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Sharp's Brewery

Doom Bar

English Bitter

Doom Bar is inspired by its namesake, the treacherous sandbank at the mouth of the Camel Estuary near Sharps' home at Rock. Accomplished and precise,&#; Read More

Doom Bar is inspired by its namesake, the treacherous sandbank at the mouth of the Camel Estuary near Sharps' home at Rock. Accomplished and precise, Doom Bar is the epitomy of consistency, balance and moreish appeal and is now the UK's no.1 selling cask beer.

An enticing aroma of resinous hop, sweet malt and delicate roasted notes. The mouth feel is a balanced, complex blend of succulent dried fruit, lightly roasted malt and a subtle yet assertive bitterness. The finish is dry and refreshing.

ABV: % (CASK), % (BOTTLE) Read Less

4% ABV

20 IBU

69, Ratings

Added 11/06/10

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Atlantic

Pale Ale - English

Atlantic is a modern pale ale brewed to feature the best attributes of our ingredients. Succulence from two types of malt, tropical and citrus fruits&#; Read More

Atlantic is a modern pale ale brewed to feature the best attributes of our ingredients. Succulence from two types of malt, tropical and citrus fruits from new world hops. All this, along with Sharp's trademark complexity and balance, give a beautifully refreshing pale ale. Read Less

% ABV

26 IBU

32, Ratings

Added 06/06/14

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Wolf Rock

IPA - Red

Wolf Rock is a fusion of Red Ale and IPA styles and combines Noble and New World hops with our finest special malt to deliver its distinctive flavour&#; Read More

Wolf Rock is a fusion of Red Ale and IPA styles and combines Noble and New World hops with our finest special malt to deliver its distinctive flavour and enticing red hue. At % be warned “The Wolf” is to be respected. Read Less

% ABV

35 IBU

21, Ratings

Added 09/02/14

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Sea Fury

Extra Special / Strong Bitter

Sea Fury is an exceptional example of the Special Bitter beer style, offering substance and depth of flavour without compromising balance and drinkability.&#; Read More

Sea Fury is an exceptional example of the Special Bitter beer style, offering substance and depth of flavour without compromising balance and drinkability. An aroma of inviting roasted and dark berry notes gives way to sumptuous, fruity, malty flavour and a moreish hop finish. Read Less

5% ABV

33 IBU

12, Ratings

Added 03/18/16

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Offshore

Pilsner - Czech

Offshore Pilsner is inspired by those rare moments when the wind turns offshore to create perfectly clean waves and that feeling of cool, refreshing sea&#; Read More

Offshore Pilsner is inspired by those rare moments when the wind turns offshore to create perfectly clean waves and that feeling of cool, refreshing sea spray on your face. We decided to try and put that feeling in a can. Well not the sea spray, more the Czech yeast and continental hops that create this refreshing pilsner that’s as satisfying as that perfect wave. Well almost.

Offshore is a pale straw beer with a herbal lemon aroma. In the mouth the beer is crisp and light with clean fruit notes. The finish is brisk and refreshing leaving a dry citrus linger. Read Less

% ABV

N/A IBU

8, Ratings

Added 03/13/15

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Sharp's Pilsner

Pilsner - Czech

Sharps' Pilsner is brewed with Pilsner malts and Czech lager yeast and the stunning Saaz hops. With a refined fruity flavours this beer finds favour with&#; Read More

Sharps' Pilsner is brewed with Pilsner malts and Czech lager yeast and the stunning Saaz hops. With a refined fruity flavours this beer finds favour with people who don’t usually drink beer. A few wine lovers have likened it to a good Riesling! Read Less

% ABV

17 IBU

5, Ratings

Added 08/26/12

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Cornish Coaster

Golden Ale

Originally brewed for the brewery's launch in , Coaster was named after a style of boat which on occasion can be seen plying its trade near our home&#; Read More

Originally brewed for the brewery's launch in , Coaster was named after a style of boat which on occasion can be seen plying its trade near our home at Rock on Cornwall's rugged North Atlantic coast. Brewed to % ABV but with a generous measure of flavour and light golden hue, Cornish Coaster is both moreish and refreshing and the perfect beer to quench the thirst on a hot summers day. Read Less

% ABV

26 IBU

3, Ratings

Added 05/23/11

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Hellweathers IPA

IPA - American

Within the notorious Western Rocks off the Isles of Scilly, Cornwall’s most westerly point, lies the treacherous Hellweathers Rock, the inspiration for&#; Read More

Within the notorious Western Rocks off the Isles of Scilly, Cornwall’s most westerly point, lies the treacherous Hellweathers Rock, the inspiration for our New World IPA. Exposed to the full force of the Atlantic, Hellweathers, like its namesake, is a vibrant and unforgettable encounter.

Hellweathers is a vibrant, contemporary, golden IPA. Brewed with Pale Malt and New World Hops to give the wonderful citrus and tropical fruit notes and robust bitterness you’d expect from a New World IPA. This delicious beer awakens the senses with its fresh aroma and bold, refreshing, moreish taste. Read Less

% ABV

33 IBU

1, Ratings

Added 05/06/17

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Adventure Series Reserve Coconut Stout

Stout - Other

Brewed with the finest dark malts and coconut.Driven by the creativity of our brewing team and their desire for exploration, our Adventure Series is your&#; Read More

Brewed with the finest dark malts and coconut.Driven by the creativity of our brewing team and their desire for exploration, our Adventure Series is your chance to stray off the beaten track. Brewed at our home in Rock, Cornwall, this limited edition Reserve combines speciality chocolate malts, oats and coconut to create a deliciously smooth stout with a subtle, nutty sweetness. Beer: Coconut Stout Beer Style: Stout Aroma: Enticing chocolate and coffee Flavour: Luxurious smooth mouthfeel with chocolate and coffee undertones Finish: Distinctive and moreish with coconut notes Serve: Chilled Food Pairing: Thai curry, chocolate desserts Malt: Pale, chocolate, caramalt, oats Hops: Magnum Speciality Ingredients: Coconut Read Less

% ABV

N/A IBU

1, Ratings

Added 08/25/19

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Seven Souls

Dark Ale

Seven Souls is named after a wild and inhospitable craggy outcrop of the ancient Rumps headland on the rugged North Cornwall coast. The rock is named&#; Read More

Seven Souls is named after a wild and inhospitable craggy outcrop of the ancient Rumps headland on the rugged North Cornwall coast. The rock is named in honour of the seven souls who perished there one dark and stormy night and is the inspiration for our bold and rounded dark ale.

Seven Souls is a full dark ale brewed using the finest speciality malts. A deep and rich beer with coffee and chocolate notes and a perfect bitter sweet balance. Read Less

% ABV

N/A IBU

1, Ratings

Added 11/15/17

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Doom Bar Zero

Non-Alcoholic Beer

Doom Bar Zero is a perfectly balanced beer combining subtle yet complex flavours, Doom Bar Zero is both satisfying and deliciously moreish.

Doom Bar Zero is a perfectly balanced beer combining subtle yet complex flavours, Doom Bar Zero is both satisfying and deliciously moreish. Read Less

N/A ABV

N/A IBU

1, Ratings

Added 04/13/20

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Orchard Cider

Cider - Traditional

We’ve joined forces with Sheppy’s Cider, a family-run farm in Somerset with a long-standing reputation for high quality cider. Using only the finest West&#; Read More

We’ve joined forces with Sheppy’s Cider, a family-run farm in Somerset with a long-standing reputation for high quality cider. Using only the finest West Country cider apples, our cider is fermented and matured in traditional oak vats for an exceptionally clean, natural, refreshing apple flavour. Read Less

% ABV

N/A IBU

1, Ratings

Added 09/18/12

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Chalky's Bite

Strong Ale - English

The idea for Chalky's Bite came about as a challenge from Rick Stein to Sharp's Head Brewer Stuart Howe. The task was to create a distinctly English beer&#; Read More

The idea for Chalky's Bite came about as a challenge from Rick Stein to Sharp's Head Brewer Stuart Howe.

The task was to create a distinctly English beer with the character, individuality and quality to stand alongside the Belgian greats.

The beer created is exceptional with a delicate flavour balance of three different hop varieties and wild Cornish fennel. With a totally natural process and a maturation period of over three months the beer is allowed ample time to develop a high level of carbonation, its own distinctive flavour and a beautiful light golden colour.

Chalky's patience whilst attending the many development and sampling sessions at the Brewery is justifiably rewarded in the name. Read Less

% ABV

N/A IBU

1, Ratings

Added 06/06/11

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Manu Bay

Golden Ale

Named after arguably the best surfing break in New Zealand, and Keith’s local surf break when he was growing up, Manu Bay is a golden pale ale with a&#; Read More

Named after arguably the best surfing break in New Zealand, and Keith’s local surf break when he was growing up, Manu Bay is a golden pale ale with a clean malt flavour and a moderate bitterness from the New Zealand hops. These sought-after hops impart crushed citrus flavours and aromas of lime, orange zest and marmalade. Read Less

4% ABV

30 IBU

Ratings

Added 05/05/18

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Sharp's Original / Own

English Bitter

Sharp's Original was the first beer brewed at the brewery by Bill Sharp in July ready for the brewery's opening that summer. Still brewed in small&#; Read More

Sharp's Original was the first beer brewed at the brewery by Bill Sharp in July ready for the brewery's opening that summer. Still brewed in small batches and to the original recipe, Original is a magnificent, authentic and moreish example of the traditional English Ale style and can be found in selected outlets in Cornwall and beyond. Read Less

% ABV

30 IBU

Ratings

Added 06/06/11

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Rising Tide Session Ale

English Bitter

25th anniversary brew with smooth malt and caramel flavours. Limited edition.

25th anniversary brew with smooth malt and caramel flavours. Limited edition. Read Less

% ABV

N/A IBU

Ratings

Added 03/10/19

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Two Tides

Pale Ale - American

A recipe swap with Granville Island Brewing Company, Canada. They will be brewing Sharp's Atlantic which will go on sale at their Brewery taps through&#; Read More

A recipe swap with Granville Island Brewing Company, Canada. They will be brewing Sharp's Atlantic which will go on sale at their Brewery taps through Feb/March

A moderate hop bitterness accompanied by fruity and floral hop aroma, complemented by slightly sweet malt flavours to create and approachable brew. Read Less

% ABV

N/A IBU

Ratings

Added 03/02/17

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6 Vintage Blend

Old Ale

Five beers of diverse styles and vintages – a Trappist Dubbel, a sweet barley wine, a Quadrupel fermented with yeast, a soured honey wheat beer and a&#; Read More

Five beers of diverse styles and vintages – a Trappist Dubbel, a sweet barley wine, a Quadrupel fermented with yeast, a soured honey wheat beer and a US dry-hopped double IPA – aged for one month and blended with a base beer for truly unique results. Read Less

% ABV

N/A IBU

Ratings

Added 01/26/14

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Cornish Winter

Stout - Milk / Sweet

Smooth chocolate and coffee flavours

Smooth chocolate and coffee flavours Read Less

4% ABV

N/A IBU

Ratings

Added 11/10/19

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Sunset Red

Red Ale - Other

Sharp’s Brewery has launched the fifth of ’s limited edition beers, Sunset Red, first brewed in as Autumn Red. The brewing team has updated the&#; Read More

Sharp’s Brewery has launched the fifth of ’s limited edition beers, Sunset Red, first brewed in as Autumn Red.
The brewing team has updated the original recipe with hops that impart seasonal fruit flavours, reminiscent of autumn hedgerows.
A deep ruby colour, the % ABV full-bodied red ale has an aroma of caramel notes mixed with dark fruits. Read Less

% ABV

N/A IBU

Ratings

Added 09/04/19

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Crosshaven

Stout - Oatmeal

Brewed in Cornwall in collaboration with Christopher Cook from Franciscan Well (Ireland’s leading craft brewery), our oatmeal stout is a modern take on&#; Read More

Brewed in Cornwall in collaboration with Christopher Cook from Franciscan Well (Ireland’s leading craft brewery), our oatmeal stout is a modern take on a traditional-style Cork dry stout. Crosshaven Oatmeal Stout is named after a picturesque village within the shelter of Cork harbour where Franciscan Well is based.
Style: Stout

Taste Note: In Crosshaven Oatmeal Stout, the oats bring a wonderful, smooth flavour and a velvety texture and sweetness. The roasted barley delivers the wonderful depth of aroma and dark colour. Finally, the ingredients are skilfully balanced to produce a highly drinkable, deliciously robust stout.

Head Brewer: Andrew Madden Read Less

% ABV

N/A IBU

Ratings

Added 09/04/18

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Chalky's Bark

Spiced / Herbed Beer

Two years following the original collaboration which created Chalky’s Bite - Rick Stein asked Sharp’s once again to work with him in creating a unique&#; Read More

Two years following the original collaboration which created Chalky’s Bite - Rick Stein asked Sharp’s once again to work with him in creating a unique new beer. This time, the novel ingredient would be ginger. In Chalky’s Bark, ginger works in synergy with continental hops and gives a spicy lemon-fruit nose. The heat of ginger lifts the gently-sweet body and contrast beautifully with citrus fruitiness in the mouth. As with Chalky’s Bite it is conditioned in the brewery and in the bottle for four months. Read Less

% ABV

N/A IBU

Ratings

Added 06/06/11

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Spiced Red

Barleywine - Other

A complex, deep red, spiced ale with an enticing aroma and a rewarding finish. Brewed with coriander and a really fruity Irish yeast it is dry hopped&#; Read More

A complex, deep red, spiced ale with an enticing aroma and a rewarding finish. Brewed with coriander and a really fruity Irish yeast it is dry hopped with Hallertauer Perle hops and spiced once more with coriander just before bottling to boost the hop notes and create a generous, warming beer. Read Less

9% ABV

N/A IBU

Ratings

Added 03/03/13

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Dubbel Coffee Stout

Stout - Coffee

Balancing the rich opulence of a dark ale with Sharp’s trademark finesse for a blend of imperial stout and Belgian Dubbel. British malts and American&#; Read More

Balancing the rich opulence of a dark ale with Sharp’s trademark finesse for a blend of imperial stout and Belgian Dubbel. British malts and American hops are combined with Belgian yeast for a rich, roasted, fruity stout, enriched during the long maturation with coffee beans. Read Less

7% ABV

N/A IBU

Ratings

Added 06/08/13

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Show MoreSours: https://untappd.com/SharpsBrewery/beer

Beer List

We take beer very seriously. We built this restaurant to store and deliver craft beer under its most ideal conditions.  We’ve gone to painstaking efforts to ensure that our beers are always served at the proper temperature, with the correct pressure and gas mix, in appropriate glassware and by folks who know what the hell they’re talking about. 

We have 70 taps on draft and 5 cask engines.  Our cooler has separate zones for lagers and ales and individually regulated pressure on each tap for perfect pours.  We're aging more than kegs in our cellar right now. 

Our extensive bottle list—featuring cellared beers, hard-to-find bottlings, more readily available bottle-conditioned beers and more—has beers that date back to , and we're even selling beers By the Glass. 

Beer. We got it. You want it. So we’re kinda like a team. YAY TEAM!


View Beer List PDF

Draught ListBottle List

BreweryBeerStyleCategoryIBUABV
Dogfish Head Brewings & Eats Minute ()Imperial IPAHop-a-licious
Dogfish Head Brewings & Eats Minute ()Imperial IPAHop-a-licious

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Dogfish Head Brewings & Eats Minute ()

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Style:
Imperial IPA

Imperial IPA

The style is a recent American innovation reflecting the trend of American craft breweries to satisfy their customer’s appetite for more and more hops in their beer. The adjective “Imperial” is arbitrary and simply implies a stronger version of an American IPA

read more

Imperial IPA

The style is a recent American innovation reflecting the trend of American craft breweries to satisfy their customer’s appetite for more and more hops in their beer. The adjective “Imperial” is arbitrary and simply implies a stronger version of an American IPA. “Double," “extra," “extreme” or any other modifier can also be used.

About Pale Ales

Pale Ale is a large category encompassing Bitters, ESBs, IPAs and American Pale Ales. Pale is a relative term in beer and should be viewed only as a style name and not a true descriptor of color. Historically, beer was dark because malts were dark. Until the s, the “palest” beer was comparable to a brown today because it was not possible to roast the malts without darkening them. Coke, a charcoal form of coal, was first used in iron smelting. Coke burned cleaner than coal and allowed for the production of paler malts. These malts became widely available around The beer that was made from these coke-burning kilns was much lighter than the beers that were drunk at the time, thus they were named Pale Ales. By today’s standards, these beers are more amber colored—technology improved after the invention of pale malts, and even though the malts got lighter, the name “Pale Ale” stuck to these amber and light tan colored ales.

Appearance

The appearance ranges from golden amber to medium reddish copper. Imperial IPAs are clear with a good head stand with off-white color.

Aroma/Taste

The hop aroma is prominent to intense and can be derived from American, English and Noble varieties. Most versions are dry-hopped and can have an additional resinous or grassy aroma.

The hop flavor is strong and complex and can reflect the use of American, English or Noble hop varieties. There is high to absurdly high hop bitterness, although the malt backbone will generally support the strong hop character and provide the best balance. Malt flavor will be low to medium and is generally clean and malty, although some caramel flavors are acceptable. A long, lingering bitterness is usually present in the aftertaste. There is a medium dry to dry finish. A clean, smooth, alcohol flavor is usually present.

Ingredients

The ingredients of Imperial IPAs are the same as American IPAs with twice the hops: Pale Ale malt, generally American 2-row, American hops and American yeast mashed at lower temperatures to help with high yeast attenuation. The use of brewing sugar is acceptable, as is the use of alternative hop products. 

Glassware and Serving Temperature

At Hay Merchant, we serve this style in an American Pint or tulip, depending on alcohol content, poured from our ale cooler at °.

Stats

This style will have a common ABV range of %% and an average IBU range of  If the ABV is greater than 10 percent, the alcohol will mask the hops.

Examples

A great example of this style is Avery Majaraja. 

History 

The first true Double IPA was brewed by Vinnie Cilurzo at Blind Pig Brewing (Now at Russian River) in Rouge also began brewing Imperial IPA in the early s. Double IPA was officially recognized as a beer style at the Great American Beer Festival in  

The “imperialization" of the IPA led to other “imperial styles,” making the word imperial the accepted descriptor for any bigger spin on a classic style. 

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Brewery:
Dogfish Head Brewings & Eats

Rehoboth Ave
Rehoboth Beach, DE

http://www.dogfish.com/

The story of Dogfish Head began in June of when they opened Dogfish Head Brewings & Eats, the Delaware's first brewpub. The plan was to bring original beer, original food and original music to the area.

Not only was Dogfish Head Delaware’s first

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The story of Dogfish Head began in June of when they opened Dogfish Head Brewings & Eats, the Delaware's first brewpub. The plan was to bring original beer, original food and original music to the area.

Not only was Dogfish Head Delaware’s first brewpub, it was the smallest commercial brewery in America. Their very first batch, Shelter Pale Ale, was brewed on a system which essentially was three little kegs with propane burners underneath. Brewing 12–gallon batches of beer for a whole restaurant proved to be more than a full time job. When the doors to the pub first opened, they brewed three times a day, five days a week. The one benefit to brewing on such a small system was the ability to try out a myriad of different recipes. 

The beer wasn't the brewpub’s only draw. The pub's menu centered on a wood-burning grill. Dogfish Head soon became known as the place to enjoy fresh grilled seafood, burgers, pizzas and sandwiches. The wood–burning grill imparts a unique flavor to everything on the menu, whether it's a hearty sandwich, a delicate piece of fish or signature pizza dough.

With the popularity of the pub growing, it was quickly apparent that the 12–gallon brewery would not keep up with demand. Dogfish Head built a new brewery and underwent a thirty-fold expansion of the brew house.

The reputation of Dogfish Head ales quickly grew beyond Delaware's borders. Calls from Philadelphia, Washington, D.C., and beyond poured in, as thirsty restaurant patrons demanded their favorite beach beer at home. They began bottling Shelter Pale Ale in and just one year later, they expanded again. This time, they separated the packaging operation from the restaurant. By , they were up to five year–round bottled brands in about a dozen states.

Dogfish Head outgrew their distributing brewery in a couple years and, in the summer of , they moved their entire production brewery up the road to Milton, Del., into a ,square-foot converted cannery. Around the same time, they built a distillery on the second floor of their Rehoboth Beach brewpub to make vodka, rum and gin.

Dogfish Head now brews nearly 20 styles of beer that are sold in more than 25 states, as well as a half-dozen kinds of hand-crafted spirits.

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No Label Brewing Co. KolschKolschSociable and Refreshing22
No Label Brewing Co. KolschKolschSociable and Refreshing22

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

No Label Brewing Co. Kolsch

This ale delivers a clean, crisp and perfectly balanced flavor with a moderately light note. Soft with a slight fruit and honey-like sweetness including a light hop bite, and rounds out in a clean, but dry, finish

This ale delivers a clean, crisp and perfectly balanced flavor with a moderately light note. Soft with a slight fruit and honey-like sweetness including a light hop bite, and rounds out in a clean, but dry, finish

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Style:
Kolsch

Kolsch
Kolsch is a young style in the beer world, recognized only for the last years or so. It’s a crisp, clean, delicately balanced beer with very subtle fruit flavors and aromas.

Appearance 
The appearance of Kolsch is very pale or light gold

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Kolsch
Kolsch is a young style in the beer world, recognized only for the last years or so. It’s a crisp, clean, delicately balanced beer with very subtle fruit flavors and aromas.

Appearance 
The appearance of Kolsch is very pale or light gold. Authentic versions are filtered to a brilliant clarity.

Aroma/Flavor
Kolsch has a pleasant, subtle fruit aroma from fermentation.  Sometimes there is a light sulfur character from the yeast. The lower fermention temperature forces the yeast to strugle and thus produce slightly sulfur off flavors. 

The style has a delicate flavor and a low to medium bitterness with a dryness and slight pucker in the finish, but no harsh dryness.  It is smooth and crisp in the mouth with a light to medium body.  It’s generally well attenuated, but not dry. It’s more malty than a Helles and less bitter than a Pilsner. 

Ingredients 
Kolsch is made with German noble hops and German Pils or pale malt. Traditionally, this style uses a step mash program—fermented at cool temperatures and lagered for at least a month. Kolsch yeast is top fermenting. It’s a hybrid because it uses an ale yeast but is lagered for as long as 10 weeks. 

Glassware and Serving Temperature 
Kolsch is classically served in a small mL straight-sided glass, but at Hay Merchant, we serve this style in an American Pint poured from our lager cooler at 35°° F.

Stats
Beers of this style are most often %% ABV and IBU. 

Example
Great examples of this style are Sunner Kolsch and Saint Arnold’s Lawnmower. 

History 

Kolsch, recognized as a style only for the last years, is the only beer with its own protected appellation and is restricted to the 20 or so producing breweries in and around Cologne.  Only 11 of these breweries make a Kolsch, and about million barrels are produced a year in Cologne. Kolsch is also the name for the German spoken dialect in Cologne, which is most likely the origin of its name. 

Kolsch is a unique example of cooperation in brewing. The city of Cologne decided that instead of allowing the cities breweries compete against each other by brewing different styles they would all brew the same thing and compete against other cities and other regions.

Many American craft breweries make a Kolsch style because it’s a good gateway away from bland macro beers.

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Brewery:
No Label Brewing Co.

1st. Street
Katy, TX

http://nolabelbrew.com/

No Label Brewing Co. was founded in by Brian Royo and his family in Katy, Texas (west of Houston). Brian was an avid homebrewer, and he and his family decided to take the plunge and start their own brewery. 

There are two versions to

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No Label Brewing Co. was founded in by Brian Royo and his family in Katy, Texas (west of Houston). Brian was an avid homebrewer, and he and his family decided to take the plunge and start their own brewery. 

There are two versions to the story of the No Label name. The first: Brian was peeling the label off a bottle and thought, “Hey, there is no label on this beer bottle.” The second: the Royos wanted the name to reflect the family as a whole. Each owner, each person, is unique so finding a name that represents everyone was proving difficult. After trying several other names, they decided that “No Label” best represented how their personalities and beers are too unique to be labeled or classified.

No Label Brewing Co.’s first home was an old empty rice silo in Old Town Katy. They hosted small tastings for family and friends, who told their families and friends, and the numbers began to grow.

No Label is open every Friday from pm selling pints of No Label--$3 regular brews and $4 seasonal/one-offs. They hold Saturday tastings at the brewery from 12 pm to 3 pm.

No Label brews five year-round beers and three seasonals. 

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J.W. Lee's Harvest AleEnglish Barley WineThe Brown NoteNone
J.W. Lee's Harvest AleEnglish Barley WineThe Brown NoteNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

J.W. Lee's Harvest Ale

Caramelized Dark Fruits, Toffee, Butterscotch and Slightly Muddled Aged Hops

Caramelized Dark Fruits, Toffee, Butterscotch and Slightly Muddled Aged Hops

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Style:
English Barley Wine

English Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines

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English Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines today can be broken into to main styles: American and English. The only difference between the two is that American Barley Wine has a higher hop profile and English Barley Wines are more defined by their malt flavors. Imperial IPA could fit into this style except for the fact that they are defined by an extreme hoppiness.

About Strong Ales

Strong Ale is a general term used to describe high ABV beers (7%+). It is not itself a style and lacks the specificity to describe any one beer. The term can be used to describe beers like Imperial IPAs, Russian Imperial Stouts or Belgian Quads, but in practice, the term is used as the general category for Old Ales/Stock Ales and Barley Wines. 

Appearance

The color may range from rich gold to very dark amber or even dark brown, but not black. It will often have ruby highlights. Barley wine has an off-white head that may have poor retention. This beer exhibits good to brilliant clarity. High alcohol and viscosity may be visible in “legs” when beer is swirled in a glass.

Aroma/Taste

The aroma is very rich with strong maltiness. American versions have a strong citrusy hop note. This hoppiness may disappear with age. Strong fruity esters and alcohol aromatics are present but not clawing. Aged versions may have a sherry-like quality, possibly vinous or port-like aromatics.

There are strong, intense, complex, multi-layered malt flavors ranging from bready and biscuity to nutty, deep toasted dark caramel, toffee and/or molasses. American versions will have a noticeably hoppy bitterness and citrusy notes. Depending on aging, the finish might be dry or malty sweet. 

Ingredients

Pale malt makes up the backbone of the grist with the addition of caramel malts. American versions will use proportionally more hops than English versions. The darker colors do not come from dark malts—the lengthy boil results in kettle caramelization of the wort. The result of the first running from the parti-gyle system (a process where one grist is used to make several beers of progressively weaker strength), Barley Wines are mashed at lower temperatures to allow for a higher amount of fermentable sugars, resulting in a higher alcohol content than Stock Ales.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in a snifter or tulip, depending on cost and ABV, poured from our ale cooler at °.

Stats

This style will have a common ABV range of 12%+ and an average IBU range of  (English) and (American).

Examples

Great examples of this style are Real Ale Sisyphus, Stone Old Guardian, Live Oak Old Treehugger, North Coast Old Stock and Anchor Old Foghorn.

History 

This style became more readily available in the U.K. around , as technological innovations that made pale malt more economical feasible were developed. Unlike Stock Ales that were brewed for the purpose of blending, Barley Wines were brewed to be consumed without blending. The high price of these beers generally made them only accessible to the very rich. However, as pale malt became more common, the price slowly became more approachable to a wider audience.  Bass introduced the first commercially produced Barley Wine in The Great Wine Blight struck France around , destroying most of the market and sending the price of wine through the roof. These factors led advertisers to begin marketing the pale Strong Ale as “malt wine” and “malt liquor.” 

The style was a mainstay of British brewers until the Free Mash Tun Act of put higher tax pressure on barley wine producers. This did not stop production or demand—Barley Wines were brewed more selectively. It did, however, lead to a slow long-term decline in the alcohol content. Where the style used to commonly weigh in at over 10% ABV, most British Barley wines of the 20th century fell to below 7% ABV. It wasn’t until Anchor brewing released “Old Foghorn” in that Barley Wines in there true form began to make a comeback.

read less

Brewery:
J.W. Lee's

Greengate Brewery
Middleton Junction, England M24 2AX

http://www.jwlees.co.uk/

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a

read more

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a sixth-generation family business which employs just over 1, people, at the brewery and site in Middleton Junction in North Manchester and in its 36 managed pubs, inns and hotels, as well as letting a further tied pubs to self-employed tenants.

Cask beer is at the heart of JW Lees and we brew six cask ales as well as three lagers, three smooth beers and eight limited edition seasonal cask ales which are available throughout at different times of the year. We also have the sole UK distribution rights for Bohemia Regent Premium Lager from the Czech Republic. Willoughby’s is our wines and spirits company and we stock over wines from all over the world.

read less

PrintClose

J.W. Lee's Harvest Ale SherryBarrel Aged BarleywineThe Brown NoteNone
J.W. Lee's Harvest Ale SherryBarrel Aged BarleywineThe Brown NoteNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

J.W. Lee's Harvest Ale Sherry

sweet caramel, vanilla, raisins, dates.

sweet caramel, vanilla, raisins, dates.

read less

Brewery:
J.W. Lee's

Greengate Brewery
Middleton Junction, England M24 2AX

http://www.jwlees.co.uk/

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a

read more

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a sixth-generation family business which employs just over 1, people, at the brewery and site in Middleton Junction in North Manchester and in its 36 managed pubs, inns and hotels, as well as letting a further tied pubs to self-employed tenants.

