Farmer klein fs19

Farmer klein fs19 DEFAULT


Let’s go to Kleinseelheim, a small place with idyllic courtyards where a lot of work awaits in the single player.

LEDLI sales point (milk, eggs) removed
Fixed foodSpillAreas in the cowshed
Tree moved to field 9
Some decorative changes

But you can also have fun in the MP.
The map is not very big but there is a lot to discover.
All FS 19 standards are installed (except for the train)
In the game you can draw bushes (GRASSTOWN) and decorative grass (not renewable) (GRASSROUG)
Snow mask drawn for seasons
The card offers:
3 courtyards: main courtyard (owned) with cows
Yard 2 with pigs
Farm 3 with sheep and chickens
1 cowshed
26 fields,
7 meadows,
7 sales outlets,
Forests for forest work and
Multi-fruit silo in the main courtyard
Silo for grain, root crops and straw at the pig farm
A beautiful landscape is waiting to be discovered by you.

Required Mods:
– Composite Machine Sheds (By: VertexDezign)
– BGA 300KW (By: Kastor / LSMC)

RitchiF/Flo1983 – 161.0

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The above table should be self explanatory. The last column (Over?) shows if the crop will take a yield penalty if you over-fertilise it.

Why is all of this important?
If you play with infinite money, you won't need to care. However, for the cost conscious farmer, the various fertilisers in game have different costs and spreading efficiencies. The organic fertilisers (slurry, manure and digestate), as bi-products of animal husbandry or BGA sales, cost a lot less to spread than the mineral fertilisers. They apply a flat +60 Nitrogen value.
Solid or liquid fertilisers cost more to spray, but the amount of to spray will be automatically customised to match the crop you're growing.
Last, but not least, oilseed radish will add a flat 40 nitrogen to the ground after you cultivate it, at the cost of one (long) growth cycle of 10 hours + seeding and cultivating time.
Basic Nitrogen strategies
Here are a couple of pointers that work for me:
  • Before seeding, check your base nitrogen levels. Add organic fertiliser as long as it doesn't kick you above optimal rates
  • Soybeans are undemanding, and won't take a yield hit whatever you do in your field. It's a good default crop
  • Oilseed radish is probably worth it for the more Nitrogen-hungry crops, in particular on fields with lots of Loamy ground. For this to work, it is important to realize that you have to cultivate the radish in as a separate action. A seeding machine that also cultivates will ignore the bonus.
  • For Loam, Potatoes are interesting in the sense that they demand less base nitrogen than many other crops and add 40 to the ground after harvest. Provided you're already equipped with potato machinery of course.
  • You'll want to watch overfertliziation with Oat and Sunflowers.
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EliteGamer hat geschrieben:How long does it take approximately until the map appears on console. Thanks in advance for the answer. Please provide a realistic answer

I will share the official response I got from GIANTS.

I had a look at your map.

It's a beautiful little map with I BET houres of work!

Regrettably, it contains a lot of errors, which are relevant for a console release.

Besides some mapping problems, like harsh corners in streets or the width of some streets - i mean on the terrain itself - there are some performance issues too.

Please be aware, that you're not allowed to use customized scripts or customized shaders.
Moreover, you will have to check every texture for compatibility, like available alpha channel in specular and none in normal maps.
Nevertheless it's necessary, that everything works without any problems.

We have only tested it for around 30 to 60 minutes and therefor, we thought, it's worth to upload it as a Beta for now.

If you want to have it tested, there is A LOT of work ahead and I don't know, if you have that time.

Thanks again for getting back to us and I'm really sorry, that I responded that late, but last week, I had a lot of work to do myself, but I promised you (silently), that I will have a closer look at the map, which I did. I hope it isn't a big let down.

My biggest concern with this is that I would have to severely reduce view distances on all models to make it playable on console - whether they would allow a high spec PC version and a lower console edit I will have to ask.

More over - the roads... my god the roads. .... no exaggeration here, the bulk of my time was getting those buggers to fit together in a half way decent fashion. Not disrespecting the model as it works perfectly but when you try adding them on hilly terrain it becomes horribly frustrating. Think of it like a childs train set - each piece of road is a separate straight piece of road that do not make for very good slopes. Yes it came with a few angled pieces but they relied on the terrain being a certain angle in the first place. This is why (in particular, the road down to the Biogas) has those nasty sharp joins.

To fix this, each piece would need to be moved and terrain raised/lowered which would mean adjusting all the trees, rocks, ground objects etc - all of a sudden, it becomes one hell of a task.

So in short - I will try and get the PC version to its final version and then will have to ask GIANTS again.
Hope this helps.

