Elite dangerous rescue ships

Elite dangerous rescue ships DEFAULT
Not to be confused with Search and Rescue Agent.

Search and Rescue

The Search and Rescueroleconcerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's Search and Rescue Agentcontact for a reward. Damaged stationsoffer passenger missions to evacuate refugees to the nearest Rescue Vessel, and Rescue Vessels offer missions to salvage items from inside damaged stations. Occasionally, Rescue Teamships can be encountered searching for survivors at crisis-stricken areas and warzones.

Station Evacuation

For over 11 months, the Thargoids have been attacking our systems, burning our stations, and wreaking havoc in a series of small-scale incursions into human space - even dancing in the systems around Sol, the cradle of our civilization. So far, 45 stations have suffered attacks, and, while Operation Ida has been instrumental in getting 17 of those back online, as I write this 2 stations are currently on fire, with basic medicines being imported and civilians being exported onto station-orbiting Rescue Ships.[1]

For months now, independent CMDRs have worked hard to hold the line, slaughtering literally thousands upon thousands of Thargoid scouts in an attempt to force the Thargoids to bypass systems. Your fellow pilots have honed their skills in the caustic clouds of Thargoid death, driving the Thargoids back again and again.

But it's not always enough. And when the line falters, when exhaustion hits humanity's hope and heroes, when the cards fall at the end of the game, sometimes we lose. We have to accept that, and move on, because the Thargoids are only pressing harder.

While the experienced combat pilots prepare for the next fight, there's still work to be done. For a week, while a station burns, evacuation protocols are in place and we must work to get civilians off the station safely. If you've never done it, here's how...

Guide

If a system is burning - oftentimes there will be posts about it and occasionally mentioned on GalNet.  you'll need to get a passenger ship out there to help out. There also filters on the galaxy map for "Damaged Starports"; these will be stations that have just been attacked.[1]

Start with a ship that's equipped with as many economy-class cabins as possible, a small shield, and a heat sink. Evacuees pay by the head, and they just want a seat; fancy first-class cabins will do you no good here! Everything else is optional, though I recommend an A-rated power plant, if possible, for heat dissipation. Don't bother with a docking computer; that service is offline inside the station.

  • If you're brand new, consider this low-cost Type-6, which can carry 52 passengers for 2.7 million credits
  • I'm particularly partial to the Type-7, which can carry 150 passengers for 28 million credits.
  • A Python can carry 142 passengers for 94 million credits.
  • For 226 million credits, the mighty Anaconda can carry 194.

Other ships obviously work, these are merely some suggestions and guidance. In any event, you'll want to get this ship to an attacked system and head toward the station.

Request docking from the panicking station controller, and he or she will give you authorization to land. Put your finger on the heat sink button and enter, slowly. You'll get a warning about increased temperatures; that's why you have a heat sink!

Once inside, head for your Landing Pad. There will be debris that can hit you, explosions that can throw your ship off course, and the occasional black box or escape pod that could be retrieved.

As soon as you land, you'll be whisked inside the station so you can start loading passengers. The interface is glitching; that's what happens when a station is attacked. Numbers may appear to be wrong, so no, they're not going to charge you 999 billion credits for fuel.

Go to "passenger missions", and start taking as many missions as you can. If you're so inclined, prioritize for whatever factions you like - you'll get a bit of superpower rep for evacuating their aligned civilians. I recommend aiming for small to mid-sized groups (8-15 passengers) at first, saving the smallest ones for rounding out your manifest at the end. You'll often be given a time bonus for prompt delivery; the more groups you have, the more opportunities for this bonus you'll have.

As soon as you're fully loaded, launch. You'll probably need to fire a heat sink on your way out, but as soon as you're clear of the station, chart a course for the rescue ship. It's only 5Mm away, which means you won't even have to slow down before dropping out of supercruise!

Land at the rescue ship, refuel, repair, and reload your heat sinks, and get ready to go again.

You should be making about 10k per head for evacuations, meaning that, for a full Type-6, you should be getting 500k credits per round trip (which takes less than 10 minutes) and closer to 2 million credits per trip in an Anaconda.

Videos

ED H - The Oracle Refugee Rescue

ED H - The Oracle Refugee Rescue

Elite Dangerous - Damaged Station Rescue Missions Gameplay Only

Elite Dangerous - Damaged Station Rescue Missions Gameplay Only

Elite Dangerous - The Hive

Elite Dangerous - The Hive

References

Sours: https://elite-dangerous.fandom.com/wiki/Search_and_Rescue

Ships What is the best ship for burning station rescues?

Hasaf said:

I ran several loops in my Python with a bunch of economy passenger seats and some heat-sink launchers. Is the Python the best ships for these events?