Cask beer is at the heart of JW Lees and we brew six cask ales as well as three lagers, three smooth beers and eight limited edition seasonal cask ales which are available throughout at different times of the year. We also have the sole UK distribution rights for Bohemia Regent Premium Lager from the Czech Republic. Willoughby’s is our wines and spirits company and we stock over wines from all over the world.

read less

PrintClose

J.W. Lee's Harvest Ale CalvadosEnglish Barley WineThe Brown NoteNone
J.W. Lee's Harvest Ale CalvadosEnglish Barley WineThe Brown NoteNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

J.W. Lee's Harvest Ale Calvados

sweet caramel, vanilla, raisins, dates, and faint smoky oak

sweet caramel, vanilla, raisins, dates, and faint smoky oak

read less

Style:
English Barley Wine

English Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines

read more

English Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines today can be broken into to main styles: American and English. The only difference between the two is that American Barley Wine has a higher hop profile and English Barley Wines are more defined by their malt flavors. Imperial IPA could fit into this style except for the fact that they are defined by an extreme hoppiness.

About Strong Ales

Strong Ale is a general term used to describe high ABV beers (7%+). It is not itself a style and lacks the specificity to describe any one beer. The term can be used to describe beers like Imperial IPAs, Russian Imperial Stouts or Belgian Quads, but in practice, the term is used as the general category for Old Ales/Stock Ales and Barley Wines. 

Appearance

The color may range from rich gold to very dark amber or even dark brown, but not black. It will often have ruby highlights. Barley wine has an off-white head that may have poor retention. This beer exhibits good to brilliant clarity. High alcohol and viscosity may be visible in “legs” when beer is swirled in a glass.

Aroma/Taste

The aroma is very rich with strong maltiness. American versions have a strong citrusy hop note. This hoppiness may disappear with age. Strong fruity esters and alcohol aromatics are present but not clawing. Aged versions may have a sherry-like quality, possibly vinous or port-like aromatics.

There are strong, intense, complex, multi-layered malt flavors ranging from bready and biscuity to nutty, deep toasted dark caramel, toffee and/or molasses. American versions will have a noticeably hoppy bitterness and citrusy notes. Depending on aging, the finish might be dry or malty sweet. 

Ingredients

Pale malt makes up the backbone of the grist with the addition of caramel malts. American versions will use proportionally more hops than English versions. The darker colors do not come from dark malts—the lengthy boil results in kettle caramelization of the wort. The result of the first running from the parti-gyle system (a process where one grist is used to make several beers of progressively weaker strength), Barley Wines are mashed at lower temperatures to allow for a higher amount of fermentable sugars, resulting in a higher alcohol content than Stock Ales.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in a snifter or tulip, depending on cost and ABV, poured from our ale cooler at °.

Stats

This style will have a common ABV range of 12%+ and an average IBU range of  (English) and (American).

Examples

Great examples of this style are Real Ale Sisyphus, Stone Old Guardian, Live Oak Old Treehugger, North Coast Old Stock and Anchor Old Foghorn.

History 

This style became more readily available in the U.K. around , as technological innovations that made pale malt more economical feasible were developed. Unlike Stock Ales that were brewed for the purpose of blending, Barley Wines were brewed to be consumed without blending. The high price of these beers generally made them only accessible to the very rich. However, as pale malt became more common, the price slowly became more approachable to a wider audience.  Bass introduced the first commercially produced Barley Wine in The Great Wine Blight struck France around , destroying most of the market and sending the price of wine through the roof. These factors led advertisers to begin marketing the pale Strong Ale as “malt wine” and “malt liquor.” 

The style was a mainstay of British brewers until the Free Mash Tun Act of put higher tax pressure on barley wine producers. This did not stop production or demand—Barley Wines were brewed more selectively. It did, however, lead to a slow long-term decline in the alcohol content. Where the style used to commonly weigh in at over 10% ABV, most British Barley wines of the 20th century fell to below 7% ABV. It wasn’t until Anchor brewing released “Old Foghorn” in that Barley Wines in there true form began to make a comeback.

read less

Brewery:
J.W. Lee's

Greengate Brewery
Middleton Junction, England M24 2AX

http://www.jwlees.co.uk/

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a

read more

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a sixth-generation family business which employs just over 1, people, at the brewery and site in Middleton Junction in North Manchester and in its 36 managed pubs, inns and hotels, as well as letting a further tied pubs to self-employed tenants.

Cask beer is at the heart of JW Lees and we brew six cask ales as well as three lagers, three smooth beers and eight limited edition seasonal cask ales which are available throughout at different times of the year. We also have the sole UK distribution rights for Bohemia Regent Premium Lager from the Czech Republic. Willoughby’s is our wines and spirits company and we stock over wines from all over the world.

read less

PrintClose

Real Ale Brewing Company SisyphusAmerican Barley WineThe Brown Note75
Real Ale Brewing Company SisyphusAmerican Barley WineThe Brown Note75

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

plato

Final Gravity

None plato

Hops

Malt Variety

Real Ale Brewing Company Sisyphus

Earthy taste with vanilla, caramel, cinnamon, and whiskey Earthy taste with vanilla, caramel, cinnamon, and whiskey 

Earthy taste with vanilla, caramel, cinnamon, and whiskey Earthy taste with vanilla, caramel, cinnamon, and whiskey 

read less

Style:
American Barley Wine

American Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines

read more

American Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines today can be broken into to main styles: American and English. The only difference between the two is that American Barley Wine has a higher hop profile and English Barley Wines are more defined by their malt flavors. Imperial IPA could fit into this style except for the fact that they are defined by an extreme hoppiness.

About Strong Ales

Strong Ale is a general term used to describe high ABV beers (7%+). It is not itself a style and lacks the specificity to describe any one beer. The term can be used to describe beers like Imperial IPAs, Russian Imperial Stouts or Belgian Quads, but in practice, the term is used as the general category for Old Ales/Stock Ales and Barley Wines. 

Appearance

The color may range from rich gold to very dark amber or even dark brown, but not black. It will often have ruby highlights. Barley wine has an off-white head that may have poor retention. This beer exhibits good to brilliant clarity. High alcohol and viscosity may be visible in “legs” when beer is swirled in a glass.

Aroma/Taste

The aroma is very rich with strong maltiness. American versions have a strong citrusy hop note. This hoppiness may disappear with age. Strong fruity esters and alcohol aromatics are present but not clawing. Aged versions may have a sherry-like quality, possibly vinous or port-like aromatics.

There are strong, intense, complex, multi-layered malt flavors ranging from bready and biscuity to nutty, deep toasted dark caramel, toffee and/or molasses. American versions will have a noticeably hoppy bitterness and citrusy notes. Depending on aging, the finish might be dry or malty sweet. 

Ingredients

Pale malt makes up the backbone of the grist with the addition of caramel malts. American versions will use proportionally more hops than English versions. The darker colors do not come from dark malts—the lengthy boil results in kettle caramelization of the wort. The result of the first running from the parti-gyle system (a process where one grist is used to make several beers of progressively weaker strength), Barley Wines are mashed at lower temperatures to allow for a higher amount of fermentable sugars, resulting in a higher alcohol content than Stock Ales.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in a snifter or tulip, depending on cost and ABV, poured from our ale cooler at °.

Stats

This style will have a common ABV range of 12%+ and an average IBU range of  (English) and (American).

Examples

Great examples of this style are Real Ale Sisyphus, Stone Old Guardian, Live Oak Old Treehugger, North Coast Old Stock and Anchor Old Foghorn.

History 

This style became more readily available in the U.K. around , as technological innovations that made pale malt more economical feasible were developed. Unlike Stock Ales that were brewed for the purpose of blending, Barley Wines were brewed to be consumed without blending. The high price of these beers generally made them only accessible to the very rich. However, as pale malt became more common, the price slowly became more approachable to a wider audience.  Bass introduced the first commercially produced Barley Wine in The Great Wine Blight struck France around , destroying most of the market and sending the price of wine through the roof. These factors led advertisers to begin marketing the pale Strong Ale as “malt wine” and “malt liquor.” 

The style was a mainstay of British brewers until the Free Mash Tun Act of put higher tax pressure on barley wine producers. This did not stop production or demand—Barley Wines were brewed more selectively. It did, however, lead to a slow long-term decline in the alcohol content. Where the style used to commonly weigh in at over 10% ABV, most British Barley wines of the 20th century fell to below 7% ABV. It wasn’t until Anchor brewing released “Old Foghorn” in that Barley Wines in there true form began to make a comeback.

read less

Brewery:
Real Ale Brewing Company

San Saba Ct
Blanco, TX

http://realalebrewing.com/

Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye

read more

Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye Ale, Rio Blanco Pale Ale and Brewhouse Brown Ale. They were brewing on converted dairy and handmade equipment.

Then they met a young man named Brad. Brad Farbstein was a UT graduate with a degree in economics, an avid homebrewer and was employed by a small craft beer distributor.  Brad had become a pretty big fan of this tiny brewery and found himself occasionally heading out to Blanco to lend Philip and Charles a hand with some bottling or labeling, working for a few beers. Coincidentally, it was around this time that Philip decided to get out of the brewing business. He asked Brad if he might know anyone interested in buying the brewery’s equipment. Recognizing a rare opportunity to turn a dream into reality—even though he had no idea how he was going to pull it off—Brad said, “I’m your man.”

Brad took over the brewery in the summer of , and with the help of two employees, made about barrels of beer that year. The original brewery had a 2-vessel, bbl brewhouse that was basically outside, housed in a carport attached to the store’s basement.  Tanks, cold storage, bottling and labeling equipment and everything else were crammed in a space of less than 2, square feet with only 7-foot high ceilings. If you were to design a space to NOT be a brewery, this would probably be it. In spite of the many obstacles, spatial and otherwise, facing the fledgling brewery, the beer flowed and demand for RABC’s handcrafted ales grew exponentially for the next several years.

Real Ale steadily increased its output until finally maxing out the original location at 5, barrels in (If you do the math, that’s batches of beer in one year on a 15 barrel system!) In , Brad realized that for Real Ale to achieve its potential, something had to be done. He took another leap of faith purchased several acres of land just outside the Blanco city limits to allow for the construction of a new brewery from the ground up. Brad likes to say that many years of having to do things the wrong way taught him how to do things the right way.  Construction began in and the brewery went online in

The brewery has under gone several small expansions after the big move in In , the brewery produced approximately 53, barrels of beer. As of , RABC had 25 fermenters available ranging in size from 60 bbl to bbl.

They brew on a 60 barrel four-vessel brewhouse consisting of the mash tun, in which they can conduct single and step infusions as well as single decoction mashes, a lauter tun, a kettle, and a whirlpool, with a throughput of 6 brews a day.  All of the fermenters are cylindroconical, otherwise known as unitanks. Unitanks allow the beer to ferment and condition in the same vessel. The packing hall was the newest expansion, which has an average daily output of 2, cases of bottles, 1, cases of cans and kegs, with a new bottle filler capable of filling bottles a minute.

Brad credits the local Blanco River as "some of the best brewing water for the styles of beer that we make," making Blanco an ideal location for the brewery. The term Real Ale is an English phrase referring to cask conditioned ales. It’s ironic that for the first half of the brewery’s history, they did not make a cask conditioned beer. However once they began to cask condition, they quickly became the best producer of the method in the state. Large cask beer bars like Hay Merchant owe a lot to the knowledge and expertise Real Ale brought to the market.

Real Ale is best known for the Firemans #4, a light, easy drinking Blonde Ale named after Firemans Texas Cruzer, a small local BMX bike builder.  But RABC has gained wide craft beer respect with beers from the Mysterium Verum and Brewer’s Cut lines.

Mysterium Verum is a line of beers in which the beers are aged in barrels. Some of these beers are additionally inoculated with wild yeast and/or bacteria. These beers range greatly in flavor and can only be found on draft and are the rarest beers RABC produces.

In , RABC add the Brewer’s Cut product line, which focuses on developing new recipes to put out to the public, and then relying on customer feedback through social media to determine whether the recipe will be bumped up to a year-round product, a seasonal product, or set with plans to be brewed at a later date again in the series. This is a limited-release product and can be found in both package and draft.

read less

PrintClose

Real Ale Brewing Company SisyphusAmerican Barley WineThe Brown Note75
Real Ale Brewing Company SisyphusAmerican Barley WineThe Brown Note75

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

plato

Final Gravity

None plato

Hops

Malt Variety

Real Ale Brewing Company Sisyphus

Earthy taste with vanilla, caramel, cinnamon, and whiskey 

Earthy taste with vanilla, caramel, cinnamon, and whiskey 

read less

Style:
American Barley Wine

American Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines

read more

American Barley Wine

Barley Wine can be simply defined as the biggest pale beer a brewery releases. It’s a spin-off of Old and Stock Ales. They are basically the same beer with 3 key differences: the ABV, the color and the story. Barley Wines today can be broken into to main styles: American and English. The only difference between the two is that American Barley Wine has a higher hop profile and English Barley Wines are more defined by their malt flavors. Imperial IPA could fit into this style except for the fact that they are defined by an extreme hoppiness.

About Strong Ales

Strong Ale is a general term used to describe high ABV beers (7%+). It is not itself a style and lacks the specificity to describe any one beer. The term can be used to describe beers like Imperial IPAs, Russian Imperial Stouts or Belgian Quads, but in practice, the term is used as the general category for Old Ales/Stock Ales and Barley Wines. 

Appearance

The color may range from rich gold to very dark amber or even dark brown, but not black. It will often have ruby highlights. Barley wine has an off-white head that may have poor retention. This beer exhibits good to brilliant clarity. High alcohol and viscosity may be visible in “legs” when beer is swirled in a glass.

Aroma/Taste

The aroma is very rich with strong maltiness. American versions have a strong citrusy hop note. This hoppiness may disappear with age. Strong fruity esters and alcohol aromatics are present but not clawing. Aged versions may have a sherry-like quality, possibly vinous or port-like aromatics.

There are strong, intense, complex, multi-layered malt flavors ranging from bready and biscuity to nutty, deep toasted dark caramel, toffee and/or molasses. American versions will have a noticeably hoppy bitterness and citrusy notes. Depending on aging, the finish might be dry or malty sweet. 

Ingredients

Pale malt makes up the backbone of the grist with the addition of caramel malts. American versions will use proportionally more hops than English versions. The darker colors do not come from dark malts—the lengthy boil results in kettle caramelization of the wort. The result of the first running from the parti-gyle system (a process where one grist is used to make several beers of progressively weaker strength), Barley Wines are mashed at lower temperatures to allow for a higher amount of fermentable sugars, resulting in a higher alcohol content than Stock Ales.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in a snifter or tulip, depending on cost and ABV, poured from our ale cooler at °.

Stats

This style will have a common ABV range of 12%+ and an average IBU range of  (English) and (American).

Examples

Great examples of this style are Real Ale Sisyphus, Stone Old Guardian, Live Oak Old Treehugger, North Coast Old Stock and Anchor Old Foghorn.

History 

This style became more readily available in the U.K. around , as technological innovations that made pale malt more economical feasible were developed. Unlike Stock Ales that were brewed for the purpose of blending, Barley Wines were brewed to be consumed without blending. The high price of these beers generally made them only accessible to the very rich. However, as pale malt became more common, the price slowly became more approachable to a wider audience.  Bass introduced the first commercially produced Barley Wine in The Great Wine Blight struck France around , destroying most of the market and sending the price of wine through the roof. These factors led advertisers to begin marketing the pale Strong Ale as “malt wine” and “malt liquor.” 

The style was a mainstay of British brewers until the Free Mash Tun Act of put higher tax pressure on barley wine producers. This did not stop production or demand—Barley Wines were brewed more selectively. It did, however, lead to a slow long-term decline in the alcohol content. Where the style used to commonly weigh in at over 10% ABV, most British Barley wines of the 20th century fell to below 7% ABV. It wasn’t until Anchor brewing released “Old Foghorn” in that Barley Wines in there true form began to make a comeback.

read less

Brewery:
Real Ale Brewing Company

San Saba Ct
Blanco, TX

http://realalebrewing.com/

Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye

read more

Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye Ale, Rio Blanco Pale Ale and Brewhouse Brown Ale. They were brewing on converted dairy and handmade equipment.

Then they met a young man named Brad. Brad Farbstein was a UT graduate with a degree in economics, an avid homebrewer and was employed by a small craft beer distributor.  Brad had become a pretty big fan of this tiny brewery and found himself occasionally heading out to Blanco to lend Philip and Charles a hand with some bottling or labeling, working for a few beers. Coincidentally, it was around this time that Philip decided to get out of the brewing business. He asked Brad if he might know anyone interested in buying the brewery’s equipment. Recognizing a rare opportunity to turn a dream into reality—even though he had no idea how he was going to pull it off—Brad said, “I’m your man.”

Brad took over the brewery in the summer of , and with the help of two employees, made about barrels of beer that year. The original brewery had a 2-vessel, bbl brewhouse that was basically outside, housed in a carport attached to the store’s basement.  Tanks, cold storage, bottling and labeling equipment and everything else were crammed in a space of less than 2, square feet with only 7-foot high ceilings. If you were to design a space to NOT be a brewery, this would probably be it. In spite of the many obstacles, spatial and otherwise, facing the fledgling brewery, the beer flowed and demand for RABC’s handcrafted ales grew exponentially for the next several years.

Real Ale steadily increased its output until finally maxing out the original location at 5, barrels in (If you do the math, that’s batches of beer in one year on a 15 barrel system!) In , Brad realized that for Real Ale to achieve its potential, something had to be done. He took another leap of faith purchased several acres of land just outside the Blanco city limits to allow for the construction of a new brewery from the ground up. Brad likes to say that many years of having to do things the wrong way taught him how to do things the right way.  Construction began in and the brewery went online in

The brewery has under gone several small expansions after the big move in In , the brewery produced approximately 53, barrels of beer. As of , RABC had 25 fermenters available ranging in size from 60 bbl to bbl.

They brew on a 60 barrel four-vessel brewhouse consisting of the mash tun, in which they can conduct single and step infusions as well as single decoction mashes, a lauter tun, a kettle, and a whirlpool, with a throughput of 6 brews a day.  All of the fermenters are cylindroconical, otherwise known as unitanks. Unitanks allow the beer to ferment and condition in the same vessel. The packing hall was the newest expansion, which has an average daily output of 2, cases of bottles, 1, cases of cans and kegs, with a new bottle filler capable of filling bottles a minute.

Brad credits the local Blanco River as "some of the best brewing water for the styles of beer that we make," making Blanco an ideal location for the brewery. The term Real Ale is an English phrase referring to cask conditioned ales. It’s ironic that for the first half of the brewery’s history, they did not make a cask conditioned beer. However once they began to cask condition, they quickly became the best producer of the method in the state. Large cask beer bars like Hay Merchant owe a lot to the knowledge and expertise Real Ale brought to the market.

Real Ale is best known for the Firemans #4, a light, easy drinking Blonde Ale named after Firemans Texas Cruzer, a small local BMX bike builder.  But RABC has gained wide craft beer respect with beers from the Mysterium Verum and Brewer’s Cut lines.

Mysterium Verum is a line of beers in which the beers are aged in barrels. Some of these beers are additionally inoculated with wild yeast and/or bacteria. These beers range greatly in flavor and can only be found on draft and are the rarest beers RABC produces.

In , RABC add the Brewer’s Cut product line, which focuses on developing new recipes to put out to the public, and then relying on customer feedback through social media to determine whether the recipe will be bumped up to a year-round product, a seasonal product, or set with plans to be brewed at a later date again in the series. This is a limited-release product and can be found in both package and draft.

read less

PrintClose

J.W. Lee's Harvest Ale LagavulinBarrel Aged BarleywineThe Brown NoteNone
J.W. Lee's Harvest Ale LagavulinBarrel Aged BarleywineThe Brown NoteNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

J.W. Lee's Harvest Ale Lagavulin

sweet caramel, vanilla, raisins, dates, and peat

sweet caramel, vanilla, raisins, dates, and peat

read less

Brewery:
J.W. Lee's

Greengate Brewery
Middleton Junction, England M24 2AX

http://www.jwlees.co.uk/

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a

read more

JW Lees is a family brewery company which was founded in We are based in Middleton in North Manchester and own JW Lees Brewery, JW Lees Pubs, The Alderley Edge Hotel, The Trearddur Bay Hotel and Willoughby’s Wine Merchants. JW Lees is a sixth-generation family business which employs just over 1, people, at the brewery and site in Middleton Junction in North Manchester and in its 36 managed pubs, inns and hotels, as well as letting a further tied pubs to self-employed tenants.

Cask beer is at the heart of JW Lees and we brew six cask ales as well as three lagers, three smooth beers and eight limited edition seasonal cask ales which are available throughout at different times of the year. We also have the sole UK distribution rights for Bohemia Regent Premium Lager from the Czech Republic. Willoughby’s is our wines and spirits company and we stock over wines from all over the world.

read less

PrintClose

Cascade Brewing CranberryWild AleFresh and FruityNone
Cascade Brewing CranberryWild AleFresh and FruityNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Cascade Brewing Cranberry

Cranberries, Orange Peel and Cinnamon

Cranberries, Orange Peel and Cinnamon

read less

Brewery:
Cascade Brewing

SW Beaverton-Hillsdale Hwy
Portland, OR

http://cascadebrewing.com/

Cascade Brewing was founded in by owner Art Larrance and brewmaster Ron Gansberg. Together, Art and Ron put their 40 years combined beer experience to work, designing and installing Cascade’s barrel brewing system in Southwest Portland, then creating and distributing well-balanced traditional ales

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Cascade Brewing was founded in by owner Art Larrance and brewmaster Ron Gansberg. Together, Art and Ron put their 40 years combined beer experience to work, designing and installing Cascade’s barrel brewing system in Southwest Portland, then creating and distributing well-balanced traditional ales.

Sour beers really came about by default. The pair had followed the trends of traditional ales and were growing tired of what they referred to as the “hops arms race” of ever-hoppier beers, especially in the Northwest. Both wanted to focus instead on beers that offered an intense sensory experience other than hops. They considered what they could draw upon from the region: an abundant supply of wine barrels from the nearby wine country, and access to delicious and plentiful local fruit.

They chose to create sour ales (though they purposefully stayed away from trying to recreate Belgian style sour ales). Employing lactobacillus, an acid bacteria that produces moderate levels of acidity and sour flavors, they began their sour journey in By , they were producing the base beer that would then be aged for up to a year in wine, port and whiskey oak barrels.

In , the brewery developed three ultra-premium, oak barrel-aged, lactic-fermented Northwest sour ales: Kriek, Apricot and Cuvee du Jongleur. Each was hand-bottled in ml champagne bottles with a cork and wire basket. That fall, Cascade entered all three into the Great American Beer Festival in the Wood- and Barrel-Aged Sour Beer category: a total of 22 beers were entered in the class, and Cascade Kriek took the Bronze.

In , they brought in 4, lbs. of Bing and sour pie cherries straight from the orchards for making Kriek, Sang Royale and Sang Noir. They picked up 2, lbs. of apricots for their Apricot Ale, one ton of Cabernet Sauvignon grapes for a yet to be named beer (going through extensive aging) and 2, lbs. of white wine grapes for The Vine. That fall, they again traveled to the Great American Beer Festival, submitting three of their beers in the Wood- and Barrel-Aged Sour Beer category. Out of 45 entries, Cascade Brewing was awarded the Gold for Bourbonic Plague and the Silver for Vlad the Imp Aler. These wins propelled the obscure brewery into the forefront nationally for Northwest sour ales.

In September , Cascade opened the Cascade Brewing Barrel House, the nation’s first “House of Sour,” at SE Belmont Street in Portland. Located in a 7, square foot former produce warehouse, the Barrel House contained a 5, square foot production side with a loading dock, barrel room, cooler and workspace; as well as a 2, square foot tasting room with seating for 90 inside and another 80 out front.

In , the production side of the Barrel House was bursting at the seams and needed to relocate. Cascade leased a 23,square-foot warehouse in Southwest Portland that headquarters all of its blending, aging, packaging and distribution. The Cascade Blending House currently holds more than 1, barrels filled with its sour beer, plus an additional nine foudres (giant wooden barrels that typically hold around 1, gallons of beer). All of its beers continue to be brewed at the original brewery at SW Beaverton-Hillsdale Hwy in Portland.

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Firestone Walker Brewing Company ParabolaBarrel Aged Imperial StoutTall, Dark, and Handsome69
Firestone Walker Brewing Company ParabolaBarrel Aged Imperial StoutTall, Dark, and Handsome69

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Firestone Walker Brewing Company Parabola

Parabola is a beer of darkness and immensity, a barrel-­aged beast that is routinely ranked as one of the top beers in the world.  This Russian imperial oatmeal stout is aged for a full year in  Heaven Hill barrels, developing flavors of rich, chewy

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Parabola is a beer of darkness and immensity, a barrel-­aged beast that is routinely ranked as one of the top beers in the world.  This Russian imperial oatmeal stout is aged for a full year in  Heaven Hill barrels, developing flavors of rich, chewy roasted malts, charred oak and bourbony vanilla. Parabola bares its teeth with its impenetrable black hue and soaring alcohol, yet its bite remains refined with a silky, balanced finish.   

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Brewery:
Firestone Walker Brewing Company

Ramada Dr
Paso Robles , CA

http://www.firestonebeer.com/

Firestone Walker Brewing Company brewed its first beer in in a small facility rented from the Firestone Vineyard estate in Santa Barbara County.  In , owners (and brothers-in-law) Adam Firestone and David Walker purchased the SLO Brewing Company located in Paso Robles, CA.

Firestone

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Firestone Walker Brewing Company brewed its first beer in in a small facility rented from the Firestone Vineyard estate in Santa Barbara County.  In , owners (and brothers-in-law) Adam Firestone and David Walker purchased the SLO Brewing Company located in Paso Robles, CA.

Firestone Walker’s ales are selectively fermented in the Firestone Union oak barrel brewing system. The Firestone Union incorporates gallon, medium and heavy toast American oak barrels.

Firestone Walker takes pride in making exceptional pale ales. More recently, they created a seasonal series offering, as well as their Proprietor’s Reserve series of beers, born from their Anniversary program. These vintage and limited release beers are the consummate sipping beers, meant to be enjoyed with friends and family. 

Firestone Walker Brewing Company continues to grow as the palates of Americans migrate to craft beer. Their brew staff has picked up “Mid Size Brewery of the Year” at the World Beer Cup an unmatched four times.

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Texas Leaguer BrewingBelgian Style Pale AleHop-a-licious26
Texas Leaguer BrewingBelgian Style Pale AleHop-a-licious26

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Texas Leaguer Brewing

Belgian yeast notes with orange peal and grassy hops. 

Belgian yeast notes with orange peal and grassy hops. 

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Equal PartsAquilaDouble NE IPAHop-a-licious0
Equal PartsAquilaDouble NE IPAHop-a-licious0

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

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Saint Arnold Brewing CompanyArt Car IPAIPAHop-a-licious55
Saint Arnold Brewing CompanyArt Car IPAIPAHop-a-licious55

Glassware

American Pint

Bottle Size

SRM Value / Color

4 - 5 / Pale Gold

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Saint Arnold Brewing Company Art Car IPA

"National IPA Day seems like the perfect time to release our newest beer, Art Car IPA, a very hoppy American IPA featuring a blend of both new and old hop varieties from the Pacific Northwest. We love this beer.

The nose is a blend of

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"National IPA Day seems like the perfect time to release our newest beer, Art Car IPA, a very hoppy American IPA featuring a blend of both new and old hop varieties from the Pacific Northwest. We love this beer.

The nose is a blend of apricot and tropical fruit and mango. The taste starts with a big bitter blood orange that morphs into mangos and sweet tropical fruits. There is a lightly sweet malt body that allows the hops to shine while there being a nice complexity to the flavors.

The Art Car IPA name was inspired by the fleet of hand painted Art Cars created by local artists for Saint Arnold. You've probably seen our salespeople driving them around town. The label artwork was designed by renowned Houston graffiti artist and our good friend, GONZO, who has painted four Saint Arnold Art Cars. If you've been to the brewery, you've seen his murals on the inside and outside of our building." Commercial Description

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Style:
IPA

IPA (India Pale Ale) 

Now become one of the most prevalent styles brewed by craft brewers, IPAs were the first Pale Ales made. Overall, this style is a decidedly hoppy, bitter, moderately strong American Pale Ale.

About Pale Ales

Pale Ale is a large category

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IPA (India Pale Ale) 

Now become one of the most prevalent styles brewed by craft brewers, IPAs were the first Pale Ales made. Overall, this style is a decidedly hoppy, bitter, moderately strong American Pale Ale.

About Pale Ales

Pale Ale is a large category encompassing Bitters, ESBs, IPAs and American Pale Ales. Pale is a relative term in beer and should be viewed only as a style name and not a true descriptor of color. Historically, beer was dark because malts were dark. Until the s, the “palest” beer was comparable to a brown today because it was not possible to roast the malts without darkening them. Coke, a charcoal form of coal, was first used in iron smelting. Coke burned cleaner than coal and allowed for the production of paler malts. These malts became widely available around The beer that was made from these coke-burning kilns was much lighter than the beers that were drunk at the time, thus they were named Pale Ales. By today’s standards, these beers are more amber colored—technology improved after the invention of pale malts, and even though the malts got lighter, the name “Pale Ale” stuck to these amber and light tan colored ales.

Appearance

The color ranges from medium gold to medium reddish copper, while some versions have an orangish tint. IPAs are clear, although unfiltered dry-hopped versions can be hazy. There is good head stand with white to off-white color, which persists.

Aroma/Taste

A prominent to intense hop aroma is present, with a citrusy, floral, perfume-like, resinous, piney and fruity character derived from American hops. Many versions are dry-hopped and can have an additional grassy aroma. Some clean, malty sweetness may be found in the background. Fruitiness may be detected in some versions. Some alcohol may be noted. 

The flavor reflects an American hop character with citrusy, floral, resinous, piney or fruity aspects. There is medium high to very high hop bitterness, although the malt backbone supports the strong hop character and provides the best balance. Malt flavor is generally clean and malty sweet, although some caramel or toasty flavors are acceptable. Bitterness may linger into the aftertaste, and there is a medium dry to dry finish. American Ale yeast will help with a dry yet fruity finish. The mouthfeel is smooth—medium light to medium bodied mouthfeel. Moderate to medium high carbonation combines to render an overall dry sensation in the presence of malt sweetness.

