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ARK Genesis 2 | Finding Mutagel and taming Tek Stryders

Mutagel is a resource introduced into ARK: Survival Evolved with the new Genesis: Part 2 DLC. One of its major uses is the taming of Tek Stryders.

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How to harvest Mutagel in ARK

There are several locations in Genesis: Part 2 where you can harvest Mutagel:

  • On ambergris asteroids.
  • On black pearl asteroids.

  • In the Rockwell's Innards biome, in the acid pool underneath Rockwell's heart. You can harvest Mutagel by hand here once the acid has receded.

Alternatively, if you have spare Mutagen lying around, you can use a Chemistry Bench to convert four units back into 408 Mutagel.

How to turn Mutagel into Mutagen

Mutagel can be used to craft Mutagen at a Chemistry Bench. You need 800 units of Mutagel to craft six Mutagen.

Mutagen is used for taming Voidwyrms, and can be used to further evolve existing tame creatures.

How to tame Tek Stryders in ARK

Tek Stryders are tamed using a unique, non-violent method: hacking them using Mutagel.

To tame a Tek Stryder, you need to meet the following requirements, with exact numbers based on the creature's level:

  • Have the required amount of Mutagel attached to 0 in the Hotbar.
  • Have cleared the required number of missions.

In order to successfully hack a Tek Stryder, you need to complete a hacking minigame where you match up lines of code, all while staying close to the creature. You may also need to target a specific body part in order to initiate the hack.

Succeeding at one stage of the minigame increases taming efficiency, speeding up the process; while failing resets taming to zero. You can go through as many stages as you need to tame the Tek Stryder, unless it is destroyed first.

Benefits of a tamed Tek Stryder

Tame Tek Stryders are incredibly useful. Even unequipped with rigs they have a saddle (which you can build on), a sleeping pod, and a transmitter; can recharge batteries in their inventory; and can be used to replant foliage where it walks. It can also be linked to a Tek Dedicated Storage.

With rigs equipped, a tame Tek Stryder can take on both offensive and defensive combat roles, harvest resources, and track other creatures (including other players).

Sours: https://www.vg247.com/ark-mutagel-taming-tek-stryders

Ark Survival Evolved: How To Tame A Tek Stryder

One of the new creatures added as part of the new DLC called Genesis Part 2 in Ark: Survival Evolved is a Tek Stryder. Players are rushing to tame it, but many don't understand the process of how to go about doing so. It might seem pretty straightforward, although there are several steps you have to take to tame this creature successfully.

RELATED: Ark Survival Evolved: The Most Important Character Stats To Upgrade, Ranked

The great thing about the Tek Stryder is that it has a built-in saddle and each one spawns with a variety of rigs to help you perform various tasks. It is why they are so sought after, but it will take some work in Ark: Survival Evolved before you are able to tame one for yourself.

How To Tame A Tek Stryder

A Tek Stryder is a mechanical creature that resembles a deer and it can be tamed using nonviolent methods. It is one of the new creatures added as a part of the Genesis Part 2 DLC and some would argue it is the best of them all.

Here are the steps you need to take to tame a Tek Stryder:

  • Complete the Correct Number of Missions
  • Gather Mutagel
  • Find The Tek Stryder's Location
  • Feed it Mutagel and Interact with the Sparking Body Part
  • Stay Inside The Red Circle
  • Play The Minigame and Repeat

Complete The Correct Number Of Missions

The first thing you have to do before you can even think about taming a Tek Stryder is to complete a specific number of missions. The amount you have to finish is dependent upon the level of the Tek Stryder that you desire to tame.

