Skyrim se tropical mod

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DynDOLOD Alpha 47

By sheson

I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback.
This is early ALPHA to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation included in the Standalone archive. In case of error messages, click "Help for this message" if available. Ask questions (also about 3rd party mods) or report any problems or issue in this thread only since any question or problem can only be properly answered or addressed by the developers.
If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service:
..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation)
If issue involves LODGen upload/paste
If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot. Consider search for the text of the error message to find similar questions and answers.
DynDOLOD Standalone Alpha (Mega) DynDOLOD Resources Alpha (Mega) for Skyrim/Enderal or DynDOLOD Resources SE Alpha (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio , and For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR  or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x.  
Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards.
LOD Generation
Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod.  
Major Feature Changes
Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional Grass LOD generation is now a checkbox Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen Option terrain underside generation is now a checkbox  
Changelog Alpha 47
DynDOLOD.exe - fixed not using the highest overwrite material shader when upconverting the form version of records for not properly converted plugins
Alpha 46
DynDOLOD.exe - fixed -Inf to floating point conversion
Alpha 45
DynDOLOD.exe - fixed sometimes assigning wrong LOD levels for duplicate LOD filenames
DynDOLOD.exe - fixed sometimes not adding a required master
DynDOLOD.exe - add warning messages for missing script properties, invalid or missing scripts
TexGen.exe - preemptively free texture memory
Alpha 44
DynDOLOD.exe - check for injected worldspace
LODGen.exe - fixed not creating terrain underside for certain game modes
Alpha 43
DynDOLOD.exe - fixed item not found for occlusion generation
Alpha 42
DynDOLOD.exe - fixed not packing Occlusion.esp into archive
DynDOLOD.exe - automatically enable terrain underside generation in case DVLaSS is installed
DynDOLOD.exe - check for worldspace Editor ID changes
Alpha 41
DynDOLOD.exe - fixed argument out of range
Alpha 40
DynDOLOD.exe - added occlusion generation as a GUI option
DynDOLOD.exe - added option to generate Occlusion.esp equivalent to xLODGen
DynDOLOD.exe - added grass LOD generation as a GUI option
DynDOLOD.exe - added terrain underside generation as a GUI option
DynDOLOD.exe - fixed not adding all required masters for object activators
DynDOLOD.exe - fixed LODGen_Options file path
DynDOLOD.exe - fixed not setting all flags when creating dynamic base record
DynDOLOD.exe - fixed not setting neverfade flag on object activator
LODGen.exe - improved using atlas for shapes without normal map texture
Alpha 39
TexGen.exe - improved detecting max available render resolution
Alpha 38 TexGen.exe - fixed not detecting DLC properly and not ignoring files equally in the render folders
TexGen.exe - try to always use better NVIDIA/AMD graphics card for OpenGL
Alpha 37
DynDOLOD.exe - improved texture discovery while generating the export file for LODGen
DynDOLOD.exe - fixed not adding the NOLOD identifier to EditorID for references added by patches
Alpha 36
DynDOLOD.exe - fixed a race condition detecting duplicate tree references
DynDOLOD.exe - fixed a race condition while creating empty BTT
DynDOLOD.exe - do not wait for existing on-demand object LOD texture to be created
DynDOLOD.exe - fixed issue with existing LAND records when updating DynDOLOD plugins
TexGen.exe/DynDOLOD.exe - default some settings based on resolution found in Prefs, Custom or Display Tweaks INI
TexGen.exe/DynDOLOD.exe - added option to create a zip file of the content in the output folder
TexGen.exe - fixed not being able to render alpha channel from output resolution instead of downsampled alpha
Texconv.exe - updated to latest version
Texconv.exe - if runing under wine force -nowic and use "%Iu" instead of "%zu"
LODGen.exe - fixed not reading 4th flat texture
LODGen.exe - updated lz4 package
Alpha 35
DynDOLOD.exe - fixed not updating Mesh Mask/Reference list view
DynDOLOD.exe - improved reporting and ignoring of some missing textures
Alpha 34
TexGen.exe/DynDOLOD.exe - added game mode selection window if started without game mode command line argument
DynDOLOD.exe - improved automatic texture replacements for stitched object LOD textures
DynDOLOD.exe - do not warn about missing textures if they are being replaced
DynDOLOD.exe - automatically create stitched object LOD texture for replaced textures if required
DynDOLOD.exe - automatically create non alpha texture of full texture if required
DynDOLOD.exe - improved mini atlas export data
DynDOLOD.exe - improved worldspace bounds warning/error settings
DynDOLOD.exe - fixed and improved mesh rules loading order
DynDOLOD.exe - fixed sometimes ignoring Reference Enable mesh rule setting
DynDOLOD.exe - fixed a case of wrongly setting LOD Levels to None
DynDOLOD.exe - fixed not updating reference rules internally
DynDOLOD.exe - improved detection of childworld copies
DynDOLOD.exe - never list child worldspaces that use parent worldspace for LOD even if they have a lodsettings file
TexGen.exe - added/updated rendered object LOD textures
TexGen.exe - fixed wrong output path for rendered billboards found in data folder
TexGen.exe - do not try to render textures for DLC if DLC is missing
TexGen.exe - improved config file reading for records in ESL flagged plugins
TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output
LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids
LODGen.exe - fixed a random grass LOD exception
LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins
LODGen.exe - default threadsplit to number of physical cores
DynDOLOD Resources - updated meshes and textures for better compatibility
DynDOLOD Resources SE - updated meshes and textures for better compatibility
Alpha 33
DynDOLOD.exe - fixed an issue with adding grass LOD billboards to object LOD atlas
Alpha 32
DynDOLOD.exe - fixed wrong INI settings
Alpha 31
DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument
DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD
DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
DynDOLOD.exe - fixed accidentally adding material shader to glow LOD
DynDOLOD.exe - do not use empty list item from lists in INI
DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned childworlds that also have their own LOD (e.g. Markarth)
TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold
LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added
DynDOLOD Resources SE - updated meshes and texture for better compatibility
Alpha 30
TexGen.exe - fixed sometimes wrongly applying specular Alpha 29
TexGen.exe - improved loading of cubemap textures
Alpha 28
TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version
DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies
DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods
DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation
DynDOLOD.exe - added/updated rules for better compatibility
TexGen.exe - properly ignore trees without models or deleted base records
TexGen.exe - added environment/cubemap shader
TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more
LODGen.exe - improved parsing of txt files
Texconv.exe - updated to latest version
DynDOLOD_Manual.html - updated explanations information for Enderal
DynDOLOD Resources SE - updated meshes and texture for better compatibility
Alpha 27
DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds=
LODGen.exe - optimize underside terrain by removing triangles for default terrain height
DynDOLOD-Resources-SE - added patch to enable grass for Whiterun exterior