Ingredients

IPAs contain Pale Ale malt, generally American 2-row, American Hops and American Ale yeast. It’s mashed at a lower temperature to help with high yeast attenuation.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in an American Pint poured from our ale cooler at °.

Stats

This style will have a common ABV range of %-7% and an average IBU range of 

Examples

Great examples of this style include Stone IPA, Bear Republic Racer 5, () IPA, Live Oak Liberation and Real Ale Lost Gold. 

History 

The style was first brewed in the U.K. for export to India. The first IPAs were shipped in It was well-known at the time—though not understood why—that beers with lots of hops kept very well and could withstand the long voyage. Historical evidence indicates that the first IPAs had more than on original gravity and between IBUs. The trip from England to India took 6 weeks by ship. For the voyage, the beer was stored in oak casks. These casks most likely carried with them a small amount of wild yeast and bacteria. The high levels of hops would have helped fight the infections, but as the beer aged on the voyage, and once it reached port, the hops would slowly fade, and the sour notes would begin to come out. The combination of these factors led to the final flavor of historical IPAs: a boozy, hoppy, slightly sour, slightly oaky ale.

Historically speaking, there are three different incarnations of the IPA. First was a Stock London-style Pale Ale exported by Hodgson from Second, Burton-brewed Pale Ale was exported from Finally, new laws and the temperance movement, as well as a decrease in exportation, led to the modern English IPA that is lower in alcohol and less hoppy.

It is very important to understand the roll that taxation played in the story of the IPA. The style went from a hoppy, bitter, boozy powerhouse to what we now call English IPA—a mild mannered style that bears little resemblance to the original. In , the Free Mash Tun Act (FMTA) was passed by the British government. The FMTA stopped the taxation on brewers when they bought the raw ingredients and instead taxed them on the gravity of the wort at the time the yeast was pitched. This was a huge blow to high gravity beer in the U.K. It took a few years for the tax to really do damage, but by , the old IPAs were gone and had been replaced by what came to be called Bitters. Later in the 20th century, IPAs were still being brewed in the U.K., but they were shadows of their former selves. The original IPA was basically forgotten. To avoid confusion, when we talk about the English IPA style, we are referring to the current version of the beer, not the original pre-FMTA version.

American craft brewers began brewing their versions of IPAs in the s and s. At the time, they started out brewing English IPAs with the ingredients they had on hand—American malts and hops. These early American craft brewers soon began pushing the boundaries of what an IPA could be. By the end of the s, the American style of IPA was becoming wildly popular on the West coast, with 90+ IBU and averaging 6%-7% ABV. American craft brewers had unwittingly rediscovered the lost true English IPA.

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Brewery:
Saint Arnold Brewing Company

Lyons Avenue
Houston, TX

http://www.saintarnold.com/

The Saint Arnold Brewing Company is a brewery in Houston, Texas, named after a patron saint of brewing, Saint Arnulf of Metz. Founded in by Rice University graduates Brock Wagner and Kevin Bartol, the brewery offers tours every weekday and Saturday afternoons, which have

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The Saint Arnold Brewing Company is a brewery in Houston, Texas, named after a patron saint of brewing, Saint Arnulf of Metz. Founded in by Rice University graduates Brock Wagner and Kevin Bartol, the brewery offers tours every weekday and Saturday afternoons, which have attracted a large following. Saint Arnold has won numerous national and international awards.

Saint Arnold was originally located on the far northwest side of Houston and operated out of that location for more than fifteen years. In , Saint Arnold purchased a three-story ,square-foot brick building—constructed in and most recently used as a food service facility for the Houston Independent School District—north of Downtown Houston. The maximum capacity of the new brewery is over , barrels, compared to 26, barrels at the previous location. As of the brewery is brewing just under 60, barrels a year. A large percentage of the brewery’s production capacity is taken up by beer brewed under contract for BJ’s Brewhouse.

Saint Arnold is known for a core lineup, including Lawnmower, a light bodied German Style Kolsch, as well as a traditional American Style IPA, Elissa. In recent years, Saint Arnold has began to step out of the traditional mold it has followed for years. In , they launched two new lines of beers: Icon is a series of more unique beers released four times a year, and Bishop’s Barrel, a special release series sold only in the bottle available only to bars and restaurants. While coming late to the barrel aging game, the Bishop’s Barrel series has been a hit with fans. In the summer of , Saint Arnold released a Berliner Weisse. Very popular with craft beer fans, the slightly sour German style is an extreme and surprising beer for the generally conservative brewery.

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Eureka Heights Brewing CompanyAxHatPale AleHop-a-licious50
Eureka Heights Brewing CompanyAxHatPale AleHop-a-licious50

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

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Hops

Malt Variety

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Brabandere Brewery (The Brewery Formerly Known as Bavik)Bavik PilsnerGerman Style PilsnerSociable and RefreshingNone
Brabandere Brewery (The Brewery Formerly Known as Bavik)Bavik PilsnerGerman Style PilsnerSociable and RefreshingNone

Glassware

Pilsner

Bottle Size

SRM Value / Color

1 - 2 / Pale Straw

Original Gravity

None plato

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Malt Variety

Brabandere Brewery (The Brewery Formerly Known as Bavik) Bavik Pilsner

"Bavik Premium Pils has already many awards on its list of achievements. This can be entirely attributed to its traditional brewing process whereby only aroma hops are being used, a long and cold maturation process and where pasteurization is out of the question." Commercial Description

"Bavik Premium Pils has already many awards on its list of achievements. This can be entirely attributed to its traditional brewing process whereby only aroma hops are being used, a long and cold maturation process and where pasteurization is out of the question." Commercial Description

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Style:
German Style Pilsner

Note: Sometimes the name for a style of beer refers to a region or country of origin and can legally describe beers brewed only in that area. At Hay Merchant, we believe names are important in describing a beer and help consumers make educated choices

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Note: Sometimes the name for a style of beer refers to a region or country of origin and can legally describe beers brewed only in that area. At Hay Merchant, we believe names are important in describing a beer and help consumers make educated choices. That’s why we categorize beers in literal terms and reference the style, even if they weren’t brewed in a specified region. In order to help add clarity, we will use the word “Style” in the style name to make this distinction. For instance, beers brewed in the style of German Pilsner but not brewed in Germany will be called German Style Pilsner as opposed to German Pilsner.

Pilsner is the dominant beer style in the world today.  All 3 Pilsner sub styles—Czech (Bohemian), German and International—share the same basic flavor profile and the same root history, but German Pilsners are better attenuated and drier then their Czech cousins, showing off more hop bitterness. 


Appearance
Pilsners should be pale straw to golden, and very clear with a frothy, clean white head. Pilsners should look clean, and German Pilsner will be slightly lighter in color then the Czech style. 

Aroma/Flavor
Crispness is the most universal flavor profile for this style. Water type plays a huge role in taste. Pilsners have light malt aromas, a backbone of graininess and a grassy noble hop note. German Pilsners are more earthy and bitter in both aroma and flavor because they use Saaz hops in addition to other European Noble hops, whereas Czech Pilsner uses only Saaz hops.

There are two types of German Pilsner, distinguished by the difference in the water of Northern and Southern Germany. The water in the North is fairly hard, which accentuates bitterness and creates a very hoppy beer—strong, zesty, in-your-face hop bitterness. In Southern Germany, where you will find extremely soft water, the bitterness is suppressed, resulting in more of a mellow hop.

Ingredients
The most common ingredients for this style are 2-row Pilsner malts and German low Alpha hops. 

Glassware/Serving Temperature
At Hay Merchant, you will most often find Pilsners served in the 20oz Pilsner glass and stored in our lager cooler at 35° F.

Stats
This style will have a common ABV range of  %-6% (American Pilsners trending toward the higher percentage). This style will have an average IBU range of (German Pils trending toward the higher IBU).

History
The story of the Czech Pilsner is really a story about the blending of technology and raw ingredients. The Czech Pilsner was created as a result of the technological revolution that occurred in Germany in the midth century. The style was possible due to advances in refrigeration, transportation, steam and microbiology.

The style originated in the town of Plzen, Czechoslovakia around The Czech-speaking lands of Bohemia were home to two very important ingredients: very good quality 2-row barley and Saaz hops. For centuries, the Grand Dukes of Bohemia attempted to control the supply of these hops by imposing the death penalty on anyone caught smuggling the Saaz hop rhizomes (root cuttings) out of the region.  

In , an entire season’s worth of beer was poured out in the town square because it was of low quality. The Czechs have always taken their beer very seriously and had little acceptance for bad beer. As a result of this bad batch of beer, in , the town of Plzen voted to build a new brewery that utilized the pressurized steam to heat the brew kettles.

In , Josef Groll was hired to be the brewmaster for this new state-of-the-art brewery. Groll was the son of a Bavarian brewer from just outside Munich. When he got to Pilzen, he borrowed heavily from Bavarian brewers and hired Bavarian assistants and Bavarian barrel makers. He even brought a Bavarian yeast strain with him.  For all his talent as a brewer, Groll was not a well-liked man. His own father called him “the rudest man in Bavaria.” It might have been for his inability to work with other people that led to his contract not being renewed when it expired in However, in his short tenure in Pilzen, he helped birth the Bohemia and the lager. 

Summary
In summary, the German Pilsner is slightly lighter in color than other Pilsner styles and are more earthy and hitter in aroma and flavor, due to its use of Saaz and other European Boble hops. Water distinguishes the two types of German Pilsner: hard water in Northern Germany accentuates bitterness and creates a very hoppy beer, which the soft water in the South suppresses the bitterness. 

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Brewery:
Brabandere Brewery (The Brewery Formerly Known as Bavik)

Rijksweg(B) 33
Bavikhove,

http://www.brouwerijdebrabandere.be/home-en

The Brabandere Brewery (Brouwerij De Brabandere) was founded in and opened in by Adolphe De Brabandere in Bavikhove. In , Joseph Brabandere took the brewery over and renamed it The Brewery of Saint Anthony and also expanded its production capacity. In , other

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The Brabandere Brewery (Brouwerij De Brabandere) was founded in and opened in by Adolphe De Brabandere in Bavikhove. In , Joseph Brabandere took the brewery over and renamed it The Brewery of Saint Anthony and also expanded its production capacity. In , other family members took control of the brewery, changed the name back to Brabandere Brewery and began to open a large number of cafés and pubs. Bradandere expanded its own market base by making the brewery the sole supplier of product to those cafés.

In , the family split the operations of the cafés and the brewery. The brewery was renamed again, this time taking inspiration from the town that had been home to the brewery for almost years—Bavik. Over the next decade, the brewery made some large investments into the brewery itself, modernizing the brewery and expanding capacity, making it one of the largest family-owned breweries in Belgium.

In , the fifth generation of the Brabandere family took over. The decision was made to once again use the family name, and thus the Brabandere Brewery was revived.

In Belgium, beers are traditionally known by their stand alone brand names and not by the brewery name. Brabandere brews  three main brands: Bavik, Wittekerke and Petrus. Bavik is best known for the Pilsner, a light, refreshing, slightly hopped bohemian rendition of the style. Wittekerke is the brand used to sell wheat beers. Petrus is the moniker that adorns the “special” beers—usually higher in alcohol or anything different from the core brand of that particular brewery, not always referring to the same style of beer. The most notable beer from the Petrus line is the Aged Pale: percent pale malts, dry hopped and aged for at least 18 months in large wooden fermenters. This beer is light in body but aggressively sour in taste—a Hay Merchant favorite.

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Southern Star Brewing CompanyBuried Hatchet American StoutDark and Flavorful50
Southern Star Brewing CompanyBuried Hatchet American StoutDark and Flavorful50

Glassware

Tulip

Bottle Size

SRM Value / Color

Original Gravity

None plato

Final Gravity

None plato

Hops

Saphir-German +–

Flavor: Clean, mild bitterness with some floral notes.

Aroma: Floral with some sweet citrus.

Alpha Acids: 2 - %                                  

Beta Acids: 4 - 7%                

Aroma

Malt Variety

Pale Malt +–

White Wheat +–

Southern Star Brewing Company Buried Hatchet

"Dark brown in color, this monster smells of coffee and chocolate. The taste is much of the same, with hints of creamy toffee and roasted malt. Smooth and delicious, this medium bodied ale is all about the malts, but has enough hop bitterness to be

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"Dark brown in color, this monster smells of coffee and chocolate. The taste is much of the same, with hints of creamy toffee and roasted malt. Smooth and delicious, this medium bodied ale is all about the malts, but has enough hop bitterness to be balanced." Commercial Description

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Style:
American Stout

Stout

Stouts are an offshoot of the Porter style. The style can be broken down into six sub-categories: Sweet/Milk Stouts (AKA cream stouts), Dry Stouts, Russian Imperial Stouts, Tropical Stouts (AKA Export Stouts), American Stouts and English Stouts. They are all basically the same

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Stout

Stouts are an offshoot of the Porter style. The style can be broken down into six sub-categories: Sweet/Milk Stouts (AKA cream stouts), Dry Stouts, Russian Imperial Stouts, Tropical Stouts (AKA Export Stouts), American Stouts and English Stouts. They are all basically the same with only small ingredient differences.

English Stouts were the first, and at the time were called Stout Porters. Porter was dropped from the name and later, as the style grew, the prefix English was added. These beers are basically big Porters. Sweet Stouts are English Stouts sweetened with milk sugar (lactose). Dry Stouts classically are Irish. The best known example is Guinness. The style should really be called Light Stout when compared to the now more commonplace American Stouts and Russian Imperial Stouts. Tropical Stouts were so-called because they were generally exported to the English Colonies in the Tropics. It is best to think of these as a scaled up Dry Stout or Baby Imperial Stout. Russian Imperial Stouts are the Big Daddies of the Stout world. Based on Stouts originally exported to the Baltic States from the U.K., American Craft brewers have pushed them to new heights.

Appearance

Stouts are very deep brown to black in color. Clarity is usually obscured by deep color (if not opaque, it will be clear). There is a large tan to brown head with good retention.

Aroma/Taste

Roasted grain aromas are moderate to high and can have coffee, chocolate and/or lightly burnt notes. Fruitiness is medium to high. Some versions may have a sweet aroma or molasses, licorice, dried fruit and/or vinous aromatics. Stronger versions can have the aroma of alcohol (never sharp, hot or solvent-like). The hop aroma is low to none. Diacetyl is low to none.

Tropical versions can be quite sweet without much roast or bitterness, while export versions can be moderately dry (reflecting impression of a scaled-up version of either sweet stout or dry stout). Roasted grain and malt character can be moderate to high, although sharpness of dry stout will not be present in any example. Tropical versions can have high fruity esters, smooth dark grain flavors and restrained bitterness—they often have a sweet, rum-like quality. Export versions tend to have lower esters, more assertive roast flavors and higher bitterness. The roasted flavors of either version may taste of coffee, chocolate, or lightly burnt grain. There is little to no hop flavor and very low to no diacetyl. There is a medium-full to full body, often with a smooth, creamy character. It may give a warming (but never hot) impression from alcohol presence. There is moderate to moderately high carbonation.

Ingredients

Stouts may contain several malts, prominently dark roasted malts and grains, which often include black patent malt (chocolate malt and/or roasted barley may also be used in some versions). Hops are used for bittering, flavor and/or aroma and are frequently found in U.K. or U.S. varieties. Water with moderate to high carbonate hardness is typical. Ale yeast can either be clean (U.S. versions) or characterful (English varieties).

Glassware and Serving Temperature

At Hay Merchant, we serve this style in an American Pint or tulip (depending on price and ABV), poured from our ale cooler at °.

Stats

This style will have a common ABV range of 5%% and an average IBU range of 

Examples

Great examples of this style are Stone Russian Imperial Stout, Left Hand Milk Stout, Jester King Black Metal and Moylan’s Ryan Sullivan’s Dry Irish Stout.

History 

Stout beer was originally a term used to describe a strong version of Porter, “Stout Porter."  The brewing of Stout grew out of the wide popularity of Porter, both in London and elsewhere. After changing hands a couple of times, Arthur Guinness purchased the old St. James Gate brewery in , founded Guinness and started producing traditional ales and beers.  He soon started brewing his “Extra Strong Porter” and within 10 years was exporting to London.  By , they were producing only Porter. Later, Stout became their mainstay and has become the most common example of the style.

Other dry Irish stout brewers have been around for some time: Beamish was founded in and Murphy’s in  

There are records showing that “Russian Stout” was being exported to the Baltic as early as and had similar conditioning in transit as IPA.

The Stouts from England and Scotland were not dry like Irish Stout but sweet containing milk sugar (lactose). This was the beginning of Milk Stouts—Mackeson Milk Stout from Whitbread was one of the first in  

Stouts have long been thought to have nutritional value, of giving strength and have been praised by medical professionals for years.  In fact, Milks Stouts likely came about as a means of boosting the already implied healthful benefits of stout.  Oatmeal stouts, which contain about 5% grist weight of oatmeal, have become more available due to brewers such as Sam Smith and Young’s and further promote the image of a healthy beer.

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Brewery:
Southern Star Brewing Company

N. FM East
Conroe, TX

http://southernstarbrewing.com/

Southern Star Brewing Company was founded in July in Conroe, Texas (north of Houston).

The first craft brewery in Texas to offer canned beer, Southern Star started production in March  The first beer ever brewed was the Pine Belt Pale Ale and soon

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Southern Star Brewing Company was founded in July in Conroe, Texas (north of Houston).

The first craft brewery in Texas to offer canned beer, Southern Star started production in March  The first beer ever brewed was the Pine Belt Pale Ale and soon added Bombshell Blonde and Buried Hatchet Stout to the list of year-round releases. 

The brewery's season beers, such as Le Mort Vivant and Walloon, are based on beer styles that were all but extinct.  Coming soon: the Taproom Series, a line of limited draught-only beers. 

Southern Star has broken ground on a new facility, expected to open in late  

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Hanssens ArtisanaalCassisLambicFresh and FruityNone
Hanssens ArtisanaalCassisLambicFresh and FruityNone

Glassware

Snifter

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

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Hops

Malt Variety

Hanssens Artisanaal Cassis

Ale Brewed with Black Currants and Matured in Oak Barrels.

Ale Brewed with Black Currants and Matured in Oak Barrels.

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Brewery:
Hanssens Artisanaal

Vroenenbosstraat 15
Dworp, Belgium

Hanssens Artisanaal is the oldest independent geuze blender in the whole world. At Hanssens, no beer is actually brewed! Instead, they pursue a profession that was very important in the history of lambic style beers, they are solely blenders of beer.

Lambic beers are famous

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Hanssens Artisanaal is the oldest independent geuze blender in the whole world. At Hanssens, no beer is actually brewed! Instead, they pursue a profession that was very important in the history of lambic style beers, they are solely blenders of beer.

Lambic beers are famous for being "wild fermented". Instead of adding a special yeast strain to cause fermentation, some brewers in the Senne river valley leave the warm, sweet, unfermented beer (called wort) open to the elements. Wild strains of yeast and other micro organisms will then seed the liquid. Normally when brewing beer, a brewers yeast will be used to turn sugar into alcohol and certain flavor elements of the beer. In these wild beers, yeast and others will turn sugar into alcohol, acid, and a huge variety of flavor chemicals. 

Since each batch is different, the beer has to be blended with multiple batches to create a consistent product. Most lambics are created from a mixture of aged sour beer and young, sweeter beer. They are then barrel aged to combine the flavors.

Hanssens takes this a step further, and actually blends batches from different breweries in their area. This used to be a very common practice, but Hanssens is now the oldest remaining blender. They bring to this endeavor a variety of barrels, some up to one hundred years old, and a passion and a love for the tradition of Geuze and Lambics. They will also add whole fruits to some of their beers, to make even more flavorful blends.

Hanssens Bartholomeus, former major of Dworp, started to brew lambic in , in the previous Sint-Antonius brewery. Documents have proven that he continued to brew, from onwards, in buildings located in the Vroenenbosstraat, Dworp. These premises are still used. 

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Real Ale Brewing CompanyCosmic DancerHefeweizenSociable and Refreshing10
Real Ale Brewing CompanyCosmic DancerHefeweizenSociable and Refreshing10

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Real Ale Brewing Company Cosmic Dancer

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Style:
Hefeweizen

The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the

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The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the beer must be at least 50 percent wheat. Weissbier is German for “white beer.” Weissbiers were much paler than the dark beers that were so popular in Bavaria in earlier times, so the word “white” is used relatively. By today’s standards, Weissbier is more golden due to the development of light beers like Pilsner and Helles.

The terms Hefe Weissbier or Hefe Weizen refer to any Weissbier that has yeast (Hefe) in it (i.e., a bottle-conditioned Weissbier). Outside Bavaria, most wheat beers are called Hefeweizen regardless of the yeast content or flavor profile. This practice is becoming less frequent as the American beer drinker becomes more savvy. We use the name Hefeweizen to describe a very specific German style of top fermenting wheat beer.

Appearance 
The appearance of Hefeweizen is pale straw to very dark gold in color. A good amount of haziness should be expected and is appropriate. A very thick, mousse-like, long lasing white head is characteristic.

Aroma/Flavor
The aroma has moderate to strong phenols and fruity esters. Noble hop character ranges from low to none. A light to moderate wheat aroma may be present. Acceptable aromatics can include a light, citrusy tartness, a light to moderate vanilla character and a low bubblegum and banana aroma.

The flavor is a low to moderately strong banana and clove flavor. The balance and intensity of the phenol and ester components can vary.  A very light to moderate vanilla character or low bubblegum notes can accentuate the banana flavor. The soft, bready or grainy flavor of wheat is complementary. Hop flavor is low to none. A tart, citrusy character from yeast and high carbonation is often present. Well rounded with dry finish.

The mouthfeel is medium-light to medium body.  The texture of wheat imparts the sensation of a fluffy, creamy fullness that may progress to a light, spritzy finish aided by high carbonation. Overall, a pale, spicy, fruity, refreshing wheat-based ale should be expected

Ingredients 
According to the German beer purity law, the beer must be at least 50 percent wheat.

Glassware and Serving Temperature 
At Hay Merchant we serve this style in a 20oz German Pilsner glass from our lager cooler at 35°° F.

Stats 
Beers of this style are most often % - % ABV and IBU. 

Examples 
Beers like Live Oak Hefeweizen, and Weihenstephaner Hefe Weissbier are great examples of the style. 

History 
By the end of the middle ages in Germany, both barley and wheat were being used to make a top-fermented beer. The first true Weissbiers were made toward the end of the 15th century. In , Duke Maximilian I placed a ban on public Weissbier brewing, and the Bavarian House of Dukes became the only body with the legal authority to brew Weissbiers. The profits from Prince Maximilian’s Weiss brewing helped fund the Thirty Years War.

As the popularity of Weissbier waned, the German House of Dukes begin to outsource the reasonability to brew to the private sector around the early part of the s but still maintained control.

But the move to private brewing would not be enough to save Weissbier from extinction.  In , Georg Schneider bought Wesses Brauhaus in Munich. In , he worked a deal that ended the year reign of royal brewing and allowed him to operate under his own terms. Even still, it wasn’t until the end of World War II that Weissbier regained its place as the No. 1 beer in Germany. Weissbier accounts for around 22 percent of the German market. It’s is the No. 1 selling micro-brewed style in Australia and can be found in the lineup of many American microbreweries.

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Brewery:
Real Ale Brewing Company

San Saba Ct
Blanco, TX

http://realalebrewing.com/

Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye

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Philip and Diane Conner and their son, Charles, founded the Real Ale Brewing Company in Blanco, Texas in They set up shop in the basement of an antiques store on the Blanco town square. They had three original recipes brewing—Full Moon Pale Rye Ale, Rio Blanco Pale Ale and Brewhouse Brown Ale. They were brewing on converted dairy and handmade equipment.

Then they met a young man named Brad. Brad Farbstein was a UT graduate with a degree in economics, an avid homebrewer and was employed by a small craft beer distributor.  Brad had become a pretty big fan of this tiny brewery and found himself occasionally heading out to Blanco to lend Philip and Charles a hand with some bottling or labeling, working for a few beers. Coincidentally, it was around this time that Philip decided to get out of the brewing business. He asked Brad if he might know anyone interested in buying the brewery’s equipment. Recognizing a rare opportunity to turn a dream into reality—even though he had no idea how he was going to pull it off—Brad said, “I’m your man.”

Brad took over the brewery in the summer of , and with the help of two employees, made about barrels of beer that year. The original brewery had a 2-vessel, bbl brewhouse that was basically outside, housed in a carport attached to the store’s basement.  Tanks, cold storage, bottling and labeling equipment and everything else were crammed in a space of less than 2, square feet with only 7-foot high ceilings. If you were to design a space to NOT be a brewery, this would probably be it. In spite of the many obstacles, spatial and otherwise, facing the fledgling brewery, the beer flowed and demand for RABC’s handcrafted ales grew exponentially for the next several years.

Real Ale steadily increased its output until finally maxing out the original location at 5, barrels in (If you do the math, that’s batches of beer in one year on a 15 barrel system!) In , Brad realized that for Real Ale to achieve its potential, something had to be done. He took another leap of faith purchased several acres of land just outside the Blanco city limits to allow for the construction of a new brewery from the ground up. Brad likes to say that many years of having to do things the wrong way taught him how to do things the right way.  Construction began in and the brewery went online in

The brewery has under gone several small expansions after the big move in In , the brewery produced approximately 53, barrels of beer. As of , RABC had 25 fermenters available ranging in size from 60 bbl to bbl.

They brew on a 60 barrel four-vessel brewhouse consisting of the mash tun, in which they can conduct single and step infusions as well as single decoction mashes, a lauter tun, a kettle, and a whirlpool, with a throughput of 6 brews a day.  All of the fermenters are cylindroconical, otherwise known as unitanks. Unitanks allow the beer to ferment and condition in the same vessel. The packing hall was the newest expansion, which has an average daily output of 2, cases of bottles, 1, cases of cans and kegs, with a new bottle filler capable of filling bottles a minute.

Brad credits the local Blanco River as "some of the best brewing water for the styles of beer that we make," making Blanco an ideal location for the brewery. The term Real Ale is an English phrase referring to cask conditioned ales. It’s ironic that for the first half of the brewery’s history, they did not make a cask conditioned beer. However once they began to cask condition, they quickly became the best producer of the method in the state. Large cask beer bars like Hay Merchant owe a lot to the knowledge and expertise Real Ale brought to the market.

Real Ale is best known for the Firemans #4, a light, easy drinking Blonde Ale named after Firemans Texas Cruzer, a small local BMX bike builder.  But RABC has gained wide craft beer respect with beers from the Mysterium Verum and Brewer’s Cut lines.

Mysterium Verum is a line of beers in which the beers are aged in barrels. Some of these beers are additionally inoculated with wild yeast and/or bacteria. These beers range greatly in flavor and can only be found on draft and are the rarest beers RABC produces.

In , RABC add the Brewer’s Cut product line, which focuses on developing new recipes to put out to the public, and then relying on customer feedback through social media to determine whether the recipe will be bumped up to a year-round product, a seasonal product, or set with plans to be brewed at a later date again in the series. This is a limited-release product and can be found in both package and draft.

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Oskar Blues BreweryDale's PaleAmerican Pale AleHop-a-licious65
Oskar Blues BreweryDale's PaleAmerican Pale AleHop-a-licious65

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Oskar Blues Brewery Dale's Pale

"Delivers a hoppy nose and assertive-but-balanced flavors of pale malts and citrusy floral hops from start to finish.

Oskar Blues launched its canning ops in , brewing and hand-canning Dale's Pale Ale in the Lyons, ColoRADo, brewpub. America’s first-craft-canned mountain Pale is a

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"Delivers a hoppy nose and assertive-but-balanced flavors of pale malts and citrusy floral hops from start to finish.

Oskar Blues launched its canning ops in , brewing and hand-canning Dale's Pale Ale in the Lyons, ColoRADo, brewpub. America’s first-craft-canned mountain Pale is a hearty, critically acclaimed trailblazer that changed the way craft beer fiends perceive portable beer ( percent ABV and 65 IBUs)" Commercial Description

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Style:
American Pale Ale

American Pale Ale

American Pale Ale is an American adaptation of English Pale Ale—usually lighter in color, cleaner, with less caramel flavors but more finishing hops than their English counterparts.

About Pale Ales

Pale Ale is a large category encompassing Bitters, ESBs, IPAs and

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American Pale Ale

American Pale Ale is an American adaptation of English Pale Ale—usually lighter in color, cleaner, with less caramel flavors but more finishing hops than their English counterparts.

About Pale Ales

Pale Ale is a large category encompassing Bitters, ESBs, IPAs and American Pale Ales. Pale is a relative term in beer and should be viewed only as a style name and not a true descriptor of color. Historically, beer was dark because malts were dark. Until the s, the “palest” beer was comparable to a brown today because it was not possible to roast the malts without darkening them. Coke, a charcoal form of coal, was first used in iron smelting. Coke burned cleaner than coal and allowed for the production of paler malts. These malts became widely available around The beer that was made from these coke-burning kilns was much lighter than the beers that were drunk at the time, thus they were named Pale Ales. By today’s standards, these beers are more amber colored—technology improved after the invention of pale malts, and even though the malts got lighter, the name “Pale Ale” stuck to these amber and light tan colored ales.

Appearance

The appearance is pale golden to deep amber with a moderately large white to off-white head with good retention. It’s generally clear or slightly hazy.

Aroma/Taste

The hop aroma is usually moderate to strong with a citrus character. There is low to moderate maltiness with bready, toasty or biscuity aromas. Fruity esters range from moderate to none. Dry hopping may add grassy notes.