These are the Tek Stryder levels with their respective number of missions:

  • Level 2: 1 Mission
  • Level 7: 2 Missions
  • Level 13: 3 Missions
  • Level 17: 4 Missions
  • Level 22: 5 Missions
  • Level 26: 6 Missions
  • Level 32: 7 Missions
  • Level 37: 8 Missions
  • Level 42: 9 Missions
  • Level 47: 10 Missions
  • Level 52: 11 Missions
  • Level 56: 12 Missions
  • Level 59: 19 Missions
  • Level 62: 20 Missions
  • Level 67: 21 Missions
  • Level 72: 23 Missions
  • Level 77: 25 Missions
  • Level 82: 26 Missions
  • Level 87: 28 Missions
  • Level 92: 29 Missions
  • Level 97: 31 Missions
  • Level 102: 33 Missions
  • Level 107: 34 Missions
  • Level 112: 36 Missions
  • Level 117: 37 Missions
  • Level 122: 39 Missions
  • Level 127: 41 Missions
  • Level 132: 42 Missions
  • Level 137: 44 Missions
  • Level 142: 45 Missions
  • Level 147: 47 Missions
  • Level 153: 49 Missions
  • Level 156: 50 Missions
  • Level 157+: 51 Missions

Gather Mutagel

The second step is to gather a lot of Mutagel, and it can be found on the Ambergis Asteroids and the Innard's Biome. You must break the brown rocks and collect the bubbles on the asteroids, or you have to wait for the acid to recede in the pool beneath Rockwell's heart.

Once you have gathered quite a bit of this substance you want to place it in the '0' on your Hotbar.

Find The Tek Stryder's Location

If you want to tame a Tek Stryder you need to know where to find them, and luckily, they are quite plentiful across the map. You can usually find them in Eden, and they usually reside across the center of the map from left to right.

RELATED: Ark Survival Evolved: How To Build The Ultimate Base

They will not attack you unless you act as an aggressor toward them first, but if needed you can use a Large Bear Trap to immobilize them.

Feed It Mutagel And Interact With The Sparking Body Part

Once you have found a Tek Stryder you need to feed it the Mutagel from your Hotbar in order to begin the taming process. You will need to find which part of its body is sparking and then interact with this as well.

It will usually end up being its head or feet, which is why a Tek Suit can come in handy for this tame. Many players find it useful to fly up and start on its back in order to feed it the Mutagel.

The second you interact with the sparking body part the taming process will begin. The most important thing to remember is that you need to stay within the red circle that is around the Tek Stryder if you don't want to have to use single-player cheat codes to tame it.

It gives you a pretty wide berth and you can always hop onto this creature's back if you are having a hard time staying inside the lines.

Play The Minigame And Repeat

There will also be a minigame that you have to play alongside your role of staying inside the red circle. The goal is to press the right button when the spinning squares line up with one another.

After you have completed the minigame the Tek Stryder will have to travel a certain distance before you can hack it again. If you approach it you will see information such as a Grace Period with a clock that is counting down and an Affinity percentage.

RELATED: Ark Survival Evolved: How To Create An Irrigation System

If you manage to tame the Tek Stryder a second time within the Grace Period (by feeding it Mutagel and then completing the same process) it will be tamed the Affinity Percentage listed.

The higher the level of the Tek Stryder, the more times you will have to repeat the taming process. It is why having a lot of Mutagel and patience is required in order to be successful with this tame, but it is still easier to tame than a Noglin.

Tek Stryder Rigs

The Tek Stryder can have various attachments equipped that make it better for different roles. This could include gathering materials or being a menace in combat, which is why it is important to understand its possible different Rigs.

It also has other uses that are common among all Tek Stryders such as replanting foliage, recharging batterie, sleeping pod, and a transmitter.

Here are all of the Rigs a Tek Stryder could potentially have:

  • Excavation Rig (Head)
  • Pulse Cannon Rig (Head)
  • Silence Cannon Rig (Head)
  • Radar Rig (Head)
  • Phase Cannon Rig (Body)
  • Resource Attractor Rig (Body)
  • Shield Generator Rig (Body)
  • Shield Projector Rig (Body)

Next: Ark Survival Evolved: The Most Picturesque Spots To Build Your Base In The Island

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The Tek Stryder is a creature in Genesis: Part 2. These mechanical creatures come with two (out of 8 possible) different non-removable attachments, overall providing them a wide array of possible abilities.