Alpha 26
DynDOLOD.exe - add terrain underside references to ESP so they work in all worldspaces
Alpha 25
DynDOLOD.exe - fixed a problem with thread control
DynDOLOD.exe - fixed patches sometimes being confused about the destination plugin
DynDOLOD.exe - improved enabling/disabling of underside mesh
Papyrus Script - updated objectenabler script
Alpha 24
DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces
DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32
DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD
Papyrus Script - new objectenabler script for terrain underside meshes
LODGen.exe - do not fail if optional billboard txt file is not present
LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
LODGen.exe - fixed sometimes not applying replacement textures
Alpha 23
DynDOLOD.exe/TexGen.exe - fixed not using SSE config files for TES5VR
DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays
Alpha 22
DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specfic meshes or textures
LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
Alpha 21
DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later
LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD
LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation
Alpha 20
LODGen.exe - fixed looking up wrong path in BSA for billboard txt
Alpha 19
DynDOLOD.exe - fixed skipping over some references using LIGH
DynDOLOD.exe - fixed ignoring overwrites from patches
DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations
DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace
DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended
TexGen.exe - do not leave orphaned billboard files in case they are filtered out
Alpha 18
DynDOLOD.exe - fixed wrong tree LOD atlas coordinates
Alpha 17
DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas
Alpha 16
DynDOLOD.exe - ignore duplicate patches
Alpha 15
DynDOLOD.exe - default to -memory instead of -speed
DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation
DynDOLOD.exe - added thread limit settings for some Occlusion operations
LODGen.exe - fixed an indexing error
LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores
Alpha 14
DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD
TexGen.exe - fixed a case of not ignoring case
Alpha 13
DynDOLOD.exe - fixed sometimes leaving ITM records
DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0
DynDOLOD.exe - fixed sometimes setting unresolved material links
DynDOLOD.exe - fixed not overwriting earlier rules
TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box
TexGen.exe - do not generate billboard if textures are missing
LODGen.exe - fixed sometimes not using side-view billboard
Alpha 12
DynDOLOD.exe - fixed wrong load order detection for ESP only generation
Alpha 11
DynDOLOD.exe - fixed sometimes modifying other plugins
TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects
LODGen.exe - fixed sometimes not discovering grass billboards correctly
Alpha 10
DynDOLOD.exe - removed a left over debug check stopping things for no reason
Alpha 9
DynDOLOD.exe - fixed sometimes copying wrong overwrite record
Alpha 8
DynDOLOD.exe - fixed sometimes not matching LOD models
Alpha 7
DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas
Alpha 6
DynDOLOD.exe - fixed not adding master for direct childworld copies
Alpha 5
DynDOLOD.exe - demoted duplicate cell exception to a warning
DynDOLOD.exe - check for childless worldspaces 
DynDOLOD.exe - fixed not adding master for enable parent of object activators
DynDOLOD.exe - improved reading of grass data
DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage
DynDOLOD.exe - improved normalization of assets paths
TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF
Alpha 4
DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD
DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails
DynDOLOD.exe - do not add worshippers to cells added by ESP
DynDOLOD.exe - fixed forced load order resulting in orphaned records 
DynDOLOD.exe - double check if there are duplicate cells
DynDOLOD.exe - monitor for duplicate triplets
DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4 
TexGen.exe - fixed localization preventing rendering
TexGen.exe - fixed sometimes writing wrong CRC32 for textures
Alpha 3
DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods
Alpha 2
DynDOLOD.exe - fixed INI setting typo
DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6