The style has a moderate to high hop flavor, often showing citrusy American hop character.  Low to moderately high lean malt character supports the hop presentation and may optionally show small amounts of specialty malt character such as bready, toasty or biscuity notes. Fruity esters are moderate to none. Moderate to high hop bitterness often lingers in the finish. American Ale yeast adds a very clean fermentation with a very light fruitiness. The mouthfeel has a medium light to medium body. Carbonation is moderate to high with an overall smooth finish without astringency.  The result is a refreshing and hoppy beer with sufficient supporting malt.

Ingredients

American Pale Ales contain Manly Pale Ale Malt, generally American 2-Row, American hops and American Ale yeast.

Glassware and Serving Temperature

At Hay Merchant, we serve this style in an American Pint poured from our ale cooler at °.

Stats

This style will have a common ABV range of %% and an average IBU range of 

Examples

Great examples of this style include Sierra Nevada Pale Ale, Stone Pale Ale and Left Hand Brewing Jackman’s Pale Ale.

History 

The American style evolved alongside the evolution of microbreweries. Wanting more flavor in their beer, Americans embraced hop character with abundant citrus and piney flavors. The beer is based on bitterness with a floral aroma. The style was the first widespread use of the 4 Cs in American Hops: Cascade, Centennial, Chinook and Columbus.

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Brewery:
Oskar Blues Brewery

Pike Road, Unit B
Longmont, CO

http://www.oskarblues.com/

Oskar Blues Brewery was founded by Dick Dale Katechis in Longmont, Colorado. The company began as a restaurant called ChuBurger in Lyons in and began brewing beer in the basement in

Oskar Blues is known for their use of cans over bottles. Some

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Oskar Blues Brewery was founded by Dick Dale Katechis in Longmont, Colorado. The company began as a restaurant called ChuBurger in Lyons in and began brewing beer in the basement in

Oskar Blues is known for their use of cans over bottles. Some credit Oskar Blues as the creator of the first canned craft beer in the United States with the release of Dale's Pale Ale in November They were, however, not the first craft beer in a can—Chief Oshkosh Red Lager, contract brewed by a company called Mid-Coast Brewing Company of Oshkosh at Steven’s Point Brewing, was released in a can June 17, Regardless of who was first, by , about 50 U.S. craft brewers were issuing craft beer in cans. As of , over breweries were canning.  In Texas, there are three different companies that offer mobile canning services to small breweries that can’t afford to buy their own canning equipment. Oskar Blues is without a doubt the brewery that helped push this move toward cans.

Dale's Pale Ale was Oskar Blues' first beer. It is somewhere between American Pale Ale and India Pale Ale brewed with European malts and American hops. Old Chub is a Scotch Ale brewed with seven different malts, including crystal and chocolate malts. Old Chub also gets a dash of beechwood-smoked grains imported from Bamburg, Germany.

G'Knight is a hybrid version of Strong Ale, roughly based on an Imperial Red and a Double IPA made using six different malts and three types of hops, then dry-hopped with Amarillo hops.  G'Knight is brewed in tribute to the late Gordon Knight. In addition to opening some of Colorado’s first microbreweries, Knight was a Vietnam veteran and huge promoter of craft beer. He lost his life in while fighting a wild fire outside of Lyons, Colorado. In , Gordon Biersch Brewery Restaurant Group filed suit against Oskar Blues Brewery, so they were forced to change the name of the beer from Gordon Knight to G’Night. This, combined with the fact that Gordon Biersch brews crappy beer, is why we don’t sell Gordon Biersch at Hay Merchant.

Ten FIDY is an Imperial Stout brewed seasonally with flavors of chocolate, malt, coffee, cocoa and oats. Ten FIDY takes its name from its % ABV and is made with two-row malts, chocolate malts, roasted barley, flaked oats and hops. Mama's Little Yella Pils is a small-batch Pilsner. Mama’s is made with pale malt, German specialty malts and traditional (Saaz) and 21st century Bavarian hops. Gubna is an Imperial IPA and is made with three malts and Summit hops. Summit hops are also used for post-fermentation dry hopping.

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Nola Brewing CompanyDarkest Before DawnDunkel WeissMalty, Toasty, and Nutty22
Nola Brewing CompanyDarkest Before DawnDunkel WeissMalty, Toasty, and Nutty22

Glassware

Tulip

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

Nola Brewing Company Darkest Before Dawn

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Style:
Dunkel Weiss

The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the

read more

The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the beer must be at least 50 percent wheat.  

Weissbier is German for “white beer.” Weissbiers were much paler than the dark beers that were so popular in Bavaria in earlier times, so the word “white” is used relatively. By today’s standards, Weissbier is more golden due to the development of  light beers like Pilsner and Helles.

The literal definition of Dunkel Weissbier is “dark white beer,” a contradiction. These beers are made with dark barley or wheat malts and are more full flavored then other Wiessbier.

Appearance 
This style is light copper to mahogany brown in color. Vienna or Munich malts are used to give the beer its darker color. A very thick, moussy, long-lasting off-white head is characteristic.

The high protein content of wheat impairs clarity in this traditionally unfiltered style, although the level of haze is somewhat variable. The suspended yeast sediment (which should be roused before drinking) also contributes to the cloudiness.

Flavor/Aroma 
The aroma of the beer will be moderate to strong phenols (usually clove) and fruity esters (usually banana).  This is a result of the yeast. If these flavors are not present, then the beer will not be true to style. The balance and intensity of the phenol and ester components can vary, but the best examples are reasonably balanced and fairly prominent.  Optionally, a low to moderate vanilla character and/or low bubblegum notes may be present, but should not dominate.

Noble hop character ranges from low to none. A light to moderate wheat aroma (which might be perceived as bready or grainy) may be present and is often accompanied by a caramel, bread crust or richer malt aroma (e.g., from Vienna and/or Munich malt).

Any malt character is supportive and does not overpower the yeast character. There is no diacetyl or DMS. A light tartness is optional but acceptable.

The beer will have low to moderately strong banana and clove flavor.  The balance and intensity of the phenol and ester components can vary, but the best examples are reasonably balanced and fairly prominent. Optionally, a very light to moderate vanilla taste and/or low bubblegum notes can accentuate the banana flavor, sweetness and roundness; neither should be dominant if present.

The soft, somewhat bready or grainy flavor of wheat is complementary, as is a richer caramel and/or melanoidin character from Munich and/or Vienna malt. The malty richness can be low to medium-high, but shouldn’t overpower the yeast character. A roasted malt character is inappropriate.

Hop flavor is very low to none, and hop bitterness should be very low. A tart, citrusy character from yeast and high carbonation is sometimes present, but typically muted.  The beer should have well rounded, flavorful, often somewhat sweet palate with a relatively dry finish. No diacetyl or DMS should be noticeable in the flavor.

Ingredients
According to the German beer purity law, the beer must be at least 50 percent wheat. Vienna or Munich malts will be used to give the beer its darker color. A traditional decoction mash is used to give the beer body and mouthfeel. 

Glassware and Serving Temperature
At Hay Merchant, we serve this style in an 20oz German Pilsner glass from our lager cooler at 35° °F.

Stats
Beers of this style are most often % - % ABV and IBU.

History 
By the end of the middle ages in Germany, both barley and wheat were being used to make a top-fermented beer. The first true Weissbiers were made toward the end of the 15th century. In , Duke Maximilian I placed a ban on public Weissbier brewing, and the Bavarian House of Dukes became the only body with the legal authority to brew Weissbiers. The profits from Prince Maximilian’s Weiss brewing helped fund the Thirty Years War.

As the popularity of Weissbier waned, the German House of Dukes begin to outsource the reasonability to brew to the private sector around the early part of the s but still maintained control.

But the move to private brewing would not be enough to save Weissbier from extinction.  In , Georg Schneider bought Wesses Brauhaus in Munich. In , he worked a deal that ended the year reign of royal brewing and allowed him to operate under his own terms. Even still, it wasn’t until the end of World War II that Weissbier regained its place as the No. 1 beer in Germany. Weissbier accounts for around 22 percent of the German market. It’s is the No. 1 selling micro-brewed style in Australia and can be found in the lineup of many American microbreweries.

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Brewery:
Nola Brewing Company

Tchoupitoulas St
New Orleans, LA

http://nolabrewing.com/

NOLA Brewing is here today because Kirk Coco read something on a beer bottle that pissed him off. It was in the days after Hurricane Katrina, a time when people were feeling fiercely loyal to the battered city of New Orleans. Kirk was drinking a

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NOLA Brewing is here today because Kirk Coco read something on a beer bottle that pissed him off. It was in the days after Hurricane Katrina, a time when people were feeling fiercely loyal to the battered city of New Orleans. Kirk was drinking a lot of Dixie beer in those days. It was the only beer brewed in New Orleans.

There was a time when New Orleans was the brewing capitol of the south, when dozens of breweries operated in the city, among them nationally known brands like Dixie, Falstaff, Regal and Jax. Dixie was the last one standing, until Hurricane Katrina shut down its Mid-City brewery, prompting its owners to license production to an out-of-state brewery. Beer was no longer being brewed in New Orleans.

It was that realization, sparked by the words “Brewed in Wisconsin” on the side of his Dixie bottle, which pushed Coco to open NOLA Brewing. He brought in longtime Dixie brewer Peter Caddoo, and two years later they were selling NOLA Blonde and NOLA Brown to a populace thirsty for a local product.

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8th Wonder BreweryDome Faux'mCream AleSociable and Refreshing24
8th Wonder BreweryDome Faux'mCream AleSociable and Refreshing24

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

8th Wonder Brewery Dome Faux'm

Cream Ale is a pre-Prohibition style brew that is light, crisp, and easy drinking.

Cream Ale is a pre-Prohibition style brew that is light, crisp, and easy drinking.

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Brewery:
8th Wonder Brewery

Dallas Street
Houston, TX

https://8thwonder.com/

In , the doors to the Houston Astrodome opened for the first time. Dubbed the "8th Wonder of the World", this first ever air-conditioned domed stadium coincided with Houston's launch into the global spotlight.

In , inspired by the spirit of Houston, we began

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In , the doors to the Houston Astrodome opened for the first time. Dubbed the "8th Wonder of the World", this first ever air-conditioned domed stadium coincided with Houston's launch into the global spotlight.

In , inspired by the spirit of Houston, we began brewing beer in a dome-like warehouse in East Downtown. Exploring styles from across the beer world, we have something for everyone.

We like good beer and good fun, and we strive to craft both at 8th Wonder.

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No Label Brewing Co.El HefeHefeweizenSociable and Refreshing12
No Label Brewing Co.El HefeHefeweizenSociable and Refreshing12

Glassware

American Pint

Bottle Size

SRM Value / Color

In determination

Original Gravity

None plato

Final Gravity

None plato

Hops

Malt Variety

No Label Brewing Co. El Hefe

Light and refreshing with strong notes of banana, cloves and citrus. 

Light and refreshing with strong notes of banana, cloves and citrus. 

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Style:
Hefeweizen

The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the

read more

The name of the style itself can frequently help decipher what the beer should taste like. Weisen or Weizen are German words that literally mean “wheat.” According to the German beer purity law, the names Hefeweizen, Wezenbier or Wessbier (the names are used interchangeably) the beer must be at least 50 percent wheat. Weissbier is German for “white beer.” Weissbiers were much paler than the dark beers that were so popular in Bavaria in earlier times, so the word “white” is used relatively. By today’s standards, Weissbier is more golden due to the development of light beers like Pilsner and Helles.

The terms Hefe Weissbier or Hefe Weizen refer to any Weissbier that has yeast (Hefe) in it (i.e., a bottle-conditioned Weissbier). Outside Bavaria, most wheat beers are called Hefeweizen regardless of the yeast content or flavor profile. This practice is becoming less frequent as the American beer drinker becomes more savvy. We use the name Hefeweizen to describe a very specific German style of top fermenting wheat beer.

Appearance 
The appearance of Hefeweizen is pale straw to very dark gold in color. A good amount of haziness should be expected and is appropriate. A very thick, mousse-like, long lasing white head is characteristic.

Aroma/Flavor
The aroma has moderate to strong phenols and fruity esters. Noble hop character ranges from low to none. A light to moderate wheat aroma may be present. Acceptable aromatics can include a light, citrusy tartness, a light to moderate vanilla character and a low bubblegum and banana aroma.

The flavor is a low to moderately strong banana and clove flavor. The balance and intensity of the phenol and ester components can vary.  A very light to moderate vanilla character or low bubblegum notes can accentuate the banana flavor. The soft, bready or grainy flavor of wheat is complementary. Hop flavor is low to none. A tart, citrusy character from yeast and high carbonation is often present. Well rounded with dry finish.

The mouthfeel is medium-light to medium body.  The texture of wheat imparts the sensation of a fluffy, creamy fullness that may progress to a light, spritzy finish aided by high carbonation. Overall, a pale, spicy, fruity, refreshing wheat-based ale should be expected

Ingredients 
According to the German beer purity law, the beer must be at least 50 percent wheat.

Glassware and Serving Temperature 
At Hay Merchant we serve this style in a 20oz German Pilsner glass from our lager cooler at 35°° F.

Stats 
Beers of this style are most often % - % ABV and IBU. 

Examples 
Beers like Live Oak Hefeweizen, and Weihenstephaner Hefe Weissbier are great examples of the style. 

History 
By the end of the middle ages in Germany, both barley and wheat were being used to make a top-fermented beer. The first true Weissbiers were made toward the end of the 15th century. In , Duke Maximilian I placed a ban on public Weissbier brewing, and the Bavarian House of Dukes became the only body with the legal authority to brew Weissbiers. The profits from Prince Maximilian’s Weiss brewing helped fund the Thirty Years War.

As the popularity of Weissbier waned, the German House of Dukes begin to outsource the reasonability to brew to the private sector around the early part of the s but still maintained control.

Sours: https://www.haymerchant.com/beers/
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Ffxiv Macro Commands