Basic Info[]

Dossier[]

Behavior[]

The Tek Stryder features a wide array of abilities, depending on the attachments it has, very much like a Mek. Certain attachments allow it to become more efficient in harvesting, while others turn it into a combat machine. If attacked it will fight back with either a front stomp or a back kick.

Appearance[]

Tek Stryder's appearance resembles a robotic deer, and an AT-AT from Star Wars.

Tek Stryder's attachments allow it to take on the appearance of certain creatures, such as a Parasaur with a drill-like mouth for the harvesting attachment.

Color Scheme and Regions[]

This section displays the Tek Stryder's natural colors and regions. For demonstration, the regions below are colored red over an albino Tek Stryder. The colored squares shown underneath each region's description are the colors that the Tek Stryder will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Tek Stryder's regions by entering in the cheat console. For instance, would color the Tek Stryder's "main rubber" magenta.

Tek Stryder PaintRegion0.jpg
Region 0:
Main rubber
Tek Stryder PaintRegion1.jpg
Region 1:
Emissive
Tek Stryder PaintRegion2.jpg
Region 2:
Metal accents
Tek Stryder PaintRegion3.jpg
Region 3:
Metal accents
Tek Stryder PaintRegion4.jpg
Region 4:
Body rubber
Tek Stryder PaintRegion5.jpg
Region 5:
Primary body

Drops[]

Tek Stryder explodes on death and leaves no body for resources to be collected from.

Base Stats and Growth[]

Movement
[u/s]
Base Speed Sprinting Speed Stamina
WildTamed1Tamed2WildTamed1Tamed2
Walking 260 260 260 910 910 910 -4
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Tek Stryder

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Charge Capacity[]

The Charge Capacity stat acts as an energy meter for the Tek Stryder's attachments' abilities.

Combat[]

This section describes how to fight against the Tek Stryder.

General[]

It is recommended to attack from a distance as wild and unmounted Stryders only use a melee attack stomp similar to the Paraceratherium even when weapon rigs are present.

Strategy[]

Shoot from a ledge if you do not have the creatures to take the Stryder down. It is recommended to use powerful tames such as a Spino to take them down. You can also use fast attacking and hard to hit tames such as the Maewing to dodge their attacks but still deal damage.

Weaponry[]

Weapons which can deal large amounts of damage quickly are recommended. The Pump-Action Shotgun is a good choice if you need to combat a Stryder on foot.

Dangers[]

The Stryder has a lot of health, and is fast for its size.

Weakness[]

The Stryder attack quite slowly and hit hard. They do not use any of the equipped rigs when wild. Fast tames such as the Maewing which can avoid their stomps are recommended. If the player has access to powerful tames which can kill the Stryder quickly without taking to much damage such as the Spino or Rex are recommended.

Taming[]

For general information about domesticating a wild creature see Taming.

Tek Stryders are "tamed" non-violently, rather than through the usual methods. This method is through a unique hacking process. To be able to hack into it to tame it, you must have a variable amount of Mutagel (Genesis: Part 2) in the 0 Hotbar, and have cleared a certain number of missions. This number increases as the Stryder's level increases. You will be prompted to access a specific part of the Stryder to initiate the process (such as the head or one of its feet), and said part will emit electrical sparks until it is successfully hacked. Upon activating the hack, a large red circle centered on you will appear and you will have to remain close to the Stryder during the hacking process, keeping it inside the circle at all times.