Alpha 1
DynDOLOD.exe - converted all remaining external pas scripts to native code
DynDOLOD.exe - added ultra LOD as a GUI option
DynDOLOD.exe - export binary terrain file for LODGen
DynDOLOD.exe - export grass LOD billboard file for LODGen
TexGen.exe - converted all remaining external pas scripts to native code
TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
LODGen.exe - PathGrass= path to folder with xy.cgid files
LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\) billboard filename
LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD


The Best Tropical Skyrim Mods For Fun In The Sun

Skyrim is such a great game that you could play it for hundreds of hours without getting bored.

But after enough playtime, you start noticing how boring the default setting is.

Maybe you’ve even realized that the time has come for a change of scenery!

And with the following mods, you’ll be able to change the land of Skyrim into a luscious, beautiful tropical land &#; where the sun never stops shining and people never stop partying.


6. Tropical Equipment &#; Less Armor More Shields

Less Armor More Shields Skyrim Mod

Check Out This Mod

Before we start turning Skyrim into a Tropical experience, we must first take care of its inhabitants.

You don’t’ want them to face hot climate dressed in all that armor, do you?

This custom Tropical Equipment mod adds visible equipment changes for Bandits, Imperial Soldiers, and Stormcloak Soldiers. Now they can survive the intense heat of the tropics with some lighter outfits.

But they still can’t survive an arrow to the knee!


5. Tropical Islands Reloaded

Tropical Islands Reloaded Mod for Skyrim

Check Out This Mod

Want to take a nice relaxing vacation to a tropical isle, but lacking the funds to do so?

No worries: we got you covered with the Tropical Islands Reloaded mod.

This turns the world of Skyrim into a beautiful island paradise including breathtaking scenery, clear skies, blue seas, and even a Dwarven ruin. You know, in case you really can’t live a second of your life without adventuring.

This mod is a little light in terms of gameplay content, so it’s moreso for the atmosphere.

But if you&#;re looking to take some nice screenshots, this is the one you wanna install.


4. Tropical Skyrim &#; More Textures

More Textures Tropical Skyrim Mod

Check Out This Mod

No &#;Tropical Skyrim&#; playthrough is complete without these extra textures.

This mod is a truly essential download if you&#;re looking into overhauling the whole game with a new setting.

It includes custom textures for Steel Arrows, Bard&#;s Tools, Forsworn Armor, and Conquistador Armor that make these items feel better suited for a breezy tropical setting.

Definitely not a comprehensive pack – but still a very good choice for your new exotic location.