Waits are still necessary in and out of the script. All the targeting commands you will need to prove yourself in battle and around Town. /hotbutton [title] Use this command to create an empty hotbutton. Also the commands have to be inputted in lowercase only to work. as you can this command would be much simpler than having to choose the target each time when someone has already marked target. To use this macro, the first line should say /console exec (insert sub-folder name)/(insert file name here). Easy Place Fairy. Pastebin is a website where you can store text online for a set period of time. /p Yeah you are a Insert Cuss Word Here, Insert Cuss Word Here, and Insert Cuss Word Here. You will also find FFXIV Playerbase information on Reddit or Discord and you can see them as well as they are quite a useful information on the same. Inside the User Macro UI, you will find two panels. You can type out "/l1 A rank " or "/l7 S rank " in the macro and just have to click one button to link the hunt. In JegelXIV's Gathering leveling guide, he'll show you how to get every single Disciple of Land job to level 80 within a week. Macro Commands. The /ac element is short for /action. They're called "Slash Commands" because they are preceded by a / when used. 2 Activators 1. After rendezvousing with Alisaie on the western. FFXIV Gathering Leveling Guide - Levels They are capable of creating organization when having many actions becomes confusing. And in later parts of the game it might not be wise to use some of them, as there i. Reminder: Food is HQ Blood Bouillabaisse. 😮 Slash commands are here! You can now interact with Groovy and other bots by using / as a universal prefix. Square Enix's laborious online role-playing game is a step backward for the genre. 1)Basic Commands. If I wanted to use my DRG's TP gain macro, I'd use a macro with /console exec drg/tp. /micon sets the icon and CD of the macro to that of Raise. The right panel is the macro editor. /anon: It will toggle between On & Off. I play on it without any macros, you can too. Select All Gladiator's Arm Marauder's Arm Dark Knight's Arm Gunbreaker's Arm Lancer's Arm Pugilist's Arm. FFXIV Helpful Tips Monday, September 16, as you can this command would be much simpler than having to choose the target each time when someone has already marked target. Category:Emote. /p Yeah you are a Insert Cuss Word Here, Insert Cuss Word Here, and Insert Cuss Word Here. Writing a Macro. Using the macro a second time will Mooch the fish if possible, otherwise will regular Hook or reel in your line. The Macro can then be dragged from the Macro UI to the Hotbar List of Commands. y is the player name you wish to add. FFXIV Patch 5. Useful Links Ashe10 Stormblood Crafting Macros. Macro Commands are useful slash-comamnds you can put into macros (or your chat bar!) to make the game perform certain actions for you. FFXIV: Realm Reborn - Public forum ;. Because Bahamut is summoned for exactly 20 seconds and the average GCD is 2. FFXIV ASCII MACROS. Adding "motion" after the name of the emote will remove the text and only play the animation and sound associated with it: i. Final Fantasy XIV macro sharing. After investigating this particular issue, it turns out that this particular issue was introduced with patch 2. Level: 80 ★★★Durability: 35Difficulty: Craftsmanship: • Control: • CP: Melds: Non-Specialist. Final Fantasy XIV macros. My FC leader has macros that use items so I know it's possible at. Toggle the display of aggro lines. They have funny spacing because FFXIV uses a certain type of spacing so if looks odd here is normal but on the ffxiv client will show up fine. HQ Cunning Craftsman's Syrup (Non-specialist) Macro #1. The macro command for the on/off toggle buttons (7,8,10) is extremely simple: /hotbar display 7 (Toggles bar 7 on and off) /hotbar display 8 (Toggles bar 8 on and off) …and so on. Commands Ctrl + [#1 - 9] = Use scripted Macros or shortcuts that the player makes to quickly cast spells and use abilities. Code: /Press F2 /Follow. Eorzea Collection is a Final Fantasy XIV glamour catalogue where you can share your personal glamours and browse through an extensive collection of looks for your character. Length can be changed by adding a number after the …. See full list on aetherflask. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. ) Everything is Case sensitive. [Suitable for printing on small canvases. Square Enix's laborious online role-playing game is a step backward for the genre. This rotation on FFXIV Teamcraft. Non-specialist. The /wait is good to provide a gap between each line rather than pop a wall of text. FFXIV FUNNY MACROS. the Summoner commands them. Dec 30, · Download. Note that there’s a lot of filler commands because many of them are the various emote actions. The game associates an action to a key pressed. They are capable of creating organization when having many actions becomes confusing. /wait [wait time in seconds] Used to adjust the pause between macro commands. Category:Emote. Commands Ctrl + [#1 - 9] = Use scripted Macros or shortcuts that the player makes to quickly cast spells and use abilities. For details, visit the FINAL FANTASY XIV Fan Kit page. 1 Master Recipe Macros (Updated for 5. Re: Eat/Drink Food Macro. Travel Details: Mar 01, · The Wait commands are very common in crafting Macros as before using each skill you would have to wait for the animation to play. A Final Fantasy XIV W Cross Hotbar (WXHB) Planning and Simulation Tool. Macro tutorial - create your own commands! Many people don't know, but you can create macros to combine a sequence of actions. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 5. Useful Links Ashe10 Stormblood Crafting Macros. as you can this command would be much simpler than having to choose the target each time when someone has already marked target order. Cannot be used with items that are not in your inventory, or when restricted. ) These are several of the macros that will help you through your journey!. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. LVL 80 ★★★★ • 35 Durability Difficulty Patch 5. They have funny spacing because FFXIV uses a certain type of spacing so if looks odd here is normal but on the ffxiv client will show up fine. For example:. There are definitely times where a 'suboptimal' macro may be the right choice for an individual. Obscure Macro Commands and Macro Usage Macro Icons: /macroicon can be used to change the macro icon to an action icon, but it can also be used to change the macro icon to a minion, mount, emote, item (with cooldown), general action, companion, pet, enemy sign, waymark, gearset, or quickchat(pvp. 45k posts. Create FINAL FANTASY XIV crafting lists and collaborate with others, set gathering alarms, simulate crafting rotations, and more. /ac casts Raise on your target. They're called "Slash Commands" because they are preceded by a / when used. When it is On. Another guide on Macro commands I learned and others have learned in-game. Commands List: (Known) /s – enables say chat /z – enables zone chat /g – enables guild chat /w “player name” – whisper player /cast “skill. 21 Feb ffxiv macro commands. Nov 16, · i want to make a sound macro whenever i do spirits within on my pally any help would be appreciated. A guide to FFXIV mining collectable locations and spawn times. Nevermind got it! :D erm. Slash Commands (Rift) Called "Console Commands" in the game manual, slash commands can be used in the chat channels or even inside macros. Something like the following: /say (/s) /whisper (/w, /talk, /t) /emote (/e, /em, /me) /dance; With macros, these commands can be used from action buttons, and many of them can be used at once. I dont remember exactly, but something like: randnumber = random, , sleep %randnumber% or possibly sleep random, , if itll accept that. Let me preface this by saying I don't have near as much experience playing a SMN. Since Windower directly sends it to the FFXI program, it actually responds faster than the traditional FFXI macros. 6)Targeting, Assisting, and Marking. Your Role in Feast Skills, Abilities, and Your Gauge Additional PvP. » Final Fantasy XIV Has anyone found a complete list of available macro commands? I have many partial lists but I am still not sure whether they have them all (since squenix doesn't have a full official list out). A macro is a single hotbar action containing between 1 and 15 user-defined text commands. The macro is /run flipcamerayaw () The warning isn't anything to be concerned about, that's just because it's your first time trying to execute script code and Blizzard wants to make sure you weren't tricked into running shady stuff. In the previous macro, you can cast Death Grip and then Dark Command, and then the macro goes back to Death Grip. What exactly does this command do? I took it as meaning that if you place it in a macro it will turn off the errors produced by it. For instance, in the image above, you can see the first command line of the "Defense" macro is /ac "Rampart". * will relay the coordinates of where your map marker is. /recast: Displays time remaining until the specified action can be used again. See full list on ffxiv. 8)Crafting Macros. Macros are text commands that allow you to execute certain actions or chain of actions smoothly with just one button. And /p is the chat message. This becomes a problem if you need to taunt again before the initial 35 seconds is up. Example: /wait Some of the more niche uses for wait commands are making a macro for cooldown notification, or to avoid spamming the party chat, put a wait command in your raise macro. Mini Mouse Macro is a great free mouse and keyboard recording macro. FFXIV Helpful Tips Monday, September 16, Macro Commands. Macro Commands are useful slash-comamnds you can put into macros (or your chat bar!) to make the game perform certain actions for you. r/ffxiv A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF 0) Stormblood (4. To change your job easily using a macro you will need to set a gear set in your character tab for each job you plan to do a macro for. You can change the actions a key will perform with the /bind command. In the improved macro, Death Grip is cast whenever it is available, and Dark Command can be cast every 8 seconds until Death Grip is available again. 5) These following macros will cover older Master Recipes released in Patches 5. They can be used in chat by pressing enter then typing the /command. Final Fantasy XIV discussions and inquiries pertaining to PvE, PvP, Crafting, and other in-game mechanics. The maximum wait time allowed is simply hit the macro again and then right-click the mouse to cancel the macro. Another guide on Macro commands I learned and others have learned in-game. /micon sets the icon and CD of the macro to that of Raise. Note: Skills may require special conditions to work, the generator does not take that into account. See full list on bg-wiki. And in later parts of the game it might not be wise to use some of them, as there i. Go to Character Configuration. You can help the Final Fantasy …. The maximum wait time is 60 seconds, if over 60, it will be counted as 0. Number Row: The number row from "1" to the "=" sign is used to activate different commands you have set to your hotbar. Final Fantasy XIV Hacks, Cheats & Bots. All information obtained from user, Xehanort, youtube videos about macroing. , Displays …. /z - enables zone chat. as you can this command would be much simpler than having to choose the target each time when someone has already marked target. /ac casts Raise on your target. If the wait time amount is over 60, it will be counted as 0. When you have a lot going on in one macro there's a higher likelihood of it being broken up by enemy attacks or some other emergency that could cause you to break it up. Mini Mouse Macro if different to other mouse macro's out there because it can actively record your mouse movements, clicks and keys. Because you can only have one macro active at a time you'll want a wait period prior to the text so you can spam the macro without spamming text in chat. The base game starts with "A Realm Reborn" …. When you want to call her back to follow you, simply hit the macro again and then right-click the mouse to cancel the macro. Level: 80 ★★★Durability: 35Difficulty: Craftsmanship: • Control: • CP: Melds: Non-Specialist. FFXIV Controller Guide. Plan out and export your Final Fantasy XIV WXHB Cross Hotbars for any of the FFXIV Job/Classes with a drag and drop interface to slot actions, menu commands, macros, and other action types into a hotbar or cross hotbar slot layout. FFXIV Macros. These macros are useful if you don't like having system sounds at max but want to hear the Duty Finder when it pops. Windower macros directly communicates with the FFXI program. You will notice a purple (ish) arrow on an NPC. User Macros Create and save multi-step macros to execute complex commands with a single button press. Select All Arms Tools Armor Accessories Medicines & Meals Materials Other. Displays your cumulative FINAL FANTASY XIV play time. Unused macro slots are left as a number until you need them. Pancake posted i think you want a /wait before the /p dialogue. Basically the way this works is 1. FFXIV Hide unassigned slots in hotbars. A Final Fantasy XIV Gathering Clock for tracking available node locations. In fact, I didn't even unlock the ability to perform until a few months ago. Mouseover healing will require you to know where absolutely every one of your party members are at all times and not only that you need to be able to see them. A wait time amount of 1 equals one second. Seeking out collectables is well-worth the minimal hassle. Yes, this includes you controller players. Also helpful: see Lodestone Macro Page. And in later parts of the game it might not be wise to use some of them, as there i. Macros are a useful little feature in FFXIV that you can use to truncate things that you would ordinarily need to sift through multiple menus for down into the push of a single hotkey. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Currently using Logitech G Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. It's not the useful kind. Use on the chat windows with the \ commands. If you have any menus or other UI cluttering your screen, you can easily clear it quickly with the ESC key. /blacklist x y /blist x y: x is the sub command, "Add" or "Delete". Technically, the "command" needn't be an actual command, since whatever text you provide AFTER the condition flags is simply treated as if you had entered it in the chatbox yourself. No matter the topic, someone will find a way to redirect it to complain about their current aggro. มาโคร, action, command, guide, macro, macros, newbie, placeholder, tutorial. If it's Star, if it's cards, if it's Malefic (heavens no), macros should never be desired. FFXIV Auto Crafter Setup 🔧 Download 64 bit and run it Check PATH during installation Requirements Caveats Instructions Make a text file in the macros\ folder with the key you press for your macro, and the macro below it like in the image below: Creating a macro profile Updating a macro profile Deleting a macro profile Crafting with a macro. 3: Craft level 80 3star 70 durability items, requires CP. It allows you to then tab and select the NPC (in our case a mob). y is the player name you wish to add. The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". Mysidian Legends's forum thread - `Macro Commands` is there a command to target the next marked target above/after the one currently targeted. Mar 16, · Mar 16, A Macro is a way to execute a sequence of commands that are commonly used. Best is to try them out in a store. The macro is /run flipcamerayaw () The warning isn't anything to be concerned about, that's just because it's your first time trying to execute script code and Blizzard wants to make sure you weren't tricked into running shady stuff. [Suitable for printing on small canvases. Introduction. This is especially useful if you are in more than once hunt ls because you can set it to link a hunt in both. Use Macros to your advantage. Forum de Mysidian Legends - fil "Macro Commands" is there a command to target the next marked target above/after the one currently targeted. Reply With Quote. Using the macro once will attempt to mooch, fail, and cast your line. The right panel is the macro editor. If the wait time amount is over 60, it will be counted as 0. The macro command for the on/off toggle buttons (7,8,10) is extremely simple: /hotbar display 7 (Toggles bar 7 on and off) /hotbar display 8 (Toggles bar 8 on and off) …and so on. Add the new button to your hotbar and right-click it to edit it again. Adjust the pause between macro commands. Mini Mouse Macro if different to other mouse macro's out there because it can actively record your mouse movements, clicks and keys. Shadowbringers (5. Interviews, Live Letter Translations, Trivia, and more! | , members. /aggroline. They can be used in macros the same way. The Eorzea Database Macro page. I play on it without any macros, you can too. Shadowbringers (5. Select All Items Duty Quests Crafting Log Gathering Log Achievements Shops Text Commands. : Allows you to select an NPC. chooses your currently selected target. Drag the macro onto your action bar and hit it, and you'll tell the world hello and start dancing. A macro is a list of slash commands. /shutdown /shutdown: Log out and close the game. Full of fun in when master the macro setting skill. Battle Jobs Listed below are some of the many resources that can be found on generating useful macros to suit your crafting needs. /cast *enter spell name*. For example:. Light weight mouse and keyboard macro recording machine. มาโคร, action, command, guide, macro, macros, newbie, placeholder, tutorial. Alternatively, if I am viewing the desired location on a map, I can place a flag there by Control-Right Click, and then press the flag command to spread the. Most commonly is "Raise". Another guide on Macro commands I learned and others have learned in-game. There are three elements in that command line, each meriting discussion. FFXIV; When is the release date of FFXIV: A Realm … Is there an official bluegartr. /p Raising. 21 Feb ffxiv macro commands. The macro command for the on/off toggle buttons (7,8,10) is extremely simple: /hotbar display 7 (Toggles bar 7 on and off) /hotbar display 8 (Toggles bar 8 on and off) …and so on. /z - enables zone chat. A macro, for the purpose of MMOs, is a quick way of hitting a single button or key which will then do multiple things sequentially, and sometimes conditionally (unsure …. Commands List: (Known) /s – enables say chat /z – enables zone chat /g – enables guild chat /w “player name” – whisper player /cast “skill. do you guys know what the "command" is. They're called "Slash Commands" because they are preceded by a / when used. Also helpful: see Lodestone Macro Page. /blacklist x y /blist x y: x is the sub command, "Add" or "Delete". FINAL FANTASY XIV Online > General Discussions > Topic Details. Number Row: The number row from "1" to the "=" sign is used to activate different commands you have set to your hotbar. A wait time of 1 would equal one second. , AM. Some remixed from other games with a few news ones to make things unique Final Fantasy XIV - FFXIV ̵…. #show "ability" - Causes the macro to inherhit the icon and ability icon of the skill. Using the macro a second time will Mooch the fish if possible, otherwise will regular Hook or reel in your line. We also have a Scoreboard and even more statistics. Toggle the display of aggro lines. /%T - displays the target selected in chat. Macros are user-defined automated commands that allow you to record multiple actions and trigger them with a single button or key stroke. You can help the Final Fantasy …. Third party services [] Final Fantasy XIV: A Realm Reborn was published in China with full Chinese translations by Shanda. Plan out and export your Final Fantasy XIV WXHB Cross Hotbars for any of the FFXIV Job/Classes with a drag and drop interface to slot actions, menu commands, macros, and other action types into a hotbar or cross hotbar slot layout. Category 1. the Summoner commands them. /micon sets the icon and CD of the macro to that of Raise. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF These macros are useful if you don't like having system sounds at max but want to hear the Duty Finder when it pops. /target *enter target name*. I was hoping for like a type command that would automatically say the location/world of where the hunt is, like in the event someone in one of my Ls's call an Srank on brynhilder and I'm on Marlboro, I'd just click the location with my mouse, and relay the hunt to my fc and other linkshells with a. Emotes with the "motion" modifier don't generate an emote. This macro allows you to Mooch for fish with 1 button. They're called "Slash Commands" because they are preceded by a / when used. Automatically face target when using action. Overview Macros are text commands that allow you to execute certain actions or chain of actions smoothly with just one button. 😮 Slash commands are here! You can now interact with Groovy and other bots by using / as a universal prefix. Something like the following: /say (/s) /whisper (/w, /talk, /t) /emote (/e, /em, /me) /dance; With macros, these commands can be used from action buttons, and many of them can be used at once. For details, visit the FINAL FANTASY XIV Fan Kit page. Basic Macro Commands: Arena Listed below are the various beginning portions of macros you can expect to use in an arena setting, along with what they're actually going to do. With the ability to wield the force of the Primals—magical beings worshipped by Final Fantasy XIV's beast races—Summoner is for many the most engaging FFXIV job. * will relay the coordinates of where your map marker is. the current one i have isn't working. All macro commands start with a forward slash ( / ) to separate them from normal text actions. Useful Links Ashe10 Stormblood Crafting Macros. The Aesthete's BiS Crafting …. /cast *enter spell name*. Category 3. NOTE: Take the spaces out of any syntax entries in this …. Macro Commands There are more macro commands than I can list here and all can be viewed from the Text Commands option in the macro menu, but here are some of the most commonly used ones. After investigating this particular issue, it turns out that this particular issue was introduced with patch 2. FFXIV Auto Crafter Setup 🔧 Download 64 bit and run it Check PATH during installation Requirements Caveats Instructions Make a text file in the macros\ folder with the key you press for your macro, and the macro below it like in the image below: Creating a macro profile Updating a macro profile Deleting a macro profile Crafting with a macro. To begin, here is a short explanation of what each command means in the macros. Usually it is recommended to avoid macros on actions that are on the global cooldown (GCD) or have a cast time, because it affects damage per second (DPS), or healing. Final Fantasy XIV is easily one of the best MMORPGs on the market right now. Commands List: (Known) /s - enables say chat. These macros are useful if you don't like having system sounds at max but want to hear the Duty Finder when it pops. Square Enix's laborious online role-playing game is a step backward for the genre. HQ Blood Blouillabaisse. When you have a lot going on in one macro there's a higher likelihood of it being broken up by enemy attacks or some other emergency that could cause you to break it up. Using the macro once will attempt to mooch, fail, and cast your line. Top S Rank A Rank S Fate Other. A wait time amount of 1 equals one second. If you have any menus or other UI cluttering your screen, you can easily clear it quickly with the ESC key. The following is a listing of all commands available while in game. 5) These following macros will cover older Master Recipes released in Patches 5. Final Fantasy XIV Hacks, Cheats & Bots. you pretty much have to put a random generator before each sleep command, save it to a var, and use the var in the sleep command. Yes, this includes you controller players. Non-specialist. With the ability to wield the force of the Primals—magical beings worshipped by Final Fantasy XIV's beast races—Summoner is for many the most engaging FFXIV job. LVL 80 ★★★★ • 35 Durability Difficulty Patch 5. the Summoner commands them. 45k posts. LVL 80 ★★★★ • 70 Durability Difficulty Patch 5. Comprehensive Macro Guide for FFXIV:ARR. 1 Master Recipe Macros (Updated for 5. This macro allows you to Mooch for fish with 1 button. {/ac = /action} {/mk = /marking} {/ac [action/skill] } Marking. Attack 1: /ac 'Inner Beast' /ac 'Heavy Swing' /ac 'Tomahawk'. All the targeting commands you will need to prove yourself in battle and around Town. From Final Fantasy XIV A Realm Reborn Wiki. You will be presented with multiple preset macros, and it's hard to see but the selection actually has multiple pages. Crafting : Blue Scrips Farming Rotation Crafting : The. Bard Music Player is an automated music player for playing MIDI songs in FFXIV using the Bard's Performance mode. Use Macros to your advantage. Just put the right bar number in the macro, assign a picture, and drag the picture to your anchor bar. /g - enables guild chat. /use itemname1. Mouseover healing will require you to know where absolutely every one of your party members are at all times and not only that you need to be able to see them. /micon sets the icon and CD of the macro to that of Raise. /cast *enter spell name*. Drag the macro onto your action bar and hit it, and you'll tell the world hello and start dancing. Search this site. In JegelXIV's Gathering leveling guide, he'll show you how to get every single Disciple of Land job to level 80 within a week. Usage - /micon "Ability" (pet). Final Fantasy XIV Hacks, Cheats & Bots. Final Fantasy XIV macro sharing. /console exec precast. These macros are useful if you don't like having system sounds at max but want to hear the Duty Finder when it pops. Macros are a useful little feature in FFXIV that you can use to truncate things that you would ordinarily need to sift through multiple menus for down into the push of a single hotkey. It will give you detailed description of the command. Instead, use the limited time …. Top S Rank A Rank S Fate Other. You can have up to 5 commands in each hotbutton. You'll make your way there via an underwater cavern during a level 62 MSQ called "Under the Sea". Hey guys, if you're looking for macros check out my macro showcase for FFXIV. They are capable of creating organization when having many actions becomes confusing. /anon: It will toggle between On & Off. In the command prompt, enter: autocraft. ex if i am on a target marked (1) and he dies is there a command that targets the next one, in this case target (2). In JegelXIV's Gathering leveling guide, he'll show you how to get every single Disciple of Land job to level 80 within a week. Toggle navigation FFXIV Guides. #show "ability" - Causes the macro to inherhit the icon and ability icon of the skill. /use itemname2. raw download clone embed print report. Your character name will show in Blue character and Detailed Profile will be hidden. Usage - /micon "Ability" (pet). Submit Feedback. Alt + [#1 - 9] = Use macros #10 - 18, 10 being 1 and 18 being 9. If you're synced down to a point when you don't have Thunder III, the command will try to cast III and return an error, then. ) The Wait command is nessary between action commands to work properly. Also the commands have to be inputted in lowercase only to work. When you want to call her back to follow you, simply hit the macro again and then right-click the mouse to cancel the macro. FFXIV Macro. Technically, the "command" needn't be an actual command, since whatever text you provide AFTER the condition flags is simply treated as if you had entered it in the chatbox yourself. Since Windower directly sends it to the FFXI program, it actually responds faster than the traditional FFXI macros. LVL 80 ★★★★ • 70 Durability Difficulty Patch 5. 2's patch notes, the first thing I did was create a Protect macro that has a party sort command with it. Go to Character Configuration. Each unique command goes on its own line and is written exactly as it would be typed it in the chat box. ] This wavekin's blue carapace turns a pale rose hue when heat is applied to it; a common sight in the taverns of Wright, where the cast-off shells of growing crabs are fried whole and served with a draught of. You can mouseover via the party display just fine. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF It supports not only the popular imperative-procedural paradigm, but also object-oriented and command-based programming. Using the macro once will attempt to mooch, fail, and cast your line. Slash Commands (Rift) Called "Console Commands" in the game manual, slash commands can be used in the chat channels or even inside macros. Another guide on Macro commands I learned and others have learned in-game. These macros are useful if you don't like having system sounds at max but want to hear the Duty Finder when it pops. A macro is a single hotbar action containing between 1 and 15 user-defined text commands. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. To change your job easily using a macro you will need to set a gear set in your character tab for each job you plan to do a macro for. r/ffxiv A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF Macro Commands are useful slash-comamnds you can put into macros (or your chat bar!) to make the game perform certain actions for you. Commands are useful for macros, or just in general if you prefer not to use shortcut keys or your mouse. /w "player name" - whisper player. There are currently , articles in total. /%T - displays the target selected in chat. Example Recipe: Neo. ) These are several of the macros that will help you through your journey!. , PM #4. Jun 23, · Step 3 – Bind a macro. Nov 16, · i want to make a sound macro whenever i do spirits within on my pally any help would be appreciated. The maximum wait time allowed is When you want to call her back to follow you, simply hit the macro again and then right-click the mouse to cancel the macro. This will shirk the party member in party position 2 (by default this is your cotank). @Lasttarget - Cast a spell on your last target before your current target. The current Sub patch is Patch 5. 7 seconds or so without being interrupted could be challenging in certain areas. Here are a few simple examples:. FFXIV Macro. After investigating this particular issue, it turns out that this particular issue was introduced with patch 2. Unused macro slots are left as a number until you need them. (repeat until out of space) I haven't tested it with other expressions yet, so the timing may be off on them. For instance, in the image above, you can see the first command line of the "Defense" macro is /ac "Rampart". Macro set for changing system sound settings: Macro 1: /systemsounds Commands List: (Known) /s – enables say chat /z – enables zone chat /g – enables guild chat /w “player name” – whisper player /cast “skill. /alert motion. 3 MACROS WIH NEW MELDS. The maximum wait time allowed is The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". Cannot be used with items that are not in your inventory, or when restricted. /battlemode (/bm) [subcommand] Toggle between active and passive mode. FFXIV Hunt Hunt Marks Hunt Maps Hunt Train Tool Hunt Routes Hunt Macros Hunt Videos ☰ Patreon Discord Youtube. This macro allows you to Mooch for fish with 1 button. ex if i am on a target marked (1) and he dies is there a command that targets the next one, in this case target (2). Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 5. 6)Targeting, Assisting, and Marking. Macro Icons: /macroicon can be used to change the macro icon to an action icon, but it can also be used to change the macro icon to a minion, mount, emote, item (with cooldown), general action, companion, pet, enemy sign, waymark, gearset, or quickchat. An example of my BRD macro and script for casting a song: Code. See full list on ffxiv. There are definitely times where a 'suboptimal' macro may be the right choice for an individual. This is especially useful if you are in more than once hunt ls because you can set it to link a hunt in both. Final Fantasy XIV macro sharing. In the command prompt, enter: autocraft. * will relay the coordinates of where your map marker is. Number Row: The number row from "1" to the "=" sign is used to activate different commands you have set to your hotbar. , AM. /cast @focustarget Soul lance. Note: Skills may require special conditions to work, the generator does not take that into account. /shutdown /shutdown: Log out and close the game. Some are translated by the web browser (at least they are by Google Chrome), but some will only show up as squares unless you paste them in-game. Download the iOS Download the Android app. FFXIV Patch 5. The maximum wait time allowed is A total of 1,, edits have been made. Click Generate to create the macros to use in FFXIV. FFXIV Server. This usually works. I was hoping for like a type command that would automatically say the location/world of where the hunt is, like in the event someone in one of my Ls's call an Srank on brynhilder and I'm on Marlboro, I'd just click the location with my mouse, and relay the hunt to my fc and other linkshells with a. Assuming those needs aren't out of the Maelstrom's jurisdiction, of course. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August , as a replacement for the failed version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Basic information for ffxiv macro * The macro binding CTRL and ALT. A guide to FFXIV mining collectable locations and spawn times. Maelstrom Command is a FFxiv RP LinkShell commuity (Balmung) dedicated to bringing Maelstrom roleplayers together for fun, Grand Company themed roleplay. Alternatively, if I am viewing the desired location on a map, I can place a flag there by Control-Right Click, and then press the flag command to spread the. Create FINAL FANTASY XIV crafting lists and collaborate with others, set gathering alarms, simulate crafting rotations, and more. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Automatically face target when using action. Your Role in Feast Skills, Abilities, and Your Gauge Additional PvP. Some of the more niche uses for wait commands are making a macro for cooldown notification, or to avoid spamming the party chat, put a wait command in your raise macro. , PM #4. Useful Links Ashe10 Stormblood Crafting Macros. Macro Commands are useful slash-comamnds you can put into macros (or your chat bar!) to make the game perform certain actions for you. Macro is a tool that has been present in World of Warcraft since its inception. Per page: 15 30 My FC leader has macros that use items so I know it's possible at. Pastebin is a website where you can store text online for a set period of time. FFXIV Server. The above tooltip code can be used to embed entries from the Eorzea Database in your blog or website. I have a ton and collect them to help ease tension in my static when we get frustrated during prog. The first is to simply start the game as the Arcanist class. Since Windower directly sends it to the FFXI program, it actually responds faster than the traditional FFXI macros. The maximum wait time allowed is 3 Modifying commands 1. LVL 80 ★★★ • UPDATED 5. Feel free to give a bit of an explanation when it comes to your hotbar choices as well. #showtooltip. for each sleep command. You can mouseover via the party display just fine. All macro commands start with a forward slash ( / ) to separate them from normal text actions. Congratulations, you've just made your first macro! Yes, it really is that easy. The /wait is good to provide a gap between each line rather than pop a wall of text. 7 seconds or so without being interrupted could be challenging in certain areas. Category 2. There are three elements in that command line, each meriting discussion. Because Bahamut is summoned for exactly 20 seconds and the average GCD is 2. 1; Text Command Windows PS5 PS4 Mac FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the. 0) Heavensward (3. If it's Star, if it's cards, if it's Malefic (heavens no), macros should never be desired. The macro will display the shirk icon and remaining cooldown as well. It supports not only the popular imperative-procedural paradigm, but also object-oriented and command-based programming. Also helpful: see Lodestone Macro Page. The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". When it is On. This macro allows you to Mooch for fish with 1 button. Macros are text commands that allow you to execute certain actions or chain of actions smoothly with just one button. Toggle the display of aggro lines. I don't have them on hand but several friends have a variation of the hank hill macro (sans tank words) I have a little cat macro that says. On the User Macros page, look to the bottom right corner of the window. /cast *enter spell name*. Alt + [#1 - 9] = Use macros #10 - 18, 10 being 1 and 18 being 9. A wait time amount of 1 equals one second. I'd specifically like to be able to tap F1, F2, F3, etc, cast the heal, and do /p "healed this person", the heal and outprint being. And most of us came to FFXIV and saw that a lot of your abilites really can't be macro'd together due to lack of c/d's on abilities or what not. Inside the User Macro UI, you will find two panels. Maelstrom Command is a FFxiv RP LinkShell commuity (Balmung) dedicated to bringing Maelstrom roleplayers together for fun, Grand Company themed roleplay. To use this macro, the first line should say /console exec (insert sub-folder name)/(insert file name here). Your character name will show in Blue character and Detailed Profile will be hidden. Third party services [] Final Fantasy XIV: A Realm Reborn was published in China with full Chinese translations by Shanda. General; Jobs. 0) Heavensward (3. /ac Raise. Some FFXIV players are physically unable to or have difficulty …. y is the player name you wish to add. FFXIV Macro System 08/26/ - Final Fantasy XIV - 0 Replies FFXIV macros system is more like to ffxi,when you set macro and use easonable ,play ffxiv will been more efficient. simply hit the macro again and then right-click the mouse to cancel the macro. I'll start off with my macros first. Using the macro editor, you can name macros, provide an icon for the macro, and record the command sequence you wish for the macro. /ac casts Raise on your target. com Linkshel… What are good scores for the FFXIV: ARR Ben… Can I play FFXIV on a Mac? What are FFXIV keyboard shortcuts? How do I make the chat box bigger on PS3? How do I move the chat window? How do I make the targeting better? What character attributes do?. Minimum Craftsmanship, Control, will need some amount of initial quality at minimum to %. Study on the go. You can mouseover via the party display just fine. The command , or mouse over, when used on a macro will cure or drop an AoE, where ever your mouse if hovering over. The number represents the volume and can be changed to your preference. These crafting macros will level you from in Final Fantasy XIV: Shadowbringers, as well as enable you to pump out some decent gear at level off Turns off New Adventurer status. y is the player name you wish to add. Final Fantasy XIV may have launched in a buggy, borderline-unplayable. They can be used in macros the same way. Assuming those needs aren't out of the Maelstrom's jurisdiction, of course. See full list on bg-wiki. Using the macro editor, you can name macros, provide an icon for the macro, and record the command sequence you wish for the macro. Displays your cumulative FINAL FANTASY XIV play time. FFXIV Macros. To bind a macro, Double-click the Razer tray icon and open up the. Though FFXIV is designed in such a way that macros are not required to beat any content, skillful design and execution of macros can significantly ease a player's burden by instantly switching to specific targets and/or performing multiple actions, all with a single keystroke. you pretty much have to put a random generator before each sleep command, save it to a var, and use the var in the sleep command. Slash Commands (Rift) Called "Console Commands" in the game manual, slash commands can be used in the chat channels or even inside macros. I have a ton and collect them to help ease tension in my static when we get frustrated during prog. LVL 80 ★★★★ • 35 Durability Difficulty Patch 5. The maximum wait time allowed is This macro basically tricks the way that the game parses actions. Be careful not to spam these sorts of macros, though, since they can quickly flood chat and make it hard to read others’ messages. How to Unlock the Summoner Job - FF14 Shadowbringers Guide. NOTE: Take the spaces out of any syntax entries in this …. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. FINAL FANTASY XIV Online > General Discussions > Topic Details. Jun 23, · Step 3 – Bind a macro. Mini Mouse Macro is a great free mouse and keyboard recording macro. Unused macro slots are left as a number until you need them. After investigating this particular issue, it turns out that this particular issue was introduced with patch 2. FFXIV FUNNY MACROS. , Displays your chocobo companion's current HP and maximum HP. Alt and keypad 13 gets you ♪, or other alt presses. /%T - displays the target selected in chat. Export to a macro and share with others!. Just like many, I've been out visiting some other places while I wait for the next FFXIV patch to come through. The Aesthete’s BiS Crafting Gearset is still recommended however Food or Potions are not required for % HQ with NQ materials. First Macro is for the notorious monster/Star Rank The Second Macro is for Rank 5/V You can simply copy a line from the macro and re-edit it to relay it where you want it, by simply removing the first command and replacing it with one of the following: /p /sh /l1 /l2 /l3 /l4 /l5 /l6 /l7 /l8 /fc /y /s /tell "Player Name" If you need further help. Use Macros to your advantage. Submit Feedback. #showtooltip - Tells the game to showcase a certain icon on this macro. Select Hotbars. Assuming those needs aren't out of the Maelstrom's jurisdiction, of course. Click on the skills to create a macro. Posted at h in Uncategorized by 0 Comments. Also the commands have to be inputted in lowercase only to work. It will give you detailed description of the command. Bard Music Player is an automated music player for playing MIDI songs in FFXIV using the Bard's Performance mode. the current one i have isn't working. To bind a macro, Double-click the Razer tray icon and open up the. /ac casts Raise on your target. Just put the right bar number in the macro, assign a picture, and drag the picture to your anchor bar. Once you have the NPC highlighted, hit enter and the macro will continue. Commands Ctrl + [#1 - 9] = Use scripted Macros or shortcuts that the player makes to quickly cast spells and use abilities. They have funny spacing because FFXIV uses a certain type of spacing so if looks odd here is normal but on the ffxiv client will show up fine. Not only false, but ridiculous. 8 man maps solutions for treasure maps on FFXIV Expansions. Because Bahamut is summoned for exactly 20 seconds and the average GCD is 2. ) The Wait command is nessary between action commands to work properly. Basic Text Commands - Links selected map location - Links your current position - Links your current target /fc - Sends message to FC chat /p - Sends message to Party chat /sh - Sends. 3 *** cp 70d. A macro is a list of slash commands. Some are translated by the web browser (at least they are by Google Chrome), but some will only show up as squares unless you paste them in-game. Plan out your Final Fantasy XIV WXHB Cross Hotbars for any of the FFXIV Job/Classes with this simulator. The right panel is the macro editor. If it's Star, if it's cards, if it's Malefic (heavens no), macros should never be desired. Displaying of 5. /use "item name". * /sh is a chat command that will send your message to the entire map. Pastebin is a website where you can store text online for a set period of time. Final Fantasy XIV Macro Errors. * will relay the name of your current target. Feel free to give a bit of an explanation when it comes to your hotbar choices as well. You can have one command per line. Cannot be used with items that are not in your inventory, or when restricted. >>Subcommands: on Turns on New Adventurer status. When it is On. If you have any menus or other UI cluttering your screen, you can easily clear it quickly with the ESC key. And in later parts of the game it might not be wise to use some of them, as there i. Every character gets 20 Macro Books which consist of 10 Macro Sets. , Displays your chocobo companion's current HP and maximum HP. FFXIV ASCII MACROS. 5 seconds long, Wyrmwave, which Bahamut casts on every GCD can only be fit a maximum of 8 times during your Bahamut phase. The maximum wait time allowed is You can mouseover via the party display just fine. I don't have them on hand but several friends have a variation of the hank hill macro (sans tank words) I have a little cat macro that says. off Turns off New Adventurer status. This program allows you to automatically play pre-made MIDI songs for the in-game instrument performance feature in FFXIV. FFXIV Macros Commands & Guide This post will cover how to setup Macros and maintain them and their most common usages. 0) Stormblood (4. This preview shows page 66 - 69 out of 75 pages.

Sours: http://spaceman-coolde/ffxiv-macro-commands.html

Hotfixes: March 4,

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


March 4,

Dungeons and Raids

  • Castle Nathria
    • Hungering Destroyer
      • Expunge now shows up in the combat log when it is applied to players.
      • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
  • The Necrotic Wake
    • Blightbone
      • Fixed an issue that would cause Carrion Worms to explode unexpectedly.

Items and Rewards

  • Aspirant's Stretcher can no longer be used while in instanced areas.

March 1,

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • [With regional restarts] Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal and Heroic difficulties.
      • [With regional restarts] The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal and Heroic difficulties.
      • [With regional restarts] Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
    • Hungering Destroyer
      • [With regional restarts] Health reduced by 5% on Mythic difficulty.
      • [With regional restarts] Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
      • [With regional restarts] The damage increase of Essence Sap has been reduced by 20% per stack.
    • Sun King’s Salvation
      • [With regional restarts] Increased the amount of healing Essence Overflow heals Kael'thas to % of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
      • [With regional restarts] Increased the healing done bonus from Sinfall Boon to % per application on Mythic difficulty (was 50%).
      • [With regional restarts] Reduced the strength of the Cloak of Flames damage shield on Shade of Kael'thas by 10% on Mythic difficulty.
  • Sanguine Depths
    • [With regional restarts] Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was seconds) and is cast less frequently.
    • [With regional restarts] Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
    • [With regional restarts] General Kaal’s health reduced by 10% during the gauntlet event.

February 24,

Creatures and NPCs

  • Fixed an issue where Tomb Burster in Revendreth was not resetting each day to give players another opportunity at her loot.

Dungeons and Raids

  • Castle Nathria
    • Fixed an issue that could cause the door to Sire Denathrius' chamber to remain closed if Prince Renathal and General Draven began fighting loyalists prior to the door opening.
  • Timewalking: Black Temple
    • Illidan
      • Fixed an issue where Parasitic Shadowfiends would sometimes not reset after the encounter ends.

Items and Rewards

  • Renown weapon illusions can now be used in transmogrification after their appearance has been learned.

February 22,

Covenants

  • Necrolord
    • Fixed an issue where falling off the Maw during Forgeborne Reveries&#;(Bonesmith Heirmir Soulbind)&#;would sometimes cause the player to lose more Stygia.

February 18,

Covenants

  • Kyrian
    • Fixed an issue where Pointed Courage (Kleia Soulbind) could sometimes hit more than 5 targets when casting Blink or Roll through enemies.
  • Necrolord
    • Mama Tomalin is now able to wear Abominable Accessories.
  • Venthyr
    • Fixed an issue that allowed Theotar the Mad Duke (Soulbind) to serve tea to more than 4 allies with Wasteland Propriety when triggered by certain Venthyr class abilities.

Dungeons and Raids

  • Castle Nathria
    • Shriekwing
      • Fixed an issue causing Exsanguinating Bite to sometimes not hit her current target.
    • The Necrotic Wake
      • Discharged Anima and Discarded Shield effects will now cancel when a Mythic Keystone run begins.
      • Fixed an issue causing Winged Champions to die to damage from enemies.

Items and Rewards

  • Bosses now drop 33% more loot than before in all Timewalking raids.

Pet Battles

  • Shy Melvin no longer damages himself with Corrosion.

Player versus Player

  • Mage
    • Fixed an issue where the visual effect of an Orc mage’s Ring of Frost was appearing delayed to enemy players.

February 16,

Classes

  • Rogue
    • The Rotten (Legendary Effect) will now remove its associated buff when unequipped.

Dungeons and Raids

  • Castle Nathria
    • Artificer Xy'mox
      • There is now an additional delay before Edge of Annihilation is cast upon entering the third phase on Mythic difficulty.

Items and Rewards

  • Castle Nathria
    • Bosses now drop 33% more loot than before, in all difficulties.
    • Weapon tokens now drop more often than before, in all difficulties.
  • The Skulker's Wing trinket now works more reliably against enemies of unusual size.

Quests

  • Alliance players in the middle of the introduction into Legion are now able to turn in “A Gift for the King of Stormwind” to Anduin in Stormwind Keep.

February 11,

Covenants

  • Necrolord
    • Characters who switched to the Necrolord covenant and became stuck in progression should now be able to proceed once again.

Dungeons and Raids

  • Castle Nathria
    • Stone Legion Generals
      • Fixed an issue where Heart Rend was not targeting the correct number of players in 10 to member raid sizes on Normal and Heroic difficulties.
      • General Grashaal will no longer cast Seismic Upheaval as his first spell in the final phase of Mythic difficulty.

February 10,

Items and Rewards

  • The Frothing Pustule that spawn from the Infinitely Divisible Ooze trinket will now attack Grand Proctor Beryllia in Sanguine Depths.

The Maw

  • Fixed an issue where Ikras the Devourer could not be attacked after being pulled onto the bridge in the Beastwarrens.

February 9,

Classes

  • Druid
    • Restoration
      • Focused Growth (PvP Talent) will now clear when Lifebloom fades while using The Dark Titan's Lesson (Legendary Effect).
  • Monk
    • Fixed an issue where the slow effect from Lingering Numbness (Conduit) was not being removed with slow immunities (e.g. Blessing of Freedom).

Dungeons and Raids

  • Halls of Atonement
    • Inquisitor Sigar
      • Manifestation of Envy no longer fixates pets.
  • Spires of Ascension
    • Devos
      • Resolved an issue where Raw Anima would sometimes spawn on the platform after the air phase ended.
  • The Necrotic Wake
    • Nalthor the Rimebinder
      • Resolved an issue where Dark Exile would fail to transport players to the lower platforms.

The Maw

  • Stygian Abductors will no longer attack players who are in transit between Chaotic Riftstones.

February 8,

Classes

  • Mage
    • Ring of Frost (Talent) will now always show its cast location visual effect.

Covenants

  • Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the Kyrian and Necrolord covenants after joining a different covenant.

Dungeons and Raids

  • Castle Nathria
    • Artificer Xy'mox
      • [With regional restarts] Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • [With regional restarts] Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Sun King’s Salvation
      • [With regional restarts] Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
    • Lady Inerva Darkvein
      • [With regional restarts] Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
      • [With regional restarts] Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
      • [With regional restarts] Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
      • [With regional restarts] Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
    • Council of Blood
      • Nadjia's Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of Dancing Fever.
    • Sludgefist
      • [With regional restarts] Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
      • [With regional restarts] Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
      • [With regional restarts] Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Stone Legion Generals
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 25% for player raids and increased by 10% for player raids on Raid Finder and Normal difficulties.
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 33% for player raids and increased by 17% for player raids on Heroic difficulties.
      • [With regional restarts] Stone Legion Goliath health decreased % on Mythic difficulty.
      • [With regional restarts] Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
      • [With regional restarts] Heart Rend now targets 1 to 3 players, scaling from 10 to player raid sizes, on Heroic difficulty.
      • [With regional restarts] Seismic Upheaval now targets 4 to 10 players, scaling from 10 to player raid sizes, on Normal and Heroic difficulties.
      • [With regional restarts] Seismic Upheaval now targets 3 to 5 players, scaling from 10 to player raid sizes, on Raid Finder difficulty.
      • [With regional restarts] Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties.
    • Sire Denathrius
      • [With regional restarts] Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • Improved the visibility of Crescendo.
  • Mythic Keystone Dungeons
    • Fixed an issue where the beneficial effect of the Prideful affix would not be applied to Priests in Spirit of Redemption form.
  • De Other Side
    • [With regional restarts] Mythic Keystone timer increased to 43 minutes (was 41 minutes).
    • Hakkar
      • [With regional restarts] Son of Hakkar melee damage reduced by 50%.
      • [With regional restarts] Blood Nova damage reduced by 20%.
    • Dealer Xy'exa
      • [With regional restarts] Arcane Lightning damage reduced by 25%.
  • Spires of Ascension
    • Ventunax
      • [With regional restarts] Dark Stride duration decreased to 15 seconds (was 20 seconds).
  • The Necrotic Wake
    • Nalthor the Rimebinder
      • [With regional restarts] Champion's Boon duration increased to 30 seconds (was 15 seconds).
  • Theater of Pain
    • Xav the Unfallen
      • [With regional restarts] Health reduced by 10%.
  • The Eternal Palace
    • Blackwater Behemoth
      • Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly.
      • Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.