Credits: spezi2.0modding
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What is this mod use for:

Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 19 Maps Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS19 Kleinseelheim Mod to your game is not difficult at all - you simply need to save a file and run it. Each Farming Simulator Mod will provide you with particular options so go ahead and add it to your version. Few clicks and you will be able to use all extra features that were only imaginary before. It is the easiest way to get the best of the game, your opponents will be surprised! Then all you need to do is simply click on FS19 Kleinseelheim Mod free download button and implement it to your game. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. All of this is just the tip of the iceberg, what we offer on our website is countless hours of fun gameplay that will keep you invested for months. So go to our website, select your mod of choice, and click on download.

Useful Information:
- Do you need any help? Join FS Modding Discord
- How to install Farming Simulator Mods
- Farming Simulator Release Date
- Farming Simulator Modding Guide
- Farming Simulator System Requirements
- Farming Simulator Mods on Consoles
- Download Farming Simulator Game

Tags:Required Mods

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Klein fs19 farmer

Let's go to Kleinseelheim, a small place with idyllic courtyards where a lot of work awaits in the single player.
But you can also have fun in the MP.
The map is not very big but there is a lot to discover.
All FS 19 standards are installed (except for the train)
In the game you can draw bushes (GRASSTOWN) and decorative grass (not renewable) (GRASSROUG)
Snow mask drawn for seasons
The card offers:
3 courtyards: main courtyard (owned) with cows
Yard 2 with pigs
Farm 3 with sheep and chickens
1 cowshed
26 fields,
7 meadows,
7 sales outlets,
Forests for forest work and
Multi-fruit silo in the main courtyard
Silo for grain, root crops and straw at the pig farm
A beautiful landscape is waiting to be discovered by you.

LEDLI sales point (milk, eggs) removed
Fixed foodSpillAreas in the cowshed
Tree moved to field 9
Some decorative changes

Field grass inserted (hay swath)
Horses inserted at the pig farm
Animals (horses, sheep, pigs and chickens) can only be used and visible in the PDA after purchasing the relevant farmland
2 new texture layers (Cobstone) added
Point of sale LEDLI (eggs, milk) inserted again
added more deco
Change in the design of the roadsides
Hofsilo at the main courtyard optically changed
Pig yard redesigned
Sheep and chickens changed
Silo for seeds, lime and fertilizer inserted in the main courtyard
Seeds and fertilizer can be bought at the mill
Optimized entrances to the courtyards
Fixed minor optical errors

Disturbing trees removed from field 6
Place signs inserted
some small improvements
NO new savegame necessary!


Farming Simulator 19



User Rating:

4.1 (1053)

The rating function has moved to the in-game modhub exclusively
The Eastern Shore USA - FS19 Pre-Release Map Testing - LIVE

Seasons 19 – How to Get Started Guide, Tips, and Tricks

Seasons 19 for Farming Simulator 19 is upon us. Do you want FS19 to be more of a challenge, more realistic? Then you should download and install the mod right now. It was one of the best FS17 mods (some of you will remember it winning the Farming Simulator 17 mod contest.) The new version is deemed to be one the most popular Farming Simulator 19 mods ever.

Seasons 19 FAQ

What is Seasons 19?

Seasons 19 is a mod for Farming Simulator 19. It increases the game’s realism by adding seasonal changes. These changes affect how and when you can work your fields and how successful your harvests will be.

How does the mod work?

The mod simulates the yearly cycle of a farmer’s life. It alters the in-game weather, crop prices, crop growth, animal behavior, and the vehicle maintenance system. The main goal is to replicate real-world farming as far as possible.

How much does Seasons 19 cost?

The mod is free and can be downloaded from Giants Software’s official modhub.

Is it available on PS4 and Xbox One?

So far, it’s only available on PC and Mac. But the developers are working together with Giants to make the mod available on consoles.

Who has made the Seasons mod?

It’s the five-man strong development team Realismus Modding that has created the mod. The first version of the mod won the Farming Simulator 17 mod contest.

Seasons 19 is created by Realismus Modding. The team members are Jos (Rahkiin), Per (reallogger), Sebastian (theSeb), Stijn (Wopster), and Per (mrbear.) The team won the FS17 mod contest with Seasons 17. Want to try Seasons 19 for yourself? Here’s an introduction on how to get started on a good note.

Mod Conflicts

The Seasons mod dives deep into the Farming Simulator game engine. If it encounters mods that do similar things to the game, there might be a conflict. That’s why you should take a close look at your mods folder prior to firing up Seasons.

Ideally, you should remove mods that do one or more of the following:

  • Manipulate growth.
  • Do stuff to the weather.
  • Change animal status or behavior.
  • Alters the game economy one way or another.

When such mods are gone from the mods folder, you can start your Seasons game. Alternatively, you could just make a new mods folder:

  1. Right-click on your current mods folder and press F2.
  2. Rename the folder to something like “ModsPause” or whatever your imagination comes up with.
  3. Create a new folder and name it “mods” (make sure the spelling is correct and that all letters are lower case.)
  4. Copy the Seasons mod, your maps, and other mods you want to use, into that folder.