3. Project Rainforest

Project Rainforest Preview for Skyrim

Check Out This Mod

There are some Skyrim mods out there that are way more than just simple mods.

They’re so big that they would rightly deserve to be called expansions.

Project Rainforest is definitely among them.

This mod is a complete overhaul that turns Tamriel, Dawnguard HQ, Falmer Valley, and parts of Solstheim into a tropical rainforest &#; complete with unique climate change, customized ambient sounds, and lots of other little tweaks.

And here’s the funny part: the game&#;s actual content isn&#;t touched at all.

So you should consider this mod as a starting point for your tropical dive into Skyrim.


2. Whiterun Paradise City

Whiterun Paradise City Mod for Skyrim

Check Out This Mod

Despite being so amazing, mods aren&#;t always perfect.

And sometimes, other modders take the time to fix those issues.

Ah, the power of the community!

Whiterun Paradise City improves the way the city looks in the Tropical Skyrim Enhanced mod (which I’ll mention next!)

So this add-on makes it look more like a proper luscious tropical city with new trees, flora, improved lighting, multiple insect spawn points, and more.

But here’s the real blue ribbon winner for this category…


1. Tropical Skyrim Enhanced

Tropical Skyrim Enhanced Mod Preview

Check Out This Mod

Truly the best environmental alteration mod ever made for Skyrim.

And that’s not a small feat at all, considering how many mods have been created for Skyrim since its release!

Tropical Skyrim Enhanced is an improved version of the original Tropical Skyrim mod, bringing the same amazing enhancements the original mod offered, alongside some amazing new features.

These new features include new LOD that makes the scenery look glorious, plus new textures and lots of recolors, new plant models, and a hundred other changes.

Check the mod description for more, but suffice to say this mod is basically the epitome of “Skyrim in paradise”.

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The Elder Scrolls V: Skyrim surely is one of the most popular games ever made, and has hit many platforms since its debut in late

And part of the game’s success has to do with the fact that the game can be modded, that is users can change many aspects of the game to their heart’s content, with people so far having released countless user mods which do anything from adding new weapons to the game, new characters, improve Skyrim’s looks, while there are also complete overhaul mods such as Enderal which offer a completely new experience separate from the main game.

Other mods such as Project Rainforest (which is available for download from Nexus Mods &#; via PC Gamer) change Skyrim’s climate, and will be a great addition to their game for those who prefer more temperate weather rather than Skyrim’s icy cold one.

You’ll also see the people of Skyrim wearing lighter, more appropriate clothing for the new tropical climate with this mod installed, while the new landscapes you’ll get to wade through, such as swampy areas and rainforests, will be quite different from those you’ve gotten used to see in the standard game.

Do note that this mod was made for Skyrim’s Legendary Edition, meaning you’ll need to have all the DLCs released for the game installed in order for this mod to play ball as the author explains on the mod’s page.

But still, this could definitely add some variety to your Skyrim sessions, especially if you’ve been playing so long that you’ve grown tired of the game’s snowy weather, and it would no doubt be a great thing for fans of Bethesda’s game if more interesting mods such as this one keep hitting the Internet in the future.

Next: Hitman’s ‘Halloween Pack’ gives you the game’s Colorado mission for free


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Tropical skyrim mod se

Tropical Skyrim is a mod made for The Elder Scrolls V: Skyrim. This mod adds a variety of new textures and other changes to make the game feel more tropical.



  • Tundra becomes desert with slight vegetation. Risk on sandstorms in these areas.
  • Sands and shady palms in coastal regions
  • Pine forest changed into jungle with palms and more types of foliage
  • Snowy areas changed to grassy environment with aspen trees and grass and moss
  • Aspen forest became a bamboo forest
  • The Reach became a jungle, less dense trees and darker
  • Marsh has muddy water, cat-tails and jungle foliage
  • Glaciers became cliffs
  • Small patches of lava in the volcanic tundra

Weather, lighting and environment[]

  • New set of weather and lighting setup for areas


  • Bears replaced by pandas and Therium (Rhino-like creatures)
  • Frostbite spiders replaced by jungle spiders
  • Horkers replaced by seals
  • Wolves replaced by raptors
  • Sabre cat replaced by tigers
  • Trolls replaced by apes
  • Added tropical birds
  • Retextured some other creatures to match the climate


  • Water has been changed
  • Cities and buildings changed to match the surroundings
  • Nordic ruins retextured to ayleid-like ruins
  • Ice caves to stone caves with moss
  • Fur and hide retextured to leopard prints
  • Background to main menu, loading screens
Skyrim SE- Tropical Island mod- Xbox One

If you’re like me, you spend more time modding Skyrim than you do actually playing it.  Here are 9 mods that will make Skyrim seem like a completely new game set in the jungle instead of the wintery north.