Items and Rewards

  • [With regional restarts] Increased the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses:
    • Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items.
    • Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
    • The first 8 bosses in Castle Nathria will now drop 3 Anima items.
    • Stone Generals and Sire Denathrius will now drop 5 Anima items.
  • Love is in the Air items are now more appropriately item leveled.
  • Fixed an issue that would cause the Empyreal Ordnance buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to yards away.

Player versus Player

  • [With regional restarts] Fixed an issue where sometimes an Azerite node could spawn on top of an existing Azerite node in the Seething Shore battleground.
  • [With regional restarts] Reduced the time it takes to gather an Azerite node to 6 seconds (was 7 seconds).
  • Death Knight
    • Unholy
      • [With regional restarts] Necrotic Strike now absorbs up to 6% of the target’s health (was 4%).
      • [With regional restarts] Virulent Plague and Virulent Eruption are no longer reduced by 10% when engaged in combat with enemy players.
  • Hunter
    • Marksmanship
      • [With regional restarts] Careful Aim now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
    • Beast Mastery
      • [With regional restarts] Bestial Wrath’s effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
  • Mage
    • [With regional restarts] Dampened Magic (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
    • Frost
      • [With regional restarts] Glacial Spike (Talent) is no longer reduced by 20% when engaged in combat with enemy players.
      • [With regional restarts] Ray of Frost (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
    • Fire
      • [With regional restarts] Pyrokinesis (PvP Talent) reduces Combustion’s cooldown by 3 seconds (was 5 seconds).
  • Monk
    • Mistweaver
      • [With regional restarts] Chrysalis (PvP Talent) reduces Life Cocoon’s cooldown by 40 seconds (was 25 seconds).
      • [With regional restarts] Mana regeneration increased by 20% when engaged in combat with enemy players.
  • Paladin
    • Holy
      • [With regional restarts] Damage transferred through Ultimate Sacrifice (PvP Talent) is no longer affected by Blessing of Sacrifice’s Rank 2 upgrade.
      • [With regional restarts] Mana regeneration is decreased by 30% when engaged in combat with enemy players.

WoW Classic

  • Lunar Festival quests that were completed last year can once again be completed after revisiting Stormwind or Orgrimmar.

February 5,

Classes

  • Paladin
    • Concentration Aura no longer incorrectly reduces the duration of Death Knight’s Anti-Magic Shell.

Covenants

  • Night Fae
    • Fixed an issue wherein Niya's Tools: Burrs (Soulbind) would trigger off spells and abilities that don't deal damage.
    • Fixed an issue wherein Niya's Tools: Burrs (Soulbind) would trigger on more than one target.
  • Venthyr
    • Available “Mirror Maker of the Master” sidequests in the Ember Ward now appear on the map for venthyr players that did not complete the questline while leveling.

Dungeons and Raids

  • Halls of Atonement
    • Improved the visibility of Depraved Houndmaster’s Loyal Beasts ability.
  • Spires of Ascension
    • The kyrian that takes players back to the entrance platform now only spawns after Kin-Tara has been engaged.

Quests

  • Characters that used the Faction Change service after completing the quest "Shadowlands: A Chilling Summons" should now see the Death Gate to Acherus and be able to continue the questline.

February 4,

Adventures

  • Adventures from a wider array of levels are now available for advanced players who have progressed their Command Table.

Classes

  • Priest
    • Fixed an issue where Mental Recovery’s (Conduit) slow effect was not being removed with slow immunities (e.g. Hand of Freedom).

Quests

  • Defeating Amarth in The Necrotic Wake now provides quest credit for “A Call to Bastion.”

February 3,

Classes

  • Demon Hunter
    • Havoc
      • Vengeful Retreat no longer causes the Demon Hunter to fail to charge to The Hunt's (Night Fae Ability) target.
    • Vengeance
      • Throw Glaive, Sigil of Flame and Elysian Decree (Kyrian Ability) should now properly generate threat on targets the Demon Hunter has not attacked.

Covenants

  • Night Fae
    • Fixed an issue where Horn of the Wild Hunt (Korayn Soulbind) was using an incorrect sound effect.
    • Fixed an issue where Wild Hunt's Charge (Korayn Soulbind) wouldn't function while using Natural Impetus.

Player versus Player

  • Covenants
    • Necrolord
      • Fleshcraft's channel will no longer be canceled at the start of an arena match.
  • Warlock
    • The channel for summoning a demon will no longer be canceled at the start of a battleground or arena match.

Torghast, Tower of the Damned

  • The Torghast storyline quest "Lest the Trail Go Cold" can now also be completed in Skoldus Halls, Fracture Chambers and Soul Forges. The quest text will be updated to match this in a later patch.

February 2,

Classes

  • Death Knight
    • The Frenzied Monstrosity (Legendary Effect) buff will no longer stay active if the player unequips the legendary.
  • Hunter
    • Updated the range of Markman's Advantage (Conduit) to match Hunter's Mark.
  • Priest
    • Shadow
      • Shadow Mend will now properly apply its damage over time effect on allies.

Covenants

  • Bastion
    • Fixed an issue where “Mysterious Soul Mirror” could not be turned in by characters who have completed the Kyrian campaign.
  • Night Fae
    • Dreamweaver’s (Soulbind) Soothing Voice can now be removed by Cloak of Shadows.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Damage taken from Grievous (Affix) will now reduce the duration of Shadow Mend's damage over time effect on the ally.
  • Plaguefall
    • Rigged Plagueborers cast Wretched Phlegm less frequently.

World Quests

  • Fixed an issue during the Bastion world quest "Flight School: Up and Away!" where a single flower could trigger multiple jumps.

February 1,

Classes

  • Death Knight
    • Frost
      • [With regional restarts] All damage abilities increased by 5%.
      • [With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
  • Demon Hunter
    • Havoc
      • [With regional restarts] All damage abilities increased by 3%.
  • Hunter
    • Beast Mastery
      • [With regional restarts] All damage abilities increased by 5%.
    • Survival
      • [With regional restarts] All damage abilities increased by 5%.
  • Mage
    • Frost
      • [With regional restarts] All damage abilities increased by 3%.
  • Paladin
    • Shadow Resistance Aura will no longer be removed from the Paladin when they die.
  • Rogue
    • Assassination
      • [With regional restarts] All damage abilities increased by 5%.
  • Shaman
    • Enhancement
      • [With regional restarts] All damage abilities increased by 3%.
  • Warlock
    • Fixed an issue where Resolute Barrier's (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
    • Destruction
      • [With regional restarts] All damage abilities increased by 5%.
  • Warrior
    • Arms
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was seconds).
    • Fury
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was seconds).

Covenants

  • Night Fae
    • [With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
    • [With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • [With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
  • De Other Side
    • [With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
    • [With regional restarts] 4.RFRF’s Metallic Jaws damage reduced by 33% and WF now prefers non-tank targets.
    • [With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
  • Mists of Tirna Scithe
    • [With regional restarts] Drust Soulcleaver’s Soul Split damage reduced by 40%.
  • Plaguefall
    • [With regional restarts] Rotting Slimeclaw’s Corroded Claws damage reduced by 50%.
  • Sanguine Depths
    • [With regional restarts] Chamber Sentinel’s Severing Slice initial damage reduced by 50%.
    • [With regional restarts] Frenzied Ghouls cast Shadow Claws less frequently.
    • [With regional restarts] Insatiable Brute’s Slam damage reduced by 21% and is cast less frequently.
  • Spires of Ascension
    • [With regional restarts] Etherdivers cast Insidious Venom less frequently.
    • [With regional restarts] Forsworn Kyrian’s Dark Lash cast time increased to 2 seconds (was seconds).
  • The Necrotic Wake
    • [With regional restarts] Zolramus Bonecarver’s Boneflay bleed damage reduced by 70% and duration reduced to 10 seconds (was 20 seconds).
    • [With regional restarts] Fixed an issue where Zolramus Bonecarver’s Boneflay bleed damage was reduced by Armor.
    • [With regional restarts] Skeletal Marauders cast Gruesome Cleave less frequently.
  • Theater of Pain
    • [With regional restarts] Unyielding Contender’s Vicious Strike damage reduced by 20%.
    • [With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
      • Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.

Items and Rewards

  • [With regional restarts] Vantus Rune: Castle Nathria now grants Versatility (was 40).
  • Fixed an issue where the Treant Sprout summoned from Treecorn was missing all of its attacks.

Quests

  • Fixed an issue that would provide too much quest credit for “A Call to Bastion” when Kin-Tara was defeated.

January 29,

Adventures

  • Kyrian Covenant Companions
    • Apolon health increased by 25%, and spell effectiveness increased by %.
    • Bron attack increased by 50%.
    • Disciple Kosmas health increased by 20%.
    • Hala health increased by 17%, attack increased by 50%, and spell effectiveness increased by 30%.
    • Ispiron attack increased by 33%.
    • Kythekios attack increased by 50%, and spell effectiveness increased by %.
    • Molako health increased by 67%, and spell effectiveness increased by 33%.
    • Nemea attack increased by 33%, and spell effectiveness increased by 50%.
    • Pelagos health increased by 20%.
    • Pelodis attack increased by 33%, and spell effectiveness increased by 50%.
    • Telethakas health increased by %, and spell effectiveness increased by %.
    • Teliah spell effectiveness increased by 18%.
      • Developers’ note: The Kyrian Covenant Companions were a mix of durable combatants and fragile fighters who had big abilities, but deploying them effectively wasn't as intuitive as expected. To compensate, we've boosted many abilities and decreased some Companions' overall fragility.
  • Venthyr Covenant Companions
    • Ayeleth the Deprived health increased by 38%, and spell effectiveness increased by 43%.
    • Bogdan spell effectiveness increased by %.
    • Dug Gravewell health increased by 14%.
    • General Draven health increased by 25%.
    • Kaletar the Mender health increased by 20%, and spell effectiveness increased by 67%.
    • Lost Sybille health increased by 50%, and spell effectiveness increased by 40%.
    • Nadjia the Mistblade health increased by 30%.
    • Nerith Darkwing health increased by 38%.
    • Rahel health increased by 40%, and spell effectiveness increased by %.
    • Simone health increased by 38%.
    • Stonehead health increased by 25%, cooldown increased to 4 rounds (was 2), and spell effectiveness increased by %.
    • Stonehuck health increased by 25%.
    • Thela Soulsipper health increased by 38%.
    • Theotar health increased by 25%, and spell effectiveness increased by 20%.
    • Vulca health increased by 25%, and spell effectiveness increased by 25%.
      • Developers’ note: Many of the Venthyr Covenant Companions were not as well established in their different roles as we hoped. Some had a powerful attack, but were beaten before they could deploy it. They've each received an improvement that fits with their purpose.
  • Night Fae Covenant Companions
    • Ardenweald Trapper: Bramble Trap ability has been redesigned. This is now a 1-cooldown ability which deals damage and reduces the damage of the next enemy attack.
      • Developers’ note: This corrects a bug that caused its damage reduction to incorrectly apply permanently to enemy units.

Dungeons

  • Spires of Ascension
    • Kyrestia the Firstborne will now hover a little further back from the Devos encounter, eliminating most camera interference she once caused.

Player versus Player

  • Valiant Strikes (Soulbind) stacks will now be cleared at the start of battleground and arena matches.

Quests

  • Fixed an issue with the Western Plaguelands quest "Combat Training" where players could end up with a large number of Enthralled Val'kyr.

Torghast, Tower of the Damned

  • Completing a layer on any character now unlocks that layer for all characters on the same WoW account who meet the requirements to enter Torghast.

January 28,

Achievements

  • Taking damage from Serrated Tear and Wicked Laceration no longer trigger Bouquet of Wilted Sanguine Roses to bloom for the Feed Me, Seymour! achievement. Collecting an Anima Orb or a Massive Anima Orb now triggers Bouquet of Wilted Sanguine Roses to bloom.

Classes

  • Druid
    • Convoke the Spirits (Night Fae Ability) will no longer attempt to cast on nearby enemies in a different phase from the Druid.
    • Balance
      • Force of Nature (Talent) correctly taunts nearby enemies when cast on an elevator or transport.
    • Feral
      • Draught of Deep Focus (Legendary Effect) now correctly works with Lunar Inspiration (Talent).

Dungeons and Raids

  • Plaguefall
    • Plaguebound Devoted’s death animation now appears as soon as they are defeated.

Player versus Player

  • The Front Line Fortitude buff in Ashran will now correctly apply to Retribution and Protection Paladins, and Feral and Guardian Druids.

Quests

  • Fixed an issue during the Western Plaguelands quest "Combat Training" where the Enthralled Val'kyr and Forsaken Troopers could be taken into unintended areas.

January 27,

Classes

  • Paladin
    • Reign of Endless Kings (Legendary Effect) cooldown will no longer be reset when the Paladin uses Divine Shield.

Covenants

  • Venthyr
    • The Thrill Seeker (Nadjia Soulbind) buff can no longer be removed by right clicking the effect’s icon. Her appetite for danger will not be deterred.

Dungeons and Raids

  • Castle Nathria
    • Sludgefist
      • Protection Paladins blocking Giant Fists should now trigger the damage component of Holy Shield (Talent).

The Maw

  • Fixed an issue where Souls would not release from their Stone Prison if a player’s pet deals the final blow.
  • Druids can now shapeshift out of the slow effect from Ghastly Willbreaker’s Shatter Resolve.
  • Fixed an issue where Eye of the Jailer: Soul Surge’s ground visual effect was not visible when Projected Textures is disabled in the System Settings menu.
  • Fixed an issue where Shadehounds outside of the Hunt: Shadehounds had tooltips and highlighting indicating that they are part of the hunt.

January 26,

Classes

  • Mage
    • Arcane
      • Arcane Barrage should now correctly return % mana per Arcane Charge.
  • Priest
    • Crystalline Reflection (Legendary Effect) damage will no longer cause players to stand up while they are eating or drinking.
  • Warlock
    • Unstable Affliction will now appear as a high priority debuff on raid frames.

Covenants

  • Night Fae
    • Fixed an issue where the Covenant Sanctum report was displaying the incorrect status of the wildseeds growing in the Queen’s Conservatory.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Fixed an issue where Prideful’s Belligerent Boast missiles could change direction unexpectedly.

January 25,

Achievements

  • To 'Ghast, Two Curios and 'Ghast Five are now account-wide achievements.

Covenants

  • Kyrian
    • The point of interest indicator for “Gorm Ruin Everything” should now be easier to see on the map.
  • Necrolord
    • Fixed an issue where players were unable to enter the Inquisitor’s Crypt after opening the door during the quest “The Last Word.”
  • Venthyr
    • Fixed an issue where Theotar’s Fury buff would sometimes not persist through death during the quest “Lowering Their Defenses.”

Creatures and NPCs

  • Darvel the Frugal should now correctly give the correct faction discount.

Dungeons and Raids

  • Castle Nathria
    • Council of Blood
      • [With regional restarts] Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in player raids.
      • [With regional restarts] Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in player raids.
      • [With regional restarts] Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
    • Sludgefist
      • [With regional restarts] Colossal Roar damage reduced by 10% on Mythic difficulty.
      • [With regional restarts] Chain Slam and Chain Bleed damage reduced by 35% on Mythic difficulty.
    • Stone Legion Generals
      • [With regional restarts] Stone Legion Goliath health reduced by 10% on Mythic difficulty.
      • [With regional restarts] Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.
      • [With regional restarts] Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
      • [With regional restarts] Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.
      • [With regional restarts] Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to yards (was 10 and 20 yards).
        • Developers’ note: In addition to slightly reducing overall difficulty, we've made a number of changes to this encounter with the goal of making it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage and the order in which they occur should be more reliable.
      • [With regional restarts] Heart Rend’s range increased to yards (was 10 yards).
      • [With regional restarts] Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.
      • [With regional restarts] General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.
      • [With regional restarts] Volatile Stone Shell absorb shield reduced by 20% on Mythic difficulty.
  • Mythic Keystone Dungeons
    • [With regional restarts] Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects.
  • Plaguefall
    • Margrave Stradama
      • [With regional restarts] Plaguebound Devoted health and damage reduced by 40%.
      • [With regional restarts] Reduced the cast frequency of Infectious Rain during her final phase.
      • [With regional restarts] Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
  • Sanguine Depths
    • [With regional restarts] Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
    • Kryxis the Voracious
      • [With regional restarts] Severing Smash damage reduced by 20% on all difficulties.
      • [With regional restarts] Essence Absorption damage reduced by 20% on Mythic difficulty.
    • Executor Tarvold
      • [With regional restarts] Fleeting Manifestation health reduced by 20%.
  • Spires of Ascension
    • [With regional restarts] Lakesis, Klotos and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (e.g. Sanguine).
    • [With regional restarts] Lakesis, Klotos and Astronos Oppression now increases damage taken by 1% per application (was 2%).
  • The Necrotic Wake
    • If Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
    • Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima and Forgotten Forgehammer) now persist through death.
    • [With regional restarts] Brittlebone Crossbowman and Brittlebone Warrior damage reduced by 20%.
    • [With regional restarts] Fixed an issue where Brittlebone Crossbowman's Shoot was ignoring armor.
    • [With regional restarts] Brittlebone Mage's Frostbolt Volley damage reduced by 20% and cast time increased to seconds (was seconds).
    • [With regional restarts] Brittlebone Mage's Frostbolt damage reduced by 36% and cast time increased to seconds (was 2 seconds).
    • [With regional restarts] Corpse Harvester and Corpse Collector health reduced by 29%.
    • [With regional restarts] Stitched Vanguard health reduced by 14%.
    • [With regional restarts] Nar'zudah's health reduced by 20%.
    • [With regional restarts] Skeletal Monstrosity's health reduced by 20% and melee damage reduced by 25%.
    • [With regional restarts] Loyal Creation health reduced by 24%.
    • [With regional restarts] Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
    • Blightbone
      • [With regional restarts] Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
    • Amarth
      • [With regional restarts] Reduced the range skeletons are summoned during Land of the Dead.
      • [With regional restarts] Unholy Frenzy attack speed bonus reduced by 20%.
      • [With regional restarts] Reanimated Crossbowman and Reanimated Warrior damage reduced by 20%.
      • [With regional restarts] Reanimated Mage's Frostbolt Volley damage reduced by 20%
      • [With regional restarts] Reanimated Mage's Frostbolt damage reduced by 36% and cast time increased to seconds (was 2 seconds).
    • Surgeon Stitchflesh
      • [With regional restarts] Embalming Ichor duration reduced to 1 minute (was 6 minutes).

Items and Rewards

  • The Inscrutable Quantum Device trinket now considers all friendly players within range to be valid targets for assisting, regardless of group state.
  • The Inscrutable Quantum Device trinket now also considers its user to be a valid target for granting Mana as long as they are a Healing specialization.
  • The Inscrutable Quantum Device trinket will no longer attempt to execute enemy targets who are already dead.
  • Fixed an issue that prevented Shadehound Armor Plating from being acquired in the Maw. The quest item can now be found by completing the Hunt: Shadehounds event.

Player versus Player

  • [With regional restarts] In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
  • [With regional restarts] Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets.
  • [With regional restarts] Fleshcraft (Necrolord Ability) can now be used while in the starting area for battlegrounds and arenas.
  • The Mine Carts in the Silvershard Mines battleground no longer take damage from any spells or abilities.
  • Druid
Sours: https://worldofwarcraft.com/en-us/news//hotfixes-march

Souls macro of draught

Hotfixes -- Updated March 12

Hotfixes

MARCH 12,

Classes

  • Death Knight
    • Anti-Magic Zone will now consistently grant its damage reduction to the casting Death Knight.
  • Warrior
    • Protection
      • Reprisal (Runecarving Power) now grants 4 seconds of Shield Block (was 6 seconds).

Covenants

  • Venthyr
    • Fixed an issue where Ember Court items could still drop from Revendreth Tributes after players changed covenants away from Venthyr.
    • Venthyr players should now always receive either a Blank Invitation or Ambassador’s Reserve from the Revendreth normal Calling reward, Tribute of the Court, and both items from the epic Calling reward, Favor of the Court.

Dungeons and Raids

  • Halls of Atonement
    • Halkias
      • Fixed an issue that could cause Refracted Sunlight’s visual effect to not accurately depict the damaging area.

Pet Battles

  • The Plump Turkey pet no longer jumps into a nearby campfire and sets itself on fire repeatedly, it has returned back to jumping into the campfire once and combusting. Press F for our feathery friend.

Player versus Player

  • Warrior
    • Arms
      • War Banner (PvP Talent) will now apply to players who were already crowd controlled before the banner was placed.

Torghast, Tower of the Damned

  • Anima Powers
    • Death Knight
      • Occult Emitter will now grant increased Runic Power generation while the Death Knight stands within their Anti-Magic Zone.

MARCH 11,

Classes

  • Hunter
    • The damage effect from Soulforge Embers (Runecarving Power) can no longer be spell reflected.
  • Mage
    • Fixed an issue with Disciplinary Command (Runecarving Power) triggering with non-class spells.
    • Arcane
      • Fixed an issue with Clearcasting gained from Mirrors of Torment (Venthyr Ability) not working with the Amplification or Slipstream talents.
  • Monk
    • Windwalker
      • Fixed an issue that prevented Dance of Chi-Ji (Talent) from increasing Spinning Crane Kick’s damage properly.
      • Fixed an issue that prevented Fists of Fury from striking its 6th target.
  • Paladin
    • Retribution
      • Final Verdict (Runecarving Power) will no longer double benefit from Divine Purpose (Talent).
  • Rogue
    • Shiv is now displayed correctly in the combat log.

Covenants

  • Necrolord
    • The cosmetic accessory for Abominable Stitching “Plague Pack” is now available to be constructed if you have earned the corresponding transmog.

Dungeons and Raids

  • Castle Nathria
    • Players should now respawn closer to Stone Legion Generals and Sire Denathrius if they were engaged in combat after utilizing the shortcut quest to skip bosses.
    • Sun King’s Salvation
      • Fixed an issue where Essence Fonts were not healing Kael’thas Sunstrider for the correct amount.
    • Sire Denathrius
      • Fixed an issue where the dialogue could fail to play for some players after defeating him.
  • Sanguine Depths
    • Regal Mistdancer’s Echoing Thrust no longer hits pets.

Quests

  • The point of interest indicator for “A Valuable Find: Tirna Scithe” no longer covers the World Quest, “Oranomonos the Everbranching.”

Torghast, Tower of the Damned

  • Anima Powers
    • Mage
      • Gravity Dynamo’s effectiveness will now increase as you gain stacks of the power.

MARCH 10,

Achievements

  • Fixed an issue where Shard Labor was not being granted to some players who found all of the lost anima crystal shards.

Classes

  • Death Knight
    • Unholy
      • Ghouls can once again successfully apply Gnaw on enemy targets.
  • Rogue
    • Outlaw
      • Fixed an issue that prevented Control is King (PvP Talent) from granting the Rogue Adrenaline Rush.
  • Warlock
    • Diabolic Bloodstone (Conduit) will once again function when allies consume Healthstones generated from a Soulwell.

Covenants

  • Necrolord
    • Fixed an issue where the Abominable Stitching items Backbone, Mu’dud, Bindings of Wellbeing, and Bonesewn Fleshroc were not correctly showing their associated Anima crafting cost.

Creatures and NPCs

  • Fixed an issue that prevented Lord Melenas, Tur Ragepaw, and various other druid NPCs from shapeshifting.

Dungeons and Raids

  • Mists of Tirna Scithe
    • Tred’ova
      • Fixed an issue where the damage from Shared Pain was not increasing the healing of a Death Knight’s Death Strike.
  • The Necrotic Wake
    • Blightbone
      • Fixed an issue where Fetid Gas was silencing Priests that were under the effects of Spirit of Redemption.
    • Nalthor the Rimebinder
      • Fixed an issue that caused the encounter to not reset correctly when a player is in stealth on his platform.
  • Mythic Keystone Dungeons
    • Fixed an issue where Necrolords falling off the map during Forgeborne Reveries (Bonesmith Heirmir Soulbind) would count as two deaths.

Items and Rewards

  • Fixed an issue where guns and crossbows from Mythic dungeons were the incorrect item level.

Quests

  • Azmogal no longer spawns during the fight with Sabriel the Bonecleaver for the Maldraxxus quest, “Spoiling For A Fight.”

MARCH 9,

Classes

  • Monk
    • Windwalker
      • Fixed an issue that prevented Spinning Crane Kick’s damage from being increased by the correct amount of recent targets struck by Tiger Palm, Blackout Kick, and Rising Sun Kick.
      • Fixed an issue that prevented Blackout Kick’s cooldown reduction from affecting Rising Sun Kick and Fists of Fury while Serenity (Talent) is active.
  • Priest
    • Shadow
      • Fixed an issue where Painbreaker Psalm (Runecarving Power) would generate Insanity when the legendary was not equipped.
  • Rogue
    • Subtlety
      • Shadow Blades no longer incorrectly affects Flagellation (Venthyr Ability).
  • Warlock
    • Demonology
      • Call Dreadstalkers will now consistently trigger Dreadbite when the Dreadstalkers reach their target.

Covenants

  • Fixed an issue where the Return Lost Souls weekly quest was rewarding Anima instead of Anima.

Items and Rewards

  • Rhinestone Sunglasses are now Bind on Equip.
  • Fixed an issue that allowed the Tablet of Despair trinket to unintentionally scale with Haste.

Player versus Player

  • Player pets should now benefit from the PvP trinket set bonus.

MARCH 4,

Dungeons and Raids

  • Castle Nathria
    • Hungering Destroyer
      • Expunge now shows up in the combat log when it is applied to players.
      • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
  • The Necrotic Wake
    • Blightbone
      • Fixed an issue that would cause Carrion Worms to explode unexpectedly.

Items and Rewards

  • Aspirant’s Stretcher can no longer be used while in instanced areas.

MARCH 1,

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • [With regional restarts] Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal and Heroic difficulties.
      • [With regional restarts] The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal and Heroic difficulties.
      • [With regional restarts] Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
    • Hungering Destroyer
      • [With regional restarts] Health reduced by 5% on Mythic difficulty.
      • [With regional restarts] Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
      • [With regional restarts] The damage increase of Essence Sap has been reduced by 20% per stack.
    • Sun King’s Salvation
      • [With regional restarts] Increased the amount of healing Essence Overflow heals Kael’thas to % of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
      • [With regional restarts] Increased the healing done bonus from Sinfall Boon to % per application on Mythic difficulty (was 50%).
      • [With regional restarts] Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty.
  • Sanguine Depths
    • [With regional restarts] Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was seconds) and is cast less frequently.
    • [With regional restarts] Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
    • [With regional restarts] General Kaal’s health reduced by 10% during the gauntlet event.

FEBRUARY 24,

Creatures and NPCs

  • Fixed an issue where Tomb Burster in Revendreth was not resetting each day to give players another opportunity at her loot.

Dungeons and Raids

  • Castle Nathria
    • Fixed an issue that could cause the door to Sire Denathrius’ chamber to remain closed if Prince Renathal and General Draven began fighting loyalists prior to the door opening.
  • Timewalking: Black Temple
    • Illidan
      • Fixed an issue where Parasitic Shadowfiends would sometimes not reset after the encounter ends.

Items and Rewards

  • Renown weapon illusions can now be used in transmogrification after their appearance has been learned.

FEBRUARY 22,

Covenants

  • Necrolord
    • Fixed an issue where falling off the Maw during Forgeborne Reveries (Bonesmith Heirmir Soulbind) would sometimes cause the player to lose more Stygia.

FEBRUARY 18,

Covenants

  • Kyrian
    • Fixed an issue where Pointed Courage (Kleia Soulbind) could sometimes hit more than 5 targets when casting Blink or Roll through enemies.
  • Necrolord
    • Mama Tomalin is now able to wear Abominable Accessories.
  • Venthyr
    • Fixed an issue that allowed Theotar the Mad Duke (Soulbind) to serve tea to more than 4 allies with Wasteland Propriety when triggered by certain Venthyr class abilities.

Dungeons and Raids

  • Castle Nathria
    • Shriekwing
      • Fixed an issue causing Exsanguinating Bite to sometimes not hit her current target.
    • The Necrotic Wake
      • Discharged Anima and Discarded Shield effects will now cancel when a Mythic Keystone run begins.
      • Fixed an issue causing Winged Champions to die to damage from enemies.

Items and Rewards

  • Bosses now drop 33% more loot than before in all Timewalking raids.

Pet Battles

  • Shy Melvin no longer damages himself with Corrosion.

Player versus Player

  • Mage
    • Fixed an issue where the visual effect of an Orc mage’s Ring of Frost was appearing delayed to enemy players.

FEBRUARY 16,

Classes

  • Rogue
    • The Rotten (Legendary Effect) will now remove its associated buff when unequipped.

Dungeons and Raids

  • Castle Nathria
    • Artificer Xy’mox
      • There is now an additional delay before Edge of Annihilation is cast upon entering the third phase on Mythic difficulty.

Items and Rewards

  • Castle Nathria
    • Bosses now drop 33% more loot than before, in all difficulties.
    • Weapon tokens now drop more often than before, in all difficulties.
  • The Skulker’s Wing trinket now works more reliably against enemies of unusual size.

Quests

  • Alliance players in the middle of the introduction into Legion are now able to turn in “A Gift for the King of Stormwind” to Anduin in Stormwind Keep.

FEBRUARY 11,

Covenants

  • Necrolord
    • Characters who switched to the Necrolord covenant and became stuck in progression should now be able to proceed once again.

Dungeons and Raids

  • Castle Nathria
    • Stone Legion Generals
      • Fixed an issue where Heart Rend was not targeting the correct number of players in 10 to member raid sizes on Normal and Heroic difficulties.
      • General Grashaal will no longer cast Seismic Upheaval as his first spell in the final phase of Mythic difficulty.

