Thrustmaster racing simulator

Thrustmaster racing simulator DEFAULT

If you're a newcomer to PC-based sim racing, there are a few items you might want to consider buying. Your CPU or graphics card may need an upgrade or, worst-case scenario, a whole new gaming PC might be in your future. A multitude of gaming monitors to choose from are just a click away or, if you want serious immersion, virtual reality headsets will get you in the racing game.

But the most essential purchase you'll make will be a gaming steering wheel and pedal set, which are the only components that you'll actually touch and the only accessories that are able to mimic the tactile sensations of a sport that's largely based on feel.


Read more: How to build the best PC for iRacing

Needless to say, getting the best racing wheel and pedals setup is hugely important for racing simulation, but finding something that fits your budget is also key. You can easily spend more on a sim racing setup than you might on a real race car -- which sounds totally crazy until you start to do the math on what actually being competitive in the real world costs. There's also no way to begin to explain the type of variety available in racing simulator components -- think adjustable pedals, leather wheel, and more. Way different than a typical game console setup.

I've been sim racing for nearly 20 years now, and in that time have tested a lot of wheels from a lot of companies. Jump on in and we'll find you the best racing wheel and pedals set for your budget. This list is updated periodically.


A place to play

Before you start shopping for a PC racing wheel, it's important to figure out exactly where you're going to drive. If you already have your PC set up at a desk, clamping your racing wheel on there is probably the easiest -- and certainly the cheapest -- way to go. However, it's not for everyone, especially if you hate having extra cables slung around your workspace.

Additionally, many higher-powered wheels cannot be clamped to a desk, simply because they're way too powerful. So, if you have the budget and the floor space, a dedicated sim racing cockpit with a wheel stand and more makes a world of difference. The ability to just sit down and start driving means you'll spend less time fiddling with cables and more time driving. Plus, you can start customizing your cockpit with bespoke seating and button pods and all sorts of fun stuff.

Now playing:Watch this: The 3 best wheels and pedal setups for iRacing


This is definitely an area where recommendations are difficult, because preconstructed sim cockpits vary hugely in price, size, construction and intent. For my needs, I wanted something sturdy so that I could test out high-power wheels. I needed a small footprint, however, to keep from giving up too much of my office. And I also didn't have thousands to spend.

I opted for the Next Level Racing GTtrack


Thrustmaster T150 Pro Racing Wheel

Pro Sim racers can now enjoy the quality of the Thrustmaster T150 Force Feedback wheel – plus the highly-awarded three-pedal Thrustmaster T3PA pedal set as an added bonus. It’s a deal that racing dreams are made of! A complete racing simulation solution at an exceptional price! Official racing simulator for PlayStation 4 and PlayStation 3 (also compatible with PC). 1080 degree Force Feedback system: Mixed belt-pulley and gears system with metal ball-bearing axle The T150 is bundled with the three-pedal Thrustmaster T3PA pedal set, whose pedals and internal structure are all 100% metal. The T3PA is fully adjustable (spacing, angle and gas pedal with an adjustable height setting), and users can even adjust the push force independently for each pedal. The optional Conical Rubber Brake Mod is also included, allowing for an authentic feel with ultra-progressive resistance at the end of the pedal’s travel. The wheel features reinforced rubber-coated grips. Sequential gear shifts are facilitated by the two large (5”/13 cm tall), 100% metal wheel-mounted sequential paddle shifters. 11 inch/28 cm diameter racing wheel, with an ergonomic design perfectly adapted for all driving games (GT, Formula 1, NASCAR, rally, etc.). A rotation angle adjustable from 270 to 1080 degree allows gamers to race in all vehicles with unrivalled realism. High-precision racing wheel: optical reading with 12-bit resolution (i.e. 4,096 values on the wheel’s steering axis). Experience every racing sensation to the fullest thanks to the realistic Force Feedback – the road or track's relief, loss of tire grip, braking, bumps and impacts, etc. A smooth, precise and silent racing wheel, featuring a mixed belt-pulley and gears system. Official racing wheel, ensuring automatic recognition by PS4 systems. The PS4/PS3 sliding switch ensures optimum compatibility with both systems. Can also be used on PC, thanks to Windows 10/8/7/Vista compatibility. Never take your hands off the wheel, thanks to the built-in official buttons (PS / Share / Options). Easily access all social functions, switch between the game and the system, navigate through the console’s menus, etc. Compatible with the Thrustmaster TH8A* shifter. Comes with 2 included shift-plates: 'H'-pattern (7+1) and Sequential (+/-). *Sold separately.