As I see it I need:
FSD for getting there
Fuel Scoop for getting there, to be swapped for passenger seats once I arrive
Small cargo rack for pay outs
Small shield, just enough to handle bumping into stuff

What ship is best? I didn't take my T-9 because of the heat and large ship issues. The Anaconda is out due to limited large landing pads along with possible problems in the toaster rack.

As I mentioned, the ship I took was the Python. Is it the best for these events?

Click to expand...

You can do it in just about any ship as long as you have decent passenger capacity. I've been doing burning station rescue missions on my Cutter, and I don't even have heat sink launchers on it, lol. I just ignore "Critical Heat" whining and keep doing my things. It'll get really hot but once I get out of station it'll cool down again and I will fly away with 172 paxes protected by my class 8 shield and whole arsenal of weapons. I could probably trade my shield for another 32 pax cabin but nah, I like to be shielded. Lol. "Large ship issue" is rather subjective, once you start flying these things regularly you'll get used to it. I don't have any issues taking my Cutter into the burning station at all.
20190727_190306_J.jpg

 

Sours: https://forums.frontier.co.uk/threads/what-is-the-best-ship-for-burning-station-rescues.396219/
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A Rescue Vessel is a type of Flight Operations CarrierMegaship owned and operated by the Pilots Federation, which deploys them to damaged stations. Unlike other known Megaships, Rescue Vessels lack unique names or designations, and are temporarily assigned the name of the station they are currently evacuating. As with all Flight Operations Carriers, these ships are equipped with 1 large, 2 medium, and 4 small Landing Pads.

Pilots who are docked within a station that becomes damaged are extracted and transferred to the local Rescue Vessel free of charge. Rescue Vessels have missions that request the recovery of salvage commodities from a damaged station's interior, and damaged stations have passenger missions that request the transportation of refugees to the Rescue Vessel. When repair work is begun on a damaged station the week following an attack, pilots still aboard are returned to the station and the Rescue Vessel departs.

See also

Videos

ED H - The Oracle Refugee Rescue

ED H - The Oracle Refugee Rescue

Sours: https://elite-dangerous.fandom.com/wiki/Rescue_Vessel

Ship build guide

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rescue python
Passengers role for the created by Khelan, 2 years ago.


Build guide

A python designed for evacuating refugees from stations hit by Thargoids. The fuel scoop can be swapped out at the nearby rescue ship for an extra passenger cabin to let it carry even more refugees. Shields give protection from floating debris inside the station and heatsinks let you keep control of the ships temperature while you're inside the burning station.


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Rescue ships dangerous elite

Burning Station Rescues

When Thargoids attack a station there are three ways for players to respond:

  • Rescuing civilians, their belongings, and other materials
  • Fighting them in AX Conflict Zones
  • Delivering commodities to the stations when they have stopped burning to restore station services.

This article covers the first option, rescuing civilians. It contains a walk-through of the process, suggestions for engineering rescue ships, hints, and tips for more efficient rescues and where to get more help.

Incursion Details

When stations are attacked it begins just after the regular Thursday morning maintenance cycle. The attacked stations burn for a week until the following Thursday’s maintenance cycle, then stop burning and go into a state of repair. New stations may or may not be attacked at this time. For this reason, the weekly maintenance cycle has been nicknamed “Thargoid Thursday”.

Rescue ships appear nearby every burning station, to hand in items and passengers. They have mission boards, passenger boards, module transfer and limited outfitting (but notably no shipyard).

The system goes into a state of Incursion, spawning AX Conflict Zones. When the zones have been eliminated the system will return to one of the more normal states—none, boom, etc.

When the Incursion is defeated the mission boards on rescue ships will close. The passenger boards remain open until the next maintenance cycle.

Burning Stations

Illogical as it seems, docking permission is still required to enter a burning station so don’t go in without it. Beware of floating debris and explosions inside. You can be knocked around into other debris or over unassigned landing pads, giving you a fine if you do not move away fast enough. Fines will prevent you from picking up passengers until you have paid them at the rescue ship.

Autodock is disabled in burning stations so a manual landing will be necessary. Only Economy Cabins are needed for rescues, and you can take as many Passenger Missions as you have space for. Unlike Luxury, First and Business Class Cabins people in Economy Cabins don’t mind sharing, so fill up all your spaces with jobs from the Passenger Board and get to the rescue ship without delay.

Also inside the burning station are Occupied Escape Pods, Damaged Escape Pods, Personal Effects, Wreckage Components, Encrypted Correspondence, and Black Boxes, along with some manufactured materials. The items can be handed in at the mission board on the rescue ship for credits and reputation. The materials are worth picking up for engineering or trading. Collecting them all will be covered in the next section—ships and engineering.

The mission and passenger boards at the rescue ships are an excellent way to quickly gain reputation with the Federation or Empire even if there is only one faction there. Do this by handing in several missions at a time and taking the reputation reward for each. To gain reputation in the fastest possible way possible, take the small jobs first since a mission with 20 passengers gives the same reputation reward as one with three.