FEBRUARY 10,

Items and Rewards

  • The Frothing Pustule that spawn from the Infinitely Divisible Ooze trinket will now attack Grand Proctor Beryllia in Sanguine Depths.

The Maw

  • Fixed an issue where Ikras the Devourer could not be attacked after being pulled onto the bridge in the Beastwarrens.

FEBRUARY 9,

Classes

  • Druid
    • Restoration
      • Focused Growth (PvP Talent) will now clear when Lifebloom fades while using The Dark Titan’s Lesson (Legendary Effect).
  • Monk
    • Fixed an issue where the slow effect from Lingering Numbness (Conduit) was not being removed with slow immunities (e.g. Blessing of Freedom).

Dungeons and Raids

  • Halls of Atonement
    • Inquisitor Sigar
      • Manifestation of Envy no longer fixates pets.
  • Spires of Ascension
    • Devos
      • Resolved an issue where Raw Anima would sometimes spawn on the platform after the air phase ended.
  • The Necrotic Wake
    • Nalthor the Rimebinder
      • Resolved an issue where Dark Exile would fail to transport players to the lower platforms.

The Maw

  • Stygian Abductors will no longer attack players who are in transit between Chaotic Riftstones.

FEBRUARY 8,

Classes

  • Mage
    • Ring of Frost (Talent) will now always show its cast location visual effect.

Covenants

  • Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the Kyrian and Necrolord covenants after joining a different covenant.

Dungeons and Raids

  • Castle Nathria
    • Artificer Xy’mox
      • [With regional restarts] Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • [With regional restarts] Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Sun King’s Salvation
      • [With regional restarts] Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
    • Lady Inerva Darkvein
      • [With regional restarts] Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
      • [With regional restarts] Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
      • [With regional restarts] Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
      • [With regional restarts] Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
    • Council of Blood
      • Nadjia’s Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of Dancing Fever.
    • Sludgefist
      • [With regional restarts] Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
      • [With regional restarts] Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
      • [With regional restarts] Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Stone Legion Generals
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 25% for player raids and increased by 10% for player raids on Raid Finder and Normal difficulties.
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 33% for player raids and increased by 17% for player raids on Heroic difficulties.
      • [With regional restarts] Stone Legion Goliath health decreased % on Mythic difficulty.
      • [With regional restarts] Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
      • [With regional restarts] Heart Rend now targets 1 to 3 players, scaling from 10 to player raid sizes, on Heroic difficulty.
      • [With regional restarts] Seismic Upheaval now targets 4 to 10 players, scaling from 10 to player raid sizes, on Normal and Heroic difficulties.
      • [With regional restarts] Seismic Upheaval now targets 3 to 5 players, scaling from 10 to player raid sizes, on Raid Finder difficulty.
      • [With regional restarts] Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties.
    • Sire Denathrius
      • [With regional restarts] Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • Improved the visibility of Crescendo.
  • Mythic Keystone Dungeons
    • Fixed an issue where the beneficial effect of the Prideful affix would not be applied to Priests in Spirit of Redemption form.
  • De Other Side
    • [With regional restarts] Mythic Keystone timer increased to 43 minutes (was 41 minutes).
    • Hakkar
      • [With regional restarts] Son of Hakkar melee damage reduced by 50%.
      • [With regional restarts] Blood Nova damage reduced by 20%.
    • Dealer Xy’exa
      • [With regional restarts] Arcane Lightning damage reduced by 25%.
  • Spires of Ascension
    • Ventunax
      • [With regional restarts] Dark Stride duration decreased to 15 seconds (was 20 seconds).
  • The Necrotic Wake
    • Nalthor the Rimebinder
      • [With regional restarts] Champion’s Boon duration increased to 30 seconds (was 15 seconds).
  • Theater of Pain
    • Xav the Unfallen
      • [With regional restarts] Health reduced by 10%.
  • The Eternal Palace
    • Blackwater Behemoth
      • Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly.
      • Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.

Items and Rewards

  • [With regional restarts] Increased the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses:
    • Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items.
    • Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
    • The first 8 bosses in Castle Nathria will now drop 3 Anima items.
    • Stone Generals and Sire Denathrius will now drop 5 Anima items.
  • Love is in the Air items are now more appropriately item leveled.
  • Fixed an issue that would cause the Empyreal Ordnance buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to yards away.

Player versus Player

  • [With regional restarts] Fixed an issue where sometimes an Azerite node could spawn on top of an existing Azerite node in the Seething Shore battleground.
  • [With regional restarts] Reduced the time it takes to gather an Azerite node to 6 seconds (was 7 seconds).
  • Death Knight
    • Unholy
      • [With regional restarts] Necrotic Strike now absorbs up to 6% of the target’s health (was 4%).
      • [With regional restarts] Virulent Plague and Virulent Eruption are no longer reduced by 10% when engaged in combat with enemy players.
  • Hunter
    • Marksmanship
      • [With regional restarts] Careful Aim now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
    • Beast Mastery
      • [With regional restarts] Bestial Wrath’s effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
  • Mage
    • [With regional restarts] Dampened Magic (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
    • Frost
      • [With regional restarts] Glacial Spike (Talent) is no longer reduced by 20% when engaged in combat with enemy players.
      • [With regional restarts] Ray of Frost (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
    • Fire
      • [With regional restarts] Pyrokinesis (PvP Talent) reduces Combustion’s cooldown by 3 seconds (was 5 seconds).
  • Monk
    • Mistweaver
      • [With regional restarts] Chrysalis (PvP Talent) reduces Life Cocoon’s cooldown by 40 seconds (was 25 seconds).
      • [With regional restarts] Mana regeneration increased by 20% when engaged in combat with enemy players.
  • Paladin
    • Holy
      • [With regional restarts] Damage transferred through Ultimate Sacrifice (PvP Talent) is no longer affected by Blessing of Sacrifice’s Rank 2 upgrade.
      • [With regional restarts] Mana regeneration is decreased by 30% when engaged in combat with enemy players.

WoW Classic

  • Lunar Festival quests that were completed last year can once again be completed after revisiting Stormwind or Orgrimmar.

FEBRUARY 5,

Classes

  • Paladin
    • Concentration Aura no longer incorrectly reduces the duration of Death Knight’s Anti-Magic Shell.

Covenants

  • Night Fae
    • Fixed an issue wherein Niya’s Tools: Burrs (Soulbind) would trigger off spells and abilities that don’t deal damage.
    • Fixed an issue wherein Niya’s Tools: Burrs (Soulbind) would trigger on more than one target.
  • Venthyr
    • Available “Mirror Maker of the Master” sidequests in the Ember Ward now appear on the map for venthyr players that did not complete the questline while leveling.

Dungeons and Raids

  • Halls of Atonement
    • Improved the visibility of Depraved Houndmaster’s Loyal Beasts ability.
  • Spires of Ascension
    • The kyrian that takes players back to the entrance platform now only spawns after Kin-Tara has been engaged.

Quests

  • Characters that used the Faction Change service after completing the quest “Shadowlands: A Chilling Summons” should now see the Death Gate to Acherus and be able to continue the questline.

FEBRUARY 4,

Adventures

  • Adventures from a wider array of levels are now available for advanced players who have progressed their Command Table.

Classes

  • Priest
    • Fixed an issue where Mental Recovery’s (Conduit) slow effect was not being removed with slow immunities (e.g. Hand of Freedom).

Quests

  • Defeating Amarth in The Necrotic Wake now provides quest credit for “A Call to Bastion.”

FEBRUARY 3,

Classes

  • Demon Hunter
    • Havoc
      • Vengeful Retreat no longer causes the Demon Hunter to fail to charge to The Hunt’s (Night Fae Ability) target.
    • Vengeance
      • Throw Glaive, Sigil of Flame and Elysian Decree (Kyrian Ability) should now properly generate threat on targets the Demon Hunter has not attacked.

Covenants

  • Night Fae
    • Fixed an issue where Horn of the Wild Hunt (Korayn Soulbind) was using an incorrect sound effect.
    • Fixed an issue where Wild Hunt’s Charge (Korayn Soulbind) wouldn’t function while using Natural Impetus.

Player versus Player

  • Covenants
    • Necrolord
      • Fleshcraft’s channel will no longer be canceled at the start of an arena match.
  • Warlock
    • The channel for summoning a demon will no longer be canceled at the start of a battleground or arena match.

Torghast, Tower of the Damned

  • The Torghast storyline quest “Lest the Trail Go Cold” can now also be completed in Skoldus Halls, Fracture Chambers and Soul Forges. The quest text will be updated to match this in a later patch.

FEBRUARY 2,

Classes

  • Death Knight
    • The Frenzied Monstrosity (Legendary Effect) buff will no longer stay active if the player unequips the legendary.
  • Hunter
    • Updated the range of Markman’s Advantage (Conduit) to match Hunter’s Mark.
  • Priest
    • Shadow
      • Shadow Mend will now properly apply its damage over time effect on allies.

Covenants

  • Bastion
    • Fixed an issue where “Mysterious Soul Mirror” could not be turned in by characters who have completed the Kyrian campaign.
  • Night Fae
    • Dreamweaver’s (Soulbind) Soothing Voice can now be removed by Cloak of Shadows.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Damage taken from Grievous (Affix) will now reduce the duration of Shadow Mend’s damage over time effect on the ally.
  • Plaguefall
    • Rigged Plagueborers cast Wretched Phlegm less frequently.

World Quests

  • Fixed an issue during the Bastion world quest “Flight School: Up and Away!” where a single flower could trigger multiple jumps.

FEBRUARY 1,

Classes

  • Death Knight
    • Frost
      • [With regional restarts] All damage abilities increased by 5%.
      • [With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
  • Demon Hunter
    • Havoc
      • [With regional restarts] All damage abilities increased by 3%.
  • Hunter
    • Beast Mastery
      • [With regional restarts] All damage abilities increased by 5%.
    • Survival
      • [With regional restarts] All damage abilities increased by 5%.
  • Mage
    • Frost
      • [With regional restarts] All damage abilities increased by 3%.
  • Paladin
    • Shadow Resistance Aura will no longer be removed from the Paladin when they die.
  • Rogue
    • Assassination
      • [With regional restarts] All damage abilities increased by 5%.
  • Shaman
    • Enhancement
      • [With regional restarts] All damage abilities increased by 3%.
  • Warlock
    • Fixed an issue where Resolute Barrier’s (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
    • Destruction
      • [With regional restarts] All damage abilities increased by 5%.
  • Warrior
    • Arms
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was seconds).
    • Fury
      • [With regional restarts] All damage abilities increased by 3%.
      • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was seconds).

Covenants

  • Night Fae
    • [With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
    • [With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • [With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
  • De Other Side
    • [With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
    • [With regional restarts] 4.RFRF’s Metallic Jaws damage reduced by 33% and WF now prefers non-tank targets.
    • [With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
  • Mists of Tirna Scithe
    • [With regional restarts] Drust Soulcleaver’s Soul Split damage reduced by 40%.
  • Plaguefall
    • [With regional restarts] Rotting Slimeclaw’s Corroded Claws damage reduced by 50%.
  • Sanguine Depths
    • [With regional restarts] Chamber Sentinel’s Severing Slice initial damage reduced by 50%.
    • [With regional restarts] Frenzied Ghouls cast Shadow Claws less frequently.
    • [With regional restarts] Insatiable Brute’s Slam damage reduced by 21% and is cast less frequently.
  • Spires of Ascension
    • [With regional restarts] Etherdivers cast Insidious Venom less frequently.
    • [With regional restarts] Forsworn Kyrian’s Dark Lash cast time increased to 2 seconds (was seconds).
  • The Necrotic Wake
    • [With regional restarts] Zolramus Bonecarver’s Boneflay bleed damage reduced by 70% and duration reduced to 10 seconds (was 20 seconds).
    • [With regional restarts] Fixed an issue where Zolramus Bonecarver’s Boneflay bleed damage was reduced by Armor.
    • [With regional restarts] Skeletal Marauders cast Gruesome Cleave less frequently.
  • Theater of Pain
    • [With regional restarts] Unyielding Contender’s Vicious Strike damage reduced by 20%.
    • [With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
      • Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.

Items and Rewards

  • [With regional restarts] Vantus Rune: Castle Nathria now grants Versatility (was 40).
  • Fixed an issue where the Treant Sprout summoned from Treecorn was missing all of its attacks.

Quests

  • Fixed an issue that would provide too much quest credit for “A Call to Bastion” when Kin-Tara was defeated.

JANUARY 29,

Adventures

  • Kyrian Covenant Companions

    • Apolon health increased by 25%, and spell effectiveness increased by %.
    • Bron attack increased by 50%.
    • Disciple Kosmas health increased by 20%.
    • Hala health increased by 17%, attack increased by 50%, and spell effectiveness increased by 30%.
    • Ispiron attack increased by 33%.
    • Kythekios attack increased by 50%, and spell effectiveness increased by %.
    • Molako health increased by 67%, and spell effectiveness increased by 33%.
    • Nemea attack increased by 33%, and spell effectiveness increased by 50%.
    • Pelagos health increased by 20%.
    • Pelodis attack increased by 33%, and spell effectiveness increased by 50%.
    • Telethakas health increased by %, and spell effectiveness increased by %.
    • Teliah spell effectiveness increased by 18%.
      • Developers’ note: The Kyrian Covenant Companions were a mix of durable combatants and fragile fighters who had big abilities, but deploying them effectively wasn’t as intuitive as expected. To compensate, we’ve boosted many abilities and decreased some Companions’ overall fragility.
  • Venthyr Covenant Companions

    • Ayeleth the Deprived health increased by 38%, and spell effectiveness increased by 43%.
    • Bogdan spell effectiveness increased by %.
    • Dug Gravewell health increased by 14%.
    • General Draven health increased by 25%.
    • Kaletar the Mender health increased by 20%, and spell effectiveness increased by 67%.
    • Lost Sybille health increased by 50%, and spell effectiveness increased by 40%.
    • Nadjia the Mistblade health increased by 30%.
    • Nerith Darkwing health increased by 38%.
    • Rahel health increased by 40%, and spell effectiveness increased by %.
    • Simone health increased by 38%.
    • Stonehead health increased by 25%, cooldown increased to 4 rounds (was 2), and spell effectiveness increased by %.
    • Stonehuck health increased by 25%.
    • Thela Soulsipper health increased by 38%.
    • Theotar health increased by 25%, and spell effectiveness increased by 20%.
    • Vulca health increased by 25%, and spell effectiveness increased by 25%.
      • Developers’ note: Many of the Venthyr Covenant Companions were not as well established in their different roles as we hoped. Some had a powerful attack, but were beaten before they could deploy it. They’ve each received an improvement that fits with their purpose.
  • Night Fae Covenant Companions

    • Ardenweald Trapper: Bramble Trap ability has been redesigned. This is now a 1-cooldown ability which deals damage and reduces the damage of the next enemy attack.
      • Developers’ note: This corrects a bug that caused its damage reduction to incorrectly apply permanently to enemy units.

Dungeons

  • Spires of Ascension
    • Kyrestia the Firstborne will now hover a little further back from the Devos encounter, eliminating most camera interference she once caused.

Player versus Player

  • Valiant Strikes (Soulbind) stacks will now be cleared at the start of battleground and arena matches.

Quests

  • Fixed an issue with the Western Plaguelands quest “Combat Training” where players could end up with a large number of Enthralled Val’kyr.

Torghast, Tower of the Damned

  • Completing a layer on any character now unlocks that layer for all characters on the same WoW account who meet the requirements to enter Torghast.

JANUARY 28,

Achievements

  • Taking damage from Serrated Tear and Wicked Laceration no longer trigger Bouquet of Wilted Sanguine Roses to bloom for the Feed Me, Seymour! achievement. Collecting an Anima Orb or a Massive Anima Orb now triggers Bouquet of Wilted Sanguine Roses to bloom.

Classes

  • Druid
    • Convoke the Spirits (Night Fae Ability) will no longer attempt to cast on nearby enemies in a different phase from the Druid.
    • Balance
      • Force of Nature (Talent) correctly taunts nearby enemies when cast on an elevator or transport.
    • Feral
      • Draught of Deep Focus (Legendary Effect) now correctly works with Lunar Inspiration (Talent).

Dungeons and Raids

  • Plaguefall
    • Plaguebound Devoted’s death animation now appears as soon as they are defeated.

Player versus Player

  • The Front Line Fortitude buff in Ashran will now correctly apply to Retribution and Protection Paladins, and Feral and Guardian Druids.

Quests

  • Fixed an issue during the Western Plaguelands quest “Combat Training” where the Enthralled Val’kyr and Forsaken Troopers could be taken into unintended areas.

JANUARY 27,

Classes

  • Paladin
    • Reign of Endless Kings (Legendary Effect) cooldown will no longer be reset when the Paladin uses Divine Shield.

Covenants

  • Venthyr
    • The Thrill Seeker (Nadjia Soulbind) buff can no longer be removed by right clicking the effect’s icon. Her appetite for danger will not be deterred.

Dungeons and Raids

  • Castle Nathria
    • Sludgefist
      • Protection Paladins blocking Giant Fists should now trigger the damage component of Holy Shield (Talent).

The Maw

  • Fixed an issue where Souls would not release from their Stone Prison if a player’s pet deals the final blow.
  • Druids can now shapeshift out of the slow effect from Ghastly Willbreaker’s Shatter Resolve.
  • Fixed an issue where Eye of the Jailer: Soul Surge’s ground visual effect was not visible when Projected Textures is disabled in the System Settings menu.
  • Fixed an issue where Shadehounds outside of the Hunt: Shadehounds had tooltips and highlighting indicating that they are part of the hunt.

JANUARY 26,

Classes

  • Mage
    • Arcane
      • Arcane Barrage should now correctly return % mana per Arcane Charge.
  • Priest
    • Crystalline Reflection (Legendary Effect) damage will no longer cause players to stand up while they are eating or drinking.
  • Warlock
    • Unstable Affliction will now appear as a high priority debuff on raid frames.

Covenants

  • Night Fae
    • Fixed an issue where the Covenant Sanctum report was displaying the incorrect status of the wildseeds growing in the Queen’s Conservatory.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Fixed an issue where Prideful’s Belligerent Boast missiles could change direction unexpectedly.

JANUARY 25,

Achievements

  • To 'Ghast, Two Curios and 'Ghast Five are now account-wide achievements.

Covenants

  • Kyrian
    • The point of interest indicator for “Gorm Ruin Everything” should now be easier to see on the map.
  • Necrolord
    • Fixed an issue where players were unable to enter the Inquisitor’s Crypt after opening the door during the quest “The Last Word.”
  • Venthyr
    • Fixed an issue where Theotar’s Fury buff would sometimes not persist through death during the quest “Lowering Their Defenses.”

Creatures and NPCs

  • Darvel the Frugal should now correctly give the correct faction discount.

Dungeons and Raids

  • Castle Nathria
    • Council of Blood
      • [With regional restarts] Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in player raids.
      • [With regional restarts] Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in player raids.
      • [With regional restarts] Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
    • Sludgefist
      • [With regional restarts] Colossal Roar damage reduced by 10% on Mythic difficulty.
      • [With regional restarts] Chain Slam and Chain Bleed damage reduced by 35% on Mythic difficulty.
    • Stone Legion Generals
      • [With regional restarts] Stone Legion Goliath health reduced by 10% on Mythic difficulty.
      • [With regional restarts] Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.
      • [With regional restarts] Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
      • [With regional restarts] Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.
      • [With regional restarts] Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to yards (was 10 and 20 yards).
        • Developers’ note: In addition to slightly reducing overall difficulty, we’ve made a number of changes to this encounter with the goal of making it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage and the order in which they occur should be more reliable.
      • [With regional restarts] Heart Rend’s range increased to yards (was 10 yards).
      • [With regional restarts] Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.
      • [With regional restarts] General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.
      • [With regional restarts] Volatile Stone Shell absorb shield reduced by 20% on Mythic difficulty.
  • Mythic Keystone Dungeons
    • [With regional restarts] Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects.
  • Plaguefall
    • Margrave Stradama
      • [With regional restarts] Plaguebound Devoted health and damage reduced by 40%.
      • [With regional restarts] Reduced the cast frequency of Infectious Rain during her final phase.
      • [With regional restarts] Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
  • Sanguine Depths
    • [With regional restarts] Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
    • Kryxis the Voracious
      • [With regional restarts] Severing Smash damage reduced by 20% on all difficulties.
      • [With regional restarts] Essence Absorption damage reduced by 20% on Mythic difficulty.
    • Executor Tarvold
      • [With regional restarts] Fleeting Manifestation health reduced by 20%.
  • Spires of Ascension
    • [With regional restarts] Lakesis, Klotos and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (e.g. Sanguine).
    • [With regional restarts] Lakesis, Klotos and Astronos Oppression now increases damage taken by 1% per application (was 2%).
  • The Necrotic Wake
    • If Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
    • Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima and Forgotten Forgehammer) now persist through death.
    • [With regional restarts] Brittlebone Crossbowman and Brittlebone Warrior damage reduced by 20%.
    • [With regional restarts] Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor.
    • [With regional restarts] Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to seconds (was seconds).
    • [With regional restarts] Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to seconds (was 2 seconds).
    • [With regional restarts] Corpse Harvester and Corpse Collector health reduced by 29%.
    • [With regional restarts] Stitched Vanguard health reduced by 14%.
    • [With regional restarts] Nar’zudah’s health reduced by 20%.
    • [With regional restarts] Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%.
    • [With regional restarts] Loyal Creation health reduced by 24%.
    • [With regional restarts] Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
    • Blightbone
      • [With regional restarts] Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
    • Amarth
      • [With regional restarts] Reduced the range skeletons are summoned during Land of the Dead.
      • [With regional restarts] Unholy Frenzy attack speed bonus reduced by 20%.
      • [With regional restarts] Reanimated Crossbowman and Reanimated Warrior damage reduced by 20%.
      • [With regional restarts] Reanimated Mage’s Frostbolt Volley damage reduced by 20%
      • [With regional restarts] Reanimated Mage’s Frostbolt damage reduced by 36% and cast time increased to seconds (was 2 seconds).
    • Surgeon Stitchflesh
      • [With regional restarts] Embalming Ichor duration reduced to 1 minute (was 6 minutes).

Items and Rewards

  • The Inscrutable Quantum Device trinket now considers all friendly players within range to be valid targets for assisting, regardless of group state.
  • The Inscrutable Quantum Device trinket now also considers its user to be a valid target for granting Mana as long as they are a Healing specialization.
  • The Inscrutable Quantum Device trinket will no longer attempt to execute enemy targets who are already dead.
  • Fixed an issue that prevented Shadehound Armor Plating from being acquired in the Maw. The quest item can now be found by completing the Hunt: Shadehounds event.

Player versus Player

  • [With regional restarts] In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
  • [With regional restarts] Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets.
  • [With regional restarts] Fleshcraft (Necrolord Ability) can now be used while in the starting area for battlegrounds and arenas.
  • The Mine Carts in the Silvershard Mines battleground no longer take damage from any spells or abilities.
  • Druid
    • [With regional restarts] Convoke the Spirits (Night Fae Ability) no longer casts Full Moon and Feral Frenzy when engaged in combat with enemy players.
  • Paladin
    • Holy
      • [With regional restarts] Divine Favor (PvP Talent) cooldown increased to 30 seconds (was 25 seconds) and now increases cast speed by 30% (was 60%).
    • Protection, Retribution
      • [With regional restarts] Word of Glory’s healing has been reduced by 20% when engaged in combat with enemy players.
  • Mage
    • [With regional restarts] Infernal Cascade (Conduit) has its effectiveness reduced by 33% when engaged in combat with enemy players.
    • [With regional restarts] Triune Ward (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%).

The Maw

  • [With regional restarts] Players using Fel Rush and other similar movement abilities are now reliably able to return souls to Collector Marissa for the quest “Battered and Bruised.”

Torghast, Tower of the Damned

  • The following spells now go on cooldown when stopped by any means: Terror, Nature’s Bounty, Deafening Howl, and Phasing Roar. Previously, this cooldown would only occur with direct interrupts (such as Counterspell, Kick, Pummel, etc).
  • Anima Powers
    • Death Knight
      • Rune Hunter will no longer continue spawning Runes from Ashen Phylacteries after acquiring all 8 Rune buffs.

JANUARY 22,

Achievements

  • Fixed an issue where Fallen Acolyte Ersine would not grant credit for the achievement Adventurer of Bastion.

Classes

  • Hunter
    • Marksmanship
      • Explosive Shot (Talent) will now only show up as a debuff on the enemy’s nameplate for the Hunter who casts it.
  • Mage
    • Will to Survive (Human Racial) and Gladiator’s Medallion trinket will no longer prevent Mages from pressing Alter Time again to return to their previous location.
  • Shaman
    • Using Spiritwalker’s Grace while already channeling Fae Transfusion (Night Fae Ability) will no longer interrupt Fae Transfusion’s channel.
    • Spiritwalker’s Grace now allows you to use Fleshcraft (Necrolord Ability) while moving.

Covenants

  • Venthyr
    • The point of interest indicator for “Beast Control” should now be easier to see on the map.
    • Prince Renathal’s Decree is now removed from your inventory after turning in “Fangs and Minds.”

Creatures and NPCs

  • Fixed an issue where some Horde characters could not see the refugees from the Undercity in Orgrimmar and some Alliance characters could not see the refugees from Teldrassil in Stormwind.

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Bottled Anima no longer targets player pets and guardians.
  • Mists of Tirna Scithe
    • Tirnenn Villager’s Overgrowth can no longer gain the Bolstered effect on Mythic Keystone difficulty.
    • Mistcaller
      • Illusionary Vulpin is no longer immune to Death Grip and disorient abilities.
      • Illusionary Vulpin will now recast Freeze Tag Fixation if Freeze Tag Fixation is cancelled.
  • Timewalking
    • Grim Batol
      • Resolved an issue in which Hooked Net could sometimes fail to correctly summon the Hooked Net enemy, permanently rooting players.

Items and Rewards

  • Upgrading a PvP item by spending Honor will now remove the ability to refund that item.
  • Fixed an issue where the Bastion treasure at the Grace of the Remembered could experience issues for players who left quickly after interacting with the Drink Tray.
  • The mana return of the Show of Faith and Corrupted Egg Shell trinkets has been reduced to be in line with items of comparable item level.
  • Ripe Purians can no longer be traded or sold on the Auction House.

Torghast, Tower of the Damned

  • Fixed an issue where some spells were not showing a portion of their visuals if Projected Textures was disabled in the System Settings menu.
  • Anima Powers
    • Hunter
      • Neural Pet Enhancer will no longer sometimes incorrectly be retained on your pet while not using Eyes of the Beast.
    • Rogue
      • Resolved an issue that could cause Unceasing Chain Link to cease functioning after ascending a floor.

JANUARY 21,

Achievements

  • Dark Animus’ health now scales based on raid size for completing the achievement I Don’t Know What I Expected.

Classes

  • Hunter
    • Fixed an issue where using a Shadowlands Character Boost on a Hunter may leave it without access to a pet.
  • Priest
    • Benevolent Faerie (Night Fae Ability) will no longer reduce the cooldown of Shadowfiend while one of its cosmetic glyphs are active.
    • Greater Fade (PvP Talent) will no longer immediately cancel when cast directly after a hostile action is taken.

Dungeons and Raids

  • Castle Nathria
    • Fixed an issue that sometimes caused Dread Feaster’s Gluttonous Miasma to be applied twice on a player.
  • De Other Side
    • Nathrian Inquisitors now appear in more locations around the dungeons central location after depleting a Mythic Keystone with the Prideful affix.
    • Mythresh, Sky’s Talons’ Wailing Grief will no longer continue to pull players in after being interrupted by a Haunted Urn.
  • Mists of Tirna Scithe
    • Mistcaller
      • To prevent Freeze Tag from failing to fixate, Illusionary Vulpin is now immune to Death Grip and disorient abilities.
  • Spires of Ascension
    • Ventunax
      • The screen visual effect of Blinding Flash is now less severe and less sudden.
  • Theater of Pain
    • Portals and meat hooks are now easier to click when there are players or pets surrounding them.

JANUARY 20,

Classes

  • Death Knight
    • Blood
      • Service In Stone (General Draven Soulbind) will now correctly trigger when the Death Knight dies due to Purgatory (Talent).
  • Druid
    • Druid Form sounds should now always match the visual when shapeshifting. No more cheetahs with a deep dinosaur voice running around out there.
  • Warlock
    • The Fatal Decimation (Necrolord Conduit) will now properly increase the damage of Decimating Bolt (Necrolord Ability) at Item Levels and above.
  • Warrior
    • Arms
      • War Banner (PvP Talent) will no longer rarely persist on players after the banner has despawned.
      • Fixed an issue causing the second Mortal Strike from Mortal Combo (Conduit) to deal 20% less damage than intended.

Covenants

  • Kyrian
    • Fixed an issue during the scenario “The Greater Good” where players who disconnected during the flight with Chyrus would not receive aid from Kleia, Pelagos, and Mikanikos, and would be unable to take a new flight to Elysian Hold.
    • Fixed an issue where Athanos could fail to activate during the scenario “The Greater Good.”
  • Night Fae
    • Fixed an issue for level 60 Night Fae players who were eligible for the Threads of Fate quest “Return to Oribos” where the quest start location would appear in the wrong area.

WoW Classic

  • Naxxramas
    • Kel’thuzad will now reset if any creatures walk past the encounter door.

JANUARY 19,

Adventures

  • Fixed an issue where Meatball would become unavailable if he is on a mission while changing covenants.

Classes

  • Paladin
    • Protection
      • Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger Guardian of Ancient Kings that’s under the effect of Glyph of the Queen.
      • Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger on the correct target while talented into Guardian of the Ancient Queen (PvP Talent).
      • The Ardent Protector’s Sanctum (Legendary Effect) will no longer cause other Protection Paladin’s Ardent Defender to be placed on cooldown.
  • Priest
    • Discipline
      • Clarity of Mind (Legendary Effect) will now properly extend the caster’s Atonements with Spirit Shell (Talent) when other Discipline Priests also have Atonement active.
  • Warlock
    • Destruction
      • Odr, Shawl of the Ymirjar’s (Legendary Effect) damage debuff can no longer be reflected.