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Racing wheel

Video game controller

A racing wheel is a method of control for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for gas, brake, and sometimes clutch actuation, as well as various shifter controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers.

One of the earliest racing wheels for the PC mass market was the Thrustmaster Formula T1, released in 1994.[1][2] It had no force feedback, only some form of spring-based centering resistance proportional to the steering angle.[3] Two of the earliest FFB wheels for the consumer PC market were the Microsoft Sidewinder Force Feedback Wheel,[4] released in 1997, and the Logitech Wingman Formula Force.

Force feedback[edit]

Racing wheels started off as simple plastic wheels hooked up to a rotary potentiometer, which were sprung by springs or bungees. These spring-based wheels had a reactive torque that increased proportionally only to the steering angle, without regard for the simulated vehicle dynamics.[5]

Eventually manufacturers began to use electric motors in the controllers, in place of springs, in order to achieve a level of force feedback (sometimes abbreviated FFB), first seen in Microsoft's Sidewinder wheel. At first this technology simply provided the centering force and other artificial effects such as shaking the wheel in a crash or other vibrations. However, as driving simulations have evolved, their physics engines have become more accurate,[citation needed] allowing also for linking the force feedback close to the simulated vehicle dynamics of the in-game physics.[5] This allows the user to truly feel what forces go through the steering rack, instead of just artificial effects, and genuinely enhance the realism of the game.[citation needed] A fundamental factor for an adequate subjective steering-feel and perception of drivability from a force feedback wheel, is the transfer function from steering torque to steering angle.[6][7]

In 2015, a preliminary comparison of gear-driven and direct drive wheels in the 0-30Hz frequency range, for a study on hard real-time multibody simulation and high-fidelity steering wheel force feedback, concluded that direct drive wheels are preferable.[8]

Comparison of racing wheels[edit]

Subsections by motor type: no FFB, gear- or belt-driven, and direct drive wheels.

No FFB[edit]

Manufacturer Product Year Max Rotation (Deg) FFBClutch Shifter Brake Sensor Pedal Type
Atomic Lamborghini Gallardo Evo Racing Wheel 270 No No Paddles Potentiometer Standing
BRD Sim Pro Wheel, Speed7 Pedals (<=2013) 290 No Optional Paddles Potentiometer Standing
ThrustmasterFormula T1 1994 No
ThrustmasterFormula T2 1995[9]No
ThrustmasterFerrari Wireless Gt F430 Scuderia Edition Cockpit 270 No No Paddles Potentiometer Standing
ThrustmasterFerrari GT 3-in-1 180 No No Paddles Potentiometer Standing
MicrosoftSidewinder Precision Racing Wheel 240 No No Paddles Potentiometer Standing
ECCI Trackstar 6000 Series Wheel/Pedals 270 No [a]Optional Paddles "Pressure Modulated" Standing
ECCI Trackstar 7000 Force Feedback 900 N/A N/A N/A N/A N/A
Thomas SuperWheel TSW Wheels, Pedals 720 No Optional Paddles, Sequential Load Cell optional Standing
A1 A1 GT Wheel 500 No [b]N/A Paddles N/A N/A

Gear- and/or belt-driven[edit]

Earlier products[edit]


Hybrid gear and belt-driven[edit]

Manufacturer Product Year Max Rotation (Deg) FFB mechanism Wheel detaches from the base Wheel cover material Clutch Shifter Brake Sensor Pedal Type
ThrustmasterT150 RS 2015 1080 hybrid No Paddles Potentiometer Standing
ThrustmasterT150 Pro 1080 Mixed belt-pulley and gears system[26][27]Yes Paddles Potentiometer Standing
ThrustmasterT248 2021 1080 hybrid


