Memory Modifiers (add quantity affixes to tiles of your choice)
  • Reward Chests containing items or league specific loot
  • Memory Amplifiers (add extra uses to fragmented memories on the same tile)

Memory Map

You cannot fast travel to distant tiles, and must always proceed from the Memory Nexus outwards, even if you have already placed memories that are no where near the Memory Nexus itself. This ensures that you will always need a fresh supply of fragmented memories to replace old tiles which run out of charges.

Planning Memories

You can plan memories in advance on the Memory Map. Click on a tile to see locations where it can be placed.

Memory Map

Placing memories in advance does not remove them from your memory bank, however, it does allow you to start experimenting with paths in advance.

Planning

Planned tiles are displayed as translucent and help you get a better idea of what tiles you will need to reach distant memories. Remember to take into account the tiles that you might use up while trying to reach your destination.

Synthesis Tile Restrictions

There can only be a set number of tiles placed and distant memories active at any given time. You can view this in your Memory Map.

Restrictions

Memory Modifiers

A fragmented memory tile may only have a maximum of 5 Memory Modifiers, which was a mid-league change to prevent players from stacking obscene numbers of quantity mods on certain tiles. It is best to stack modifiers on tiles that have already had their lifespan extended by a Memory Amplifier. Try to wait until you have stacked the maximum of 5 Amplifiers before using up your charges on the fragmented memory for maximum efficiency.

Removing Memories from the Memory Void

You can right click on existing memories to remove them from the memory void. This allows you to change your plan of attack if new distant memories appear, or delete existing tiles that are not as flexible as potential acquisitions.

Choose Your Memories with Care

When encounter Cavas or Zana in an area, you should carefully consider whether it is worth completing their fragmented memory, as you will have to place it and either run it or delete it once it is acquired. Generally speaking, it is only worth it to get 3 or 4 forked memories, as they offer the greatest amount of flexibility. There are also specific tilesets that offer larger areas and better densities. You can still run the fragmented memories for items and experience – simply do not click on the stabilizers of the memories you do not want to collect.

Which Distant Memories Are Best?

In most cases, you will seek out Memory Modifiers above other Distant Memories, simply because of the quantity rewards they reliably provide. They also offer a greater degree of control over the rewards, as you can choose the tiles to apply them too, allowing you to stack several of them on a tile that is extended by a Memory Amplifier.

  • Updated compendium and added new tags for 3.6 skill gems.

  • Added new skill gems, support gems, and full patch notes.

Sours: https://www.poe-vault.com/guides/path-of-exile-synthesis-3-6-compendium-guide

Synthesis guide poe

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[PoE 3.13] How to Craft: Synthesis Dex Belts

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