While hacking, you will be prompted to do a minigame, while staying close to it. Successfully matching all the coding will increase the taming progress, up until it is tamed or destroyed. Failing the minigame will reset the taming progress to 0 and may stun you for a short amount of time. Regardless of whether the hack was successful or not, the Stryder will need to walk a certain distance away from the spot where the last hack was performed before a new one can be initiated. If the last hack was successful, the next part you will need to hack will emit sparks even before the Stryder can be hacked again, allowing you to prepare and access it as soon as you have the opportunity to do so. The minigame has lines of code scrolling vertically, with green squares. Left-click when the squares cross the horizontal line in the middle of the game. This will repeat with additional lines of code, keep matching the green squares until all the columns are completed.

Tek Stryders count as 20 tames in regards to tribe tame limit.

Number of Missions[]

In addition to the variable amount of Mutagel, each Tek Stryder has a prerequisite of a certain number of completed unique Missions to be tamed.

The number is only dependent on the total level of the Tek Stryder, and follows this formula: {\displaystyle floor(1+48*{\frac {Level}{150}})}

Stryder's LevelNumber of Missions
1 - 31
4 - 62
7 - 93
10 - 124
13 - 155
16 - 186
19 - 217
22 - 248
25 - 289
29 - 3110
32 - 3411
35 - 3712
38 - 4013
41 - 4314
44 - 4615
47 - 4916
50 - 5317
54 - 5618
57 - 5919
60 - 6220
63 - 6521
66 - 6822
69 - 7123
72 - 7424
75 - 7825
79 - 8126
82 - 8427
85 - 8728
88 - 9029
91 - 9330
94 - 9631
97 - 9932
100 - 10333
104 - 10634
107 - 10935
110 - 11236
113 - 11537
116 - 11838
119 - 12139
122 - 12440
125 - 12841
129 - 13142
132 - 13443
135 - 13744
138 - 14045
141 - 14346
144 - 14647
147 - 14948
15049

Utility[]

All Tek Stryders comes with the following:

  • Tek Platform = Automatically spawned once the Tek Stryder is hacked and tamed for tribe/survivor. Can be built upon.
  • Tek Transmitter = Found at the front side of the Platform. Can be used to store items and transfer items, but not dinos unless the dino is in a cryopod.
  • Sleeping Pod = Can be used as a spawn point or as a sleeping point. Unlike Tek Sleeping Pod, this only serves as a sleeping spot and will not replenish lost stat like food and water.
  • Rigs = All Tek Stryder starts with assorted rigs from head and body upon spawning which cannot be removed. (See below for list)

Tek Stryder has several features within itself:

  • Charge Battery (Aberration) = can be changed to always/never recharge them, or always/never drain from it. By default it will always charge any empty Charge Battery if its charge capacity is at full, and drain if the overall Charge capacity is lower than max.
  • Can be linked to one Tek Dedicated Storage with specific material inside it and configurable whether to automatically store current filtered material in box or set to manual sending. This covers extreme distance.

Rigs[]

Every rig uses Charge to slowly restore its usage capacity, and requires either to be recharged over time (slowly), or replenished with Charge Battery (Aberration).

Head[]

  • Excavation Rig (Genesis: Part 2): Harvest everything but Extinction light poles, benches, and tables, Ragnarok Charcoal trees, Scorched Earth flint rocks, and Crystal Isles element rocks with its scattered beam. Requires charge to keep it active, then additional charge to fire the excavation beam. Exact numbers are difficult to obtain due to recharge rates and irregular drain intervals. It can also be connected to a Tek Dedicated Storage box to transfer that item automatically upon digging and prevent digging of resource nodes that doesn't contain it.
  • Pulse Cannon Rig (Genesis: Part 2): Fires repeated Tek Laser blasts at the targeted direction, dealing 7 damage a hit to wild dinos (tamed dinos untested.) This damage does NOT scale with melee damage or Tek Stryder level. Maximum usage scales with charge capacity. Uses 5 charge per shot. Arguably the least useful of the Tek Stryder modules in its current state, but recent patches have made this attachment scale with the Tek Stryder's melee stat. This attachment has a base damage of 7.
  • Silence Cannon Rig (Genesis: Part 2): Fires a sonic pulse at its direction within a radius that disables "roaring" abilities of creatures such as the Yutyrannus and Mammoth, as well as disabling special abilities of various creatures such as the Stegosaurus's ability to change plating. Creatures are affected for 30 seconds, as indicated by a blue smoke over the creatures heads. After this, there is a cooldown before they can be silenced again, as indicated by a reddish smoke. Consumes 50 charge per pulse.
  • Radar Rig (Genesis: Part 2): Detects nearby living creatures and survivors and their level for 30 seconds, with the ability to temporarily track a detected creature or survivor. Doesn't require any charge, but can only be used once every 35 seconds. Enemy survivors will get a notification when they're being tracked.