Manufacturer Product Year Max Rotation (Deg) FFB mechanism Wheel detaches from the base Wheel cover material Clutch Shifter Brake Sensor Pedal Type
Fanatec[d]Porsche 911 Turbo S Wheel (<=2009)[28]900 Belt-driven N/A Paddles N/A N/A
Fanatec[d]Porsche 911 GT2 Wheel (<2011)[29]900 belt-driven Mabuchi 550 motor[29]AlcantaraN/A Paddles N/A N/A
Fanatec[d]Forza Motorsport CSR Elite Wheel (<=2011) 900 Yes N/A Paddles N/A N/A
Fanatec[d]Forza Motorsport CSR Wheel (<=2011)[29]900 belt-driven Mabuchi 550 motor[29]N/A Paddles N/A N/A
Fanatec[d]Porsche 911 Carrera Wheel 2011[30]900 belt-driven[30]Yes Paddles, H-Shift N/A Standing
Fanatec[d]Porsche 911 GT3 RS Wheel (<=2011)[30]900 Belt-driven[30]N/A Paddles N/A N/A
FanatecCSL Elite Wheel 2017[31]1080-degree[31]Yes, single non-ribbed belt-drive,[31] up to 6 Nmtorque[32]N/A Paddles N/A N/A
Fanatec[d]ClubSport Wheel (CSW) v.1 (<=2013) 900 Single belt drive (Single gear toothed belt drive), brushless servo motor[33]Yes N/A Paddles N/A N/A
Fanatec[d]ClubSport Wheel (CSW) V2.5 900 dual belt-drive, up to 8 Nmtorque[32]Yes N/A Paddles N/A N/A
ThrustmasterT300 RS[34]2014[35]1080 Dual-belt-driven,[25][36] brushless motor, hall sensor with 65k positions resolution[37]Yes[38]Rubber[23]Yes Paddles Potentiometer Standing
ThrustmasterT500 RS 2011[35]1080 Brushed motors[36]Yes[38]Yes Paddles Potentiometer Standing/Hanging
ThrustmasterTS-PC Racer 2017[39]1080 dual-belt-drive,[40] brushless motor (about 6 Nm torque), hall sensor with 65k positions resolution[41]Yes Pseudo-alcantara[41][42]N/A N/A

Direct-drive bases or wheel + base combos[edit]

Main article: Comparison of direct-drive sim racing wheels

Other types / uncategorized[edit]

Manufacturer Product Year Max Rotation (Deg) FFBClutch Shifter Brake Sensor Pedal Type
FrexSimwheel [e] V1[43]2008[44]1080 Yes N/A N/A N/A N/A
VPP Wheel, Hyperreal Pedals (<= 2006) 270 Yes Optional Paddles Potentiometer Standing

Other equipment (not wheels): pedals, shifters, etc.[edit]

Manufacturer Product Max Rotation (Deg) FFBClutch Shifter Brake Sensor Pedal Type
Fanatec[d]Standard Pedals N/A N/A Yes N/A Potentiometer Standing
Fanatec[d]CSR Pedals N/A N/A Yes N/A Potentiometer Standing/Hanging
Fanatec[d]CSR Elite Pedals N/A N/A Yes N/A Load Cell Standing/Hanging
Fanatec[d]ClubSport Pedals N/A N/A Yes N/A Load Cell Standing
Fanatec[d]Porsche Shifter N/A N/A N/A H-shift, Sequential N/A N/A
Fanatec[d]CSR Shifter N/A N/A N/A H-shift, Sequential N/A N/A
FrexSim2Pedal N/A N/A No N/A Hydraulic w/ Load Cell (HydroBrake) Optional
FrexSim3Pedal N/A N/A Yes N/A Hydraulic w/ Load Cell (HydroBrake) Optional
FrexHShift+ N/A N/A N/A H-shift N/A N/A
FrexShift+ N/A N/A N/A Sequential N/A N/A
A1 A1 GT Pedals N/A N/A Yes N/A Potentiometer Standing
A1 A1 Pro Pedals N/A N/A Yes N/A Load Cell Optional
A1 GearBox N/A N/A N/A H-Shift N/A N/A
Act Labs RS Shifter N/A N/A N/A H-shift N/A N/A
Act Labs RS Pedals N/A N/A Yes N/A Potentiometer Standing
CST (Cannon Simulation Technologies) Pedals N/A N/A Optional N/A "Pressure Sensing" Hanging
Redline Pedals N/A N/A Optional N/A Potentiometer Hanging
REVZALOT P36 Pedals N/A N/A Yes N/A Load Cell Standing