Tropical Skyrim

This is the original Tropical Skyrim mod that turns all of Skyrim into a jungle environment.  It even retextures birds to be more colorful!


Climates Overhauls: Tropical Edition

This is a different tropical Skyrim mod that also achieves the jungle-look.  It  even changes the animals to be more tropical-friendly (like pandas instead of regular bears!).

If changing the whole entire Skyrim game isn’t your thing (or your computer rig isn’t beast enough to support the super-high grass density required for tropical mods), you can always try these mods that basically create single locations that are tropical-themed:


The Oasis

If you want to visit a tropical oasis, this is a great mod that has many different areas for you to explore.


MJY Mysterious Island

This mod gives you a tropical island to explore, complete with ancient Aztec ruins and even its own underwater Atlantis!

And now for some mods that add creatures befitting of your new tropical Skyrim:



Use this mod in conjunction with Climate Overhauls or by itself.  It adds all sorts of new animals into Skyrim – pandas, tigers, warthogs, hyenas, and even dinosaurs!  Because nothing says “tropical Skyrim” like killing some pandas.


JG Monsters

Add some super cool fantasy monsters to your Skyrim game!  My favorite is the tree monster pictured above … reminds me of bulbasaur :)


Colorful Dragons of Skyrim

This mod makes the dragons in Skyrim colorful and vibrant to match your tropical scenery.

And of course, no tropical Skyrim is complete without some jungle-worthy armors – I’m gonna trust you guys to find you own skimpy armor mods for the hot jungle weather, but here are a couple of my favorites:


Deathbell Princess

Want to blend in with the tropical foliage?  Done!


Vanille Armor

This port of Vanille’s armor from FFXIII looks great in tropical Skyrim, especially if you equip some steel arrows and a bow!

Have you tried a tropical Skyrim runthrough?  Do you have any mods to recommend?  Let me know in comments! :)

jungle, modding, skyrim, skyrim mods, tropical


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New Areas:

The tundra area has been converted into a desert with small amounts of vegitation. I have Also added sandstorms to this area.

The costal areas have been given new life, they now feature warm sands and shady palms.

The pine forest has been changed into a dense jungle. Featuring giant palms + many more types of foliage.

The snowy areas of skyrim have been changed quite a lot. After much thought I decided to change them into a grassy environment with a few aspen trees which ended up looking like the area in Oblivion around Skingrad. I have changed the snow shader which puts snow on the top of objects into a grass/moss shader, which puts grass/moss on them.

The aspen forest has been converted into a dense bamboo forest.

The Reach has also been converted into a jungle, however it has darker textures and slighly less dense trees.

The marsh area is still a marsh, only now it has brown muddy water, cattails, and jungle foliage.

I have retextured the glaciers to turn them into huge cliffs.

The volcanic tundra has been transformed into a firey wasteland with darker rocks, very small patches of lava oozing from the ground and small fires dotting the landscape

Weather/Lighting/Environment changes:

Each of the new areas has also been given new sets of weather and lighting setups (imagespace modifiers). These new lighting/weather setups give the game a real hot and humid feel. The new setups also feature stronger (and better) bloom than vanilla skyrim. Personaly i think this suits the climate however, alot of people dislike it, so i have included an optional less bloom version for those who want it.


The creatures that live in skyrim aren't really what you would expect to see in a tropical climate. So i have replaced them. :)

You will now meet the following creatures in your travels:

Pandas. — Replaces some bears
Jungle Spiders. — replaces Frostbite Spiders
Seals — replaces Horkers
Raptors — replaces Wolves
Tigers — replaces sabre cat
Therium (Rino like creature) — replaces some Bear's
Ape's — replaces Troll's

Some other skyrim creatures are still present (some with slightly different names) but with a retexture to make them fit the climate.

A lot of tropical birds have been added too. (you can have even more with the Birds of Skyrim mod, which has been included)


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