Body[]

  • Phase Cannon Rig (Genesis: Part 2): Fires a concentrated Tek blast at the faced direction, dealing 300 damage to creatures at the epicenter (less further away), destroying resource nodes, and also damaging enemy structures. Two instances of damage can occur; one from the direct impact of the blast, then one from the explosion. This damage does NOT increase with melee damage or Tek Stryder level. Consumes 50 charge and has a 10 second cooldown between blasts. It can also be be fired while scoped in with the Spyglass to hit targets further away. Enemy Auto Turrets and Heavy Auto Turrets will shoot the Tek blast to destroy it, but not Tek Turret. With recent patches, the module deals 300 base damage and the damage of the phase cannon now scales with the Stryder's melee stat.
  • Resource Attractor Rig (Genesis: Part 2) (Saddle Bag): Passively reduces carry weight of most, if not all items and resources by 65%. By holding down E (On PC) to bring up the radial menu, there is an option to connect a player-held Mining Drill to the Tek Stryder. Any resources obtained by the Mining Drill will go to the Tek Stryder while in range, as indicated by purple spheres gravitating to the Tek Stryder. When resources transfer (which is instant), a blue beam will go from the drill to the Tek Stryder. While this effect is active, it consumes 5 charge per second, which most Tek Stryders can maintain.
  • Shield Generator Rig (Genesis: Part 2): Activates a shield around the Tek Stryder with it and persists until either the durability reaches 0, charge is depleted, or it's turned off. Players and tames can go through the shield but projectiles, albeit inconsistently, are blocked by the shield. Projectiles from inside the shield can not go outside in most general cases. These shields ARE affected by friendly fire, including both firearms and creature attacks. One exception is the Velonasaur's projectiles, which do not cause shield damage. While stats show it can have a maximum durability of 30001, this appears irrelevant to how strong the shield can actually be since shield strength can exceed this. If durability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.
  • Shield Projector Rig (Genesis: Part 2): Activates a shield in a specific direction of the Tek Stryder and persists until it's either turned off or the durability reaches zero. Durability of the shield is linked to total health. Raising health will strengthen the shield. Unlike the Shield Generator Rig it does not use charge. These shields ARE affected by friendly fire, including both firearms and creature attacks. One exception is the Velonasaur's projectiles, which do not cause shield damage. While stats show it can have a maximum durability of 10001, this appears irrelevant to how strong the shield can actually be since shield strength can exceed this. If durability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.

Roles[]