  1. ^Utilizes fluid dampening.
  2. ^Future FFB addon possible.
  3. ^Includes two separate analog paddle axis.
  4. ^ abcdefghijklmnComponents may be packaged together in some cases and sold as a bundle.
  5. ^Includes hub mechanism only; wheel and adapters not included.


  1. ^Andrew See (1994) THRUSTMASTER FORMULA T1 DRIVING SIMULATOR CONTROLS by Thrustmaster, Game Bytes Magazine
  2. ^DARIN GANGI Throwback Thursday: Thrustmaster T1, AUGUST 22, 2014
  3. ^Thrustmaster Formula T1/T2 Profile
  4. ^ Julien Jay SideWinder Force Feedback Wheel review
  5. ^ ab Dell’Amico, M., Marzani, S., Minin, L., Montanari, R., Tesauri, F., Mariani, & Tango, F. (2007) Design of an adaptive feedback based steering wheel, p.181, in Marvin J. Dainoff (Ed., 2007) International Conference on Ergonomics and Health Aspects of Work with Computers (pp. 180-188). Springer, Berlin, Heidelberg.
  6. ^Chen, W., Chugh, T., Klomp, M., Ran, S., & Lidberg, M. (2017) Design and control of the steering torque feedback in a vehicle driving simulator, in Maksym Spiryagin, Timothy Gordon, Colin Cole, Tim McSweeney (Eds., 2021) The Dynamics of Vehicles on Roads and Tracks, ch.7 (pp. 213-219). CRC Press, p.215
  7. ^Harrer, M., Pfeffer, P., & Braess, H. H. (2017). Steering-feel, interaction between driver and car. In Steering Handbook (pp. 149-168). Springer, Cham.
  8. ^Pastorino, R., Desloovere, M., Vanneste, F., Degezelle, P., Desmet, W., & Optidrive, N. V. (2015) Development, implementation and validation of a hard real-time multibody simulation for high-fidelity steering wheel force feedback, in Proceedings of the ECCOMAS Thematic Conference on Multibody Dynamics, Barcelona, Spain (Vol. 10).
  9. ^The Red Chip Review, Issues 2-6, Crown Point Publishing, 1997, p.40
  10. ^ abFanatec Speedster 3 (Xbox) Review, Gabriel Vega,, Sunday, June 12th, 2005
  11. ^Fabio "Bill" Cristi Microsoft Sidewinder Force Feedback Wheel - Review
  12. ^[1]
  13. ^Saitek R4 Force - wheel and pedals set - wireless Specs, at
  14. ^Saitek R4 Review, August 1st, 1999
  15. ^ William Gall Saitek R4 ForceFeedback Wheel Review @ RDGR, 3D Gaming World Hardware Review, March 21, 1999
  16. ^ abcdGonzo Wingman Formula Force Wheel, arstechnica
  17. ^Yingzong [2], Hardware One, 12/01/00
  18. ^P. Masrani Logitech Wingman Formula Force Review, pcstats, Apr 20 2000
  19. ^ abAndrew Evans Logitech G Teases New Racing Wheel, Reveal Due August 5,, August 4, 2020
  20. ^ abLogitech Momo Racing Force-Feedback Wheel, Joel Santo Domingo,, Mar 17, 2005
  21. ^BEN KUCHERA Logitech G25 Racing Wheel review, arstechnica, 10/25/2006
  22. ^ ab"Logitech G27 a Step Up From the G25?". Tekcore Magazine. November 7, 2011. Archived from the original on September 25, 2013. Retrieved August 16, 2012.
  23. ^ abAndrew Williams Thrustmaster T300 GTE Review, November 3, 2014
  24. ^ abcLogitech G923 Review: Mainstream Mainstay, August 22, 2020 (updated Aug 24, 2020), Andrew Evans,
  25. ^ abSim / By FLOW RACERS Thrustmaster T300RS GT Review
  27. ^t150-pro-forcefeedback at (retrieved October 2021)
  28. ^Fanatec Porsche 911 Turbo S Wheel – Review
  29. ^ abcd[3]
  30. ^ abcdFanatec Porsche 911 Carrera Wheel – Review,
  31. ^ abc[4]
  32. ^ abFanatec ClubSport V2.5 review, at
  33. ^CSL Elite Wheel Base V1.1 at
  34. ^Thrustmaster T300RS GT Review, Sim Racing Garage, Feb 17, 2018
  35. ^ abGreer, Jordan Thrustmaster T300RS Review,, February 9, 2015 (updated Jun 26, 2017)
  36. ^ abAndrew WilliamsThrustmaster T300 RS Review,, October 27, 2016
  37. ^Thrustmaster Racing Wheels Benchmarking,
  38. ^ abThrustmaster T300 RS review, from,
  39. ^Matej Inside Sim Racing Reviews Thrustmaster TS-PC Racer, January 9, 2017 (updated Jan 24, 2018)
  40. ^Sim Racing Garage Thrustmaster TS-PC Ferrari 488 Challenge Edition Review, Oct 14, 2018
  41. ^ abJosh Walrath THRUSTMASTER TS-PC WHEEL REVIEW: A GENUINE LEAP,, Feb 27, 2018
  42. ^GamerMuscleVideos THRUSTMASTER TS PC RACER WHEEL REVIEW, Dec 13, 2016
  43. ^Frex Sim Wheel v1
  44. ^Frex Sim Wheel Review by SRT at InsideSimRacing, Aug 25, 2008