Think Transitions

To get a better grasp on Seasons 19, you should think in transitions. Every season transit three times.

The transitions are visible in the mod’s menu HUD (Alt + S – L1 + Options on consoles.). Since there are four seasons, there are a total of 12 transitions. It’s between those 12 transitions that growth happens.

Season Length

There are four seasons. Nothing you can do about it. What you can decide is how long each season should be. To do this, just open the Seasons menu by pressing Alt + S (L1 + Options on consoles.) Here you can set one season to last anything from 3 to 24 in-game days.

Remember the transitions above? Three in each season? When you tell the game that you want your season to be 3 days, there will be a transition each day. A year with this setting takes 12 days.

One season can be 24 days at the most. Here, each transition will happen every 8 days. One year will be 96 in-game days.

This table will hopefully make the available season lengths more understandable:

Protips: Check the season length immediately when you start a new game. In our testing, the default season length was set to 6 days. Set your preferred length first of all.

Start a new Game

Seasons 19 forces the game to start in the spring. And it resets all fields. There’s no way around this. You might use it together with an existing gamesave, but it’s best to start fresh.

The mod will work with most maps even if the map maker hasn’t updated it. But you’ll probably notice that the snow during winter doesn’t look its best on unprepared maps. It will probably look much better on maps edited for the coming winter. Here are some maps that have proper snow masks:

(I’ve compiled a list of other Seasons 19 ready maps as well – Click here. Just know that we haven’t tested any of the maps on that list…)

Spring Comes First

You start in spring, with all fields in a harvested state. This means that your first jobs are going to be plowing, cultivating, and sowing. If you want to avoid weeds, this is a good time to get some spraying done.

During the rest of the year, here are some of the typical stuff you need to take care of:

  • Summer: Spraying, harvesting, mowing, drying, and baling.
  • Fall / Autumn: More harvesting, plowing, cultivating, fertilizing, sowing (winter crops), and spraying.
  • Winter: Feed your animals (preferably with stocked food) and machinery maintenance.

Protips: Many FS17 players used the winter downtime to do some forestry like it’s done many places in the real world, particularly in the northern hemisphere.

Spring Comes First

Most activities in Seasons 19 is extremely weather dependent. And the developers have worked hard to make the weather match real-life conditions as accurately as possible. But weather in, let’s say Germany, isn’t the same as in, (again) let’s say, Saskatchewan, Canada. This is where the GEO mods enter the game

GEO (as in geographical) mods change the weather, making it resemble the climate for various places on the earth. It may also change the length of the night, the impact of winters, and growth even. For Seasons 17 there were GEO mods for the US Midwest, Northern Sweden, and South Australia, to name a few.

When you start Seasons 19 for the first time, without GEO mods, the climate is similar to that of the Southern United Kingdom.

Here are the official GEO mods that have been made available by Realismus Modding:

Careful with Fast Forward

You might be tempted to fast forward the time when playing with Seasons 19. You might even be tempted to use a mod to make the time move forward super-fast.

Protip: Be careful with fast-forwarding the time. Realismus Modding asks anyone not to make time go faster than 6,000 x in singleplayer, or 1,200 x in multiplayer. The slower, the better.

Guides, Tips and Tricks

Ok. The above should cover the most basic stuff for getting started with Seasons 19 in Farming Simulator 19. Now, it’s time we take a closer look at this beast of a mod. Here are more Seasons 19 guides:

(Sources: Realismus Modding and Farmer Klein.)


Now discussing:

Farmer Klein, Farming Simulator 19 Mods, LS19 Mods

If you already tried Farming Simulator 19 game, maybe its time for you to try Farmer Klein FS19 mods as well. With a wide variety of Farming Simulator Farmer Klein selection you can change the game in a totally different way. Here you have the full access to Farming Simulator 19 Farmer Klein mods files. So dont wait, select and download FS19 Farmer Klein mods - all mods are free, so choose as many as you need. We recommend you to start modding your game with the mods from the best FS 19 Farmer Klein mods or Top Farmer Klein section. This way you will be sure that you have installed a working LS19 Farmer Klein mod. Just one click to complete Farmer Klein Mods download and installation. After you have downloaded Farmer Klein Farming Simulator 19 mod, you have to follow the instructions how to install Farmer Klein mod for Farming Simulator 19. We update mods every day, that's why we are the largest Farmer Klein Modhub community. Our Farmer Klein PC mods are popular for a reason - it's the easiest way to change and upgrade the game. Don't worry about a platform or console you use – Farmer Klein Mods for PC, Mac, Xbox One, PS4 are available.


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