  • Excavator (Excavation and Resource Attractor Rig) - With the Excavator equipped, the Tek Stryder can harvest nearly everything, making it a multi-role gatherer that can quickly harvest an area of resources. Since they can link to a Tek Dedicated Storage, this allows long-range mining of specific materials. If you manage to get the Resource Attractor Rig as well, you will have a Tek Stryder capable of gathering an enormous amount of resources before it gets weighed down.
  • Tame Seeker (Radar Rig) - The Tek Stryder's radar allows you to see what is in an area and select it in order to track it for a limited time. This can be useful for hunting down creatures you're trying to tame. The radar can be set to track players, dinos or both through a menu. Maximum range seems to be about 750 meters.
  • Assault (Phase Cannon Rig) - If you manage to get a high-level Tek Stryder with the Phase Cannon Rig, it can be a powerful war machine, capable of dealing damage to enemy structures with the phase cannon. The radar rig can help with keeping enemy survivors in check that may be trying to sneak up on the Tek Stryder. While a low-level Tek Stryder is capable of the same feat, the decrease in stats, especially health, will make it much easier to dissuade.
    • Artillery- While the Tek Stryder is not the best mount for close quarters fights, if it has both the pulse cannon rig and phase cannon rig, the Tek Stryder can be devastating at ranged encounters if players level up the Stryder's melee stat. Both attachments can make your Tek Stryder function like the AT-AT of Star Wars provided you build a box structure with plenty of layers on its platform saddle to protect yourself from enemy fire.
  • Turret Soaker (Shield Generator or Shield Projector Rigs) - The Tek Stryder's shield projectors can be used to soak enemy turrets, and when it's depleted, you can back off to let the shield regenerate, then go back in to soak some more. This is a cost-efficient method to soak turrets since not much health will be lost on the Tek Stryder when maneuvered properly, and the shield regenerates without needing resources. The Tek Stryder may be positioned just outside of turret range, so that when the shield comes up it soaks.
  • Defender (Shield Generator Rig) - The Tek Stryder's shield modules auto-regenerate after 30 seconds when depleted, allowing them to be effective defenders against enemy projectiles and to shield your tames from such assaults while you close in on enemy encampments or to protect a convoy. They can also be used to protect your own turrets when needed.
  • Support (Silence Cannon Rig) - If you're facing off against several opposing Mammoths or Yutyrannus}}, the Tek Stryder's silence cannon rig can silence their abilities to stop them from bolstering their allies or weakening your allies, evening the playing field. The range is fairly short, however, requiring you to get the Tek Stryder into dangerous range to cause the disruption.
    • Anti-Air- With the silence cannon rig, the Tek Stryder is capable of temporarily grounding flyers. In tandem with the Velonasaur wide aoe attack that can ground flyers and the Reaper's acid attack that can severely slow anything touched by the attack, the Tek Stryder fits in as an extension of this role by extending the duration of flyers being grounded.

Collectibles[]

For the gathering efficiency of the Excavation Rig, see Excavation Rig

Limitations[]

All structures except for Tek Transmitters, Pipes, Auto Turret, Crop Plots with Plant Species X, Behemoth Gateway, Tek Generator, Vault, , Industrial Forge, and Loadout Mannequin can be built on its back including feeding troughs, storage chests and beds. However, the saddle has a limit of 30 structures on its back. Every little thing counts from foundations to electrical keypads (including structures that are built alongside the saddle like ladders).

Weight inside the inventory of storage structures on the saddle is not ignored by the Tek Stryder. Take advantage of animals that have weight reduction capabilities to greatly enhance your overall carry capacity.

Spotlight[]

Notes/Trivia[]