See also[edit]

Sim racing


Formula One Grand Prix (video game) (1991), NASCAR Racing (1994), Grand Prix 2 (1996), Grand Prix Legends (1998), Grand Prix 3 (2000), Grand Prix 4 (2002), NASCAR Racing 2003 Season (2003), Live for Speed (2003-2015), Richard Burns Rally (2004), Rigs of Rods (2005), rFactor (2005), GT Legends (2005), Race 07 (2006), netKar Pro (2006), GTR 2 (2006), iRacing (2008-2021), Ferrari Virtual Academy (2010), Simraceway (2011), rFactor 2 (2013-2021), RaceRoom (2013-2021), Assetto Corsa (2014), (2015), Project CARS (2015-2020), KartKraft (2018-2021), Assetto Corsa Competizione (2019), Automobilista 2 (2020-2021), NASCAR 21: Ignition (2021)


Formula One video games, List of racing video games


Geoff Crammond, MicroProse, Papyrus Design Group, Warthog Games, Image Space Incorporated, Kunos Simulazioni, Sector3 Studios, Slightly Mad Studios, Motorsport Games

eSports and events
Physics simulation concepts
Tire model

Aquaplaning, Camber thrust, Circle of forces, Contact patch, Grip (auto racing), Ground pressure, Hans B. Pacejka, Lateral force variation, Pneumatic trail, Racing slick, Rolling resistance, Self aligning torque, Slip angle, Tire load sensitivity, Tire tread

Car components

Anti-roll bar, Car suspension, Differential (mechanical device), Spring (device), Wing (Airfoil)

Car handling

Aerodynamic force (Lift (force), Drag (physics)), Aerodynamics, Cornering force, Countersteering, Downforce, Drifting (motorsport), Opposite lock, Slip (vehicle dynamics), Soft-body dynamics, Understeer and oversteer, Vehicle dynamics, Weight transfer


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Racing simulator thrustmaster

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Sim Racing Wheel Buyer's Guide - 2020 Edition

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