Covenants

  • Kyrian
    • Fixed an issue where the scenario “The Greater Good” could fail to end properly.
  • Necrolord
    • The constructs created by Necrolord players have had a few changes to their designs, and should no longer be as chatty as they were before.
  • Night Fae
    • Completing the Ardenweald covenant campaign will now result in a choice between a Castle Nathria Raid Finder main-hand or off-hand weapon instead of both, moving it in line with the other covenant campaigns.

Creatures and NPCs

  • Gormbore and Dustbrawl should now drop loot as intended.

Dungeons and Raids

  • Halls of Atonement
    • Echelon
      • The ground visual for Curse of Stone should remain visible with lowered Graphics Quality in the System Settings menu.

Torghast, Tower of the Damned

  • Anima Powers
    • Mage
      • Fire Juggler should no longer be able to knock enemies into locations where they can’t be looted.

World Quests

  • The Anima Collectors are now easier to find in the world quest “Tithe and Taxes.”

JANUARY 15,

Achievements

  • Fixed an issue that prevented Horde players from earning the Vicious Saddle achievements.

Classes

  • Warrior
    • Challenging Shout’s cooldown will now correctly reset when a raid encounter ends.

Covenants

  • Necrolord
    • Channeling Fleshcraft (Covenant Ability) is now correctly interrupted by using items, such as activating trinkets.

Items and Rewards

  • Fixed an issue that prevented Spatial Realignment Apparatus from making items it was used on untradable.

JANUARY 14,

Classes

  • Demon Hunter
    • Havoc
      • Resolved an issue that could prevent players from being healed by Collective Anguish’s (Legendary Effect) Fel Devastation.
  • Monk
    • Touch of Death will now reset its cooldown at the end of boss encounters.
  • Paladin
    • Protection
      • Guardian of the Forgotten Queen’s (PvP Talent) immunity effect can now correctly be dispelled by effects such as Warrior’s Shattering Throw, and Priest’s Mass Dispel.
  • Priest
    • Measured Contemplation (Legendary Effect) will now consistently grant stacks of its buff.
  • Warrior
    • Shattering Throw will now correctly remove immunity effects if the Warrior moves out of line of sight of the target after the weapon is in flight.

Covenants

  • Kyrian
    • Phial of Serenity (Covenant Ability) will now reset its cooldown at the end of boss encounters.
  • Necrolord
    • Hearth Kidneystone (Emeni Soulbind) can no longer be used by Mind Controlled targets.
  • Night Fae
    • Fixed an issue where the speed boost from Wild Hunt Tactics (Korayn Soulbind) didn’t occur when triggered by damage over time and heal over time abilities.

Dungeons and Raids

  • De Other Side
    • Mueh’zala
      • Resolved an issue where players could become affected by Quaking (Affix) when players are pulled back to his platform upon re-emerging on Mythic Keystone difficulty.
  • Sanguine Depths
    • Fixed an issue where the Lightless Force weapon enchant could unintentionally engage enemies from the floor above.
  • Spires of Ascension
    • Kin-Tara
      • Fixed an issue that prevented her from using abilities until she ascends into the air when engaged in combat after a wipe.
  • The Necrotic Wake
    • Fixed an issue where Zolramus Necromancer’s summoned minions could not be defeated if they were at a distance from the necromancer upon its death.
    • Reduced the area of effect of Zolramus Sorcerer’s Shadow Well to match its visual.

Items and Rewards

  • The following trinkets with cooldowns 3 minutes or longer now reset when a boss encounter ends:
    • Inscrutable Quantum Device
    • Empyreal Ordnance
    • Bladedancer’s Armor
  • The Sinful Gladiator’s Vestment (Elite version) transmogrification set now contains the correct cloak.

Professions

  • Fixed an issue where Widowbloom was granting slightly less herbs per pick than other herbs.

Torghast, Tower of the Damned

  • Greatly increased the attack damage of summoned Beasts of Prodigum for characters with intellect specializations.
  • Vendors in Torghast now offer anima powers for your Beast of Prodigum if a Beast is present.

JANUARY 13,

Classes

  • Demon Hunter
    • Havoc
      • Resolved an issue that prevented Darkest Hour (Legendary Effect) from granting Darkness.
  • Priest
    • Holy
      • Holy Priests wearing X’anshi, Return of Archbishop Benedictus (Legendary Effect) and using Forgeborne Reveries (Bonesmith Heirmir Soulbind) will no longer benefit from Spirit of Redemption during Archbishop Benedictus’ Restitution.

Covenants

  • Kyrian
    • Fixed an issue where certain enemies would drop incorrect items during the scenario “The Greater Good.”
  • Night Fae
    • Korayn is now correctly rewarded when you complete “By Trials Forged.” Existing players who have already completed the quest should be awarded Korayn retroactively.

Dungeons and Raids

  • Sanguine Depths
    • Chamber Sentinel’s Severing Slice no longer hits nearby pets.
  • The Necrotic Wake
    • Harmful effects of Necrotic Bolt reduced by 40% when cast by non-boss enemies.

User Interface

  • The edge of the screen visual effects of the Cloak of Ve’nari or Lingering Cloak of Ve’nari can now be hidden when selecting Reduce Camera Motion or Keep Character Centered and Reduce Camera Motion in the Accessibility settings menu.

JANUARY 12,

Classes

  • Druid
    • Reverted a recent change that caused Convoke the Spirits (Night Fae Ability) to strike targets affected by crowd control abilities that break on damage, such as Entangling Roots.

Covenants

  • Kyrian
    • “An Earned Bond” now displays the correct companion you will earn upon completion.
  • Night Fae
    • The point of interest indicator for “Mushroom for Improvement” should now be easier to see on the map.
  • Venthyr
    • Fixed an issue that caused the shared cinematic for Maldraxxus and Revendreth Campaigns to not play for Venthyr players.

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Resolved an issue where Lady Inerva Darkvein could not be attacked if players are defeated by her lieutenants.

Quests

  • Fixed an issue where the tribute tray and Silver Strongbox would sometimes not appear during the quest “The Sweetest Tribute.”
  • Fixed an issue where Kael’thas Sunstrider would sometimes not appear for the first scenario step during “Medallion of Dominion.”
  • Elite monsters now give more credit during the Maldraxxus Bonus Objective “Decaying Situation.”
  • Alliance players should no longer be teleported out of the Battle for Azeroth War Campaign instance of Orgrimmar when pushed “Shadowlands: A Chilling Summons.” Horde players will still be teleported out of the instance until they complete the “Through the Shattered Sky” questline due to conflicting instances for these two pieces of content.

Torghast, Tower of the Damned

  • [For realms in the NA region only] Resolved an issue that temporarily turned off the Beasts of Prodigum event.
  • Anima Powers
    • Rogue
      • Corrected an issue where damaging Anima Powers (like Lightning Dust) were doing less damage than intended.

User Interface

  • The edge of the screen Anima visual affect that appears while dead is now removed when Reduce Camera Motion or Keep Character Centered and Reduce Camera Motion is selected in the Accessibility menu.

JANUARY 11,

Achievements

  • The achievement Parasoling will now correctly display your current progress.

Classes

  • Death Knight
    • Blood
      • [With regional restarts] Bone Shield grants armor equal to 70% of Strength (was 50%).
    • Frost
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Druid
    • General
      • [With regional restarts] Convoke the Spirits (Night Fae Ability) no longer attempts to cast spells at targets affected by Cyclone and will no longer ignore targets affected by crowd control abilities that break on damage, such as Entangling Roots or Mass Entanglement.
  • Mage
    • Frost
      • [With regional restarts] All damage abilities increased by 9%.
  • Monk
    • Brewmaster
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
    • Windwalker
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Rogue
    • Asssassination
      • [With regional restarts] All damage abilities increased by 8%.
  • Warrior
    • Fury
      • [With regional restarts] All damage abilities increased by 8%, except for Bladestorm (Talent) and Dragon Roar (Talent).
      • [With regional restarts] Meat Cleaver (Talent) now increases Whirlwind’s damage by 25% (was 30%).

Dungeons and Raids

  • Theater of Pain
    • Kul’tharok
      • Draw Soul should no longer apply Soulless to Warriors while Bladestorm is active.

Items and Rewards

  • The Stamina from Tempered Armor Patch has been reduced to 24 (was 50) and can only be applied to items worn on the chest to match the Heavy Desolate Armor Kit.
    • Developers’ note: This item was always meant to be a lesser version of Heavy Desolate Armor Kit that you can earn as a rare drop or rare find on a vendor, but this item was accidentally missed when the Heavy Desolate Armor Kit was changed in Beta. The tooltip will be updated to reflect the change in a future hotfix or patch.

Player versus Player

  • Resolved an issue that prevented the base status User Interface from displaying the correct base icons in the Arathi Basin battleground.
  • Resolved an issue that prevented the Orb of Power icons from being displayed on the Temple of Kotmogu battleground map while they are at their pedestals.
  • Rogue
    • Outlaw
      • Resolved an issue that caused Evasion (Rank 2) to fail to strike the target with Main Gauche while Evasion is active.
      • Resolved an issue that caused the interaction of a Paladin’s Eye for an Eye (Talent) and Evasion (Rank 2) to deal more damage than intended.

Torghast, Tower of the Damned

  • The door to the next floor is once again locked until the Empowered enemy guarding it is defeated.
  • Anima Powers
    • Warlock
      • Fixed an issue where Pact of Infernal Intimacy stacks would reset when using portals on certain floors.

JANUARY 7,

Classes

  • Hunter
    • Hunters can now feed their pets Shadowlands meats.

Covenants

  • Kyrian
    • Fixed an issue where players who disconnect during the flight in the quest “Aerial Reconnaissance” would not have a map marker directing them back to Kleia to restart the flight.
    • Fixed an issue where Nuuminuuru could fail to give credit for the quest “Path of Ascension: Nuuminuuru.”
    • Fixed an issue where other players’ Dismantled debuffs would be visible on the Forsworn Colossus in the Eternal Forge. We found the issue, and promptly dismantled it.
    • Fixed an issue where eligible players could fail to receive the Sundancer mount in Bastion after completing the event.
    • There are now more enemies available for the quest “Compassion, Blade of Humility.”
  • Night Fae
    • Fixed an issue where defeating the dungeon boss on Mythic Keystone difficulty wouldn’t provide credit for “A Rare and Unusual Spirit.”
  • Venthyr
    • While seeking Feather Caps for “Ember Court: Mushroom Surprise!”, players will now be able to use Grappling Growths as expected.
    • The preferences of every guest are now always displayed in the Guest List, even before you’ve discovered them for the first time.
      • Developers’ note: This change should make it faster and easier to build a guest list that has compatible guests with similar preferences.
    • The guests Grandmaster Vole and Choofa will no longer appear on the Guest List if you don’t have the required reputation to unlock them.
      • Developers’ note: This change does not remove them from existing Guest Lists, but you can revoke their invitation and they will not reappear on the list until you are able to unlock them.

Dungeons and Raids

  • Plaguefall
    • Margrave Stradama
      • Plague Rot can no longer be interrupted.

Items and Rewards

  • Fixed an issue where the Splintered Heart of Al’ar trinket would fail to trigger after suffering a lethal blow.
  • Sinful Gladiator’s Prestigious Cloak now counts as part of the Sinful Gladiator’s Elite transmog sets.
  • PvP items upgraded to Item Level will now display their Elite appearance.
  • The disguise from the Acolyte’s Guise toy no longer cancels when teleporting.

The Maw

  • Fixed some issues with missing spawns and incomplete stage progressions in The Beastwarrens Hunts.

Torghast, Tower of the Damned

  • You can now obtain the quest items for “Signs of the Lion” from higher layers of Twisting Corridors.

World Quests

  • Increased The Undying Army reputation rewarded from Maldraxxus Elite world quests.

JANUARY 6,

Classes

  • Hunter
    • Wild Spirits (Night Fae Ability) is now briefly visible to the Hunter’s allies (was hidden entirely).

Covenants

  • Kyrian
    • Fixed an issue during the Kyrian campaign quest “Aerial Advantage” where the Battlesewn Rocs could display a parachute visual.
  • Venthyr
    • While on the Campaign Chapter: Confronting Sin, Blackbale Overseers will now also drop the item that starts the quest “Maldraxxian Weapons.”
    • The required animals to rescue for “Ember Court: Glimpse of the Wilds” has been lowered to 10 (was 15).
    • Niya now moves slightly faster and she can access her speed boost and leap ability more often during “Ember Court: Glimpse of the Wilds.”
      • Developers’ note: We’ve felt that the Glimpse of the Wilds event was taking a little too long to complete. To give you some breathing room for tackling other surprises at your Ember Court, we wanted to speed it up to be more in line with other events. We have more changes coming in the future to improve the clarity of Ember Court objectives and bonuses like Tubbins’s Lucky Teapot, so in the meantime, we wanted to make these smaller changes to improve the experience. When in doubt, take a peek at your map!
    • The size of the tools near Tulipnose have been increased to make them easier to locate for “Party Pests.”
    • Your Dredger Butler will now join the Ember Court and awaits your orders near the starting location. He’s eager to learn more about etiquette from friendly guests!

Dungeons and Raids

  • Plaguefall
    • Margrave Stradama
      • Fixed an issue where the door to her location could remain closed and lock players out after a wipe.

Items and Rewards

  • Fixed an issue where players could not use the Eternal Gateway in Purity’s Pinnacle after looting the Penitence of Purity treasure.
  • Construct Disguise now only allows players to be recognized as a construct within the House of Constructs in Maldraxxus, as originally stated by the item. The disguises’ visual appearance is still usable outside the area, but it will no longer fool enemies outside the House of Constructs.
  • The Philosopher bow now sheathes correctly.
  • Soul Igniter and Empyreal Ordnance trinkets no longer break crowd controlled enemies or enemies that are out of combat.

Professions

  • Players should once again be able to use Skaggldrynk while on the Alchemy quest “The Price of the Black Market.”

Quests

  • Bastion
    • Fixed an issue where enemies in the Temple of Humility would respawn at inconsistent rates for various quests.

Torghast, Tower of the Damned

  • Enemies should be less likely to link together in overly large groups when tower forces and prisoners are engaged in combat.
  • Anima Powers
    • Decayfly Hatchlings summoned by Pulsing Rot-hive should be less aggressive in seeking out new targets.
    • Monk
      • Whirling Stormgem has been removed.

World Quests

  • The clouds are now more reliable during the Bastion world quest “Flight School: Up and Away!”

JANUARY 5,

Covenants

  • Kyrian
    • Fixed an issue to make it easier for multiple players in the area to receive credit properly during the quest “Succumbing to Pride.”
    • Alexandros Mograine will once again properly assist players during the quest “Pursuit of Justice.”
    • Fixed an issue where players who abandoned the quest “The Blue Seed” would be unable to exit the cave to destroy the bramble wall after accepting the quest again.
    • Fixed an issue where the point of interest indicator on the map for “Through Glass” could be in the wrong location for characters that died and released.
  • Night Fae
    • Soothing Voice (Dreamweaver Soulbind) can now be removed by effects such as Hand of Freedom.
    • The starting location for “Searching the Grove” now has a point of interest indicator and should now be easier to see on the map.
  • Venthyr
    • Fixed an issue that caused the quest “Sanctum Upgrade: Mirror Network” to display twice for players who had completed Laurent’s rescue mission.
    • Fixed an issue with the Campaign Chapter progress text requesting players to rescue Laurent from the Ember Ward instead of the correct requirements to complete the chapter.

Creatures and NPCs

  • Resolved an issue that could cause players to be unable to loot Shadowlands’ World Bosses if the boss is defeated while the player is offline.
  • Iceshatters’ Pulsing Shards now deal appropriate damage.

Dungeons and Raids

  • Castle Nathria
    • [For realms in the NA region only] Resolved an issue that could prevent the door leading towards Artificer Xy’mox from opening after defeating Sun King’s Salvation in Raid Finder Wing 2, “Reliquary of Opulence.”
  • De Other Side
    • Mueh’zala
      • Resolved an issue where Crushed Soul damage was higher than intended on Mythic Keystone difficulty.
  • Timewalking
    • Lowered the amount of loot per person in Timewalking raids to better match Shadowlands raid drop rates.

Items and Rewards

  • Covenant set bonuses now fade immediately when the armor granting the set bonus is removed.
  • The Path of Greed effect gained when opening certain Revendreth Treasures can now be removed by right clicking the effect’s icon.

Pet Battles

  • Certain low-level pet battle quests are no longer suppressed for characters that have not done the introductory quests to Battle for Azeroth.

Quests

  • Fixed an issue where some Threads of Fate players were unable to use the Sinfall Flight Master.
  • Fixed an issue where the Tithelord could sometimes become stuck during the first phase of the quest “The Tithelord.”
  • Fixed an issue where level 50 characters could not accept the Twilight Highlands quest “Twilight Shores.”
  • Fixed an issue where the quest “Light Camera Action” would be unavailable to certain characters.

Torghast, Tower of the Damned

  • [Live on NA realms. With regional restarts for other regions] Removed some of the weekly delays between certain Bolvar Fordragon Torghast storyline quests.
  • Anima Powers
    • Fixed an issue where Demon Hunter, Death Knight, Monk and Rogue class-specific anima powers were not appearing in Plundered Anima Cells.
    • Death Knight
      • The Horsemen’s Call now resets the cooldown of Death Gate when ascending floors.

World Quests

  • Fixed an issue during the Bastion world quest “Things Remembered” where players could fail to receive credit for Kalisthene’s portion of the achievement, What Bastion Remembered.
  • The enemies required for “Allay Their Fears” now respawn faster.

JANUARY 4,

Achievements

  • Players can once again earn the achievement Stay Chill from the Conclave of Wind encounter in Throne of the Four Winds.

Covenants

  • Kyrian
    • Fixed an issue where Kynthia would not take off smoothly during the Kyrian Covenant Campaign quest “Trouble on the Western Front.”
    • Fixed an issue where Xandria was visible in two places at once during the Kyrian Covenant Campaign quest “Stronger Together.”
    • Willowblossom is once again present for players who abandoned the quest “Evil Grubbies.”
  • Necrolord
    • Fixed an issue where the Anima Conductor daily quests in Maldraxxus were granting an incorrect amount of anima. The anima rewards are now equivalent to the other covenants Anima Conductor daily quests.
  • Venthyr
    • Players can no longer be seen fighting an invisible creature during the quest “Face Your Fears.”
    • A portal to Oribos will now appear next to the Sinfall Flightmaster once the third tier of the Venthyr Travel Network has been unlocked.

Creatures and NPCs

  • Resolved an issue where the debuff from Corpse Ticklers in Maldraxxus could not be removed for some players.
  • Ta’xera in Revendreth now has her correct voice.

Dungeons and Raids

  • De Other Side
    • The Manastorms
      • Resolved an issue where Millhouse Manastorm’s Power Overwhelming debuff was missing its text description.
    • Mueh’zala
      • Resolved an issue where player immunities (e.g. Divine Shield and Ice Block) could inadvertently cause Stellar Clouds to spawn on Mueh’zala’s active platform.
      • Resolved an issue where the death of Mueh’zala could be delayed if he’s channeling Master of Death right before he reaches 10% health.

Items and Rewards

  • Covenant armor sets can no longer be disenchanted if the item is acquired from covenant vendors.
  • The Memory of Past Sins trinket now appears within the Castle Nathria Adventure Guide for Enhancement Shaman.
  • Fixed an issue that allowed some benefits from Inscrutable Quantum Device to persist after the trinket was unequipped.
  • Fixed an issue with Pocket Portals stacking incorrectly.

Pet Battles

  • Pet battles have been temporarily disabled in Castle Nathria.

Quests

  • Threads of Fate characters who are level 60 are now eligible for the quests “Return to Oribos” in each zone.
  • Maldraxxus
    • “Bet on Yourself” now displays with a blue daily quest icon.

The Maw: Eye of the Jailer

  • Resonant Misery no longer drops Stygia.

Torghast, Tower of the Damned

  • Anima Powers
    • Priest
      • Bonus damage from Painbreaker Psalm will no longer cause Shadow Word: Death to deal increased backlash damage to the player.
  • Enemies
    • Mawsworn Flametender and Empowered Mawsworn Flametender’s Inner Flames now begins its cooldown at the start of the cast (was upon cast completion) and the time between casts increased to 30 seconds (was 20 seconds).

DECEMBER 22,

Achievements

  • Resolved an issue where some players that interacted with Anima Crystal Shards in Bastion were not receiving credit towards Shard Labor.

Auction House

  • Fixed an issue where Favorited items would disappear after a sudden disconnect.

Classes

  • Death Knight
    • Frost
      • Heartstop Aura (PvP Talent) will no longer affect the cooldown of Gladiator’s Medallion.
  • Mage
    • Fixed an issue with Flow of Time (Conduit) not reducing the Shimmer (Talent) cooldown by the appropriate amount at higher item levels.

Covenants

  • Night Fae
    • The enemies required for “Minions of Mueh’zala” now respawn faster.

Creatures and NPCs

  • Larion Treats can no longer be used in instances, nor can the larions aid you in instances.
  • Corrupted Cloudfeathers can no longer be skinned.

Dungeons and Raids

  • Castle Nathria
    • Fixed an issue where players couldn’t summon party members with a Warlock portal inside Castle Nathria on Mythic difficulty.
    • Artificer Xy’mox
      • Resolved an issue where abilities would change their sequence if Artificer Xy’mox changes phases before casting Dimensional Tear.
      • Glyph of Destruction now applies to targets that are not in line of sight.
    • Lady Inerva Darkvein
      • Warrior’s Spell Reflect will no longer negate the Expose Desires ability.
    • Council of Blood
      • Fixed an issue preventing Dancing Fever from being reapplied properly on Mythic difficulty.
    • Sire Denathrius
      • Fixed an issue where Dusk Elegy was not correctly reducing incoming healing.
  • De Other Side
    • Increased the time to complete the dungeon by 2 minutes on Mythic Keystone difficulty.
  • The Necrotic Wake
    • The damage against enemies with Flesh Crafter’s Throw Cleaver no longer increases with stacks of Bolster from the Bolstering Affix on Mythic Keystone difficulty.
  • Sanguine Depths
    • Executor Tarvold
      • Castigate now inflicts damage every 1 second (was seconds).

Items and Rewards

  • Fixed an issue with Sephuz’s Proclamation (Legendary Effect) granting its buff regardless of whether the crowd controlling ability was successful or not.

Player versus Player

  • Vanndar Stormpike peered across the Alterac Valley battleground and saw that his adversary’s health was 20% higher than his own. Not to be outdone, Vanndar has put in the work and increased his own health by 20%.

Torghast, Tower of the Damned

  • Anima Powers
    • Multiple Elethium anima powers will no longer appear in the same Anima Cell. In addition, their elemental damage and healing penalties have been reduced to % (was %).

WoW Classic

  • Rogue’s Bonescythe 8-Set bonus effect is now always consumed when Hemorrhage is used.

DECEMBER 21,

Covenants

  • The weekly quests “Return Lost Souls” and “Replenish the Reservoir” will now display as a part of players’ Covenant Campaigns to better highlight their importance.
  • Soulbind abilities that generate loot such as Nature’s Splendor (Niya Soulbind) can no longer generate loot from enemies that don’t drop loot, such as summoned enemies.

Dungeons and Raids

  • Castle Nathria
    • Stone Legion Generals
      • Anima Orbs and Massive Anima Orbs can no longer be picked up by players with Anima Injection, Anima Infection, Volatile Anima Injection or Volatile Anima Infection.
      • Resolved an issue where Wicked Blade was not following the targeted players correctly on Normal difficulty.
      • Stone Legion Skirmisher’s now cast Wicked Slaughter every 10 seconds on Mythic difficulty (was 8 seconds).
      • Stone Legion Commando’s Volatile Stone Shell absorb shield has been reduced by 10% on Mythic difficulty.
  • Plaguefall
    • Fungalmancer’s Binding Fungus can now be interrupted and has a cast time of 3 seconds (was 6 seconds).
    • Fen Hatchling’s Clinging Infestation damage reduced by 50% per stack.
    • Fungi Stormer’s Fungistorm damage reduced by 20%.
    • Brood Ambusher’s Enveloping Webbing can now be interrupted.
    • Globgrog
      • Health reduced by 10% on all difficulties.
      • Reduced the health of Slimy Smorgasbord by 15% on Mythic difficulty.
  • Spires of Ascension
    • Forsworn Goliath health reduced by 25%.
    • Kyrian Dark-Praetor health reduced by 30%.
    • Etherdiver no longer use the Maw-Touched Spittle ability.
    • Forsworn Helion no longer use the Crescendo ability.
    • The Intimidated and Oppression debuffs are removed more quickly after the casting Lieutenant (Klotos, Lakesis or Astronos) has been defeated.
  • The Necrotic Wake
    • Amarth
      • Tortured Echoes now expires after 30 seconds (was permanent), and its damage has been increased by % on Mythic difficulty.
  • Theater of Pain
    • Kul’tharok
      • Grasping Hands now correctly appears at two locations.
      • Fixed an issue that sometimes caused only one soul to become bound by Grasping Hands while two players stood at the spectral hands’ location.
    • Mordretha, the Endless Empress
      • Echoes of Carnage periodic damage reduced by 50% on Mythic difficulty.
      • Dark Devastation cast time increased to seconds (was seconds) and increased the size of the casting visual effect to be more noticeable.
      • Ghostly Charge cast time increased to seconds (was 2 seconds).

Items and Rewards

  • The Battle for Azeroth mission “Present Yourself” now awards the correct version of Stolen Present.

Torghast, Tower of the Damned

  • Anima Powers
    • Death Knight
      • [With regional restarts] New Anima Power: Hungerstone – Death Strike heals for an additional 10% of your maximum health over 5 seconds. Can be obtained 3 times.
      • [With regional restarts] Blightstone has been redesigned – Now increases the damage of your Blood Plague, Frost Fever, and Virulent Plague by 15%. Can be obtained 3 times (was 5).
      • [With regional restarts] Creeping Decay now also reduces the damage enemies deal to you while inside Death and Decay by 10%. Can be obtained 3 times (was 5).
      • [With regional restarts] Necromantic Bile has been redesigned – Now increases the damage of your Heart Strike, Obliterate, and Scourge Strike by 15%. Can be obtained 3 times (was 5).
      • [With regional restarts] Skull Bloomer damage increased to 75% (was 50%) and now also increases the damage of Frost Strike and Death Strike. Can be obtained 3 times (was 5).
      • [With regional restarts] Blood-tinged Poker now also increases the damage of Sacrificial Pact by %.
      • [With regional restarts] Slick Ice has been removed.
    • Monk
      • [With regional restarts] Maw-Darkened Slippers damage increased by 20% and now only deals damage when Rolling (was jumping and Rolling).
      • [With regional restarts] Dowsing Rod has been redesigned – Standing in your Faeline Stomp reduces the damage you and your allies take by 10%, but Faeline Stomp’s length is reduced.
      • [With regional restarts] Ever-tumbling Stone has been redesigned – When you activate this power, and whenever you change floors in Torghast, Roll grants immunity to all damage for 1 second per yard traveled.

The full list of all hotfix notes can be found here.

16 Likes

Sours: https://us.forums.blizzard.com/en/wow/t/hotfixes-updated-march/
Vial of Ceaseless Toxins

Balance / Moonkin Macros for Shadowlands

By darkganj

Hello everyone! When i downloaded the recent shadowlands expansion, i noticed that my macros no longer worked =0. This is not a single target DPS  macro, this is a Help / Harm selective macro So i did some digging to find out what was goin on, An example of this would be : /cast [help] Innervate ; [harm] Entangling Roots ; Innervate.  This macro utilizes one button for a dual purpose. if i am targeted on friend i innervate them while if i and targeting a opponent it would root them in place. This structure is now broken but has also made things easier in most cases, After doing some digging i discovered some new macros and the new format. Some examples of the new way to write this would be :
 #showtooltip
/cast [help,nodead][help,nodead]innervate
/cast [harm,nodead][harm,nodead]Entangling Roots
#showtooltip
/cast [help,nodead][help,nodead]Regrowth
/cast [harm,nodead][harm,nodead]Wrath
#showtooltip
/cast [harm,nodead][@target,harm,nodead]Moonfire
/cast [help,nodead][@target,help,nodead]Rejuvenation
#showtooltip
/cast [help,nodead][help,nodead]Wild Growth
/cast [harm,nodead][harm,nodead]Entangling Roots
This is what they call a fall through macro, If the first line of code is not available because of a cooldown or if the Help or Harm selection, it will fall through to the next line of code. This works especially well for balance druids, shaman, and hybrid healing classes that use a ton of buttons. You can cut the amount of keys you need press in half which saves space and prevents accidentally pressings the wrong button. I like to pair my spells by the time it takes to cast, Instant casts with instant casts. They also introduces a mouse over macro for heals and rebuffs which is really good for world PVP. One of the better macros iv'e seen is a mouse over Rebirth : 
 #showtooltip Rebirth
/cast [@mouseover,help]Rebirth;Rebirth
#showtooltip Remove Corruption
/cast [target=mouseover,help,nodead][target=target] Remove Corruption

If you are going to try and make your own macro, you should keep in mind
1: The Global Cool Down or GCD which is the time it takes between 2 casts and
2: Not all of your spells and trinkets share a GCD, so you are able to cast 2 or 3 spells at the exact same time as long as it doesn't share a GCD.
I hope this helps! 


Sours: https://www.icy-veins.com/forums/topic/cancelaura-macro-for-trinkets-specifically-draught-of-souls/

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Bottle to Oleg. - And how are you. You are behind the wheel. - And I dont drink at all, even at the wheel, at least where.



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