  • It was originally going to be called "Stryder" but for some reason it changed to be "Tek Stryder" when Genesis: Part 2 got released.
    • This means it is the first Tek Creature that is not based on an existing creature counterpart.
    • In The Elder Scrolls, there is a creature named "Silt-Strider" which is a huge flea-like insect that is around the size of Ark's stryder
  • The Tek Stryder can be dyed the same way as a structure.
  • The Tek Stryder greatly resembles the AT-AT from the Star Wars film series. If it has the Pulse Cannon Rig and Phase Cannon Rig, it functions similarly to a AT-AT as well.
  • The Tek Stryder's appearance also reference's Horizon Zero Dawn in several different ways.
    • It resembles the Tallneck, which has a similar giraffe-like appearance, only with a longer neck and disc-like head.
    • Its taming strategy is similar to the mech-like creatures in Horizon Zero Dawn, where players have to hijack the creature to tame it.
  • The Tek Stryder originates from unused concept art planned for Extinction.
  • When destroyed, it will act similar to a Mek; it will catch fire, fall to the ground, then explode. It leaves no corpse to harvest for materials.
  • The Tek Stryder is about as tall as the Brontosaurus.
  • The Tek Stryder cannot be cloned or be put in the Cryopod. However, they can stored in the ARK data via Tek Transmitter.
  • The Tek Stryder can be occasionally carried by the TEK Hover Skiff, but this may be a bug as it does not always work.
  • While it wouldn't appear to be able to swim, the Tek Stryder is capable of swimming and is therefore able to navigate in the ever-changing space biome on Genesis Part 2. This is useful for mass-harvesting the daily resources there alongside the generally-present Metal nodes. In particular, they are phenomenal gathers of element shards. It also notable lacks an oxygen stat (being a robot), and thus can remain underwater indefinitely.
  • When leveling up in charge capacity, the Tek Stryder may be unable to use its charge-based modules despite having sufficient energy. Leaving render distance of the Tek Stryder and re-rendering it seems to fix this issue.
  • It is important to know that tames cannot be transferred via the Tek Stryder's transmitter.
  • The Tek Stryder's Resource Attractor Rig gives weight reduction not only on most materials but on just about everything in the game from tools, to dyes, to even taxidermies. This makes it very useful for carrying anything at all.
  • The Tek Stryder does not have a food bar, meaning it can never starve.
  • You can store resources in the 'Tribute' section of the Tek Stryders built-in transmitter, and the weight of those items will be ignored. It is unclear if this is a bug or not.
  • Entering the sleeping pod on the Stryder's platform will teleport you just underneath the Stryder upon exiting.

Lore[]

  • The Stryder was designed and implemented by Santiago as a way of decontaminating the soil to prevent element poisoning. He also noted that its design is based off of a Pleistocene horse that he saw.
    • When thinking about decontaminating the Colony Ship rings, Santiago decided to have a fleet of Stryders as a mount for the crew to automate pollution cleaning on a massive scale.
Sours: https://ark.fandom.com/wiki/Tek_Stryder

ARK Tek Stryder

The Tek Tek Stryder, simply known as a Tek Stryder is a mechanical creature that roams the normal regions of the Genesis Part 2 map.

These creatures are peaceful but do tend to fight back when they are threatened by players, tamed mounts, and even wild creatures.

It appears as stated by HLN-A, that these creatures were mainly used to do the bidding of the crews, which is most likely why some of them have different attachments.

Check Out Our Other Creature Guides

Abilities/Attachments

Each Tek Stryder that you find in the wild has its rigs installed onto it, which makes them have different abilities based on those rigs.

A Tek Stryder has a total of 2 rigs only (head rig and body rig) and these may have different energy consumption amounts based on what they do.

1) Excavation Rig (Head)

The Excavation Rig allows you to harvest different resources (on other maps as well) aside from only a few.

When connected to a Tek Dedicated Storage, the resources harvested by the Tek Stryder be transferred automatically.

2) Pulse Cannon Rig (Head)

The Pulse Cannon Rig allows the Tek Stryder to fire lasers at a target or location, dealing damage to creatures that are hit.

The damage dealt by the Pulse Cannon Rig starts at 7 per hit, and this increases as the melee stat of the Tek Stryder does.

3) Silence Cannon Rig (Head)

The Silence Cannon Rig disables the abilities of different kinds of creatures, which include roars, special attacks, and more depending on which creature is affected.

A creature that is silenced by this attachment will let off an aura that appears as blue smoke visible above its head.

4) Radar Rig (Head)

Activating the Radar Rig will allow you to see a list of nearby creatures as well as the distance between you and them.

This ability is very effective for those who want to find specific creatures with certain levels and may help players track them down better.

5) Phase Cannon Rig (Body)

The Phase Cannon Rig is capable of releasing a powerful blast projectile which deals damage in an area around the area of impact.