Ships and Engineering

Any ship with a few heat sinks can land, pick up passengers and leave with minimal or no damage. Firing a heat sink before landing and another after launch is usually sufficient with a few extra in case you are delayed or knocked off course by explosions and debris.

An easy upgrade for is to go to Ram Tah and engineer the heat sinks for extra ammo. With enough heat sinks, you can sit inside the station, collect the items and materials first then land and pick up passengers.

Note: Picking up the passengers first, then collecting materials will cause the passengers to get even more impatient than they already are.

To collect the items you need cargo space and collector limpets. A 32t cargo bay is sufficient to pick up all the items. A class 3 collector limpet controller offers 2 active limpets; generally, this would be the minimum number of limpets needed.

For those who wish to further engineer their ships the upgrades to go for are Low Emissions Power Plant and Clean Drive Thrusters. These will extend the time between firing heat sinks and in some cases remove the need for them altogether.

Example 1 – A Python with Grade 5 Low Emissions, Grade 5 Clean Drives, both with Thermal Spread, can last almost 2 minutes between heat sinks.

Example 2 – A Federal Corvette with Grade 3 Low Emissions, Grade 3 Clean Drives, Thermal Spread on the Power Plant and Drag Drives on the Thrusters can sit in a burning station and stay at 64-67% heat. It needs no heat sinks.

The materials you find in burning stations are most of the ones you need for the first few levels of Low Emissions and Clean Drives. While it is likely more efficient to gather materials using these methods, if you are there with collectors go ahead and grab them.

Suggested Builds

You’ll notice that all builds are shieldless to carry more passengers, compensated for by having armor and hull reinforcements where the ship allows them. Resistances are unimportant, only collision damage is taken inside a station so they are engineered for maximum hull points.

Editor's note: Generally, traveling without shields is risky. Your ship can be severely damaged by explosions, which also force your ship into debris. It is recommended to equip shields, at least until you're more familiar with how the inside of a damaged station acts.

Hints and Tips

AX Conflict Zones

The AX Conflict Zones are normally dealt with quickly, usually by the end of the weekend. To make the most of the mission boards on rescue ships use them in the first two days in case the Incursion is defeated early. Remember, once this happens the mission board will close and only the passenger board will stay open until the station stops burning. You can hand in items to the Search and Rescue Contact but the payout and rep increase is much smaller.

Impatient Passengers

Passengers are an impatient lot. They start messaging you almost immediately. Ignore the messages. You can’t get to the rescue ship any faster than you’re already going and the messages will vanish once the passengers are handed in.

Efficient Routing

While the animation plays to return you to the surface and launch, target the rescue ship or burning station in the nav panel so you can just take off and go. Filter by stations to make this faster.

Mission Board Refresh Timer

With any ship capable of carrying 150 or more passengers, it is possible to empty the passenger board of a burning station within a few trips. The board will slowly refresh over the next 10-15 minutes, during which you can do one of 2 things;

Go to another system and empty the board there, by which time the board at the original system will usually be replenished.

  • Swap the passenger cabins for a cargo bay and collector limpets to gather the items and materials.
  • Some people like to collect the items first then land and pick up passengers but it is more productive and efficient to alternate between passengers and items.
  • Before doing your first rescues dock at the rescue ship and transfer any collectors and cargo racks you need. While the passenger board on the burning station is refreshing itself use the mission board on the rescue ship. Take the jobs requiring escape pods etc. then as you collect them in the burning station you will be notified when you have enough to hand in.

Suggested Rescue Ship

The Corvette is the king of rescue ships. It needs no heat sinks, carries up to 212 passengers: its agility is very useful in the tight spaces of a burning station. Ironic considering that many people use burning station rescues to quickly grind the ranks for a Corvette. Those who stay on to do rescues end up buying two.

Assistance from PDES

The PDES (Post Disaster Evacuation Service) is a dedicated rescue squadron. We are always happy to welcome and help players who are new to this activity. We have the tools in place such as submission forms, weekly tables and a plugin for EDMC to automatically track your rescues, courtesy of Squadron Leader Nimmo. 

Guide Author

Thanks to CMDR Phill P, Squadron Coordinator for PDES for contributing this guide. Join the PDES Discord for assistance from Post Disaster Evacuation Service.

Sours: https://www.edtutorials.com/passengers/burning-station-rescues/
Elite Dangerous - Severely damaged station under evacuation - Fusion reactor exposed

It was dishonest in relation to Larisa: about twenty minutes ago I was discharged abundantly, and after one orgasm she has never been able to make. Me cum with her mouth. But Larisa dutifully accepted the rules of the game and even tried to do the impossible.

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