It takes a short charge time and has a 10-second cooldown before being used again, but this is compensated by the fact that the damage scales with the melee stat of the Tek Stryder.

6) Resource Attractor Rig (Body)

This attachment allows you to connect a Mining Drill to the storage of the Tek Stryder, allowing the resources to go straight to its inventory.

To enable this feature, you simply need to head to the Tek Stryder with the attachment and hold the “Use” key and select the option.

7) Shield Generator Rig (Body)

The Shield Generator Rig creates an impenetrable barrier around the Tek Stryder, which allows your tames to go through but prevents projectiles from entering.

When enough damage is dealt, the charge runs out or deactivated, the shield will be turned off and maybe turned on again when ready.

8) Shield Projector Rig (Body)

This rig projects a shield in front of the Tek Stryder but unlike the Shield Generator Rig, it does not continuously use up charge and instead disappears when durability reaches zero.

The shield projected is affected by creature attacks and firearm damage but this is compensated by the fact that the total health of the Tek Stryder increases the amount of damage that can be taken.

Uses

Damage Dealer

With the vast amount of choices for weaponry, the Tek Stryder, depending on its attachments may deal a ton of damage to enemies.

Mobile Transmitter

The Tek Stryder has its Transmitter and can be used by players to jump between maps just like with a standard Tek Transmitter.

Mobile Bed

A bed is present on the Tek Stryder, allowing players to use it as a respawn point for respawning or fast traveling to it.

Mobile Defense

Depending on what shield rig the Tek Stryder has, it can be used as a means of defense when players are away from their base or protecting it.

Resource Farming

With the addition of the Excavation Rig, Tek Stryders can be efficiently used to harvest different kinds of resources, saving you from the trouble of having to use tools and other creatures.

Storage

The large amount of weight that the Tek Stryder has makes it perfect for carrying resources and the ability to automatically transport resources from a Mining Drill to it makes it even better.

Taming Assist

Those who are hunting for specific creatures can use a Tek Stryder with the Radar Rig to find nearby creatures and track them down.

How to Tame Tek Stryder?

Taming a Tek Stryder is relatively easy as they are passive tames and simply need a specific amount of Mutagel based on their level, higher levels requiring more Mutagel.

You will also need to have completed a specific number of missions in Genesis Part 2 to tame a Tek Stryder, the higher the level, the more missions you need to have completed.

Once you have met the requirements for taming and have enough Mutagel, simply approach the Tek Stryder (Mutagel in the last item slot) and interact with the Tek Stryder.

Food

The Tek Stryder only needs Mutagel when it is being tamed and once this has been completed it requires no food to stay alive.

Tek Stryders do not have any food bar present and will function normally without the need for other items.

Tek Stryder Saddle

The Tek Stryder does not have a saddle but instead, it comes with a platform once it has been tamed, which includes a Tek Transmitter at the front and a Sleeping Pod at the back.

Breeding

Cannot Breed or be Cloned

Tek Stryders cannot be bred nor can they be cloned, which makes it necessary to tame multiple ones if you are looking for a specific rig or want more of them.

Drops

Tek Stryders do not drop items on death and will simply explode when killed, leaving behind nobody to be harvested.

Location

Tek Stryders can be found wandering the right part of the Genesis Part 2 map (right ring) and are usually seen wandering around peacefully.

Overview

Tek Stryders are some of the best endgame tames for players to have due to the different rigs and the utility of each type.

Depending on the type of rig your Stryder has, there will always be a role that they will excel at, which makes it a good idea to have multiple ones.

Players who are lucky enough to get the Tek Stryders they prefer can put them to good use, especially when it comes to offense, defense, taming, and farming.

Sours: https://progametalk.com/ark/tek-stryder-guide/

Ark tek stryder

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[Genesis 2] How To Identify ALL TEK Stryder Abilities BEFORE TAMING

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